Solo piracy isn't as simple. Especially if you're running a CS3 on a full pop server and need to transfer items to your own ship without backspacing. This video to some extent creates a false narrative for solo piracy. Stealing is easy, finishing the rest of the job is a different story. Additionally, it's easier to move around as a crim player with servers as dead as they are. Just my two cents.
@@flauschpandii That's typically the route I'll go, agreed, but in this video I see an incomplete process after @Lofty full kills the player and earns a CS3. Even then that brings up the logistical issue of unloading cargo and not getting further charges pressed while in a comms area. We clearly see while he's loading the Caterpillar two others in his party. Solo is not as simple as it's fabricated here is my point. Hope that clears that up! ❤️
@@deadfrag658He’s shown the rest of the method before. Just park the ship vaguely near grim hex, backspace, get in your ship and fly to your own body marker. Co op makes it faster, but not meaningfully easier when bounties are broken, and broken in such a way that the more you do them the more likely you end up unable to do them (ensuring the only bounty hunters are the least experienced ones)
There are also no real adverse consequences. Hour or so in jail, or even just log off for the night. Couple that with folk who leave ships open, the total lack of basic C20th l;evel vehicle security, like d'uh keys...remote locking, that sort of stuff and there you are. Some poor (or culpable) design choices by CIG dont help.
Was looking up bounty hunting this morning and came across your series. Then I saw this video. Guess it's true, "You either die young or you live long enough to become the bad guy" haha. Very cool. Hope to hunt you soon :)
Excellent video and very well said. That said, as a Vulture operator, may u find a ship full of eggs and not have a tractor beam. And maybe forget ur helmet too. There.
This kinda drama is actually a good thing to have in a space sim. This is what will create criminal factions, mercenaries, bounty hunters, as long as they keep the reach
You can already see this starting with Pyro, it is such a crazy experience at the moment and to be honest, has revitalised my interest in piracy and figuring out a decent game loop, or at least life as a criminal in the criminal system
RMC they aren't traders, just gamers/exploiters looking to make money fast as possible. 3.24 can you fly a stolen ship to your hangar and unload it there? I think 3.24 there will be an initial spike in people trading, then Tetris frustration will quickly set in and there will be even less people trading, less targets to pirate.
@@Spaze2503 Interesting, wonder if I should invest in a SRV for a laugh. But you can't tow ships player owned, so what does that require, kill the owner and then sit in the pilot seat?
I don't agree with the point about RMC buyers not being traders. I haul a lot, but I use specific ships like the C1 to be a bit of smuggling and RMC trading from time to time when I feel like a bit more risk. More risk = more adrenaline = more engaging gameplay. I agree with your wider point about it being popular for people looking to exploit or make a quick buck, though.
Whenever I pick up RMC for trade, I'm fully armed and armored. But that's because I'm primarily there for a Bounty or Merc job and I'm just picking up the RMC for "If I'm already here..."
@@csdigitaldesign Oh, it it were real life, I would fully agree. But it's a game and... temptation can be such a baaaaad co-pilot. LoL. So, I would never complain if I got jumped and lost. My comment was agreeing with @Lofty
Just found your channel and looking forward to seeing some videos from you now that 3.24 is out, and ESPECIALLY looking forward to seeing how your content changes once 4.0 comes out
Agree 100% with exactly what you said, if you don't use common sense you deserve to lose your load. 100% not grieving or disrupting gameplay, if you are going to do risky runs you have to be smart about it.
This is a great take mate, both the point about this kind of piracy not being griefing (especially when they're being daft) and also how it's going to change big time in 3.24. I haul and salvage a lot and it's going to be challenging to make mega bucks risk free now, but I've been tempted by piracy for a while, and I think it's intriguing now. Can't wait to see some of your early experiences, love the content mate.
I like the smaller ships because I wanna be a smuggler. Quick in,out,gone. I think this new update caters and forces people to play with one another and not crab alone. Now i need to find a friend to smuggle with.😂
I feel you bro, although you can do it with smaller ships now, check out a place on Pyro IV called Fallow Fields, it sells Weevil Eggs but they nerfed the sell price so you don't make a great deal but you can get 1SCU crates of it so I think you can make around 15/20% profit on the run to Stanton. Not great but it's smuggling at least! Thanks for watching!
I agree with you Lofty. Love your work :) an opportunist after my own heart. I didn't take all the chances I could have in 3.23 but I definitely see where at a much earlier period I could have ended up one of these players quite easily haha. Entertaining to see how easy they made it for you. I also think firmer piracy sentences should be a thing and breaking out also more difficult. Note that I said more difficult, not buggy. Bugs are the majority of the reason as to why Kleschers just a joke right now. You end up profiting more from the A.I than you do actually ganging up on other players. I also think the comm arrays need more security and risk. Its so easy to mask your bad deeds by shutting one down. Not to mention shutting down Aberdeen's comm array makes klescher miles easier...
to be fair leaving the door down might be the smarter option. there's less places to hide for a pirate in a ship then on the planet in my opinion look at that last guy he need to stop being observant to hit f look at a button and than wait for the ramp o come down he's just sniper food.
Ah yes, all those iconic tales in pirate history and pirate fiction about the pirate that works all by himself on the tall ships of the carribean. Naw man! nothing is more "Crew-Coded" then Piracy! Pirates had Democracy before the civilized world!
Ive just started pirating. Actually pirating found me haha. Happened on accident the first time. Ive only done 2 and noticed theyre never armed haha. Makes it ez. Im solo and suck at dog fighting, so i let them kill my ship, then wait for them to loot and i destroy them and take their ship to depo. Works mint. Its been the most exciting gameplay ao far for me. Looking foward to diving deeper into pirating. Super fun!
@Definitelynotasam yea the fix is simple with the whole rmc thing just Don't sell it. Only make it available via salvage and let scrap yards sell scrap or drugs. 100 scu can be loaded in 4 boxes still a huge risk but not like manually loading 100 x 1 scu boxes
@@viperx6974 I havent deep dived into a lot of the cargo elevator elements but can you still opt for automatic loading still for things or is that gone now.
@@Definitelynotasam I think that was the gameplan but I have not seen that option available. I have seen the prices they posted and almost didn't make it worth it since it cut so much into the overall profit. Keep in mind this was as of 3 days ago when I last logged into to PTU
@@viperx6974 Man all i wanted was stable servers not more jank with new features. I dont wanna buy 6 times and load each crate individually. Actually insane.
seems like 3.24 doesn't appeal to you either for piracy or bh. it's sad, your video are fun to watch especially bounty hunter infiltrator one, those are more than legitimate and really great to see. i think you are a really really good bounty hunter and i hope one day you will return to the lawfull side. On your current video though, i agree the fact in a pvpve environment people have to be aware of their surrounding and the level of dangerousity it may have. Also i think hauler are little stingy, server are full of bored merc who would like some action. Anyways since hauling is dead currently, i don't know if you'll continue to do content in the near future so take care and good hunt
I don't get how you sell those stolen materials when solo. Even if you go to grim hex with the stolen ship, how can you get your own ship close to get the materials ? I understand that it is easy when you have a friend online, but how do you do it solo ?
It wouldnt be that easy if traders wouldnt go alone. After over half of a year of rmc trade they still come alone, no armor, no guns , no awareness, most inportant no backup. This vid shows exactly whats wrong with the trading community.
@@rixxo its not a community, its just the most common route players take when trying to make money. Acting like taking guns or armor would save you from a guy sitting in a corner you have 0 idea is there.
You CAN go but a full load of RMC alone. But it's 100% on the target's fault if he doesn't even take care to close the ramp. The disgusting obsession of "getting to the cockpit in 0.3 seconds" people have will be their death (in game). Wanna run to your cockpit without obstruction and don't wanna pay an escort and leaving your ship open because it saves you 3 seconds? It's a possibility, but you WILL get ambushed most time. Sincerely, The guy waiting for gullible PvE players at PvP hot spots.
Lol and this is why I've still never been pirated or ganked since starting in 3.17, EVER. People really don't check surroundings, they really think they're always safe, they come to these places with whitey tighties and figure everything will go well. They frequent the well known routes given to them by sc-trade tools and youtubers, trying to make quick money. As a cargo hauling bounty hunter, I gotta know what's going on everywhere, paying attention to everything. Being overly paranoid is a good thing in this line of work.
I have no problem with the game play I have a problem with my ship not letting me know of a player. It give you a warning of private property. But not me of a stowaway
Kinda backwards these are very high tech ship if your system let you know your in private property. So I don't care if it just a red light that I would have to look at just some warning like you get for private property
It's not very clever to fly those giant ships solo AND leave the cargo ramp open. 😅 If you are solo, fly solo ships. Problem solved. Like the Nomad or Hull A. External Cargo so you not have to open any ramp, Ladder for Entrance, so nobody can get in. To pirate those ships, you need another ship to disable shields. Mor effort and less profit for pirates, maybe they won't even attack you because you are just a small ship.
I seriously think that’s the major problem is the lack of cosnequence for you here’s. a crime stats 3 should give you a literal week in yhe slammer. There’s is very little consequence for you here’s. piracy shouldn’t be happening at the buy / sell locations. It’s would be much ,ore fun to see interdiction and something that is more than hide and seek
I agree that piracy is too easy but based on CIG's efforts its by design. They have increased cargo yields from destroyed ships, introduced soft death and now increased time on the ground for haulers. They want more people pirating. This year, they have nerfed mining, bounty hunting and now cargo hauling so salvage will probably be next. Other games have a more vigorous policing force to where some players can be the police that doesn't exist in Star Citizen. A pirate can sit at the same station committing crimes for hours if a bounty hunter doesn't show up; no police are coming; AI or otherwise. Piracy only cost time; if you lose the engagement all you have really lost is time whereas your victim can be out as much as 8 million aUEC so the burden is always on the victim unlike all the other gameloops. There's no rep for piracy so once you clear your crimestat you can charge them for attacking you as illustrated in the video. Point being, CIG codes all these restrictions to the other gameloops but none for piracy; in fact this will be another patch that benefits piracy which reinforces the implication that CIG wants more piracy. Ironically, some players assume Pyro will be a pirate haven. If CIG sets it up the way they claim Pyro will be guarded by gangs and gangs don't suffer thieves in their territory. In many ways, Pyro should be safer to trade in than Stanton, but honestly no one expects CIG to start restricting piracy; they haven't up until now.
Tired of people acting like current gameplay is intended gameplay...it's not. The thing is, a proper law & order system is just not a priority and requires a LOT of other things to make it work, as follows: 1. An enhanced/dynamic reputation system where ALL your actions, small or large, have impact 2. Better servers (which will follow server meshing) to create the stability to stop a lot of dumb accidents from happening that gets lawful players in trouble (lots of people accidently get crimestats due to bugs and bad server performance) 3. With better servers comes the ability to have better and more performant AI logic for NPCs, making them true threats to even skilled players; also, server meshing is required for NPCs to allow for a greater number, thus...NPCs will be smarter AND more numerous, creating not just a challenge but suicide for violent players in UEE star systems with higher security levels. 4. Security levels of star systems will need to be implemented AND enforced via points 1 and 3, and what I mean by security levels are the 3 security types CIG have recently stated at the 2023 CitCon: high, low, and zero security (some will be more of a mix between high and low and low and zero). Thus, high sec will be true safe places where violent gameplay is pretty much non-existent and treated with heavy consequences for those that try....low sec will be a mix of non-combative and combative gameplay...and zero sec will be places where anything goes and you'll have to watch your back constantly. This will help to split players up to give everyone their desired experience without infringing on their gameplay that they want (going to low and zero sec systems will be YOUR choice, so you will have to accept the risks; going to high sec as a violent player will be one's own choice, a choice where one will be annihilated). Without all of the above, pretty much all but the vocal minority of PvPers will not be satisfied with the game and we'll likely get the constant doomer statements that happen on a weekly basis on Spectrum and Reddit. Without all the above, Star Citizen won't really be able to exist as intended.
@@ChristoffRevan However the liklihood is that game will be played by our great grandchildren. There probably need to be a few buffs to the system a bit sooner than that. Simple stuff like only a ship owner or party member can fly a ship, like you might loan your SO or friend your car keys. Doors being controllable by your Mobi would be a vast QoL buff, and probably far more useful and popular than MM, the new EVA look or even the starmap.
@@ChristoffRevan Current gameplay is what we have. This video wasn't about intended gameplay and while I agree with most of your points I don't understand your first statement as it pertains to my comment. This is what we have as given by the creator of the game. It clearly favors and encourages piracy regardless of intent.
In my opinion, SC encourages far too much ground-based piracy (or mugging is what it really is) rather than ship-based piracy in space which is where it should go.. The snare mechanic is too chance-based and too difficult to target specific ships. We need a way to detect and track Quantum signatures in normal space so pirates (or bounty hunters) can trap the right targets... Otherwise everyone is just going to continue to camp sell points (it's going to be worse with the cargo elevator selling requirement at scrap-yards).
@rixxo Not really, before RMC it was salvaged drugs at scrap yards... before that it was gold at SMO18 on microtech. Then there's always jumptown which is the same... the game pushes players towards surface robberies because it's far easier and more profitable (especially for solo pirates). You need a large squad for space piracy and it pays less. It is much more fun though.
Sad you stopped Bounty Hunting because its too easy. Then switched to pirating like you werent going to be killing sperm suits with no weapon and semi AFK. No idea why people are SO bad and never come prepared for anything or do even basic stuff right.
Pretty sure he said before that he stopped bounty hunting because the game literally stopped letting him bounty hunt. You lose rep on any “failed” contract, which includes so many ways beyond your control. Shoot the target and they backspace or Combat log before full dead? Failed. Target gets apprehended some other way? You failed. Target afks in armistice until the server inevitably crashes and breaks your contract? Failed. And so it’s possible to end up in a state where your rep is too low to get bounty contracts, even if you’re pretty successful. Which ironically means the most skilled bounty hunters get filtered out of even being eligible, since they take the most contracts and inevitably hit the state Hes in where his bounty contracts have been broken for months.
You are killing dupers,dupers were Running running in the sperm Suite, drop a mantis neer area 18 and you can block All traffic to Arccorp, badlog and start pirating multipul servers. I pirated 100 reclaimers and 200 c2 full RMC. The pirate game in 3.24.2 is dead There's Nothing What has value to Steal at this moment 😥It cast too much effort Too Much Time to be able to pay a Assistance
Everywhere I go, I act like I'm constantly in someone's sights, maybe it's a little paranoid but I've never had someone get the jump on me.
May i ask, how meny hours have you sitting and wating for thies ships?
Solo piracy isn't as simple. Especially if you're running a CS3 on a full pop server and need to transfer items to your own ship without backspacing. This video to some extent creates a false narrative for solo piracy. Stealing is easy, finishing the rest of the job is a different story. Additionally, it's easier to move around as a crim player with servers as dead as they are. Just my two cents.
Why a CS3? Just incap the Trader and you only get an CS2 für Body Harm...
@@flauschpandii That's typically the route I'll go, agreed, but in this video I see an incomplete process after @Lofty full kills the player and earns a CS3. Even then that brings up the logistical issue of unloading cargo and not getting further charges pressed while in a comms area. We clearly see while he's loading the Caterpillar two others in his party. Solo is not as simple as it's fabricated here is my point. Hope that clears that up! ❤️
@@deadfrag658He’s shown the rest of the method before. Just park the ship vaguely near grim hex, backspace, get in your ship and fly to your own body marker.
Co op makes it faster, but not meaningfully easier when bounties are broken, and broken in such a way that the more you do them the more likely you end up unable to do them (ensuring the only bounty hunters are the least experienced ones)
A lot of people are in the PTU right now. We don't want another 3.18 incident.
@@flauschpandii true
Thank you for making this video i am gonna get sc very soon and ill know now to close every door i possibly can
Literally so many people overlook this. Plz learn from our mistakes 😂
There are also no real adverse consequences. Hour or so in jail, or even just log off for the night. Couple that with folk who leave ships open, the total lack of basic C20th l;evel vehicle security, like d'uh keys...remote locking, that sort of stuff and there you are. Some poor (or culpable) design choices by CIG dont help.
12 to 48 hours in jail* where you getting 1 hour?
@everythingpony escape, mugging for gems etc.
Minimal consequences.
Was looking up bounty hunting this morning and came across your series. Then I saw this video. Guess it's true, "You either die young or you live long enough to become the bad guy" haha. Very cool. Hope to hunt you soon :)
Excellent video and very well said.
That said, as a Vulture operator, may u find a ship full of eggs and not have a tractor beam. And maybe forget ur helmet too. There.
This kinda drama is actually a good thing to have in a space sim. This is what will create criminal factions, mercenaries, bounty hunters, as long as they keep the reach
You can already see this starting with Pyro, it is such a crazy experience at the moment and to be honest, has revitalised my interest in piracy and figuring out a decent game loop, or at least life as a criminal in the criminal system
@ space rust is dope!
@@trisetank862 600 man space zerg when?!?
@ I’m ready.
RMC they aren't traders, just gamers/exploiters looking to make money fast as possible. 3.24 can you fly a stolen ship to your hangar and unload it there? I think 3.24 there will be an initial spike in people trading, then Tetris frustration will quickly set in and there will be even less people trading, less targets to pirate.
Yeah in 3.24 you can just steal a ship and unload the load into your cargo elevator and sell it.
@@Spaze2503 Interesting, wonder if I should invest in a SRV for a laugh. But you can't tow ships player owned, so what does that require, kill the owner and then sit in the pilot seat?
I don't agree with the point about RMC buyers not being traders. I haul a lot, but I use specific ships like the C1 to be a bit of smuggling and RMC trading from time to time when I feel like a bit more risk. More risk = more adrenaline = more engaging gameplay. I agree with your wider point about it being popular for people looking to exploit or make a quick buck, though.
Whenever I pick up RMC for trade, I'm fully armed and armored. But that's because I'm primarily there for a Bounty or Merc job and I'm just picking up the RMC for "If I'm already here..."
If you are Bounty hunting or security solo, never paint a target on your back by trying to run the RMC yourself.
@@csdigitaldesign Oh, it it were real life, I would fully agree. But it's a game and... temptation can be such a baaaaad co-pilot. LoL. So, I would never complain if I got jumped and lost. My comment was agreeing with @Lofty
Just found your channel and looking forward to seeing some videos from you now that 3.24 is out, and ESPECIALLY looking forward to seeing how your content changes once 4.0 comes out
Agree 100% with exactly what you said, if you don't use common sense you deserve to lose your load. 100% not grieving or disrupting gameplay, if you are going to do risky runs you have to be smart about it.
This is a great take mate, both the point about this kind of piracy not being griefing (especially when they're being daft) and also how it's going to change big time in 3.24. I haul and salvage a lot and it's going to be challenging to make mega bucks risk free now, but I've been tempted by piracy for a while, and I think it's intriguing now.
Can't wait to see some of your early experiences, love the content mate.
I like the smaller ships because I wanna be a smuggler. Quick in,out,gone. I think this new update caters and forces people to play with one another and not crab alone. Now i need to find a friend to smuggle with.😂
I feel you bro, although you can do it with smaller ships now, check out a place on Pyro IV called Fallow Fields, it sells Weevil Eggs but they nerfed the sell price so you don't make a great deal but you can get 1SCU crates of it so I think you can make around 15/20% profit on the run to Stanton. Not great but it's smuggling at least! Thanks for watching!
I agree with you Lofty. Love your work :) an opportunist after my own heart.
I didn't take all the chances I could have in 3.23 but I definitely see where at a much earlier period I could have ended up one of these players quite easily haha.
Entertaining to see how easy they made it for you.
I also think firmer piracy sentences should be a thing and breaking out also more difficult. Note that I said more difficult, not buggy. Bugs are the majority of the reason as to why Kleschers just a joke right now.
You end up profiting more from the A.I than you do actually ganging up on other players.
I also think the comm arrays need more security and risk. Its so easy to mask your bad deeds by shutting one down. Not to mention shutting down Aberdeen's comm array makes klescher miles easier...
Hey love your stuff! Was just wondering what your pic specs are? I am very interested in getting a pc that will be able to handle star citizen:)
to be fair leaving the door down might be the smarter option. there's less places to hide for a pirate in a ship then on the planet in my opinion look at that last guy he need to stop being observant to hit f look at a button and than wait for the ramp o come down he's just sniper food.
Ah yes, all those iconic tales in pirate history and pirate fiction about the pirate that works all by himself on the tall ships of the carribean.
Naw man! nothing is more "Crew-Coded" then Piracy! Pirates had Democracy before the civilized world!
Ive just started pirating. Actually pirating found me haha. Happened on accident the first time. Ive only done 2 and noticed theyre never armed haha. Makes it ez.
Im solo and suck at dog fighting, so i let them kill my ship, then wait for them to loot and i destroy them and take their ship to depo.
Works mint.
Its been the most exciting gameplay ao far for me.
Looking foward to diving deeper into pirating. Super fun!
i found a lot of dead bodies in simple courier missions
Reputation will change pirating a lot
Also 3.24 they nerfed the amount of RMC you can buy from Rappel or Pickers Field to 100 SCU max
actually? bruh.
@Definitelynotasam yea the fix is simple with the whole rmc thing just Don't sell it. Only make it available via salvage and let scrap yards sell scrap or drugs. 100 scu can be loaded in 4 boxes still a huge risk but not like manually loading 100 x 1 scu boxes
@@viperx6974 I havent deep dived into a lot of the cargo elevator elements but can you still opt for automatic loading still for things or is that gone now.
@@Definitelynotasam I think that was the gameplan but I have not seen that option available. I have seen the prices they posted and almost didn't make it worth it since it cut so much into the overall profit. Keep in mind this was as of 3 days ago when I last logged into to PTU
@@viperx6974 Man all i wanted was stable servers not more jank with new features. I dont wanna buy 6 times and load each crate individually. Actually insane.
seems like 3.24 doesn't appeal to you either for piracy or bh. it's sad, your video are fun to watch especially bounty hunter infiltrator one, those are more than legitimate and really great to see. i think you are a really really good bounty hunter and i hope one day you will return to the lawfull side. On your current video though, i agree the fact in a pvpve environment people have to be aware of their surrounding and the level of dangerousity it may have. Also i think hauler are little stingy, server are full of bored merc who would like some action. Anyways since hauling is dead currently, i don't know if you'll continue to do content in the near future so take care and good hunt
I don't get how you sell those stolen materials when solo.
Even if you go to grim hex with the stolen ship, how can you get your own ship close to get the materials ?
I understand that it is easy when you have a friend online, but how do you do it solo ?
Park stolen ship somewhere safe and transfer cargo to your own ship
Nice video 👍
So I'm curious how do you get from your stolen ship to your cargo hauler? do you simply backspace back to Grim Hex?
Pirating is Too easy also because in real life to steal car You need at least steal also keys. In SC anyone can fly away in Your ship.
It wouldnt be that easy if traders wouldnt go alone. After over half of a year of rmc trade they still come alone, no armor, no guns , no awareness, most inportant no backup. This vid shows exactly whats wrong with the trading community.
@@rixxo its not a community, its just the most common route players take when trying to make money. Acting like taking guns or armor would save you from a guy sitting in a corner you have 0 idea is there.
Try to pirate me and your a dead man.
Smuggling is a pipe dream.
A weapon and armor makes no difference when getting ambushed.
You CAN go but a full load of RMC alone. But it's 100% on the target's fault if he doesn't even take care to close the ramp.
The disgusting obsession of "getting to the cockpit in 0.3 seconds" people have will be their death (in game). Wanna run to your cockpit without obstruction and don't wanna pay an escort and leaving your ship open because it saves you 3 seconds? It's a possibility, but you WILL get ambushed most time.
Sincerely,
The guy waiting for gullible PvE players at PvP hot spots.
Lol and this is why I've still never been pirated or ganked since starting in 3.17, EVER. People really don't check surroundings, they really think they're always safe, they come to these places with whitey tighties and figure everything will go well. They frequent the well known routes given to them by sc-trade tools and youtubers, trying to make quick money. As a cargo hauling bounty hunter, I gotta know what's going on everywhere, paying attention to everything. Being overly paranoid is a good thing in this line of work.
Yea if you leave your ship ramps open you deserve this
I have no problem with the game play I have a problem with my ship not letting me know of a player. It give you a warning of private property. But not me of a stowaway
Kinda backwards these are very high tech ship if your system let you know your in private property. So I don't care if it just a red light that I would have to look at just some warning like you get for private property
You enter or leave your ship, you close your doors immediately. Simple solution.
@blackmamba___ lol i am that stowaway
It's not very clever to fly those giant ships solo AND leave the cargo ramp open. 😅
If you are solo, fly solo ships. Problem solved. Like the Nomad or Hull A. External Cargo so you not have to open any ramp, Ladder for Entrance, so nobody can get in. To pirate those ships, you need another ship to disable shields. Mor effort and less profit for pirates, maybe they won't even attack you because you are just a small ship.
3:38 "technically" you are, but its his fault
Truth.
o7
🏴☠
Amazing video ahahaa
I seriously think that’s the major problem is the lack of cosnequence for you here’s. a crime stats 3 should give you a literal week in yhe slammer. There’s is very little consequence for you here’s. piracy shouldn’t be happening at the buy / sell locations. It’s would be much ,ore fun to see interdiction and something that is more than hide and seek
I also want to say you ate completely wrong saying there is othing wrong with the game design. The structure is incredibly half baked
a week for killing someone in game is ridiculously absurd and out of touch
I agree that piracy is too easy but based on CIG's efforts its by design. They have increased cargo yields from destroyed ships, introduced soft death and now increased time on the ground for haulers. They want more people pirating. This year, they have nerfed mining, bounty hunting and now cargo hauling so salvage will probably be next. Other games have a more vigorous policing force to where some players can be the police that doesn't exist in Star Citizen. A pirate can sit at the same station committing crimes for hours if a bounty hunter doesn't show up; no police are coming; AI or otherwise. Piracy only cost time; if you lose the engagement all you have really lost is time whereas your victim can be out as much as 8 million aUEC so the burden is always on the victim unlike all the other gameloops. There's no rep for piracy so once you clear your crimestat you can charge them for attacking you as illustrated in the video. Point being, CIG codes all these restrictions to the other gameloops but none for piracy; in fact this will be another patch that benefits piracy which reinforces the implication that CIG wants more piracy.
Ironically, some players assume Pyro will be a pirate haven. If CIG sets it up the way they claim Pyro will be guarded by gangs and gangs don't suffer thieves in their territory. In many ways, Pyro should be safer to trade in than Stanton, but honestly no one expects CIG to start restricting piracy; they haven't up until now.
Tired of people acting like current gameplay is intended gameplay...it's not. The thing is, a proper law & order system is just not a priority and requires a LOT of other things to make it work, as follows:
1. An enhanced/dynamic reputation system where ALL your actions, small or large, have impact
2. Better servers (which will follow server meshing) to create the stability to stop a lot of dumb accidents from happening that gets lawful players in trouble (lots of people accidently get crimestats due to bugs and bad server performance)
3. With better servers comes the ability to have better and more performant AI logic for NPCs, making them true threats to even skilled players; also, server meshing is required for NPCs to allow for a greater number, thus...NPCs will be smarter AND more numerous, creating not just a challenge but suicide for violent players in UEE star systems with higher security levels.
4. Security levels of star systems will need to be implemented AND enforced via points 1 and 3, and what I mean by security levels are the 3 security types CIG have recently stated at the 2023 CitCon: high, low, and zero security (some will be more of a mix between high and low and low and zero). Thus, high sec will be true safe places where violent gameplay is pretty much non-existent and treated with heavy consequences for those that try....low sec will be a mix of non-combative and combative gameplay...and zero sec will be places where anything goes and you'll have to watch your back constantly. This will help to split players up to give everyone their desired experience without infringing on their gameplay that they want (going to low and zero sec systems will be YOUR choice, so you will have to accept the risks; going to high sec as a violent player will be one's own choice, a choice where one will be annihilated).
Without all of the above, pretty much all but the vocal minority of PvPers will not be satisfied with the game and we'll likely get the constant doomer statements that happen on a weekly basis on Spectrum and Reddit. Without all the above, Star Citizen won't really be able to exist as intended.
@@ChristoffRevan However the liklihood is that game will be played by our great grandchildren. There probably need to be a few buffs to the system a bit sooner than that. Simple stuff like only a ship owner or party member can fly a ship, like you might loan your SO or friend your car keys. Doors being controllable by your Mobi would be a vast QoL buff, and probably far more useful and popular than MM, the new EVA look or even the starmap.
@@ChristoffRevan Current gameplay is what we have. This video wasn't about intended gameplay and while I agree with most of your points I don't understand your first statement as it pertains to my comment. This is what we have as given by the creator of the game. It clearly favors and encourages piracy regardless of intent.
In my opinion, SC encourages far too much ground-based piracy (or mugging is what it really is) rather than ship-based piracy in space which is where it should go.. The snare mechanic is too chance-based and too difficult to target specific ships. We need a way to detect and track Quantum signatures in normal space so pirates (or bounty hunters) can trap the right targets... Otherwise everyone is just going to continue to camp sell points (it's going to be worse with the cargo elevator selling requirement at scrap-yards).
That ground piracy only occured since RMC is available at that ouposts. Before it was mostly snaring in a mantis.
@rixxo Not really, before RMC it was salvaged drugs at scrap yards... before that it was gold at SMO18 on microtech. Then there's always jumptown which is the same... the game pushes players towards surface robberies because it's far easier and more profitable (especially for solo pirates). You need a large squad for space piracy and it pays less. It is much more fun though.
Sad you stopped Bounty Hunting because its too easy. Then switched to pirating like you werent going to be killing sperm suits with no weapon and semi AFK. No idea why people are SO bad and never come prepared for anything or do even basic stuff right.
Pretty sure he said before that he stopped bounty hunting because the game literally stopped letting him bounty hunt. You lose rep on any “failed” contract, which includes so many ways beyond your control.
Shoot the target and they backspace or Combat log before full dead? Failed.
Target gets apprehended some other way? You failed.
Target afks in armistice until the server inevitably crashes and breaks your contract? Failed.
And so it’s possible to end up in a state where your rep is too low to get bounty contracts, even if you’re pretty successful. Which ironically means the most skilled bounty hunters get filtered out of even being eligible, since they take the most contracts and inevitably hit the state Hes in where his bounty contracts have been broken for months.
@piedpiper1172 also don't forget if they increase the bounty on the player it fails and refreshes the mission we ran into that so many times.
You are killing dupers,dupers were Running running in the sperm Suite, drop a mantis neer area 18 and you can block All traffic to Arccorp, badlog and start pirating multipul servers. I pirated 100 reclaimers and 200 c2 full RMC. The pirate game in 3.24.2 is dead There's Nothing What has value to Steal at this moment 😥It cast too much effort Too Much Time to be able to pay a Assistance
Do you have a discord?