I really hope we get some more traditional dungeons. Right proper monster filled labyrinths. A link to the past and the gameboy games have some real bangers. The more modern zelda dungeons like the divine beasts felt too small and short. As for possible dungeon locations, the bottom of the well in kakariko might be one. Possibly a new take on the shadow temple?
Well Redeads are confirmed in the game, would be cool if Bottom of the Well made a new appearance. Dear Lord can you imagine if Dead Hand showed up in this game?
the two things I want: final boss can't be beaten until you've done all of the main content, and for the dungeons to be linear. There are lots of other things that would be nice to have, such as dungeon exclusive echos that are required for certain secrets and to beat the dungeon, but that seems less likely to me so I won't expect it
@@QnjtGWonQNqVsbYyzjx4 I don't like how it affects the narrative/game design. If you are able to defeat the final boss immediately, it renders the entire journey basically meaningless, as an optional training arc essentially? That limitation does a lot for the game, especially with the story
You should be satisfied then. I believe that's gonna be the case. The top-down games will be the classic style and 3d will be open air. They heard the fans, so that's how they'll satisfy the fans on each side.
No more terminals. And no more “do 5 generic things” dungeons. As much as I don’t like how easy and open LBW was, at least the dungeons were somewhat traditional and nostalgic
I think going forward, we should: 1. Have 3 terminal instead of 5 2. Feature 3 or 4 puzzle in sequence for each terminal 3. You can do it in any order, and you only need to do 2 out of 3. With full completion giving extra chest with rewards I think this can bring some sequence back to the dungeon while making them open enough to fit “not doing everything” philosophy of the newer Zelda. 2 out of 3 can be a good move because player are gonna stuck in these dungeons.
@@megaman37456 Traditional dungeons are just inaccessible and cryptic for the new generation. It’s like going back to zelda 1 and said this was the best game. Do you think the a link between world fromula is a good compromise in this case?
@@QnjtGWonQNqVsbYyzjx4 Probably because the new generation are idiots. The traditional dungeons are not inaccessible and cryptic for the new generation, you're just satisfied with mediocrity because it looks pretty. I'm sorry but the new dungeons will NEVER top the traditional format.
I'm currently playing Zelda Link's awakening remake and I'm having a blast playing it (didn't play the original back in time). I just hope Zelda EOW is gonna be a good mix between traditional Zelda like WW, TP , link's awakening etc... and modern Zelda like BOTW. I liked BOTW and TOTK but i think they were lacking of what made the Zelda franchise great to begin with. I have high hope for EOW if it's the best from both world.
Zelda has always been a 3d metroidvania about finding new abilities and upgrades to evolve your character in order to unlock new locations, solve puzzles and defeat monsters. Botw threw that in the can and gave us a sandbox survival game without being able to build shelters. It changed genre.
There’s going to eight I bet. It’s says in the trailer you can summon your steed from anywhere in the overworld. That tells me there is also an underworld with 4 more dungeons.
@@elapindral8191 i think that we are having 4 big dungeons because of the 4 races domain(gorons, gerudos, zoras and dekus) and a final dungeon. The dark infected zones are going to be likw shrines. Small puzzle dungeons.
I'm guessing there will be at least 4 BIG dungeons per Hylian species/ regions... for example- Deku/ Jungle, Forest ... Goron/ Fire, lava ... Zora/ Water ... and Gerudo/ Desert .. but there may be even more dungeons.. Hebra is in the game and the Rito might be as well which would make Snow/ Ice...
Even if this game doesn't have a premade linear path you can still make one for yourself. That's what I did for BOTW and TOTK I based it off of OOT and tried to solve the main quests and one or two side quests based off of the order of OOT which was Hyrule, Korok, Death Mountain, Zora Domain, Kakariko Village than Gerudo Desert. So I will be doing things in a similar pattern if that is what I feel is needed to make this game more linear.
I'm inclined to believe that there's the possibility of there being 8 dungeons in Echoes of Wisdom just like in ALTTP/ALBTW, Link's Awakening, and the Oracle games. The way I could see this working is that each of the races' dungeons has a corresponding dungeon within the rifts. This means we would have four dungeons within the rifts along with four more associated with each of the four races in the normal world. Maybe there could even be 10 if the Eastern Palace ends up being a tutorial dungeon and Hyrule Castle is the game's take on Ganon's Tower or Lorule Castle.
I'm gonna be honest, while I'm still definitely going to buy and play this game, cause I've been hungry for a new top-down Zelda since A Link Between Worlds, I'm concerned about how cheese-able the dungeons and enemies will be. Sort of like how people cheesed shrines and traversal in BoTW and ToTK, especially the latter with the hoverbike. I was hoping the top-down style Zeldas would still be a bastion of the classic puzzle-box style gameplay. Not necessarily fully open or non-linear, cause Zelda 1 and A Link to the Past have had some pretty open maps and some non-linearity in dungeon order, but still had the puzzle-box dungeon design that had a lot of creativity. By having a few or even just one solution to the puzzles out there, it requires you to consider your surroundings and tools you have on hand for how to deal with the obstacles in front of you. Then when you get a new tool, like say The Cane of Somaria in A Link to the Past, it re-contextualizes all previous encounters of those obstacles and puzzles, like holding down switches that deactivate when you step off of them, or making moving platforms. I'm worried we won't be seeing anything like that in this game, cause it feels like the echoes and abilities like Bind, are just going to have such broken combinations, they just become the defacto answer to everything, like the hoverbike in ToTK. For example, in the gameplay footage you showed of Zelda using Bind, you can see her summon 2 Moblin echoes throwing spears, and just holding the target in place with Bind while they chuck spears at it. If all the common enemies are going to be that easily cheesed, then that's going to be a problem. Some might say "Just don't do that bro," but that doesn't solve the problem of it existing, and instead highlights that balancing issue. They also showed the different echo combinations, like water and bed making a floating platform. So depending on how strong that is and how early we get it, will it just trivialize any other form of transport like TotK's hoverbike did for any other form of exploration? Why use the bird echoes they showed to glide, when you can just use the water and bed for everything? These are my only concerns though; I think I'll probably still have fun with it overall. But if all of that turns out to be true, then I think it'd be safe to say, after 3 games, the classic, puzzle-box style Zelda is probably never coming back, and we'll have to look to the indie scene for spiritual successors.
This is also my biggest fear. I call them 3d metroidvanias which is what all Zelda’s were before botw. The game was about solving puzzles that gave access to new tools that would allow you to access other areas and solve puzzles or combat in new ways. The new games are just bland because instead of continuously evolving, link is just stagnant with the same abilities from the get go.
I hope you’re right about the Dungeons. Recently, they’ve basically just been one large puzzle. I want a place I can get in deep and explore some stuff like OOT. I would love to see shrines back to some capacity
i think nintendo want to change how people see zelda for new player's generation. open world, focused more on map than dungeon is more popular genere than thr old action adventure was Zelda. so, if they associate the name of zelda at openworld sandbox they sure sell more copy of games
@@TureModder-l9k When you do this, you alienate the older generation. The Generation that made this game, put this game on the map, made this game as famous as it is. Keep it open world for all I care. Just bring back the 9 Dungeons and the items that it came with and the majority of us would be happy!
What if everything we have seen is the second half of the game. So many fuss about playing as zelda and content after ganon...what if we play the first half as link, kill ganon, save zelda...then thebrifts happen and then the zelda part happens? Seems good to me. And also like a a pretty damn awesome idea.❤
@@beJarvis1981 I think that we are goin to play as Link in some parts. But he majority will be Zelda. You can like or not, but they created the echoe system for this game. They are not going to use it only in the last half of the game, that would be a bad idea honestly
@@cristiany140 @cristiany140 if its a game the size of botw....which is kinda sorta looks like it might be...and maybe not half the game...but imagine if you do like a more linear style link game for 5 or 10 hours, go kill ganon, and then the real game starts, lets people play as zelda, gives them some of the old familiar everyone seems to fuss about, and then lets people have an after you kill ganon thing, which all the knew botw and totk players seem to always fuss about! I still think its an amazing idea. Almost like you get two games for one!
I believe the developers somehow think having eight or nine traditional dungeons is an outdated idea. I don't think they're going to do it. Not after the success of BotW and TotK. That's horrible news for a lot of die-hard Zelda fans because intricate, difficult dungeons are what Zelda games are all about. Dungeons are the main reason I've loved Zelda since 1986 at 14 years old. I really hope they don't abandon traditional dungeons, but I think they have
I’m guessing there will be 6 dungeons excluding the final one. You can do them in mostly any order, but each one will give you a new ability. For example, the one that the game recommends you do first might give you the Bind ability, and reverse bond could be in another one.
80 rifts and 14 main dungeons i am thinking; (Link to the Past and Link between Worlds has about this many too) the rifts could easily add more layers of dungeon-like challenges too
Would be cool if some sort of item-based progression was done by making certain echoes only available deep within dungeons, which may then be needed to complete that dungeon.
EoW (idk if people are actually calling it that) isn't like BotW/TotK where they had to make the dungeons with terminals to fit the formula, so they'll probally be at least somewhat traditional. I feel like it'll have a couple solutions to each one and maybe have a few diffirent choices for what puzzles to do, but I think the dungeons will be more like traditional dungeons. What I do wonder is if you'll have to do all the dungeons or add dungeon exclusive echoes to get places.
Zelda Eoches of Wisdom New Takes On New Temples Forest Temple Desert Temple Fire Temple Hyrule Castle Shadow Temple Water Temple Stone Tower Temple Ice Temple Wind Temple Earth Temple Ganons Tower
Great theory on the dungeons Andres. Hopefully this is what the game will bring to us Zelda fans. I have already placed my order for this game and can't wait for late September.
Im glad Zelda is doing what they're doing I grew up in the 80s have own every Zelda mainline game but Skyward Sword, all Gameboy, GBA,Ds/3ds games. People didn't buy Zelda now they change the formula people are mad when you didn't support Zelda games good bad and Link Crossbow
@@petergriffith4585 agree. I am happy that nintendo is trying to make all Zelda games different from their predecesors. I used to be fan of megaman in the 90s as a kid but the same formula was used again and again and the franchise become boring. The same is hapoening with pokemon.
@@chrislevack405what does call of duty have to do with this? We were burned by botw, fell for totk’s hype and were burned again. Don’t blame us for not sticking our hand in the oven and hoping that this time we’ll pull out bread.
I really don't think were gonna have rito in this game since it is probably gonna take place earlier in the timeline and i think Nintendo wants to focus on the 4 races they introduced in the trailer
It’s good to speculate but like most Nintendo first party games we won’t know until it comes out or they do a direct explaining the game more . I’m sure this is going to be a huge game with lots of new mechanics we haven’t seen before with a sequel probably planned for switch 2
You're basically hammering home the point that has been made a billion times: open world games are more fun and can be replayed tons of times in different orders. Those games also sell more. Still in the comments we're going to get people who want Nintendo to remake LTTP again. Sigh.
Open World games have no replay value, at least not with Zelda games. Look at how fast ToTK hype died, people praised the game for about 6 months then the game seemed to just not exist on social media anymore, yet people still talk about games like OoT, TP, WW, MM, the Oracles Games, because those games are timeless not a product OF the time.
The Zelda team are fully aware of the blowback totk has received and can plainly see the drop-off.. They can see people aren't playing like they played botw and they can see all those who haven't even finished totk.. They know fully well people weren't as happy.. Even though this is the case, this game was already well into production when this data started rolling in last year. This was made when "we can't do anything wrong" philosophy was in the air.. The next 3d zelda game will get these corrections;; this one however, i don't see it happening.
@@sempercompellis lol , i know thst totk was not perfect but a game that sold more thab 10M and have a lot of people streaming is not something like "blowback" or people (as you were talking about ALL the fanbase) werenot happy.
I agree with OP. The Hype for ToTK died down very quickly, people beat the game, explored the depths, dropped the game and never came back. However I disagree that Nintendo will go back, they've got their heads to far up their own asses these days to know what they're doing anymore.
i think zelda aint going to fight in dungeons to be honest the idea of her using her wisdom to patroil the land is more like how zelda would do it i think we have to think about link already did finish all the dungeon acoording to the bigining of trailer 1
If all we get is another 2D version of the breath of the wilds last tears of the Kingdom formula I think I'm done with Zelda. I didn't really care that much for breath of the wild once the novelty wore off. Tears of the Kingdom I've owned for a long time and haven't played once. They want to change the formula of an established series so drastically, spin it off and retain the original series gameplay in the main line, or just create a new series all together.
Nintendo has unique market when it comes to first party games, give just enough information that YT'brs pick apart the details and speculate all the way to launch. The only downside is, sometimes the game doesn't live up to the conspiracy theory's 😂
An interesting observation. At first I thought it was some compass thing, your suggestion makes more sense, or maybe its some sort of giant platform. I will say that if this is a tree it would be oddly close to Death Mountain. And actually thinking about it more so, Death Mountain and Hebra are kinda reversed compared to Botw's map... So maybe the Rito are there? Its also not far off from the Eastern Palace that has Bird statues.
I played every Zelda games (some too many times 😅). But I think I may skip this one. The reason : no sword battles. Well the game looks very interesting but... No sword, No 80$. *80$ being the cost of a Switch game in Canada*
There will not be 4 dungeons. A Link to the Past had more than that. Anyway, it is a waste of time speculating. Let's just patiently wait for the game and see when it arrives.
Its a solid theory, I have my own separate theory that the these Zora tribes will be merging. I think the King and Queen Zora's are going to fall in love in this game.
That would contradict the bird _Fokka_ from Zelda 2: The Adventure of Link appearing in the game alongside the still fish-like River Zora who also appear in the game. ¿Could the Fokka/Rito appear in the same game as the River Zora?
@@Vigilanteblade breath of the wild and tears of the kingdom are the only ones who don't have "classic" dungeons. And both received HEAVY criticism for it. The game being open world and allowing you to tackle dungeons in any order doesn't automatically mean there won't be a return to form for the dungeon design. (Not to mention the original Zelda game literally was like this) Especially since they probably won't be returning to the dungeon item formula, which isn't even needed with the echo mechanic. Let's play the game first before judging the dungeon design.
So I'm thinking, there's also a evil Zelda....With a much bigger nose....kinda like a gueruto nose. Is it possible, in this dark world....where ganon must have won causing this gueruto queen. And evil link is under the power of this gueruto Zelda? Which would explain the wanted posters and why real Zelda has to hide her features and why she was in jail in the first place.
@@cristiany140nah it’s not about adapting, the gameplay for botw and Totk was fun but the formula is lazy, I mean look at past Zelda games story, dungeons, characters, even the UI and title screens have more work put into them compared to these new Zelda games. When did you become an actual Zelda fan?
@@chrislevack405 with new Zelda fans yes. the gameplay for botw and Totk was fun but the formula is lazy, I mean look at past Zelda games story, dungeons, characters, even the UI and title screens have more work put into them compared to these new Zelda games. When did you become an actual Zelda fan?
I really hope we get some more traditional dungeons. Right proper monster filled labyrinths. A link to the past and the gameboy games have some real bangers. The more modern zelda dungeons like the divine beasts felt too small and short. As for possible dungeon locations, the bottom of the well in kakariko might be one. Possibly a new take on the shadow temple?
Well Redeads are confirmed in the game, would be cool if Bottom of the Well made a new appearance. Dear Lord can you imagine if Dead Hand showed up in this game?
the two things I want: final boss can't be beaten until you've done all of the main content, and for the dungeons to be linear. There are lots of other things that would be nice to have, such as dungeon exclusive echos that are required for certain secrets and to beat the dungeon, but that seems less likely to me so I won't expect it
Let them cook 😂😂
What is wrong with early final boss?
@@QnjtGWonQNqVsbYyzjx4 I don't like how it affects the narrative/game design. If you are able to defeat the final boss immediately, it renders the entire journey basically meaningless, as an optional training arc essentially? That limitation does a lot for the game, especially with the story
You should be satisfied then. I believe that's gonna be the case. The top-down games will be the classic style and 3d will be open air. They heard the fans, so that's how they'll satisfy the fans on each side.
@@seanmclaughlin9283 I think so too. I think the game will be fun regardless so I'm definitely excited already!
I think Four Swords Adventure is kinda important to Fujibayashi and this game will thematicaly follow up to that, and expand on dark Links.
With or without terminals, if the dungeons have locked doors, they will feel close to traditional.
No more terminals. And no more “do 5 generic things” dungeons.
As much as I don’t like how easy and open LBW was, at least the dungeons were somewhat traditional and nostalgic
I think going forward, we should:
1. Have 3 terminal instead of 5
2. Feature 3 or 4 puzzle in sequence for each terminal
3. You can do it in any order, and you only need to do 2 out of 3. With full completion giving extra chest with rewards
I think this can bring some sequence back to the dungeon while making them open enough to fit “not doing everything” philosophy of the newer Zelda. 2 out of 3 can be a good move because player are gonna stuck in these dungeons.
@@QnjtGWonQNqVsbYyzjx4 No, it needs to be traditional, terminals need to be wiped out from Zelda Dungeon design, they aren't good.
@@megaman37456 Traditional dungeons are just inaccessible and cryptic for the new generation. It’s like going back to zelda 1 and said this was the best game.
Do you think the a link between world fromula is a good compromise in this case?
@@QnjtGWonQNqVsbYyzjx4 Probably because the new generation are idiots. The traditional dungeons are not inaccessible and cryptic for the new generation, you're just satisfied with mediocrity because it looks pretty.
I'm sorry but the new dungeons will NEVER top the traditional format.
I'm currently playing Zelda Link's awakening remake and I'm having a blast playing it (didn't play the original back in time). I just hope Zelda EOW is gonna be a good mix between traditional Zelda like WW, TP , link's awakening etc... and modern Zelda like BOTW.
I liked BOTW and TOTK but i think they were lacking of what made the Zelda franchise great to begin with.
I have high hope for EOW if it's the best from both world.
I’m playing LA remaster as well.
I think I’ve now surpassed how far I was on the old game now
Zelda has always been a 3d metroidvania about finding new abilities and upgrades to evolve your character in order to unlock new locations, solve puzzles and defeat monsters.
Botw threw that in the can and gave us a sandbox survival game without being able to build shelters. It changed genre.
@@firenze6478 well put
There’s going to eight I bet. It’s says in the trailer you can summon your steed from anywhere in the overworld. That tells me there is also an underworld with 4 more dungeons.
i hope your are right, but the world map has been called overworld for a long time in the zelda series even without an underworld
There's also a land between with an additional 4 dungeons
“Overworld” is what you use to refer to the outside map area.
Versus “interiors/dungeons”
Technically the Dark World is also an overworld
@@elapindral8191 i think that we are having 4 big dungeons because of the 4 races domain(gorons, gerudos, zoras and dekus) and a final dungeon. The dark infected zones are going to be likw shrines. Small puzzle dungeons.
I'm guessing there will be at least 4 BIG dungeons per Hylian species/ regions... for example- Deku/ Jungle, Forest ... Goron/ Fire, lava ... Zora/ Water ... and Gerudo/ Desert .. but there may be even more dungeons.. Hebra is in the game and the Rito might be as well which would make Snow/ Ice...
rito could be air\wind\sky as well
@@kennycarter5682 very true..
You might be able to do dungeons in the rift world
Even if this game doesn't have a premade linear path you can still make one for yourself. That's what I did for BOTW and TOTK I based it off of OOT and tried to solve the main quests and one or two side quests based off of the order of OOT which was Hyrule, Korok, Death Mountain, Zora Domain, Kakariko Village than Gerudo Desert. So I will be doing things in a similar pattern if that is what I feel is needed to make this game more linear.
Spot on
I'm inclined to believe that there's the possibility of there being 8 dungeons in Echoes of Wisdom just like in ALTTP/ALBTW, Link's Awakening, and the Oracle games. The way I could see this working is that each of the races' dungeons has a corresponding dungeon within the rifts. This means we would have four dungeons within the rifts along with four more associated with each of the four races in the normal world. Maybe there could even be 10 if the Eastern Palace ends up being a tutorial dungeon and Hyrule Castle is the game's take on Ganon's Tower or Lorule Castle.
@@fenrirslip yeah almost every 2d Zelda game has eight dungeons
@@blakelandry9313 Nine including the final dungeon.
I'm gonna be honest, while I'm still definitely going to buy and play this game, cause I've been hungry for a new top-down Zelda since A Link Between Worlds, I'm concerned about how cheese-able the dungeons and enemies will be. Sort of like how people cheesed shrines and traversal in BoTW and ToTK, especially the latter with the hoverbike.
I was hoping the top-down style Zeldas would still be a bastion of the classic puzzle-box style gameplay. Not necessarily fully open or non-linear, cause Zelda 1 and A Link to the Past have had some pretty open maps and some non-linearity in dungeon order, but still had the puzzle-box dungeon design that had a lot of creativity. By having a few or even just one solution to the puzzles out there, it requires you to consider your surroundings and tools you have on hand for how to deal with the obstacles in front of you. Then when you get a new tool, like say The Cane of Somaria in A Link to the Past, it re-contextualizes all previous encounters of those obstacles and puzzles, like holding down switches that deactivate when you step off of them, or making moving platforms.
I'm worried we won't be seeing anything like that in this game, cause it feels like the echoes and abilities like Bind, are just going to have such broken combinations, they just become the defacto answer to everything, like the hoverbike in ToTK. For example, in the gameplay footage you showed of Zelda using Bind, you can see her summon 2 Moblin echoes throwing spears, and just holding the target in place with Bind while they chuck spears at it. If all the common enemies are going to be that easily cheesed, then that's going to be a problem. Some might say "Just don't do that bro," but that doesn't solve the problem of it existing, and instead highlights that balancing issue.
They also showed the different echo combinations, like water and bed making a floating platform. So depending on how strong that is and how early we get it, will it just trivialize any other form of transport like TotK's hoverbike did for any other form of exploration? Why use the bird echoes they showed to glide, when you can just use the water and bed for everything?
These are my only concerns though; I think I'll probably still have fun with it overall. But if all of that turns out to be true, then I think it'd be safe to say, after 3 games, the classic, puzzle-box style Zelda is probably never coming back, and we'll have to look to the indie scene for spiritual successors.
This is also my biggest fear.
I call them 3d metroidvanias which is what all Zelda’s were before botw.
The game was about solving puzzles that gave access to new tools that would allow you to access other areas and solve puzzles or combat in new ways.
The new games are just bland because instead of continuously evolving, link is just stagnant with the same abilities from the get go.
Great video Andres! Looking forward to what kind of dungeons there will be in EoW!
I think we’re probably going to have maybe five or eight dungeons in this game
Botw and Totk did not have dungens, those things do not even remotey qualify as dungeons; maybe mini-dungeons and even that is quite questionabe
I hope you’re right about the Dungeons. Recently, they’ve basically just been one large puzzle. I want a place I can get in deep and explore some stuff like OOT. I would love to see shrines back to some capacity
prediction: there are only 4 little dungeon and the other are a shrine like quest where you have to close the void
Oh not again ... I hope it's not again the exact same way with BOTW and TOTK. They have to make it unique for a change .
Please No. Nintendo needs to stick with what worked from the beginning. It's what made Zelda in the first place.
Than its probably already five with the ruins from the trailer and the scene with the huge boulder looks like a dungeon with the shutter door.
i think nintendo want to change how people see zelda for new player's generation. open world, focused more on map than dungeon is more popular genere than thr old action adventure was Zelda. so, if they associate the name of zelda at openworld sandbox they sure sell more copy of games
@@TureModder-l9k When you do this, you alienate the older generation. The Generation that made this game, put this game on the map, made this game as famous as it is. Keep it open world for all I care. Just bring back the 9 Dungeons and the items that it came with and the majority of us would be happy!
What if everything we have seen is the second half of the game. So many fuss about playing as zelda and content after ganon...what if we play the first half as link, kill ganon, save zelda...then thebrifts happen and then the zelda part happens? Seems good to me. And also like a a pretty damn awesome idea.❤
@@beJarvis1981 I think that we are goin to play as Link in some parts. But he majority will be Zelda. You can like or not, but they created the echoe system for this game. They are not going to use it only in the last half of the game, that would be a bad idea honestly
@@cristiany140 @cristiany140 if its a game the size of botw....which is kinda sorta looks like it might be...and maybe not half the game...but imagine if you do like a more linear style link game for 5 or 10 hours, go kill ganon, and then the real game starts, lets people play as zelda, gives them some of the old familiar everyone seems to fuss about, and then lets people have an after you kill ganon thing, which all the knew botw and totk players seem to always fuss about! I still think its an amazing idea. Almost like you get two games for one!
I believe the developers somehow think having eight or nine traditional dungeons is an outdated idea. I don't think they're going to do it. Not after the success of BotW and TotK. That's horrible news for a lot of die-hard Zelda fans because intricate, difficult dungeons are what Zelda games are all about. Dungeons are the main reason I've loved Zelda since 1986 at 14 years old. I really hope they don't abandon traditional dungeons, but I think they have
I’m guessing there will be 6 dungeons excluding the final one.
You can do them in mostly any order, but each one will give you a new ability. For example, the one that the game recommends you do first might give you the Bind ability, and reverse bond could be in another one.
80 rifts and 14 main dungeons i am thinking; (Link to the Past and Link between Worlds has about this many too) the rifts could easily add more layers of dungeon-like challenges too
Would be cool if some sort of item-based progression was done by making certain echoes only available deep within dungeons, which may then be needed to complete that dungeon.
EoW (idk if people are actually calling it that) isn't like BotW/TotK where they had to make the dungeons with terminals to fit the formula, so they'll probally be at least somewhat traditional. I feel like it'll have a couple solutions to each one and maybe have a few diffirent choices for what puzzles to do, but I think the dungeons will be more like traditional dungeons. What I do wonder is if you'll have to do all the dungeons or add dungeon exclusive echoes to get places.
I just hope the story is chronologically linear and the world is open world except through the linear progression of the story and and certain items.
Zelda Eoches of Wisdom New Takes On New Temples
Forest Temple
Desert Temple
Fire Temple
Hyrule Castle
Shadow Temple
Water Temple
Stone Tower Temple
Ice Temple
Wind Temple
Earth Temple
Ganons Tower
Great theory on the dungeons Andres. Hopefully this is what the game will bring to us Zelda fans. I have already placed my order for this game and can't wait for late September.
It reminds me of a sequel to Link To The Past and Link's Awakening. And I'm all for it.
Im glad Zelda is doing what they're doing I grew up in the 80s have own every Zelda mainline game but Skyward Sword, all Gameboy, GBA,Ds/3ds games. People didn't buy Zelda now they change the formula people are mad when you didn't support Zelda games good bad and Link Crossbow
@@petergriffith4585 agree. I am happy that nintendo is trying to make all Zelda games different from their predecesors. I used to be fan of megaman in the 90s as a kid but the same formula was used again and again and the franchise become boring. The same is hapoening with pokemon.
Not falling for this one again
What, an amazing game?
Fine, go back to CoD. You won't be missed.
@@chrislevack405what does call of duty have to do with this?
We were burned by botw, fell for totk’s hype and were burned again. Don’t blame us for not sticking our hand in the oven and hoping that this time we’ll pull out bread.
I really don't think were gonna have rito in this game since it is probably gonna take place earlier in the timeline and i think Nintendo wants to focus on the 4 races they introduced in the trailer
It’s good to speculate but like most Nintendo first party games we won’t know until it comes out or they do a direct explaining the game more . I’m sure this is going to be a huge game with lots of new mechanics we haven’t seen before with a sequel probably planned for switch 2
I already know someone’s going to make a “Can you beat Echoes of Wisdom without rifts?” Video 5 minutes after the game drops
You're basically hammering home the point that has been made a billion times: open world games are more fun and can be replayed tons of times in different orders. Those games also sell more.
Still in the comments we're going to get people who want Nintendo to remake LTTP again. Sigh.
Open World games have no replay value, at least not with Zelda games. Look at how fast ToTK hype died, people praised the game for about 6 months then the game seemed to just not exist on social media anymore, yet people still talk about games like OoT, TP, WW, MM, the Oracles Games, because those games are timeless not a product OF the time.
The Zelda team are fully aware of the blowback totk has received and can plainly see the drop-off.. They can see people aren't playing like they played botw and they can see all those who haven't even finished totk.. They know fully well people weren't as happy.. Even though this is the case, this game was already well into production when this data started rolling in last year. This was made when "we can't do anything wrong" philosophy was in the air.. The next 3d zelda game will get these corrections;; this one however, i don't see it happening.
@@sempercompellis lol , i know thst totk was not perfect but a game that sold more thab 10M and have a lot of people streaming is not something like "blowback" or people (as you were talking about ALL the fanbase) werenot happy.
I agree with OP. The Hype for ToTK died down very quickly, people beat the game, explored the depths, dropped the game and never came back.
However I disagree that Nintendo will go back, they've got their heads to far up their own asses these days to know what they're doing anymore.
i think zelda aint going to fight in dungeons to be honest the idea of her using her wisdom to patroil the land is more like how zelda would do it i think we have to think about link already did finish all the dungeon acoording to the bigining of trailer 1
If all we get is another 2D version of the breath of the wilds last tears of the Kingdom formula I think I'm done with Zelda.
I didn't really care that much for breath of the wild once the novelty wore off. Tears of the Kingdom I've owned for a long time and haven't played once.
They want to change the formula of an established series so drastically, spin it off and retain the original series gameplay in the main line, or just create a new series all together.
Will Zelda talk in this game?
Nintendo has unique market when it comes to first party games, give just enough information that YT'brs pick apart the details and speculate all the way to launch.
The only downside is, sometimes the game doesn't live up to the conspiracy theory's 😂
Most of the time it doesn't live up to the theories.
@@megaman37456 it would be hard to, but I can't remember the last time I was disappointed with a first party Nintendo title.
So excited for this game i will use the last of my pto to try an beat it in a weekend
Could the tree-like object on the map to the NW be Rito?
An interesting observation. At first I thought it was some compass thing, your suggestion makes more sense, or maybe its some sort of giant platform. I will say that if this is a tree it would be oddly close to Death Mountain. And actually thinking about it more so, Death Mountain and Hebra are kinda reversed compared to Botw's map... So maybe the Rito are there? Its also not far off from the Eastern Palace that has Bird statues.
I played every Zelda games (some too many times 😅). But I think I may skip this one. The reason : no sword battles. Well the game looks very interesting but... No sword, No 80$.
*80$ being the cost of a Switch game in Canada*
I’m not buying echoes of wisdom till I’m sure it has the traditional formula
FACTS!
Mr Restart
There will not be 4 dungeons. A Link to the Past had more than that. Anyway, it is a waste of time speculating. Let's just patiently wait for the game and see when it arrives.
#AndresRestart
Just an idea, what if the River Zora evolve into the Rito in the fallen hero timeline?
Its a solid theory, I have my own separate theory that the these Zora tribes will be merging. I think the King and Queen Zora's are going to fall in love in this game.
That would contradict the bird _Fokka_ from Zelda 2: The Adventure of Link appearing in the game alongside the still fish-like River Zora who also appear in the game. ¿Could the Fokka/Rito appear in the same game as the River Zora?
If it's open world, it's terrible news. It means the Zelda formula that made this series what it was died, both 2D and 3D.
This is short sighted.
@@goldenlotus3046 is it? There hasn't been a new classic Zelda since BotW.
@@Vigilanteblade "Classic" since A Link between Worlds.
@@VigilantebladeThe original Legend of Zelda was open world. It doesn't get more classic than that.
@@Vigilanteblade breath of the wild and tears of the kingdom are the only ones who don't have "classic" dungeons. And both received HEAVY criticism for it.
The game being open world and allowing you to tackle dungeons in any order doesn't automatically mean there won't be a return to form for the dungeon design. (Not to mention the original Zelda game literally was like this) Especially since they probably won't be returning to the dungeon item formula, which isn't even needed with the echo mechanic.
Let's play the game first before judging the dungeon design.
You all think too much. Wait for the game
I think your new to the Zelda franchise all your speculations and predictions sounds so far-fetched
So I'm thinking, there's also a evil Zelda....With a much bigger nose....kinda like a gueruto nose. Is it possible, in this dark world....where ganon must have won causing this gueruto queen. And evil link is under the power of this gueruto Zelda? Which would explain the wanted posters and why real Zelda has to hide her features and why she was in jail in the first place.
Why do people make these videos? Are we so obsessed with darkness? are in highscool, going through an emo phase? It's a damn kids game....
Its a Dark World reference to A Link to the Past. An older Zelda game with many dungeons.
Plz I wish they’d do away with this new formula
You're in the extreme minority
@@chrislevack405I hope they will do a good mix between the traditional and the new formula . (I'm absolutely not in the minority right here).
Well some people cant adapt to a new formula. It happened with other long time series like resident evil or god of war.
@@cristiany140nah it’s not about adapting, the gameplay for botw and Totk was fun but the formula is lazy, I mean look at past Zelda games story, dungeons, characters, even the UI and title screens have more work put into them compared to these new Zelda games. When did you become an actual Zelda fan?
@@chrislevack405 with new Zelda fans yes. the gameplay for botw and Totk was fun but the formula is lazy, I mean look at past Zelda games story, dungeons, characters, even the UI and title screens have more work put into them compared to these new Zelda games. When did you become an actual Zelda fan?