Doom PSX Texture Cache Overflow

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  • Опубликовано: 9 ноя 2024

Комментарии • 34

  • @adammclaughlin845
    @adammclaughlin845 Год назад +4

    Honestly, I played PSX Doom to destruction for years and the visplane overflow was the only glitch I ever had. The PSX looked like it was struggling to hold the game together at the seams (Gran Turismo 2 was like this too) but it always managed it. A legendary console with legendary games.

  • @jakel2692
    @jakel2692 8 лет назад +11

    Awesome, I remember this happening to me back in the day. I tried to get a bunch of enemies to fight with eachother, then I backed into a cave and used the bfg and ended up crashing the game like this. Thanks for posting this, brings back memories!

    • @OblivionWalkerVerified
      @OblivionWalkerVerified  8 лет назад +3

      +Jake no problem. It's what I do. Some people don't realise this though and dislike it hahaha

  • @nirv
    @nirv 7 лет назад +6

    This happened to me so many times during my PS1 Doom linkup coop sessions on this map. Map 44. Suburbs.
    I would intentionally spawn as many as I could without killing them. I'd never look towards where they all were. I went up the stairs into the building where you can look out of the little window down upon the huge field of monsters and bam: texture cache overflow time.

    • @OblivionWalkerVerified
      @OblivionWalkerVerified  7 лет назад +2

      i do the same as i know it would triggure the glitch to happen. interestingly enough the saturn, despite being an exact copy of the PS1 port doesn't triggue this glitch. i still don't understand this glitch but it can happen on the Xbox original Doom 3 release doom classic version too as chocolate doom the engine it runs on is suseptable to this glitch.(?)

    • @Naitoraven951
      @Naitoraven951 6 лет назад +2

      O̶b̨li͂͑̀vion Wal̵k̡er̛T҉A̡҉̛G̷̴ - saturn have more ram than PS1 :P

    • @sebastiann.8088
      @sebastiann.8088 5 лет назад

      @@Naitoraven951 Yep!

  • @adamsanter9385
    @adamsanter9385 7 лет назад +4

    I also seem to remember this happening on the map : Perfect Hatred.

    • @jonbourgoin182
      @jonbourgoin182 4 года назад +1

      And The Courtyard level

    • @adamsanter9385
      @adamsanter9385 3 года назад

      @@jonbourgoin182 Never happened to me there myself but I'll take your word for it

  • @WeskerSega
    @WeskerSega 7 лет назад +6

    Funnily enough, this doesn't happen in the Sega Saturn version despite being a conversion of this version made with worse framerate.

    • @sebastiann.8088
      @sebastiann.8088 5 лет назад +1

      I own the Japanese saturn version and I can indeed confirm this doesn't happen. Pretty strange

    • @sebastiann.8088
      @sebastiann.8088 5 лет назад +4

      Actually I just found out why. The Sega Saturn has more RAM than the PS1 so that might explain it.

  • @adamsanter9385
    @adamsanter9385 Год назад +3

    There's a PC source-port of PSX Doom called PSYDoom which reverse engineers the PSX port of Doom with more video memory, a higher resolution and widescreen support, and also a save game feature. All that is required is an image file of PSX DOOM and/or PSX FINAL DOOM (BIN, ISO, CUE format) in order to run.. but be aware you have to watch out for corrupt files, I'm afraid it's very picky with some image files.

    • @williamsmith666
      @williamsmith666 4 месяца назад

      What's the point though? The PS1 was fine for what it was in '95, but still inferior to the PC original.

    • @sebastiankulche
      @sebastiankulche 3 месяца назад +2

      @@williamsmith666 Well, i prefer the PS1 port.

    • @OblivionWalkerVerified
      @OblivionWalkerVerified  3 месяца назад

      @sebastiankulche me too

  • @samscott6880
    @samscott6880 3 года назад +3

    Increase in RAM fixes it.

  • @mahmudghdamsi5133
    @mahmudghdamsi5133 8 лет назад +5

    is this what happens when the game loads too many sprite animations at once?

  • @Feelin_DanDy
    @Feelin_DanDy 7 лет назад

    Welp, I just lost a lot of progress, bullshit!

    • @OblivionWalkerVerified
      @OblivionWalkerVerified  7 лет назад +2

      +Feelin' DanDy lol that's exactly how I felt when that happen...

    • @Feelin_DanDy
      @Feelin_DanDy 7 лет назад +2

      After that shock, I realized I could just password warp to the level and put all guns cheat in to bring me back to where I was. Thank god for that!

    • @OblivionWalkerVerified
      @OblivionWalkerVerified  7 лет назад

      +Feelin' DanDy I agree. Thank god for passwords and cheats.

  • @CoTeCiOtm
    @CoTeCiOtm 6 лет назад

    This has never happened to me! Although it might be because I play Doom 1 a lot more than Doom 2 on the PSX. I figure this gotta get quite annoying after a while.

    • @Flinstone_Edible
      @Flinstone_Edible 4 года назад

      Same, I've tried to intentionally do this glitch but haven't managed it.

  • @asylumgaming1154
    @asylumgaming1154 5 лет назад +3

    No way to trigger this on epsxe for android? I tried this map on UV and nothing happened

    • @OblivionWalkerVerified
      @OblivionWalkerVerified  5 лет назад +2

      Some emulators have the exception handler built in so nothing generally happens. Only emu I’ve managed to make it trigger is through bizhawk

  • @TheSixteen60
    @TheSixteen60 Месяц назад

    Do you fix it by hitting the reset button?

  • @DukeSixtyFour
    @DukeSixtyFour 8 лет назад

    hahah :)

  • @karlsmith4270
    @karlsmith4270 4 месяца назад

    Let's see why. We have Imps, Cacos, Mancubis, Imp and their projectiles. Notice how that Revenant (which has smoke trails and it's own melee attack which also uses VRAM) and Mancubi's protectiles has eight directions of movement which clogs up the VRAM. Teleport effects also counts as sprites. The PSX's VRAM just cannot handle way too many sprites at once which is why we see less animation and recolours of sprites.