I want to program a game!

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  • Опубликовано: 1 фев 2025

Комментарии • 4

  • @EDC.EveryDayCode
    @EDC.EveryDayCode 11 месяцев назад +2

    I had to sub, we share so many interests! I like Internet Arch. information should not be behind closed doors or paywalls!

    • @Rick62820
      @Rick62820  11 месяцев назад +1

      Awesome thank you!

  • @ronnyeliezermallenburgos3076
    @ronnyeliezermallenburgos3076 6 месяцев назад

    Do you know books about create games on C and Assembly language?

    • @Rick62820
      @Rick62820  6 месяцев назад

      Certainly! Here are some books that can help you learn to make games using C and assembly language:
      ### Books for Game Development in C:
      1. **"Programming Principles in C" by John White**
      - Provides a solid foundation in C programming, which is essential for game development.
      2. **"Game Programming in C++: Creating 3D Games" by Sanjay Madhav**
      - Although it's focused on C++, it covers many concepts applicable to C as well, including game design and architecture.
      3. **"Tricks of the Windows Game Programming Gurus" by Andre LaMothe**
      - Focuses on Windows game development and includes extensive coverage of C programming techniques.
      ### Books for Game Development in Assembly Language:
      1. **"Assembly Language for x86 Processors" by Kip R. Irvine**
      - A comprehensive guide to x86 assembly language programming, useful for understanding low-level game development.
      2. **"Programming from the Ground Up" by Jonathan Bartlett**
      - Teaches assembly language programming from scratch with practical examples, including game-related projects.
      3. **"Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level" by Randall Hyde**
      - Provides insights into low-level programming, with a focus on optimising C and assembly code for performance.
      ### Combined Resources:
      1. **"Programming 8-bit PIC Microcontrollers in C with Interactive Hardware Simulation" by Martin P. Bates**
      - Although focused on microcontrollers, this book includes C and assembly programming, which can be useful for game development on embedded systems.
      2. **"Game Engine Architecture" by Jason Gregory**
      - Offers a detailed look at game engine design and development, covering both high-level C programming and low-level assembly optimisations.
      These books should give you a good mix of theoretical knowledge and practical skills for developing games in C and assembly language.