Bevy 0.12 Beginner Tutorial Series - Ep 1 - ECS & Core Concepts

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  • Опубликовано: 3 окт 2024

Комментарии • 198

  • @quadratwurzel4124
    @quadratwurzel4124 11 месяцев назад +134

    Please don't abandon this series some people tried to do this in 0.11 but they stopped :c Thanks for your effort!

    • @ZymartuGames
      @ZymartuGames  11 месяцев назад +29

      Thanks for the support! We've already recorded the next episode, and it should be released in the next few days.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад +26

      Out now!

    • @TheOnlyGhxst
      @TheOnlyGhxst 10 месяцев назад

      Awesome! This is extremely useful for me as somewhat of a newbie to game dev and ENTIRELY new to Rust and trying to learn Bevy as my main engine. I just love the orgnizational capability of the ECS system so much , and haven't found any better or more user-friendly ECS game engines out there.@@ZymartuGames

    • @klirmio21
      @klirmio21 9 месяцев назад +7

      @@ZymartuGames Please, continue with the videos, sir!

  • @logicprojects
    @logicprojects 11 месяцев назад +63

    Super solid intro, nice and professional. I like the balance of the theory behind bevy and ecs design and actually creating a practical example

  • @ZeroCadence
    @ZeroCadence 5 месяцев назад

    I’ve been writing notes and following along. Thank you for this series, though I’ve been learning rust, the abstractions in bevy is tough to wrap your head around. The documentation is something I haven’t quite figured out so thank you. For myself and others, bevy is a great way to learn rust. This is keeping me engaged in my rust journey

  • @peterberck1321
    @peterberck1321 11 месяцев назад +2

    Very good intro for a Rust and Bevy beginner like me! Looking forward to the rest of the videos.

  • @PecoDanajlovski
    @PecoDanajlovski 11 месяцев назад +16

    Excellent, we needed more Bevy content. I enjoyed every minute of it! Keep the videos rolling.. :)

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад +1

      Thanks! Episode 2 is out now. We will do our best to keep the videos regular!

  • @nickmills8476
    @nickmills8476 5 месяцев назад +1

    Great intro to Bevy! For those looking to speed up the build, change your Bevy dependency in Cargo.toml:
    [dependencies]
    bevy = { version = "0.13.2", features = ["dynamic_linking"] }

  • @Tornado-3p9
    @Tornado-3p9 4 месяца назад

    I am really hyped to find a useful tutorial series about bevy engine. Thanks for the good work.

  • @Warpgatez
    @Warpgatez 9 месяцев назад +1

    I’m on board. I really enjoyed this video and its structure

  • @Gabriel38196
    @Gabriel38196 8 месяцев назад +2

    Subscribed and clicked the bell. Thanks for the series.

  • @joelkomieter6557
    @joelkomieter6557 8 месяцев назад +1

    I loved all the episodes. Very educative and well organized. Please do more

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      Thanks! Episode 5 is out now!

  • @gnomehost
    @gnomehost Месяц назад

    Thank you @Zymartu! Very very clean explanations. I've learned a LOT about ECS desig pattern!!

  • @newdean1637
    @newdean1637 10 месяцев назад +1

    Great video with just the right amount of detail.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Glad you think so! Thank you!

  • @twoolivetreesarise
    @twoolivetreesarise 6 месяцев назад

    This was an awesome starter video... seriously, Great Job!!! Me and my son took the first video together and it was so good.

  • @0runny
    @0runny 7 месяцев назад +7

    As a seasoned Rust developer, but a beginner game developer I found this extremely useful. Thank you for explaining gaming concepts.

  • @mpalomas
    @mpalomas 11 месяцев назад +5

    Good intro thanks! Can you increase slightly the font size in the code editor for your next videos please?

    • @ZymartuGames
      @ZymartuGames  11 месяцев назад +2

      Thanks for the feedback. I've already recorded most of episode 2, but I will make sure to increase the font size for episode 3!

  • @PetervandePas
    @PetervandePas 5 месяцев назад

    I find your way of speaking (pace and tone) very nice!

  • @AlecHalePletka
    @AlecHalePletka 6 месяцев назад

    Excited to start this series! Thanks Zymartu 🥂

  • @Priz01d
    @Priz01d 10 месяцев назад +6

    I'm trying to improve my English skills by studying Bevy in parallel, and I can say that with your tutorials I will be able to practice listening! Thanks for your effort!

  • @cosmererustacean
    @cosmererustacean 11 месяцев назад +9

    Looking forward to the rest of the series! I'm just starting with Bevy and I thought this video was very easy to follow.

    • @ZymartuGames
      @ZymartuGames  11 месяцев назад +1

      Thank you! Let me know if you have any suggestions or topics you want to see covered.

  • @ivanpriz4547
    @ivanpriz4547 9 месяцев назад +1

    Great video! Thank you a lot for such a clear explanation! Hope to see more and more tutorials)

  • @saurabhmehta7681
    @saurabhmehta7681 8 месяцев назад

    Thanks for this series, hope to see more videos in future!

  • @antoinerussbach
    @antoinerussbach 11 месяцев назад +8

    Great first video! I'm happy we have more Bevy content ! I know it's way more advanced and probably not what you are planning, but I would love a detailed and step-by-step series about the render pipeline and shaders in Bevy. @logicprojects has done a great job diving in it with two or three videos, but I must say it feels like the subject needs more time to really be understood, and @chris biscardi also has a lot of content, but it's quite scattered, expands on a bunch of versions, and is not conceived as a tutorial series. So if you guys feel brave enough to make a series about it one day, I would love it, and I'm probably not alone, even though I understand that it's a vast and arduous subject to cover. Keep up the great work! I look forward to your next episode, and best of luck to both of you with your project !

    • @ZymartuGames
      @ZymartuGames  11 месяцев назад +4

      Thanks for the comment! We've built a few shaders for our game, and I think the idea is a good one. There is a ton to explore when it comes to shaders, WGSL, materials, and rendering, and a lot of it is not easily accessible to beginners. We'll definitely keep your comment in mind for future series. We might do an intermediate-advanced series in the future that focuses on procedural generation, shaders, async tasks, etc.

    • @antoinerussbach
      @antoinerussbach 11 месяцев назад +1

      @@ZymartuGames Procedural generation, shaders and async tasks are great advanced topics ! I hope you get to share what you have learned with us.

    • @kiwi-ck2yo
      @kiwi-ck2yo 10 месяцев назад +1

      @@ZymartuGames i second this ! a shaders / materials / rendering series would be super useful

  • @Shiyulerche
    @Shiyulerche 9 месяцев назад +3

    Excellent explanations! Many tutorials just tell you which syntax to use in order to achieve something, but not why it is done in this particular way. For example, explaining why there are Commands on the one hand and Queries on the other hand.
    Also, acknowledging that the automated passing of arguments to commands and queries may appear like black magic helps a beginner like me to not feel too stupid.
    Thanks a lot for the great tutorial thus far!

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      It can definitely feel like black magic! Glad you enjoyed the introduction.

  • @Hector-bj3ls
    @Hector-bj3ls 9 месяцев назад +1

    If you're on an Apple M2 (maybe also M1) don't set opt-level to 3 for profile.dev.package."*"
    There is an issue with bevy + a recent nightly version that causes a segfault with opt-level 3. opt-level 2 is fine though.

  • @rolv529
    @rolv529 7 месяцев назад

    Thanks for the video! A minor criticism, but could you refrain from using super bright backgrounds for some of the slides. It's kind of a flashbang, and many of the slides are already dark mode so it would be better, in my opinion, to stick to the same colour scheme.

  • @techbytefrontier
    @techbytefrontier 7 месяцев назад

    You are amazing man, thanks a lot.

  • @ZymartuGames
    @ZymartuGames  10 месяцев назад +5

    The second episode of the series is now live! ruclips.net/video/R-u1EY9fOJQ/видео.htmlsi=6br745kScYZpFjkl

  • @ZonerDyst
    @ZonerDyst 6 месяцев назад

    Great video, thanks for you effort!

  • @marianoarg2514
    @marianoarg2514 23 дня назад +1

    I added a line to spawn a second spaceshift and now I feel like i´m john carmack

  • @accumulator4825
    @accumulator4825 4 месяца назад +1

    This tutorial was awesome. Really appreciate it, thank you!

  • @user-gc8wr5dp4k
    @user-gc8wr5dp4k 8 месяцев назад +1

    Thanks!!!! Is very good!

  • @nomadshiba
    @nomadshiba 9 месяцев назад +2

    coming from unity ecs, adding this to my watch later list

  • @yapayzeka
    @yapayzeka 10 месяцев назад +1

    very very good explanation. thank you.

  • @dinhnguyen9202
    @dinhnguyen9202 11 месяцев назад +1

    Very good speech.❤

  • @mehmeh8883
    @mehmeh8883 10 месяцев назад +2

    I shall comeback in 2024 to learn bevy and rust.

    • @Charles-m7j
      @Charles-m7j 5 месяцев назад

      Narrator: he shall not.

  • @guillermoparra6775
    @guillermoparra6775 10 месяцев назад +1

    Muchas gracias, se entendió perfectamente 👍👍

  • @backstabba
    @backstabba 8 месяцев назад +1

    Just turnt on. Had problems to run Bevy with only the shown commands, dependencies must be installed:
    Linux:
    sudo apt-get install g++ pkg-config libx11-dev libasound2-dev libudev-dev libxkbcommon-x11-0
    for Wayland: sudo apt-get install libwayland-dev libxkbcommon-dev
    Windows's Visual Studio 2019 build tools installer should take care of them automatically.

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      Yea, I should have mentioned the Bevy setup instructions page, since each OS has different dependencies. Sorry about that!
      For future readers you can find that here: bevyengine.org/learn/book/getting-started/setup/.

  • @ArbbjhAqecnj
    @ArbbjhAqecnj 10 месяцев назад +1

    I found some golds in this yt channel

  • @Llxr
    @Llxr 10 месяцев назад +1

    Nice video! A bit of a nit: I didnt like the switching between light and dark background. Prefer all dark mode!

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Fair enough. Thanks for the feedback!

  • @waynemateri5183
    @waynemateri5183 8 месяцев назад +1

    This first video was great and exactly what I've been looking for. Thanks for the clear explanation of ECS. Looking forward to the rest of the series. I'm trying to use Bevy to animate weight and activation changes in a new kind of neural net. I'm not yet sure if this is the right system for that, or if it's overkill. So far, I'm just learning. Thanks again.

  • @dadlord689
    @dadlord689 8 месяцев назад +1

    I have come to a point where I don't want to write oop anymore. It is ridiculous to me. But the C++ ecs libs and their integration into Unity or Unreal or use of their own versions (dots entities or Mass Entities) is a pain. I don't feel productive with them. Bevy looking the most interesting with its ecs everything approach.

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      Yes, the boilerplate required to use ECS in Unity/Unreal feels really excessive! I'm very excited for the future of Bevy.

  • @rizwanmumtaz4285
    @rizwanmumtaz4285 10 месяцев назад +1

    plz plz plz , make this a series about game and keep this format , and if you have not recorded all the videos in advance can you please guide us modular way to that we can keep on expanding it , I am not able to guess what type of game it would be, but can you rimworld , prison architect type thing and make task system like haul item to storage and mine rocks e.t.c. and guide us modular way , I know its a lot to ask , but for a very long time I am interested to make dwarf fortress/ rimworld clone and to see the game framework and tutorial that started with spawning entities made me so excited..

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Still in the process of recording the rest of the series! The idea is definitely to continue building on the game. In the next episode, which is out now, we start building out the architecture in a modular way. I'll keep your suggestions for mechanics in mind for the rest of the videos. I think ECS plays well with many of your suggestions.

  • @specwnm
    @specwnm 8 месяцев назад +1

    Thanks god for this tutorial

  • @ycwang9171
    @ycwang9171 9 месяцев назад +1

    Very helpful , Thanks

  • @Vangard21
    @Vangard21 10 месяцев назад +3

    Fantastic for a first-ever video. Looking forward to following.

  • @RichChurcher
    @RichChurcher 10 месяцев назад +2

    I think you did great! I think consistency is the key... if you can keep publishing updates, even small ones, on a regular basis I think people will respond to that.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад +1

      Totally agree! Thanks for the feedback.

  • @luigi-fan554
    @luigi-fan554 10 месяцев назад +1

    Great tutorial video!
    As a suggestion from someone who watches lots of different coding youtubers:
    Please increase the font size of your editor when recording a video. Many people watch youtube mostly on their phone which makes the usual font size of a desktop program very hard to read.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад +1

      Thanks so much for the feedback! I've already released episode 2, but we'll make the font size larger for episode 3! Appreciate the advice and context; we want to make sure future episodes are watchable on mobile.

  • @Christobanistan
    @Christobanistan 5 месяцев назад

    Great video, but please for the love of *god* use black backgrounds. In particular, going from black to hard white to hard black is horribly painful!
    Us older (or diabetic) people simply cannot see text on a white background. It washes out and the white is excruciating.

  • @porky1118
    @porky1118 9 месяцев назад +1

    Pretty good so far.

  • @stames2319
    @stames2319 9 месяцев назад +1

    Very nice and I like your mix of slide presentation and coding examples 🙂

  • @mrbinggrae5954
    @mrbinggrae5954 9 месяцев назад +1

    Are you not setting up Nightly Rust Compiler, etc.?

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад +1

      I don't use the nightly Rust compiler. The most recent advice from the Bevy team is to stick with the latest stable release: github.com/bevyengine/bevy-website/pull/873.

  • @_sandeepnambiar
    @_sandeepnambiar 11 месяцев назад +2

    This is great! Such a wonderful intro.

  • @Galakyllz
    @Galakyllz 8 месяцев назад +1

    This was great!

  • @thygrrr
    @thygrrr 4 месяца назад

    Not a fan of Bevy, nor Rust, but this is still a good series. (I'm here to spy, I maintain an ECS for C# :-))

  • @Duranial
    @Duranial 10 месяцев назад +2

    Really love the pace of the series and how well everything is explained, this is hands on the best explanation I’ve seen on ECS and how it applies to Bevy, going to follow this one until the end

  • @nindzadza
    @nindzadza 7 месяцев назад

    Very well done, I would recommend to announce the versions of bevy and dependencies at the beginning. In a different video I ran into a problem where the timing logic was changed in my version from the video's version and it took me a little bit of code spelunking to figure out what to do.

  • @EloyLima1971
    @EloyLima1971 11 месяцев назад +1

    Very good speech and professional execution. I subscribed for more. Thank you!

  • @gregoryfenn1462
    @gregoryfenn1462 8 месяцев назад +1

    Really good intro to Bevy and especially impressive given how experimental this crate is. Hoping this can be one of several alteratives to Unity after their debacle last year!

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      Yes, I'm very hopeful for the future of Bevy. Glad you are enjoying the series.

  • @erased170
    @erased170 10 месяцев назад +1

    good content please upload more of these session super helpful

  • @anishkelkar6434
    @anishkelkar6434 10 месяцев назад +1

    Brilliant video! commenting for the algorithm here

  • @razzlero
    @razzlero 9 месяцев назад +1

    This was a great tutorial. You gave a perfect amount of background information to give context before jumping into code.

  • @jagagemo8141
    @jagagemo8141 9 месяцев назад +1

    I am subscribing for further content.

  • @cuulcars
    @cuulcars 9 месяцев назад +1

    Great video, thanks for posting!

  • @flwi
    @flwi 2 месяца назад

    That's a _very_ nice introduction! Well done 🎉

  • @ajinkyax
    @ajinkyax 7 месяцев назад

    thanks. subscribed. #rustlang

  • @plotlessplot
    @plotlessplot 11 месяцев назад +3

    Great start! Can’t wait for the rest of this series 😊

  • @WorstDeveloper
    @WorstDeveloper 7 месяцев назад

    Is this series still accurate now that version 0.13 has been released?

  • @ANTIMONcom
    @ANTIMONcom 9 месяцев назад +1

    I liked the video. The speach was clear, and the first eposode was easy to follow. Dont worry about not feeling like a public speaker. Nobody does at first. Recording into a microfone always feels wierd. In time you can add some more "ups and downs" in your speak to make it less monotone, but the fundations for a clear and easy to understand speaker is solid.

  • @tiolv1174
    @tiolv1174 9 месяцев назад +1

  • @gersongraciani
    @gersongraciani 9 месяцев назад +1

    It was amazing the way you have introduced Bevy and how to import models from Blender. I also find very good the way you have organized your code. Thanks for sharing your knowledge.

  • @zanderwohl
    @zanderwohl 10 месяцев назад +1

    Thanks! I feel like I already have a stronger grasp. I was trying to figure out ways to pass extra parameters to functions instead of doing the correct queries and was fighting against the library.

  • @tenthlegionstudios1343
    @tenthlegionstudios1343 10 месяцев назад +2

    Great video! Really appreciate the content. Hope to see more!

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Thank you! Working on the next episode now!

  • @maezrfulldive2770
    @maezrfulldive2770 11 месяцев назад +1

    Beautiful the only thing I want is more 🤗

  • @refractyt
    @refractyt 10 месяцев назад +1

    I was starting to learn rust for bevy and this video series is perfectly timed as I will have finished the bevy books and the basic learning in a few weeks so I will be able to start right off with this (while training my rust, it's different coming from python).

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Keep at it! Let me know if you have any feedback in terms of making it more accessible to people who are new to Rust.

  • @Kilian-ce2wg
    @Kilian-ce2wg Месяц назад

    Awesome video. keep this series going!

  • @Rust_go_java
    @Rust_go_java 2 месяца назад

    It is so nice and to the point, please create additional videos ?

  • @hanool2002
    @hanool2002 7 месяцев назад

    Thanks for your great tutorial!

  • @DillyJuana
    @DillyJuana 7 месяцев назад

    Really great video! My learning style really needs these and so I'm grateful. I am already comfortable with Rust so following along was pretty straightforward (can't say for those who are new at coding). It was drilled into my head prior to graduating that Rust was going to be the upcoming language to replace a lot of things - especially C++ so as an aspiring indie developed I can't wait to see where this engine goes!

  • @Christobanistan
    @Christobanistan 5 месяцев назад

    Please use much larger fonts.

  • @kirillt9009
    @kirillt9009 11 месяцев назад +1

    Good.

  • @bibliusz777
    @bibliusz777 8 месяцев назад

    I suggest making separate videos for theory (how ECS works), practice (how to use Bevy implementation) and personal notes

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      Each video should have timestamps in the description so feel free to skip to the part you find more useful. Many people have said they enjoy having both theory and examples together, so we will probably continue with this format for now. Sorry if that doesn't match what you are looking for!

  • @AdrianCretzu
    @AdrianCretzu 10 месяцев назад +1

    Great first bevy tutorial. I can't wait for the next one!

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад +1

      Thanks, the second episode just went live! Hope you continue to enjoy the series.

  • @snwdn
    @snwdn 10 месяцев назад +1

    Best intro to Bevy I've seen yet! To make it more accessible I think zooming in a bit on the code would be helpful. My eyes aren't what the used to be.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Thank you! The font size should be bigger in episode 3 and onwards. Let me know if that is a good size!

    • @snwdn
      @snwdn 10 месяцев назад

      @@ZymartuGames I noticed the bigger size in episode 3, it is a good size. Thank you!

  • @MSTRCMDR
    @MSTRCMDR 10 месяцев назад +1

    thx, more plz :3

  • @patakk8145
    @patakk8145 10 месяцев назад +1

    this video is gold

  • @juanjosepenabecerra7746
    @juanjosepenabecerra7746 9 месяцев назад +1

    After many attempts to understand ECS and Bevy, this is probably the best introduction.

  • @jimynicanorquintanillacero9401
    @jimynicanorquintanillacero9401 6 месяцев назад

    nice tutorial, thank you

  • @tetramputecture
    @tetramputecture 11 месяцев назад +1

    Great work, I'm looking forward to the rest of the series :) Loved how clear and concise this was!

  • @dabunnisher29
    @dabunnisher29 5 месяцев назад

    This explains ECS very well. Thank you! Got me subscribed.

  • @jakobflocke134
    @jakobflocke134 5 месяцев назад

    Very good intruduction

  • @emanueleungaro4277
    @emanueleungaro4277 11 месяцев назад +1

    pls keep going with the guides

    • @ZymartuGames
      @ZymartuGames  11 месяцев назад +1

      We will! Next episode is coming soon!

  • @cthutu
    @cthutu 10 месяцев назад +1

    Really great video - well presented both visually and audibly.

  • @riufq
    @riufq 8 месяцев назад +1

    i wonder when bevy will have their own editor

    • @ZymartuGames
      @ZymartuGames  8 месяцев назад

      It's being actively worked on! There are already ongoing experiments, but the main blocker right now is a more mature UI solution for Bevy. Once that is in place, I expect the editor to come along fairly fast.

    • @riufq
      @riufq 8 месяцев назад

      @@ZymartuGames nice to hear that. thanks.

  • @cedricmertig2175
    @cedricmertig2175 6 месяцев назад

    Amazing video overall! Super helpful too! Please keep it going!

  • @NH-ij8dz
    @NH-ij8dz Месяц назад

    Awesome stuff.

  • @lewallen1971
    @lewallen1971 10 месяцев назад +1

    This is a nice and professionally done set of tutorials! Thanks!

  • @parkernilson
    @parkernilson 3 месяца назад

    I love it!!

  • @pax_labs
    @pax_labs 8 месяцев назад

    Nice work!

  • @kkh0101
    @kkh0101 10 месяцев назад

    i hope you cover scenes and ui stuff. thats where i struggled when i tried bevy couple months ago. i also made a small space shooter but it was very basic. its on my channel.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      Those concepts are slightly more in the works in terms of Bevy features. The lead developer of Bevy has a proposal here for major improvements to scenes and UI: github.com/bevyengine/bevy/discussions/9538.
      While ECS and many parts of Bevy are fairly stable as of 0.12, we probably won't cover UI and scenes in this series since there is going to be a lot of change in those areas soon. It would be super interesting to make a series on it after the new changes land though!

    • @kkh0101
      @kkh0101 10 месяцев назад

      @@ZymartuGames thank you for your efforts. it really means a lot!

  • @SocialTestBed
    @SocialTestBed 10 месяцев назад

    I checked a few Bevy tutorial and videos and I just grasp the idea of the ECS System even if it's simple by its root. You explain so well, you visually show what you're talking about. It's simple for my brain to understand. I have a project, I prefer Bevy, but still hesitating to learn Bevy or Godot. Godot has a ui for menus and etc. But Bevy seems to be more coherent for my SQL brain. I did a lot of OOP back in the days and I hate it.

    • @ZymartuGames
      @ZymartuGames  10 месяцев назад

      ECS can be overwhelming; there are a lot of new concepts to understand when you are first learning. Keep at it!