What Lies Beyond the Fake Sky in Genshin Impact? Monsters...

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  • Опубликовано: 7 янв 2023
  • The skies of Teyvat are fake...or so Scaramouche and Dottore tell us. Let's fly up and have a look ourselves! I mean, what could POSSIBLY go wrong...?
    Interested in more odd happenings? Take a look at how enemies can vanish into thin air right in front of you! • Creating Phantom Enemi...
    Follow on Twitter for sneak peeks and strange finds: / moosashiden
    Resources used:
    - Genshin Impact OST, in order of appearance, "A Wicked Plot," "Cozy Leisure Time (Wangshu Daytime)," "Spring in Clouds," "Legend of Redemption," "Humming Amidst Rocks," "Faint Tracks," "An Interesting Labour," "Hazy Light," "Knights of Favonius," "Adeptus' Retirement," "Rainbow at Summit," "Village Surrounded by Green"
    #genshinimpact #genshin #heizou #nilou #glitches
  • ИгрыИгры

Комментарии • 528

  • @VictorianGhost7
    @VictorianGhost7 Год назад +1861

    I can see why Scaramouche was so traumatized by what he saw in that quest, now…

    • @Pixelat1on
      @Pixelat1on Год назад +82

      this was the real thing he witnessed…

    • @Dazaibestopersonaje
      @Dazaibestopersonaje Год назад +43

      Indeed. I think thats why my mom left me

    • @VictorianGhost7
      @VictorianGhost7 Год назад +43

      @@Dazaibestopersonaje My friend, in the politest way possible, she left you before that. This is a case of the Fatui screwing you over.

    • @xxriellixx978yt3
      @xxriellixx978yt3 3 месяца назад +1

      What quest?

  • @themagical1516
    @themagical1516 Год назад +1959

    The amount of patience you have to wait for them to ascend and descend 😭

    • @clintonxs4173
      @clintonxs4173 Год назад +9

      For descend you can easily teleport back

    • @keasy6410
      @keasy6410 Год назад +74

      @@clintonxs4173 ... but he simply fell, not teleported

    • @clintonxs4173
      @clintonxs4173 Год назад +15

      @@keasy6410 I had to finish the video to find out why he didn't teleport

    • @yesno1085
      @yesno1085 Год назад +6

      All those dailies

    • @xdsmile5359
      @xdsmile5359 Год назад +5

      Omg one does not simply walk through the false sky it is folly-Boromir irl

  • @FiloPinoyColada
    @FiloPinoyColada Год назад +873

    Dear Lord, Ayaka’s forehead went from a Tic-Tac-Toe Board to an entire Skyscraper

  • @cocopops1950
    @cocopops1950 Год назад +266

    Now I see why a celestial nail is dropped on those who get too close to the truth

    • @helper_bot
      @helper_bot Год назад +32

      still ironic though since they're the ones closer to the floating point imperfections lol

  • @Jevjevjevj
    @Jevjevjevj Год назад +278

    The effects of forbidden knowledge are terrifying

  • @Bluinbrackets
    @Bluinbrackets Год назад +895

    When you got the rust, I thought you should use this for a wishing ritual

    • @helper_bot
      @helper_bot Год назад +87

      a 24h wishing ritual is probably the best ritual to keep me from genshin

    • @R.Sinnia
      @R.Sinnia Год назад +46

      @@helper_bot all that effort only to get C3 Qiqi

  • @_mosuki
    @_mosuki Год назад +400

    the fact that heizou was falling for ~20,5 genshin days is kinda funny to me

    • @forest.witches2829
      @forest.witches2829 Год назад +43

      Like that scene with Loki
      Indignated Heizou: I have been FALLING... for TWENTY DAYS!!

  • @fhaust
    @fhaust Год назад +562

    This video was terrifying and incredibly funny at the same time. Who needs horror games with Genshin ?

  • @wolfythyalphapiratewolf2015
    @wolfythyalphapiratewolf2015 Год назад +78

    I guess Heizou is a descender now huh?

  • @God_Bones
    @God_Bones Год назад +242

    I had a hunch that the character model would deform, due to past experiences in other games, but never, and i mean never, put my bb Heizou through such torture again.

    • @maryglaser9256
      @maryglaser9256 Год назад +21

      AND never talk to heizou again after you put him in this torture AGAIN

  • @fulgurskye
    @fulgurskye Год назад +553

    love the video, however, to measure the distance from Heizo's position to the ground, wouldn't any quest marker give the amount of distance from your current position to the quest location? Using this you could discover if the distance would increase or not. Regardless, this was very entertaining to watch.

    • @NotBedWays
      @NotBedWays Год назад +44

      That number would break the screen lol

    • @NotBedWays
      @NotBedWays Год назад +31

      Or it may go crazy

    • @anastasiao4036
      @anastasiao4036 Год назад +88

      Seeing the numbers in the menu, it probably would break and cause issues

  • @kimexostance
    @kimexostance Год назад +841

    Amazing video as always!
    I think you might not get the record from Teyvat Times, though. Fobm4ster actually took advantage of the temporary chasm elevators glitch back in September and went up to the sky for a long time (~5.6 million meters) before plunging at the end. The plunge alone took more than 40 hours!

  • @piolit06
    @piolit06 Год назад +92

    I find the minimap interesting when up in the sky. It almost looks like water in a container over the map with how the border are moving.

  • @Hlebuw3k
    @Hlebuw3k Год назад +405

    Would be very interesting to go very far off the map in all 3 coordinates (up, and both horizontal directions at once) but you would have to somehow find out the coordinates first. That would really mess up and distort the characters even more

    • @tomikun8057
      @tomikun8057 Год назад +19

      Am pretty sure the problem there is getting the speed, not coordinates, you can just assume coordinates, if you're really dedicated am pretty sure you can actually calculate where 0,0,0 is based on the time it takes if you're going slow enough since the brokenness of the characters increases with each decimal replaced with a full number

    • @doplop
      @doplop Год назад +7

      unfortunately this bug is patched now so we won't find this out until a new flying glitch comes around

    • @Hlebuw3k
      @Hlebuw3k Год назад +10

      @@tomikun8057 0, 0 is either in the middle of liyue because quest markers keep glitching to there, or middle of mondstadt because the interactive map coordinates are 0, 0 at mondstadt. There is no practical way to "calculate" it, the precision of the characters breaking is too little (especially if the speed will be slightly different each time), and also, knowing where the 0, 0 coordinate is is not even a problem, it does not matter. You need to know the direction of each coordinal axis instead, because if you just go perpendicular to one of them you cant get the maximum distortion effect, you need to go at a 45 degrees angle from all of them. Additionally, as you saw in the video, speed is not a problem because we can just leave the game open for a few days or even weeks.

    • @killergamingcoc6578
      @killergamingcoc6578 Год назад +2

      You can use cheat engine.i did over a year ago and got banned.don remember the cords.dragonspine was like 900 y

    • @fridayimpact
      @fridayimpact Год назад +1

      @@doplop all that's patched is the glitched interaction between idle animation and diving/elevators wink wink nudge nudge

  • @KazeMemaryu
    @KazeMemaryu Год назад +151

    As you mentioned, there is a "zero coordinate" from which all placement calculations are derived. As for the specifics of the glitching visuals, I'd presume it's actor-attached assets. These are things that are often or dynamically changed or adjusted, so to save on resources swapping out entire polygon meshes, certain parts are attached to the model as separate "pieces". This boils down mostly to faces, as the face textures are switched frequently as part of character expressions. The artifact icons are in the same boat, as their position is aligned along the character model at a certain height.
    Now, just like you noted, when the coordinates get too high in numerical value, the engine (or hardware) will struggle to accurately calculate position relations in real time. As a result, the textures and sprites... shift back and forth as the engine attempts to update their relative position.
    As for the "objects" mentioned, those are effects, which are generated through 2D spritesheets, among other means. But these spritesheets can be very weirdly sorted, and so, the pieces of the effect are misaligned, and result in these often block-y glitch visuals. A very easy comparison would be map glitches in Super Mario World, though the cause is different, it's a very similar idea.
    Generally speaking, it's fair to assume that the game has no map limit, as that would need to be put in the game, but since nobody would ever realistically reach such heights, it would be a waste of resources to keep track a "max coordinate" and your distance to it.

    • @RaidenShogun..
      @RaidenShogun.. Год назад +4

      Thank you for explaining!

    • @gloriousbastard3319
      @gloriousbastard3319 Год назад +3

      Thank you for this comment. Makes this nightmare fuel less weird to look at

    • @DrakeDoe
      @DrakeDoe 6 месяцев назад +5

      It's kind of mind-boggling no one's called you out on this. The reason the characters are freaking has to do a floating point number. Basically it's a rounding error. Floating points are relatively accurate up to some point. Floating point math is silly and I'm not going to attempt to explain it in the comments section. But basically what's happening is that the alignment of the models and the textures only have so many digits of accuracy and this case, because it's on unity, It's likely seven digits of accuracy. Well you did mention the origin point. It has nothing to do with computational power. It has everything to do with accuracy.

    • @KazeMemaryu
      @KazeMemaryu 6 месяцев назад

      @@DrakeDoe Then my assumption was way off, my bad.

    • @DrakeDoe
      @DrakeDoe 6 месяцев назад

      @@KazeMemaryu
      I mean all things considered it's a relatively educated guess

  • @argonautnana6054
    @argonautnana6054 Год назад +136

    Although those distorted faces will certainly haunt my sleep for a good amount of time, this was such a fun and amazing video to watch. I thoroughly enjoyed it, no matter how traumatizing those faces were.

  • @tasnimahmed8554
    @tasnimahmed8554 Год назад +81

    As nightmare inducing as this video was, this was hilarious to watch 🤣

  • @martyshrekster
    @martyshrekster Год назад +28

    Assuming Heizou was falling at terminal velocity, he would have traveled about 1650km. Almost in low-Earth orbit.

  • @ararnob9372
    @ararnob9372 Год назад +48

    You could turn on the navigation to a quest nearby and see the distance. Would've been interesting 🤔

  • @ranggaraar
    @ranggaraar Год назад +21

    never feel so scared seeing genshin glitches until i saw this hutao face glitch, the sound making it more horrific

  • @robdotgif
    @robdotgif Год назад +168

    Ah limited floating point precision my old friend.
    I can explain it easily if anyone is interested.
    Computers have a limited amount of numbers they can hold in memory, at the same time they can also use integers for more precise calculations. But when reaching the higher numbers the integer dot has less spaces to go around. And therefore they get rounded
    Basically its the diference between
    456.7789069 and
    999999456.7
    The upper one simply has more space to play around with details while the lower one is very constrained.
    Fun fact some games such as outer wilds prevent this from happening by moving the world around the player holding you at 0;0;0 at all times

    • @blackpepper2610
      @blackpepper2610 Год назад

      No

    • @pforpotatoe1980
      @pforpotatoe1980 Год назад +15

      @@blackpepper2610 What do you mean No?.

    • @Celesthea
      @Celesthea Год назад +20

      @@pforpotatoe1980 They just say no on comments

    • @Celesthea
      @Celesthea Год назад +6

      Also very cool that you used Outer wilds as an example! One of my favorite games that I've played.

    • @angeldude101
      @angeldude101 Год назад +4

      I've declared IEEE floating point as my arch nemesis, but I don't blame it for precision errors. Those are an unavoidable consequence of trying to store infinite information in a finite space.

  • @vans2548
    @vans2548 Год назад +9

    RIP Moosashi's storage drive(s). o7
    Truly out here putting the Ad Astra in Ad Astra Abyssosque.

    • @zuriel4783
      @zuriel4783 Год назад

      Why would his storage drives be RIP?

  • @EritoKaio
    @EritoKaio Год назад +58

    I have to deal with floating point precision issues so often with 3D rendering space shots or even a ground shot with a real planet/moon visible in the sky, most programs are just not capable of handling such large scenes. I have to sometimes shrink the whole scene to half size or even less to make it work.

  • @tafhimulhossain
    @tafhimulhossain Год назад +17

    It's really funny how every other character looks like an eldritch monster but zhongli somehow manages to look funny

  • @ambivert_ed
    @ambivert_ed Год назад +9

    my sleep paralysis demon cosplaying as genshin characters be like:

  • @asterpw
    @asterpw Год назад +33

    You can find the exact position of the character by clicking the feedback button in the paimon menu and checking the URL text for the position data. You can see the numbers there but it's more clear if you do a URL decode of the text. If you are increasing altitude at constant speed eventually that speed would not be large enough to jump up from one floating point value to the next consecutive value and you stop gaining altitude. You might not be able to fall from that height if the fall speed is too slow.

    • @fridayimpact
      @fridayimpact Год назад

      What platform were you talking about? Does it still work for you?

  • @tsundude4320
    @tsundude4320 Год назад +27

    Why can't scaramouche tell us now? Why doesn't nahida ask how traveler knew how scaramouche tried to erase himself? 🤔

    • @betadv
      @betadv Год назад +6

      Nahida knows that traveller isn't from Teyvat and that Irminsul cannot affect him.

  • @Rosey767
    @Rosey767 Год назад +9

    I'm terrified wth did i just watch man it was all funny, weird, and terrifying at the same time

  • @catghost_
    @catghost_ Год назад +14

    Your dedication to do all these experiments are insane

  • @maninanikittycat4238
    @maninanikittycat4238 Год назад +16

    Theory: the sky is a literal skybox

  • @fallensnow8859
    @fallensnow8859 Год назад +7

    After rereading the manga I found that inside the gate of celestial in the center we see a strange object which I suspect is a heart or brain of a god because of vine like parts. Which surprised vanessa, we see reaction of fear but she quickly tried to calm and left a part of (what I suspect) her soul as falcon to watch over mondstadt. So my theory is that gods are sacrificing something to continue to running teyvat. Meaning teyvat is just a farm for gods. They are using the living beings of teyvat as a form of life force farm to allow them to be immortal and not be corroded by time. Meaning those who have visions have more energy or life force meaning they are just better feed animals for when they die, will grant more for the gods. Since those with visions live longer and have more meaningful life. The sky is just dorm for the gods to watch their farm which is why the sky is fake.

  • @BNuts
    @BNuts Год назад +45

    I could hear Josh from LGIO saying "hold please" as the experiment began. Moosashi went pretty far, but not as far as Josh would've gone. Maybe a collab to see exactly what would break the game?

    • @Ollivious
      @Ollivious Год назад

      YES OML

    • @VVesteria
      @VVesteria Год назад +1

      WE NEED THAT COLLAB.
      Also josh got sponsored by Genshin before

  • @31r1n
    @31r1n Год назад +38

    this was very interesting to watch!
    i do wish you’d show more characters and how they looked, especially sucrose since i was curious on how she’d be affected. but besides that, it’s a great video! :)

  • @dottoresbeuautifullwife
    @dottoresbeuautifullwife Год назад +9

    i used this glitch to walk to inazuma on my alt account and the storm barrier just didnt exist because i was so high above, i think that is very interesting because they gave the barrier a height limit xD

  • @lovewave7889
    @lovewave7889 Год назад +10

    it’s midnight and i’m laughing my ass off 😭😭

  • @mell4168
    @mell4168 Год назад +16

    Welp this was terrifying

  • @theonlysaneonehere9438
    @theonlysaneonehere9438 Год назад +34

    Love the video!!
    I like the point you made on the (0, 0, 0) thing because I think it’s losing accuracy because it’s hitting the Maximum value of whatever program(s) Genshin runs on (Python, Java (gag), C++, etc.). So I believe the limbs of the models are loaded into the game relative to that origin point (so the head is x amount of pixels above the torso) and when the coords hit the max num it freaks out.
    I have a pretty basic understanding of Python and an even basic-er understanding of Java so I might be wrong but hey!!

    • @ThePandafriend
      @ThePandafriend Год назад +5

      It's C#.

    • @AlexBalez
      @AlexBalez Год назад +5

      The player's position is a floating point number. Floating point numbers are split into three parts: a sign bit (positive/negative), an exponent, and a mantissa. When you get too far from the origin, the exponent becomes large, and the mantissa can only represent so many values, leading to the distance between the resulting floating point number having large gaps in between each value. The effect becomes more easy to visualize on certain idle animations, in particular Raiden and Mona. It's vaguely like a grid where the grid lines end up being moved further and further apart (not in actuality though, that's an oversimplification).
      Floating point numbers are better at representing very small values (closer to zero), as the smaller exponent leads to the difference between the resulting values between each number being so small that they aren't noticeable graphically.

    • @BlackStartx
      @BlackStartx Год назад +2

      @@ThePandafriend I think it's more accurate to say C++ since Genshin has the IL2CPP backend~
      But yeah, same thinghie in the end :3 ❤️

  • @mybeaniebooz9601
    @mybeaniebooz9601 Год назад +5

    Thank you so much for resparking my childhood fascination with game glitches

  • @xdoorx
    @xdoorx Год назад +3

    my condolences to your computer. rest in peace

  • @moa_marshmallow
    @moa_marshmallow Год назад +8

    Death Stare Xingqiu has gotten more allies since the post to break the SKY

  • @_aster_
    @_aster_ Год назад +6

    the character models reminded me of snap mode from yandere simulator for some reason
    great video! i always enjoy seeing you break the game because i don't have the time or energy to try for myself lol

    • @maryglaser9256
      @maryglaser9256 Год назад

      “If i cant have you,Then no one can.”

  • @115advitiya
    @115advitiya Год назад +8

    I can only imagine the amount of space this recording took and the time it took to render. Your pc must be stacked

  • @hetchelletomikko-n3929
    @hetchelletomikko-n3929 Год назад +7

    More interesting things happen higher. At the 32-bit integer limit, other models suffer and edges start becoming blur. Halfway to the double-precision limit, colors start to die off, and hard limit is ~100K off the double-precision limit. But then at that point past somewhere, your coordinates become NaN.
    This also applies with x,z coordinates. Warp and distortion becomes more crazy when your (x, y, z) coordinates are large too.
    If you meddle with Genshin's ping, the negative y-values will show stuff too:
    > below -500 or so, with the no-fog glitch, you can see the land above you segment into large grids.
    > below that, the land will eventually become flat.
    > skybox will change from (whatever weather it was) to the default.

  • @TheRealMelphire
    @TheRealMelphire Год назад +7

    Now this is the true “playing Genshin at 3 a.m.”

  • @theGamrPersonGuy
    @theGamrPersonGuy Год назад +8

    Ah yes, floating point precision errors, a classic

  • @johnsyrup7323
    @johnsyrup7323 Год назад +4

    Seeing the character's appearance morph unexpectedly reminds me of the anime Made In Abyss where the curse inside the abyss can alter a person's body completely (or even death) if they try to ascend out of it.
    ...Perhaps this could be a subtle hint to a possibility that everyone in Teyvat is unknowingly trapped inside something else. Of course, it could also just be me going over my head with this but hey, all we can do at the moment is speculate until the answers are revealed.

  • @thwartificer
    @thwartificer Год назад +16

    Good video! But I think you could've also tracked distance to a custom waypoint while ascending. Oh well, we'll have to wait for a new glitch

  • @rileywatt2895
    @rileywatt2895 Год назад +1

    Love the videos and streams ,they are so fun (and silly sometimes), and i can’t wait to see the next traveler-san video when it releases!

  • @JEREMAIAHJONES
    @JEREMAIAHJONES Год назад +8

    This sounds like something that would be in the actual game canonly.

  • @gatex33d74
    @gatex33d74 Год назад +4

    I love floating point truncation, is my favorite thing in all of gaming

  • @thefifthelement69
    @thefifthelement69 Год назад +2

    This has absolutely been your funniest video yet! I could not hold in my laughter at the Lisa part-

  • @cherryisms
    @cherryisms Год назад +9

    that was so scary 😭😭😭😭😭 extremely fascinating, though! thanks for the vid ^^

  • @harixsia
    @harixsia Год назад +6

    "The sky is the limit"
    So that was a lie.

  • @Yeneney
    @Yeneney Год назад +1

    thank you so much for this video, i would love to hear more about floating point precision! in general if you ever had some more technical stuff about genshin or games in general that would be super cool i think :D

  • @SonnyFRST
    @SonnyFRST Год назад +6

    Seems the Teyvat Space program is going well. Celestia can't do shit to stop it.

  • @Bennen12
    @Bennen12 Год назад +9

    Hey there, Moosashi :) Great video, it was really interesting to see what would happen if you were to break the sky barrier. Just a quick request: Could you perhaps make a short video, where you open your wind glider in time and see what happens if you actually pass through Celestia, please? Because in your "Finally reaching Celestia" video, you came very close, but didn't actually pass through the model :)

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад +3

    amazing detective work, moosashi. thank you.

  • @klondikegardens6570
    @klondikegardens6570 Год назад +1

    the effects of the null zone looks so interesting on the character models! the shaking of f the flat textures is actually pretty cool!

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад +6

    scary heights beyond mortal reach.

  • @user-wt6jg4lx6d
    @user-wt6jg4lx6d Год назад +1

    It’s so funny how the music in 8:55 goes with the transformation of collie

    • @Moosashi
      @Moosashi  Год назад

      Haha, so someone finally noticed! The details are important!

  • @Snaccubus99
    @Snaccubus99 Год назад +2

    5:42 MADE IN HEAVEN!

  • @bangtanssera
    @bangtanssera Год назад +7

    In Heizou we trust to find the truth of this world

  • @catherinerul5896
    @catherinerul5896 Год назад +3

    Heizou's face on 2:40 is so funny to me for some reason I can'ttt 😂😭 he looks like he's seen some sh*t..... such a painstaking work, Moosashi! love your channel 🥹🫰🏼

  • @mr.c9586
    @mr.c9586 Год назад +3

    Imagine being Moosashi's editor (if he has one) and you get the video file for this, it would have to be about 60 hours long (taking into account preperation, looking at the character and weapons archive aswell as both rises and falls) without knowing what the video was supposed to be about. If I was them, I would probably start crying.

  • @werenb3628
    @werenb3628 Год назад +1

    You don't even know how much i love your videos

    • @werenb3628
      @werenb3628 Год назад +4

      @@archie0001 It's just a heart, wdym..?

  • @themagical1516
    @themagical1516 Год назад

    I was desperately waiting for Your video 😭😭

  • @Squashua2727
    @Squashua2727 Год назад

    Fascinating. You're my favorite Genshin content creator by far.

  • @volcarona8401
    @volcarona8401 Год назад +51

    There is one oddity I've observed from all of this.
    First time. You ascended for 10h. You fell for just about 1.5 h.
    Second time. You ascended for 36 h. By right, if the ascending speed was constant, you should have called for 3.6 times as long, which would be 5.4 h. Meanwhile, you actually fell for 8.2 h, which is another factor of 1.5
    Which means your ascension speed accelerated, either at a certain point abruptly, or over time continuously. And a factor of 1.5 is pretty significant in such a case.
    Any idea of how that's happening?
    Maybe the lowered accuracy of the FLOPs even influenced the ascension speed who knows.

    • @Moosashi
      @Moosashi  Год назад +30

      The launch speed at the beginning of each test was different. It's much faster in the second test.

  • @Botejara121
    @Botejara121 Год назад +2

    the character models going nuts really reminded me of Doki Doki Literature Club, someone must have added Monika to the game

  • @iClone101
    @iClone101 Год назад +3

    The fact that the animals DIDN'T corrupt is interesting to me. Since all other models glitch and warp at that height, be it characters, objects, or even background sprites, the animals having no issue implies that their code is significantly different in that their zero point isn't obscenely large. Since the warping at an extreme height would imply most zero points are based off of a static y-value, the animals likely have a dynamic zero point-value instead, that stays relative to the animal itself.

    • @Moosashi
      @Moosashi  Год назад +2

      Yeah, it's intriguing. The only change with animals I saw was the birds on the Ruin Guard model being above the Ruin Guard. But they weren't distorted, and it's likely they were off because of distortion on the Ruin Guard.

  • @svd355
    @svd355 Год назад

    I'm thoroughly enjoyed your videos. Very wholesome and bizarre.

  • @behemoth1164
    @behemoth1164 Год назад +3

    This is how our main character was a star thruout a glazzing sky

  • @MK0DarkSpartan853
    @MK0DarkSpartan853 Год назад +6

    And what if when they say "The sky of Teyvat are fake" is because you are in a simulation and you got to the peak when you start to stagger, yet depending of the time, the program starts to add more 'distance' when you fall, after too much time, the program is overloading, creating this glitches which to us doesn't seem too out of the ordinary yet, if they try to, they would feel a ton of pain, most if not all of them passing out and falling down. There are no stars, just an infinite, looping skybox with no end or eventual point.

  • @epicfail7874
    @epicfail7874 Год назад +5

    5:41 Made in Heaven be like

  • @chcolate_chip3020
    @chcolate_chip3020 Год назад +1

    Imagine doing this as some sort of wishing ritual

  • @sunkitti8944
    @sunkitti8944 Год назад +7

    Lmao lisa’s face!

  • @themagical1516
    @themagical1516 Год назад +1

    This was your craziest experiment so far xD

  • @abelingaw5070
    @abelingaw5070 Год назад +19

    Funny that the game doesn't have anything to hinder characters from going too high (boundary of sort) whether the player uses a glitch or a cheat.
    In other games like Wildlands, you can only go as high as 1 mile (give or take) above ground, and no matter what you do, you won't get past that altitude.

  • @ashnscar21
    @ashnscar21 Год назад +1

    Heizou after this video: *"I'VE BEEN FALLING FOR 30 MINUTES (8HRS)"*

  • @thekoala4260
    @thekoala4260 Год назад +3

    12:16 Lyrics: I pulled a qiqi, I pulled a qiqi, I pulled a qiqi. I'm not feeling, very good. I pulled a qiqi, lost fifty-fifty, at eighty pity. And now im out, of primogems.

  • @christinewu7143
    @christinewu7143 Год назад +1

    Damnnn! I love these experimental videos! 😁

  • @dr-weeb
    @dr-weeb Год назад +2

    That may be pretty long, but here I go, hope you'll read it
    For me, looks like a fake sky is a result of Teyvat being bubble universe, and Irminsul only confirms this theory. There is a phenomenon in honkai, known as "sea of quanta", which is a higher dimensional complex space, serving as a literal junkyard for destroyed worlds, making anything entering it decay into pure information overtime.
    Every world lost in battle against honkai ends up there, but according to the story, there is also another way, Previous Era Einstein transported whole Mu continent to the quantum sea in a desperate attempt of saving it from the Herrscher's synthetic black hole. Even though she managed to do it, their now bubble-universe-continent was already contaminated with excessive honkai energy, therefore leading to gruesome deaths of all the inhabitants and entrustment of leftovers to the machines for supervising.
    But the interesting thing is that their world was intact even after tens of thousands years, thanks to the Ether Anchor. Its also a higher dimensional structure, but originating from Imaginary Space, and capable of holding together bubble universes even in the rough environment of quantum sea, also serving as matrix, containing all the information about objects and living things inside. Due to this ability, anchors are also capable of redacting any of existing information in it (excluding outsiders who weren't present in the moment of anchoring).
    Also, all Honkai-related phenomenas scale from technological advancements of present civilisations, hence leading to the theory that Teyvat already lost in the war against honkai (or was transported there manually), and Celestia is trying to protect its people from luring honkai to their already falling apart world, even using the Ether Anchor (projected as Irminsul in physical world), thus not allowing them to see outside the "sky" and reach the borders of their bubble, spreading tales about "dark sea"

  • @Youmu_Konpaku_
    @Youmu_Konpaku_ Год назад +2

    Mad respects for your recording software and storage, with that said another game that comes to mind with the float point precision location thing is Subnautica
    At some point after going away from the Dead zone things will start shaking and glitching out

  • @BanalRas
    @BanalRas Год назад +11

    Wanderer: The skies are lie
    Heizou: Ho boi, do I have a story to tell you

  • @Jnw_nyy
    @Jnw_nyy Год назад +1

    I love how the "I pulled a qiqi" song is playing as he descends TT

    • @dainn55
      @dainn55 11 дней назад

      It's a literal Liyue soundtrack, 'I pulled a Qiqi' song used that soundtrack, and just put the lyrics there.

  • @user-mk2gg5rx8n
    @user-mk2gg5rx8n Год назад +41

    From my experimations of NPC launching up me in the sky, I determined that terminal velocity is 30 m/s.
    Because at such height lag is inevitable, I can only say the height on high end and it's 888720 m or 888.72 km.
    That means that Heizou reached Exosphere (With lower boundary being either 500 km or 700 km according to different sources).
    No wonder he would look like that!

  • @whotao2540
    @whotao2540 Год назад +1

    you could watch the whole shrek movie while heizou was descending

  • @hensku.3000
    @hensku.3000 Год назад

    Wow, the patience you have to have for this!

  • @chio6433
    @chio6433 5 месяцев назад

    omg that uncanny valley 😂 hope i'll be able to sleep tonight. also your poor computer, i wonder what crazy numbers it had to go up to while counting those heights, and for that long time too. thanks, super interesting!

  • @jomerruego9147
    @jomerruego9147 Год назад

    The amount of work put into this is...

  • @evans3636
    @evans3636 Год назад +1

    8:55 This was... an interesting coincidence with the music...
    ...I'm not getting any sleep tonight am I?

  • @SovereignSage
    @SovereignSage 9 месяцев назад +2

    I'm sure you've probably seen it somewhere? But a very long time ago, about a few years ago, people were able to reach the opening loading screen, with the loading stone pathway in the sky before the door loads to start the game. It's apparently way up above Venti's Giant Winged Statue in the middle of Mondstadt in front of the church. If you reach it, you'll see that Lumine's, Aether's, Paimon's and even the Unknown God, Asmoday's character models are all still there frozen in place, with her stopping both Lumine's and Aether's swords, as is what happens at the very start of the game. It's odd, too because Paimon's character model is right beside the Unknown God's character model, which lead people to believe that they're the same person, since in the games opening cutscene, we never see nor meet Paimon. We only see and meet Lumine, Aether and the Unknown God, Asmoday. I'm curious to see if *you* can somehow *find* and or *see* this area for yourself using this launch glitch somehow. I'm just curious if it still exists now, years later. I'm a console player and I can't do this glitch myself and those that have glitched way above Venti's Giant Winged Statue in Mondstadt, were playing on either PC or Mobile. Since you are the *Glitch God* I'm curious to see if you can find them? 🙃

    • @Moosashi
      @Moosashi  9 месяцев назад +2

      I've heard about this a few times, with varying details of its location and contents, over the years. My conclusion is that it has always been faked via mods or other such methods. Floating Point Precision Error, which is shown and discussed in this video, also points to this being impossible; because if it were actually that high up within the overworld map, then the models would not render correctly.

    • @SovereignSage
      @SovereignSage 9 месяцев назад

      @@Moosashi Yes, very true. Or it was something that existed when the game very *first launched* and was removed later (patched out). It could also be that it wasn't that high up, but existed high enough to where you couldn't visibly see it, but it was there. And due to people reaching the said starting area of the game when they weren't supposed to, it was removed/patched like many other things once they've been exposed online through video's. It's whatever though lol There's a lot of hidden things in Genshin and not everything is reachable, obtainable or even achievable. Also like you said, people like to create rumors and fake theories in Genshin all the time. So it could've very well have been a fake Celestia that someone *modded* in to the game and then added the in-game character render files themselves and put them all there to make it look like they've always been there from the start. So yeah, it's very true that it could've been all made up to gain attention, since people want this kind of stuff and crave it and search for it endlessly. However, thanks for taking the time to respond to me though! 🙃😇

  • @aishi_ishasha
    @aishi_ishasha Год назад

    I just surprised you managed to record ALL OF THAT WORK:")
    I mean...it's more than 8 hourssss

  • @deedaadeee5498
    @deedaadeee5498 8 месяцев назад

    this reminds me of how deep-sea fish look when you pull them out of the water too quickly

  • @yuuzelthyc9683
    @yuuzelthyc9683 Год назад +3

    Heizou is sooo fine- 6:04 WHAT HAVE YOU DONE TO MY BOY XD. Mom I'm scared!! That aside, this is amazing!

  • @AnshulPlays
    @AnshulPlays Год назад

    Video came out at the perfect time just when I'm about to eat🥰

  • @animesquish4314
    @animesquish4314 Год назад +4

    Maybe they're all living in a "Matrix-like" virtual reality.

  • @WIzzardark
    @WIzzardark Год назад

    This is the most epic video I have ever seen.
    it all started with the words - "sky is a lie"
    neighing)

  • @Cofejelly
    @Cofejelly Год назад +4

    I guess Im gonna have nightmares now 😔

  • @ange1o5
    @ange1o5 Год назад +4

    That's a shame that they fixed the elevator glitch. Having it, it'd save you so much time. I saw a 30-hour plunge performed with this glitch and it took like only 5 hours to ascend.

    • @benshinenjoyer
      @benshinenjoyer Год назад

      Meh, still works
      Also if I didn't reply anymore, just know that sometimes RUclips didn't give you notifications when someone reply
      a normal day on youtube

    • @ra1nynight861
      @ra1nynight861 Год назад

      @@benshinenjoyer waittt how