How to Apply a Custom Image Texture to 3D Models (Tyre) | Autodesk Inventor
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- Опубликовано: 21 авг 2024
- A tutorial on how to download a custom texture for a material, and apply that to your 3D model in Autodesk Inventor. Designed for people who are having understandable difficulties with using the new material & appearance library. #Autodesk #Inventor #Tutorial #3DCAD #Design #Engineering #CAD
I've watched hundreds of Inventor video tutorials & tutors on RUclips
My hat off to you SIR !!
I enjoy your methodical approach, the easiness of your tutorials, and not to mention, the occasional humour that you throw in as well..
Since subscribing to your channel and following all your Vids, I have become so much more efficient in Inventor.
You SIR, leave all the other wannabe ""tutors" in the dust.
GREAT JOB SIR !!
Prescott Chetty Hey thanks man, I appreciate it! I'm waiting for all the 2016 suites to drop now before doing some more content so it's all little quiet at the moment!
Very well explained,
Haven't seen explanation like that
Hi Neil. Watched this years ago and just watched again to refresh my memory. Fantastic vid. Cheers. Jim
I was going to comment that I've found GOLD with this channel, but I would rather comment the EXACT same thing Mr Prescott said. My hat off!
Solid. I'm on 2023 and this was still a great guide.
Comment for the algorithm,no words needed,many thanks
I just found out that in the texture picture editor window you can put in the values for resizing the image straight in your desired unit(in my case mm), and it will convert automatically to the unit inventor's using. This just saves time having to calculate and convert all the troublesome units.
I love your tutorials. Very well presented and I love the humour. Your videos have helped me tremendously with Inventor
Extremelly interesting tutorial! Quite happy with these tips
AWESOME thank You, you really are an outrageous good teacher!
What a great video... you are a legend.
You mentioned that the tyre sidewall is a emboss, would you be able to make a short clip of it.
Cheers.
Would be awesome to go deeper into rendering in inventor. Rendering is my weakness in inventor same as m;ost old guys these days. Thanks for the knowledge,
Hey if I bump both the glossiness and direct reflectivity to max, it legit looks like a silver tire!! ITS SO COOL!
Thanks for the realistic tip! 8:05
Great series of tips and tricks buddy and must say although used in Inventor for a while I do a lot of rendering in keyshot so never got around to learning too much about making custom textures,looks great the side walls can be a pain to do in a lot of texture situations in some programs and can drive you nuts,thanks subscribed
James Lenane Hey James, thanks very much for the kind words and the subscription, very much appreciated. Please feel free to let me know if you have any requests for future topics to be covered.
Will do buddy just having a few small issues with my new workstation-cadmonster-so when sorted will be in touch as have a few questions on files I get sent from inventor with no history which to me defeats the object and is the oppisite of what I was taught,chat soon unless I blow myself up=)
Useful vid Neil. I am guessing that the slight caveat to this approach is that the texture is not associative, so if you make any design changes, the texture would need to be updated manually. The interface is very familiar to users of 3DS Max BTW, so whilst it may seem bizarre as a CAD user, I get the impression that it has just been shoehorned in from Max.
I suppose it depends what design change you made, but probably yes. And yea back in 2010 ish they had a product wide initiative to standardise all the materials and texture interfaces across all the products, as well as the actual assets. The idea being you could send a model between products and it retains, recognises and respects the textures. It sort of worked out but its not perfect!
very cool thank you and very useful ,cheers Robb
great video! thanks again!
Awesome video.
Like the WOW music intro.
Your videos are awesome! I've learned so much from you already.
Is there a way to combine the top and side faces together so that the image blends smoothly across the entire 11 cm length? It looks like the image terminates and restarts on each of the 3 faces you are applying it on.
Great vid, Neil. But... when I make an assembly the tire texture is not the same as it is in the part file. the glossiness goes away. how to fix that?
Hi again.
I watched your video a second time and remembered to set Realistic in View, and this then allows the texture origin point to display where you appear to have moved it to.
However, this does not change what you end up with if you render the model image. The image origin point is still in the centre of the surface, on my version of Inventor.
There does not seem to be an option for Realistic in Render, which is a nonsense anyway. "Oh sure Microsoft we are happy to have a range of 'unrealistic' incorrect renderings."
This still has to be a glitch otherwise the Tyre in the video would not render as it appeared set up to.
i also play wow music while working, thanks for your tutorials.
i like it and get useful of it
thank you very much
How to make balling out investor model 👌🏻 thanks for your videos really helping
Hello Neil, do you know if all that hard appearance work as transerable to drawings? I mean, I have this nice model, but in a 3D drawing view it are all plain colored faces, appearances there...? Any idea?
Hello TDI, .... I really enjoyed the inventor's texture videos and uploading the tire tread as material. I am currently pursuing an Inventor's certification as an user, and perhaps the Autodesk CAD Architecture certification. Any tips or resources that you would recommend?
Thanks for this video. It is the closest I found to the problem I have with Inventor's texture mapper. I've worked with many systems before, from Alias to Pro/Engineer, and this week I have been teaching myself Inventor, as industry does not seem interested in the other CAD packages these days.
Anyway, watching this video it seems my software trial may be glitchy.
When you loaded the tyre texture in, I saw as with my 2015 version, Inventor stupidly loads from the middle of the surface unlike other packages, as you said not user-friendly. But you got around this with the offsets. That was the obvious solution, which I tried first off, but on my version the offset does not shift the surface centre load point as it did for your tyre. There seems no other way to control this, which basically means I cannot load images onto surfaces without getting a tiling of the four corners from the centre. As part of this system error, switching tiling to none only effects the editor, it still tiles on the model. Not impressed.
Any thoughts?
Kev
Did you switch the rendering view from shaded to realistic? I think I mentioned in this video that having the view settings to shaded doesn't tile the textures correctly. If that's not it, email your IPT and texture file to support@cloudcad.co.uk and I'll see if there's anything weird going on
CloudCAD Ltd
Hi. Yes as I go on to say below. I have switched Realistic on, but that only changes the working view, not the rendered output. If on your version you can position images on a simple plane and render them with anything other than corners of the image centred in the middle of the surface, then that suggests my version is faulty.
Cheers
gr8 video but i want to apply an emboss an image its a logo i have as an image.bmp i want to emboss or engrave it on a face how do i do that as what u did in this video is just for LOOKS but it does not engrave or emboss so can u help me please Thank U
Do you know of any good resource that describes the different 'Appearances' types and their settings? I have seen that some of the Appearances are specific (Half Baked) to a material type like glass and metal.
OK, that's done, what about the remaining of the car ?
I'am waiting for the spark plug part :)
Dear Sir,
could you please add a video about handrails set for straight as well as spiral type staircase design...
Awaiting for your reply
Thanks in advance
How to make Conveyor with rollers and belt can you please told me.
Top notch vid!
Sweet!
this texture can see in the stl to print this model?
Hello, maybe you can help me with this problem... I can't use the offset of the position of the texture, if I change a value then there's nothing happend...
Rotate and size of the texture works fine...
Beforehand thanks :)
+kermislol
Already figured it out... when using realistic modus in view style the problem is solved :)
Could you give instruction the drawing?
When I export the file to an stl it does not show the bump texture. The surface is still flat. Please advise.
Same problem does anyone have solutions for this?
Any chance of doing some Fusion 360 Ultimate videos?
Ed Germain Hmm, I haven't used Fusion since it was a bundled add-in for Inventor. What do you need to do in Fusion that Inventor can't do?
I hate when "the previous video" is mentioned, but there is no link below, its not in the playlist - so now one has to go to your channel and try to guess the name looking through the hundreds of other videos.
sweet relish
ugh it looks like it got a desees, tyre cancer!
That made me laugh real hard xD
I find that rubber tires as a rule have a powdery flat surface value.
+Delicious DeBlair but every car on show has that wet tire shine applied to the tires, makes them look glossy. I hear ya tho
I would be making tires for animations to look realistic, personally though.
Hi
Great content, but please leave God's Name out of it