Silent Hill 2 Remake PC - Visuals Scale Beyond PS5 - But

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  • Опубликовано: 21 ноя 2024

Комментарии • 2,8 тыс.

  • @DigitalFoundry
    @DigitalFoundry  Месяц назад +97

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    • @chickenwings6172
      @chickenwings6172 Месяц назад

      Fail, why isn't John doing this?

    • @gog3219
      @gog3219 Месяц назад

      womp womp

    • @abysswalker3357
      @abysswalker3357 Месяц назад +4

      yeeeees thanks Alex i have been waiting for your video on this game i hope you maybe can help the devs fix this game or atleast make them aware of the problems so down the line it can be fixed

    • @Magnific0giganticus
      @Magnific0giganticus Месяц назад +5

      Also sponsored by Nvidia surely...

    • @bombjack1984
      @bombjack1984 Месяц назад +15

      ​@@chickenwings6172 Because it's a PC video, which is Alex's domain. Fail yourself 😆

  • @Harry101UK
    @Harry101UK Месяц назад +1694

    There used to be smooth frames here.
    They're gone now.

    • @Spinevoyager
      @Spinevoyager Месяц назад +12

      Lol.

    • @timothy-l9b
      @timothy-l9b Месяц назад +1

      the ps5 loading time is Already Faster than 6 seconds....what is the loading times of the ps6 you think????why nobody talking about it???? it will probably be 2.5 seconds loading times

    • @Salomon_G
      @Salomon_G Месяц назад +77

      @@timothy-l9b The PS6 doesn't exist, that's why no one is talking about it

    • @tangiblemammal5273
      @tangiblemammal5273 Месяц назад +18

      ​@timothy-l9b I'm confused why your reply is brought up compared to the original comment.

    • @chillinoutmaxin4630
      @chillinoutmaxin4630 Месяц назад +16

      @@tangiblemammal5273 Probably a bot. This site is RIFE with them. Other than that, fuck knows ...

  • @ShoobedoobeOG
    @ShoobedoobeOG Месяц назад +1692

    Coincidentally, Alex's own personal Silent Hill is traversal stutter lol

    • @przemyslaw_polak_93
      @przemyslaw_polak_93 Месяц назад +29

      it really made me laugh, mate :D

    • @linhza501
      @linhza501 Месяц назад +65

      Imagine him getting into the otherworld and even him turning his head to look around would make everything lag and stutter

    • @StefanoDurden
      @StefanoDurden Месяц назад +5

      Looool 😂

    • @juanme555
      @juanme555 Месяц назад +32

      And the console fanboys who say "human eye cant see above 30fps" are his Pyramid Head , except that in this case the Pyramid is 100% empty inside.

    • @AL2009man
      @AL2009man Месяц назад +8

      somehow, my Silent Hill meme edit ended up being prophetic

  • @sloth321
    @sloth321 Месяц назад +898

    I will never get tired of jedi survivor catching strays from alex

    • @jorge69696
      @jorge69696 Месяц назад +12

      At least there is a fix for the animations now as long as the frametimes are rocksolid. Would rather play at a locked 30 with zero stutters.

    • @sven957
      @sven957 Месяц назад +10

      I wish he wouldve also tested if this trick he showed in the video also works on jedi

    • @krazyfrog
      @krazyfrog Месяц назад +4

      @@sven957 That game requires EA app so the launch parameter he used for Steam for this game probably doesn't work.

    • @archivedfrytoastfrill9675
      @archivedfrytoastfrill9675 Месяц назад +8

      @@krazyfrogI think you could place the launch parameters on the exe itself

    • @RyanMcBain
      @RyanMcBain Месяц назад

      Some things must be done.

  • @goldie819
    @goldie819 Месяц назад +104

    "like a lot of unreal engine games..." and the video freezes and gets stuck buffering. this was a moment of art, thank you to everyone involved in making it happen

  • @ayuchanayuko
    @ayuchanayuko Месяц назад +279

    *50,000 frames used to live here.*
    *Now its a ghost town.*

  • @bibhuprasaddash9957
    @bibhuprasaddash9957 Месяц назад +1142

    "In my restless dreams, i see 60fps
    you promised to take me there without stuttering."

    • @votpavel
      @votpavel Месяц назад +64

      i dont understand what she meant, i mean this whole industry stutters

    • @denerribeiro5881
      @denerribeiro5881 Месяц назад +7

      😂😂😂😂😂😂 💀

    • @bibhuprasaddash9957
      @bibhuprasaddash9957 Месяц назад +14

      @@votpavel time for the "water ending"

    • @2284090
      @2284090 Месяц назад

      😂😂 very true

    • @huzidamasta
      @huzidamasta Месяц назад +14

      "But you never did"

  • @sarenhar3945
    @sarenhar3945 Месяц назад +310

    In my restless dreams, I see that graph. Stutter Hill.

    • @SemperFine
      @SemperFine Месяц назад +1

      LOOK AT THIS GRAPH

  • @Mals1
    @Mals1 Месяц назад +2341

    Stutter Engine 5

    • @alger-y3q
      @alger-y3q Месяц назад +155

      Stutter Hill 2 remake

    • @BLAKSOLDIER
      @BLAKSOLDIER Месяц назад +233

      Nearly all recent ue5 have that problem, its insane

    • @Jakiyyyyy
      @Jakiyyyyy Месяц назад +31

      Stutter Broken 5. 🤷🏻‍♀️🥴

    • @albert2006xp
      @albert2006xp Месяц назад +47

      @@BLAKSOLDIER Because it's literally just loading assets. It's always going to happen to some degree. Idk what the fix could be when the engine is trying a bit too hard to stay low on memory and there's too many 8Gb GPUs still being sold and the console architecture is what it is as well.

    • @willian4428
      @willian4428 Месяц назад +88

      Unreal stutter 5

  • @CropDudia480p
    @CropDudia480p Месяц назад +141

    the delta time analysis was genuinely so informative. This channel is so important

  • @Lobo_117
    @Lobo_117 Месяц назад +98

    You're seriously telling me that now we have to worry about animation stutters ON TOP of traversal stutter even on PS5 at 30 fps? WTF man, what is even the point of buying more powerful hardware if this is what it's going to be like for games? SMH

    • @sawsebawse2000
      @sawsebawse2000 Месяц назад +2

      More frames more artifacts and ghosting

    • @Lobo_117
      @Lobo_117 Месяц назад +18

      @@sawsebawse2000 tell me about it. It’s ridiculous how lazy developers are becoming…

    • @AJ-xv7oh
      @AJ-xv7oh Месяц назад +13

      ​@@Lobo_117 I don't know if it's laziness. I just don't think they've got the talent to optimise anymore. They simply can't do it.

    • @Lobo_117
      @Lobo_117 Месяц назад +4

      @@AJ-xv7oh I don’t know man. The layers of fear remake and the medium also had these problems. You’d think that with so many games made by these devs using unreal this would have been solved. Instead it’s only getting worse.

    • @Shadowninja1200
      @Shadowninja1200 Месяц назад +7

      @@AJ-xv7oh It's probably this. Tech debts and constant layoffs gotta be catching up to them now. Looking at AAA studios, There seems to be a huge reliance on contractors too that won't stick around. A lot of veterans left the game development world in 2020-21. The issue could be more nuanced as we move on to consolidation of studios, engines, and Microsoft seemingly not giving a shit about DirectX's issues. It's frankly embarrassing that modders can find simple fixes to many of the issues in this game and they're not implemented in a official patch.

  • @lau6438
    @lau6438 Месяц назад +163

    I have no knowledge of UE5s internal asset streaming manager, but I cannot fathom how a company of graphics programmers have allowed that problem to persist.

    • @jorge69696
      @jorge69696 Месяц назад +11

      Probably focused on making the game rather than stomping decade old bugs and problems in an engine they don't control.

    • @lau6438
      @lau6438 Месяц назад +78

      @@jorge69696 Talking about Epic Games.

    • @someusername1872
      @someusername1872 Месяц назад +24

      UE5 is bloated. This isn't simply a developer problem

    • @corruptedpoison1
      @corruptedpoison1 Месяц назад +19

      @@lau6438 Its because Epic only cares about Fortnite and not the engine that game runs on.

    • @XPuntar
      @XPuntar Месяц назад +7

      @@corruptedpoison1 and yet ... Fortnite runs way better than most other UE5 games! Regardless of settings!

  • @christopherparks6433
    @christopherparks6433 Месяц назад +423

    The animation section of this video is really something - Alex’s ability to even figure out what’s going on makes these videos so great, let alone that he managed to find a solution.

    • @abysswalker3357
      @abysswalker3357 Месяц назад +27

      30 fps cap is NOT a solution

    • @rmfire1058
      @rmfire1058 Месяц назад +30

      ⁠@@abysswalker3357do you even know what delta time is

    • @zzz-pu5im
      @zzz-pu5im Месяц назад +11

      copy and pasting shit from the internet and reddit is not finding a solution

    • @abysswalker3357
      @abysswalker3357 Месяц назад +5

      @@rmfire1058 are you a bot ?

    • @michaelrhodes4235
      @michaelrhodes4235 Месяц назад +13

      Yeah he is basically shutting off delta time altogether to bypass the issue which only works due to his framerate cap. Hopefully this can be fixed (along with the traversal stutter) because if it isn't fixed the only way to have a stutter free experience on PC will be with a 30fps cap + delta timing turned off which is far from ideal.

  • @sadstormtrooper
    @sadstormtrooper Месяц назад +878

    The real jumpscare in this game is the Unreal logo

    • @erikouwehand
      @erikouwehand Месяц назад +15

      Hahahahaha true

    • @alexl7265
      @alexl7265 Месяц назад

      lol

    • @yc_030
      @yc_030 Месяц назад

      UE5 is a plague for this industry

    • @evilzinabyssranger5695
      @evilzinabyssranger5695 Месяц назад +29

      YEAH! Unreal 5 gave us 30% more graphics for 100% more performance needed from the hardware.
      Till now its a BAD DEAL.

    • @kevinchristian3984
      @kevinchristian3984 Месяц назад +9

      and now try to stomach the idea that the next Witcher game would also use UE5. I wouldn't dare

  • @fever081
    @fever081 Месяц назад +14

    17:20 there is a difference between engine DeltaTime and frame time of the presented frame.
    Due to draw commands buffering, there is some slack, where the presented frame time would be smooth (33 ms), while engine DeltaTime would be let's say 55ms (due to a hitch) and then 11ms (to catch up with calculated predicted frame pacing), resulting in the same sum of 66ms for 2 frames.
    Therefore 1st frame would have 5x DeltaTime compared to the second, and that time will be passed to the animation code (and the entire UE game code) to advance them with Tick

  • @jesstech
    @jesstech Месяц назад +106

    how has Alex been hammering this for like 5+ years and these developers _still_ haven't figured out that you shouldn't delay the render thread in order to load in 25 whiskey bottle assets behind a closed door while running around outside.

    • @BlindBison
      @BlindBison Месяц назад +29

      Nailed it, anything - even showing a blank asset for a few frames - would be better than stutter.

    • @lgolem09l
      @lgolem09l Месяц назад

      They have to be loaded some time

    • @BlindBison
      @BlindBison Месяц назад +6

      @@lgolem09l There are ways to do it without stutter and many games, even complex open world games, have solved the issue. Even if it means showing me a blank/low quality asset for a few frames that’s better than stutter. You should never stall rendering like this, it’s horrible.

    • @maxlaries6095
      @maxlaries6095 Месяц назад +1

      ​@@BlindBison I think it's a problem with Ninite. Maybe UE5 games just don't have a traditional LOD system, so instead of loading assets at a lower quality, the game just stutters and delays rendering.
      I've heard from some developers that most modern engines still output the rendering pipeline through one core. And there is no proper way to avoid it. Some say that UE is a really old engine and hasn't been completely rewritten yet.
      but I'm not a developer, so I could be wrong

    • @bricaaron3978
      @bricaaron3978 24 дня назад +1

      @@BlindBison *"You should never stall rendering like this, it’s horrible."*
      It's worse than horrible --- it's absolutely unacceptable.

  • @hiyasuamv9776
    @hiyasuamv9776 Месяц назад +303

    Man the jump scares in the first 30 seconds are immaculate

  • @surfinx5486
    @surfinx5486 Месяц назад +755

    those microstutters are insane, no matter what setting or resolution they just always seem to happen, hopefully a patch drops soon

    • @TheMullet2000
      @TheMullet2000 Месяц назад +206

      No chance, virtually no devs ever actually properly fix stuttering issues.

    • @Philosopheraptor
      @Philosopheraptor Месяц назад +57

      @@TheMullet2000 But seriously... why is that? Why is it so prevalent and why don't they fix it? Is it because they can't or because they won't?

    • @modelcitizen1977
      @modelcitizen1977 Месяц назад +80

      They simply don't care. People will buy the game because it's silent Hill and statistically almost nobody will refund due to "minor" issues. Why spend several million dollars polishing to get it the last 3% of the way there when it doesn't matter to the bottom line?

    • @IvanIvanov-zu3de
      @IvanIvanov-zu3de Месяц назад +108

      @@Philosopheraptor They can't. Unreal 4/5 is a terrible engine that is not suited for games or gaming in general.

    • @TheMullet2000
      @TheMullet2000 Месяц назад +136

      @@Philosopheraptor It's an inherent issue with unreal engine and it takes skill and effort to program around. It's 100% possible to deal with because some games do come out without stutter but for some reason it isn't prioritized. I truly don't understand it because like Alex says in this video, it's one of the most immersion breaking issues a game can have and can ruin the experience more than most other potential visual and performance issues.

  • @LiamMazeika
    @LiamMazeika Месяц назад +332

    "They look like compilation stutters to you?"

    • @SurrealLeaf
      @SurrealLeaf Месяц назад +67

      "You cant just kill microstutters just because the way it looks at you"

    • @dethskullcrusher
      @dethskullcrusher Месяц назад +23

      You can't just sit there and eat micro stutters!

    • @garden0fstone736
      @garden0fstone736 Месяц назад +14

      How can you have your micro stutters if you don’t eat your meat?

    • @rickydo6572
      @rickydo6572 Месяц назад +14

      "The fear of microstutters tends to create fear for the low performance"

    • @sarenhar3945
      @sarenhar3945 Месяц назад +30

      "You see it too? For me, it's always like this." - UE

  • @Rodjeurs
    @Rodjeurs Месяц назад +24

    Excellent piece. The animation/delta time part is particularly interesting. It's great honestly, it feels like we're finally going somewhere with all these UE stutters! I'm curious to see the response to this, and hopefully a fix in a way or in another. Thanks Alex.

  • @TheGainsWizard
    @TheGainsWizard Месяц назад +80

    It's 100% traversal stutter. You can actually see this happen very obviously if you use the No Fog mod from Nexus Mods. I was messing with that mod and the Sunny Hills mod just to see how everything looked and the stutters are happening when sections of terrain and map get loaded in, which the fog is used to hide these sections being deloaded in the distance.

    • @edragyz8596
      @edragyz8596 Месяц назад +39

      Which is annoying because they can just load these thing slower and NOT spike the frametime.

    • @drinkwwwaterrr
      @drinkwwwaterrr Месяц назад +4

      Idk how this game struggles so much to load stuff when there's open world games using UE that stutter way less

    • @shap7296
      @shap7296 Месяц назад +2

      @@drinkwwwaterrri think it’s just how aggressive things are loading in and out they just need to tone it down and it’s not like your moving at light speed in the game

    • @NothingHereForYou
      @NothingHereForYou Месяц назад

      @@edragyz8596 Somehow the ps2 had that figured out..

    • @edragyz8596
      @edragyz8596 Месяц назад +1

      @@NothingHereForYou I'm like 99% sure the PS2 wasn't doing asset streaming, would have been doing dedicated loadzones hidden behind transition animations or loading screens. Maybe I'm wrong though, it was before my time after all.

  • @necrotic256
    @necrotic256 Месяц назад +550

    Unreal Engine still stutters like a MF 4 years into PS5 generation. And with more and more developers using it to streamline development, i look forward another 5 years of stuttering on any hardware

    • @tommybull6578
      @tommybull6578 Месяц назад +29

      Stuttering in ue usually is a pc issue

    • @Hybred
      @Hybred Месяц назад +75

      As a modder I found out this game uses 5.1, which doesn't have any of the stutter fixes we see in later versions... I have no idea why this remake didn't upgrade versions before launching, it's a week or two of work.

    • @dwagin6315
      @dwagin6315 Месяц назад +64

      Unreal Engine sucks and I don't know why everyone wants to use it.

    • @XWXS2
      @XWXS2 Месяц назад +79

      ​​​@@dwagin6315 because epic is pressing the whole industry to use it Because MONEEH..
      remember times when Studios had thier own engine? You could see the art of developers.. now its all bland and the same i can tell when a game is running in unreal..
      doesn't matter how it looks or which art direction.

    • @Protege88
      @Protege88 Месяц назад +27

      Yep it's only going to get worse from here. Bloated trash engine

  • @anarchychef2216
    @anarchychef2216 Месяц назад +218

    Unreal is haunting everything

    • @alexsoundstuff
      @alexsoundstuff Месяц назад +7

      truer words have never been said. well be getting these blurry stuttery ue5 games for the next decade or so unfortunately

  • @Atrus999
    @Atrus999 Месяц назад +59

    It's not our job to fix this issue but for the people whose job it is to fix this issue they need to get their act together. They shouldn't be leaving it up to whether or not the customers can fix it themselves.

    • @kevnb3
      @kevnb3 Месяц назад +15

      Reality is 95% of steam players are thrilled with this game. For the 5% of us who can’t stand the stutter, I’m not sure what can be done.

    • @itchiegames
      @itchiegames Месяц назад

      they cant fix these performance problems tho. they are using all resources to add more ray traced lights in an engine thats already not running well. so pretty soon we'll have games with millions of ray traced light sources that nobody can enjoy because the best systems have to run it on medium with rtx off.

    • @bnbnism
      @bnbnism Месяц назад

      @@kevnb3 its worth than the stutter though, there are atleast a dozen more issues brought up in this video and on things like the PCGamingWiki, basically check the improvements and fixes on the description of the mods shown during the Nexus section of the video the game is a mess and yet is reviewing insanely well along with the fact that it changed so much of the original I guess all it really takes to become "peak" nowadays is the style of a game like RE2 Remake and the hype of an existing IP backing u, imo people should just stick with Enhanced Edition does all u would expect from a modern version of the PS2 masterpiece and more but faithfully.

  • @Annihilator616-t8q
    @Annihilator616-t8q Месяц назад +20

    (19:57) "So something is essentially very wrong in Silent Hill". Angela tried to explain this to everyone, but only you listened.

  • @buriedstpatrick2294
    @buriedstpatrick2294 Месяц назад +30

    One thing I noticed about the reflections is that even at the highest settings they're really flawed in the fog. Puddles perfectly reflect surrounding geometry that should be hidden by fog in the game world.

    • @Catboost
      @Catboost Месяц назад +5

      Noticed this right away but never see anyone else mention it.

  • @damianabregba7476
    @damianabregba7476 Месяц назад +304

    UE5- engine which touted nanite for large scale enviroment
    stutters every 100 meters

    • @jorge69696
      @jorge69696 Месяц назад +64

      Each stutter lets you appreciate the higher geometry better. Like an in-game black frame insertion.

    • @astrea555
      @astrea555 Месяц назад +30

      every 100? You mean 20 meters.

    • @gavinderulo12
      @gavinderulo12 Месяц назад +22

      Stutter has nothing todo with Nanite. It already happened with UE4 and is likely due to a ton of legacy stuff within the streaming pipelines.

    • @phant0mdummy
      @phant0mdummy Месяц назад +10

      @@gavinderulo12 Any chance Epic will focus on fixing these age old issues instead of bolting on new BS we don't need?

    • @gavinderulo12
      @gavinderulo12 Месяц назад +6

      @@phant0mdummy yep. They are currently completely overhauling the whole treading system for the rendering, game and rhi threads. That's a pretty fundamental change.

  • @ahrenmorris6053
    @ahrenmorris6053 Месяц назад +48

    Actors live and die on the game thread.
    This is my understanding of what is going on. UE’s rendering is split into three stages. Game, draw and render. Draw (instructions to the GPU) was single threaded until 5.4. Render occurs on the GPU. Game is where the world state is updated for the frame including animations. Traversal stutter is being caused by game world being streamed in/out. The read of the binary data from storage happens asynchronously, but the instantiation of Actors (and their clean up) has to happen on the Game thread. The problem is Actors are heavy objects. There is quite a bit of house keeping that goes along with them.
    Now some guess work for your 30fps tests
    Draw and render are dependent on Game, but are de-coupled. Delta time is established at the start of the frame. Game then hitches trying to update the world state. Eventually it completes, but by this point delta time is visually stale. Draw and Render are stalled waiting for the new frame, but when it arrives they easily complete their work in time budget just with ‘old’ data. Fixed tic 30 gets around this by allowing Game to choak on the hitch within budget but keeping animation timing consistent.
    PS5 ‘might’ be different because it’s asset streaming is very different and bringing in faster/smaller chunks that are spread out over multiple frames??
    From what I understand there is no easy fix for this. The Game thread is not an easy target for parallisation. CDRP did a talk on this recently and their approach seems to be to try and replace the vast majority of Actors in the game world with light weight render proxys that can be instantiated async. But this is a big workflow change and has implications up and down the dev pipeline.
    I’m somewhat removed from all this, so if someone has more accurate info, please correct me.

    • @alexanderbattaglia6048
      @alexanderbattaglia6048 Месяц назад +3

      Really nice post- thanks for this.

    • @domovoi_0
      @domovoi_0 Месяц назад

      Big brain comment

    • @sean8102
      @sean8102 Месяц назад +1

      Very interesting read, thank you.

    • @FrancisBurns
      @FrancisBurns 25 дней назад +1

      > CDRP did a talk on this recently and their approach seems to be to try and replace the vast majority of Actors in the game world with light weight render proxys that can be instantiated async.
      Shouldn't all engine devs already be trying CDPR process? OR its too much of a new implementation and we will see a transition by next generation?

    • @HardWhereHero
      @HardWhereHero 22 дня назад +1

      its magnified by using slower storage. happens way more on a hdd than a ssd

  • @zeshwonsos
    @zeshwonsos Месяц назад +238

    Dude, thanks for not letting these developers get away with this crap.

    • @TheAmazingSpiderGuy_99
      @TheAmazingSpiderGuy_99 Месяц назад +48

      It’s partly the devs but I also feel the Epic deserves some blame for how this engine does this in nearly every game.

    • @zeshwonsos
      @zeshwonsos Месяц назад +9

      @@TheAmazingSpiderGuy_99 for sure. I know little about it. But I can't even count how many awesome games I'm missing out on because stuttering just ruins the experience

    • @SirThanksalott
      @SirThanksalott Месяц назад +7

      Its not always the devs, the engine itself is the problem.

    • @zeshwonsos
      @zeshwonsos Месяц назад

      @@SirThanksalott heard

    • @yc_030
      @yc_030 Месяц назад +1

      @@TheAmazingSpiderGuy_99 Yup anytime I see ue5 I don't buy it

  • @Pullo83
    @Pullo83 Месяц назад +2

    Alex, thanks for diving into these layers of stutter problems. Please post updates as you learn more about what’s up here! DF doing the people’s work as usual.

  • @aisliin
    @aisliin Месяц назад +3

    limiting the fps to 40 and changing your monitors refresh rate to 120 has helped soooo much, stutters arent as obtrustive and feels alot better than being limited to 30 fps with the timedfixed step thing

  • @bb5307
    @bb5307 Месяц назад +238

    UE5 games are a nightmare to play with a OLED and VRR with all the flickering caused by microstutters.

    • @olimphus26
      @olimphus26 Месяц назад

      Ugh

    • @asheleydavies
      @asheleydavies Месяц назад +4

      Bummer! I have a Samsung OLED g8 which has a vrr control setting, completely eliminates the flicker.

    • @Peh84
      @Peh84 Месяц назад +4

      Yeah,... only solution for now is to deactivate VRR when playing it.

    • @JustOneMoreRyan
      @JustOneMoreRyan Месяц назад +2

      Play in fullscreen. I noticed this in borderless window mode upon booting / initial setup.

    • @astrea555
      @astrea555 Месяц назад +2

      OLEDs shines with BFI, what are you doing using VRR on them in the first place? You're just wasting the pixel response on a ton of persistance blur.
      VRR flickering happens on everything anyway.

  • @c-samleystudios1573
    @c-samleystudios1573 Месяц назад +674

    I am so sick of every modern game running like garbage. Hardware has gotten exponentially better while software gets increasingly sloppy and poorly optimized. It has pushed me out of the hobby as now when a game looks nice, I just think about how poorly it will run.

    • @Not_Lewis
      @Not_Lewis Месяц назад +109

      1000% this. I refuse to buy a game if it's performance is hot dog water. And so many people tell me I'm missing out on great games. The problem is they're not great games if they are a performance shit show. I refuse to play Elden ring because performance is terrible.

    • @markusjohansson6245
      @markusjohansson6245 Месяц назад +32

      Buy console. Pc never worked well.

    • @WeencieRants
      @WeencieRants Месяц назад +16

      Unreal games have always been like this.

    • @initialfd-3716
      @initialfd-3716 Месяц назад +27

      @@markusjohansson6245or just have both that’s what I do, if the port is crap on pc I get it on PlayStation I would rather deal with less fps the stutter fest

    • @c-samleystudios1573
      @c-samleystudios1573 Месяц назад +6

      @@WeencieRants Yeah, but now every developer insists on using it.

  • @fanis9467
    @fanis9467 Месяц назад +7

    The intro was fantastic! Great video as always.

  • @missfortune9269
    @missfortune9269 Месяц назад +10

    Silent Hill is a deeply unsettling experience, even on a technical level.

  • @coldscooter
    @coldscooter Месяц назад +15

    Surprisingly didn't mention the shadow imprint the main character leaves on the fog while moving. I find this very distracting. Great analysis video though.

  • @julianorozaa
    @julianorozaa Месяц назад +6

    Alex's video are so ridicously detailed and in-depth. Kudos.

  • @rendeszsolt6883
    @rendeszsolt6883 Месяц назад +322

    Meanwhile in Steam:
    "buttersmoothformebronostutteryourpcistrash"

    • @paulosena5673
      @paulosena5673 Месяц назад +14

      Ahaha true.

    • @yewtewbstew547
      @yewtewbstew547 Месяц назад +67

      "runs fine on my 4090"

    • @chunkylover5367
      @chunkylover5367 Месяц назад +29

      OVERWHELMINGLY POSITIVE DURRR 🤤

    • @wintonmoy5560
      @wintonmoy5560 Месяц назад +6

      Personally haven’t felt stuttering maybe it’s playing on a controller on my PC instead of keyboard and mouse (or just less sensitive to it)

    • @thedoomofsodan5163
      @thedoomofsodan5163 Месяц назад +5

      Thats an 'answer' if the topic is "Any way to fix the stutter?". Like, thanks mate, but I did not ask for your opinion, I asked for a solution.

  • @InFlamesor12
    @InFlamesor12 Месяц назад +11

    LMAO that intro, so true. This is just inherent with the unreal engine since its inception. Not fixable, almost all ue games had this since 2001

  • @iris4547
    @iris4547 Месяц назад +2

    thank you for doing this. the more people that care, the more likely we are to see solutions.

  • @casedistorted
    @casedistorted Месяц назад +23

    Stuttering should be a crime in modern gaming.

  • @thephantom9080
    @thephantom9080 Месяц назад +39

    There is also the issue with dualsense and controller vibration in general on PC! When you open the map or read an item for a few seconds (not instant) the vibration and adaptive triggers stop working until you move the mouse for it to return! That is ridiculous, given you are opening the map frequently as part of the gameplay loop.
    I really wish Blooper team fixes this issue as soon as possible as I don’t think it is a big task for the controller functions to work properly and it breaks the immersion when I am going back and forth to move my mouse 😅

    • @UrQuietGamer
      @UrQuietGamer Месяц назад

      I also noticed this issue. I hope it gets fixed soon cuz I like how the controller's features work in this game as well as to fix the traversal stutters

    • @j.c.denton2312
      @j.c.denton2312 Месяц назад +4

      Also noticed this. I was understanding when it first happened as it was before the games “real” launch but I’m very shocked there hasn’t been a patch to fix it yet, or any patches for that matter. I hope it’s because the patch that is coming will be huge in terms of fixes.

    • @makoto4341
      @makoto4341 Месяц назад

      Controller vibration definitely has issues. I'm using an Elite 2 controller and when i open the game it's a toss up if the vibration will be on full blast (even if it's set to low on the game options), or if it won't work. I ended up deactivating it completely.

    • @thelazyworkersandwich4169
      @thelazyworkersandwich4169 Месяц назад

      Was noticing some issues too. And I thought it was just PlayStation controllers being PlayStation controllers.

    • @thephantom9080
      @thephantom9080 Месяц назад +2

      @@makoto4341 yeah I switched to xbox series controller to check and I got vibrations, but next time I opened the game there was nothing, tried couple of times same issue that I switched back to the broken dualsense implementation. There is a bug in the comtroller features in general that needs to be fixed. I hope the next patch fixes it.

  • @hntd
    @hntd Месяц назад +29

    The place at the walk up to silent hill you actually are walking through a volume trigger that does trigger the initial city loading. If you enable hidden objects from the player it's a directly labeled volume for the preload.

  • @WhiteBoyGamer
    @WhiteBoyGamer Месяц назад +390

    finally people in the steam forum cant pretend anymore that their game is running fine

    • @AJ-xv7oh
      @AJ-xv7oh Месяц назад +133

      They can and they will. They'll accuse DF of nit-picking.

    • @Helifax19
      @Helifax19 Месяц назад +41

      But the game runs fine for me... because I don't have it! As such, I also don't have its problems :D

    • @D4C_LoveTrain1
      @D4C_LoveTrain1 Месяц назад +53

      "The game runs great for me, you people are deluded."
      >9950x
      >Dual RTX 4090
      >128GB 6000mhz
      >10Gb/s SSD
      >2000w PSU
      You see it for most games Black Myth, CP77, Starfield etc

    • @jepulis6674
      @jepulis6674 Месяц назад +16

      @@AJ-xv7oh DF is the same channel that used to praise 30fps console exclusives :D

    • @WhiteBoyGamer
      @WhiteBoyGamer Месяц назад +65

      @@jepulis6674 has absolutely nothing to do with the topic at hand and is also taken completly out of context

  • @3monsterbeast
    @3monsterbeast Месяц назад +20

    The intro is absolutely hilarious! Alex, I think the DF team should do a conversation with developers that don't have stutters in their games and ask them for a deep dive into how they prevented stutters! I think this might be good for the entire gaming community - devs included!

    • @bricaaron3978
      @bricaaron3978 24 дня назад

      They should be forcing the developers that _do_ release stuttery games to answer for themselves. That's how journalism works.

    • @3monsterbeast
      @3monsterbeast 24 дня назад

      @@bricaaron3978 perhaps, but you want shaming of those devs or you want better games? I’d pick the latter every time

    • @bricaaron3978
      @bricaaron3978 22 дня назад +1

      ​@@3monsterbeast It's not just one or the other, lol. For goodness' sake, you think I don't want great games?
      The whole point of making businesses answer for themselves is to get better products. With respect, what would your idea achieve? Do you really believe that games are shoddy because the developers just don't know _how_ to make better games?
      Unscrupulous businesses will attempt to get away with whatever they are _allowed_ to get away with. Now at the end of the day the problem is all of the people who continue to throw top dollar at games no matter what developers excrete, but if the media actually made companies publicly justify their business practices --- without letting them spin a bunch of P.R. nonsense --- they would be a lot less likely to try to get away with stuff in the first place.
      But beside that, I think it would be informative to consumers. There are a lot of people who don't understand the way the world works --- who either don't understand how much better things should be, or who understand things are bad, but put the blame where it doesn't belong.

  • @danielosetromera2090
    @danielosetromera2090 Месяц назад +9

    All the amazing effects, awesome lighting and all around great graphics Unreal Engine 5 provides mean nothing as long as it continues to have awful stuttering.

  • @in-craig-ible6160
    @in-craig-ible6160 Месяц назад +19

    That intro...the horror...THE HORROR!

  • @LordRaydenTube
    @LordRaydenTube Месяц назад +119

    And everyone is switching to UE5. Man, it will be a treat to run around in the next Witcher game, where every few seconds the screen stutters. Bright future upon us.

    • @Glyph69
      @Glyph69 Месяц назад +1

      they finna pull cp 2.0 on us

    • @FantasticAdventuresOfDenzil
      @FantasticAdventuresOfDenzil Месяц назад +10

      That's because you can then hire DEI candidates as UE5 is what everybody can pick up now and put on resume instead of actual programming and 3D skills experience that comes with hard work and commitment.

    • @SpartanCarver
      @SpartanCarver Месяц назад +38

      @@FantasticAdventuresOfDenzil The ability of you people to always make things about """""DEI""""" (we all know what you really want to say there) is so weird. Super delusional.

    • @tangiblemammal5273
      @tangiblemammal5273 Месяц назад +6

      So basic how the witcher 3 was when it first came out buggie

    • @rentojad
      @rentojad Месяц назад +2

      I've read they modified the engine in some way (removed some parts of it or something) to cope with stutter.

  • @quagthias
    @quagthias Месяц назад +63

    Thank you for pointing out the ray reconstruction mod. I gotta give that a try because RR is truly a game changer and I wish more titles supported.

  • @diegomarino
    @diegomarino Месяц назад +9

    It's really easy to see the animation hitch if you look at the bottom of James jacket, even on the PS5 footage. It's like the cloth simulation has to catch up and the jacket makes a jump.

    • @sean8102
      @sean8102 Месяц назад +2

      Wonder if it has anything to do with the cloth animations being at 30 FPS? But yeah I somehow didn't notice my first playthrough, but now can't unsee it.

  • @nicholash7552
    @nicholash7552 Месяц назад

    Amazing work Alex! Best technical breakdowns around, full stop.

  • @mrfujisawa
    @mrfujisawa Месяц назад +9

    Awesome investigation work Alex, man things just seem to get worse and worse when it comes to getting a smooth, consistent experience.

  • @zwykyziomek2570
    @zwykyziomek2570 Месяц назад +6

    Insane impact, Alex owned all of gamedev, epic and microsoft in one video

    • @XZ-III
      @XZ-III Месяц назад +2

      Wow this comment section isnt very bright these last copule of vids

  • @onceuponatimeonearth
    @onceuponatimeonearth Месяц назад +4

    lmao this editing in the intro is god tier

  • @aestheticstorm
    @aestheticstorm Месяц назад

    I have no clue how any of this works but Alex delivers it in such a compelling way that I am entertained all the same.

  • @spiral1407
    @spiral1407 Месяц назад +4

    The stuttering is actually a manifestation of James's inner turmoil

  • @livingcorpse5664
    @livingcorpse5664 Месяц назад +6

    That's graphs at the start are the scariest thing I've seen and spooky season has only started.

  • @Atrus999
    @Atrus999 Месяц назад +14

    The intro was the scariest thing I've ever seen. 😨

  • @Sengial
    @Sengial Месяц назад +9

    Probably the DF video I've been anticipating the most, ever. Great intro already

  • @mbsfaridi
    @mbsfaridi Месяц назад +1

    Great intro 🤣🤣🤣
    3:00 The grass shadows aren't flickering because it's only using screen-space information, rather because the sampling/resolution is too low. If what you said was true then we'd see that problem in every game.
    15:30 It's not only because the stutter spike in below 33.3ms, capping the frame rate to 30fps also freed up a ton of CPU resources since you were getting 200fps before. You should've compared it in areas that had over 33ms spikes to see you'd stll get those stutters since had more CPU resources for loading or whatever Unreal is doing that causes traversal stutters. Also the PS5 in performance mode to see if it spikes higher than quality mode.
    About the delta time problem, I'd assumes it's mostly a Unreal problem rather than Windows since Playstation also has that problem and we don't see that most if not all non-unreal engine games.

  • @basicbase1854
    @basicbase1854 Месяц назад

    Großartige Arbeit bei der Recherche zu den Gründen dieser frametime-Probleme 👍

  • @AbrahamZX1
    @AbrahamZX1 Месяц назад +107

    It's a psychological horror game, the stutter seems to be a feature. 😂

  • @robreich6881
    @robreich6881 Месяц назад +31

    The real horror is the stutters 😱

  • @AdiiS
    @AdiiS Месяц назад +10

    I can only say one thing. It's unfortunate that a lot of AAA game studios went for U5. Expect a lot of stutter struggle in the coming years.

  • @kayiskoi
    @kayiskoi Месяц назад

    That intro actually gave me a good laugh. Thanks for that.
    Also, it was an amazing game, easily on par with the Dead Space and Resident Evil Remakes. I wasn't too upset about the performance since it looks absolutely amazing, but I still wish it ran better. Traversal stutter was especially apparent, even on an NVME SSD.

  • @JamesEditsThings
    @JamesEditsThings Месяц назад

    Thanks for the analysis, Alex! I'm glad I'm not the only one thinking they were going crazy over this. I couldn't pin down the issue on my end when playing with settings and assumed either something inefficient was going on or maybe I had a gap in my hardware I'd have to fill. Good stuff, hope something gets fixed or at least people will be aware of it in the future!

  • @concinnus
    @concinnus Месяц назад +15

    The jump scares in the intro were scarier than anything in Dead Space 2.

  • @NovusDundus
    @NovusDundus Месяц назад +43

    This is why proprietary engines are "better" they're dedicated for EXACTLY what the game/devs need and the devs have engine techs around to work on the engine.
    UE5 is a good all rounder, but is filled with unnecessary things depending on the game and it's completely out of the devs hands on how to handle in depth engine issues.

    • @nuruddinpeters9491
      @nuruddinpeters9491 Месяц назад +2

      Publishers have to spend money and time to gut UE5 default tools to make it fit their game's vision is all.
      At least this is according to CD Projekt Red for their later UE5 sequels and I'll take it.
      Engines are just a vehicle games must use. Seems like everything comes back to time and money. UE5 is cheaper for dev tools/licensing fees, but if publishers spent a bit more money and effort for their devs to properly code their tailored games to UE5... We would surely get a great experience on PC.
      I guess cost/time losses its benefit rather than inhouse engine tools to MOST publishers who adopt UE5.

    • @IwinMahWay
      @IwinMahWay Месяц назад

      Although i agree, some sort of platform/standardization for game engine is necessary to overcome the massive time and money required to make current games across the industry. Not to mention it allows for devs to swtch jobs easily and less time taken for new devs to understand proprietary tech.
      Unreal might be stutterfest now but once more devs join in and share their enhancements with the main branch it'll exponentially reward in the future.
      I wish godot also prospers.

    • @AetherMomon
      @AetherMomon Месяц назад +1

      The unfortunate reality is that the demands of the gaming market are getting higher and higher, & as a result games are becoming much more complex. The market rewards games that push for better graphics. Which makes custom proprietary engines only viable for huge AAA companies like Capcom. Companies like 343i and CDPR were not able to handle being both a game studio & a tech company. This makes development a mess & makes games take 2 times longer to develop. So, sometimes using something like UE5 is necessary to overcome the massive time and money required to make a modern AAA game.

    • @sean8102
      @sean8102 Месяц назад

      Yeah. I'm playing Ragnarök on PC (didn't watch any gameplay etc so it's all new to me). And yeah, it's not as impressive as SH 2 remake visually, no RT etc. But hey, it still looks great and is silky smooth. Same for Horizon Forbidden West.

  • @Ismsanmar
    @Ismsanmar Месяц назад +75

    All the Halo Studios lovers are gonna enjoy that stutter. They are going to get what they are asking for.

    • @lowserver2
      @lowserver2 Месяц назад +20

      for a competitive fps, thats gonna be a nightmare LMFAO

    • @bryan_350_5
      @bryan_350_5 Месяц назад

      That game is at least 5 years away lmao. It wont be a problem

    • @Ismsanmar
      @Ismsanmar Месяц назад +3

      ​@@bryan_350_5 That game is built with the current version of the engine, the same as this Silent Hill 2. They are not going to port the game to UE6, they are developing and are going to continue developing on UE5. Just enjoy it, you asked for that. People like you, buying the crap that 343i-HaloStudios are releasing are the one that has destroyed the Halo franchise.
      And thanks to you, you're encouraging Microsoft to keep 343i-HaloStudios in control of the franchise, destroying it. If you had voted with your wallet like those who truly felt Halo did when Halo 4 came out and saw what was coming, Microsoft would have passed the franchise on to a truly capable developer.

  • @OzStriker26
    @OzStriker26 Месяц назад +4

    Also for those experiencing stuttering on pc I highly recommend you download Sammi’s ultra plus mod and also I experienced significant performance gains from starting the game by turning my pc on or rebooting instead of switching it on from standby mode. For some reason if you leave your pc on standby it can affect the Unreal drivers which can cause bigger spikes with stuttering, especially in the hospital.

  • @FunctionalBreadMachine
    @FunctionalBreadMachine Месяц назад

    My mans delivers the goods at last. Thank you for all of your hard work!

  • @TerraWare
    @TerraWare Месяц назад +63

    Something needs to happen, I don't know if Epic, Windows, Nvidia, AMD , Intel need to come up with some sort of a solution but I think we can put a bit of a pause in trying to increase visual fidelity and make sure the game can run smooth at least with medium range PC's.

    • @nimbo112
      @nimbo112 Месяц назад +15

      This is all on Bloober Team, if they had used a solution that wasn't frame dependent then we wouldn't see this issue, the engine gives you the tools to fix this, you just have to learn to use them correctly

    • @jorge69696
      @jorge69696 Месяц назад +23

      @@nimbo112 The jedi survivor devs made the same mistake. I'm sure they aren't the only ones. When so many people keep fumbling it, that's a systemic problem that needs a systemic approach.

    • @gavinderulo12
      @gavinderulo12 Месяц назад +2

      Most people don't care

    • @RobertFromEarth
      @RobertFromEarth Месяц назад +14

      @@gavinderulo12 I don't care that most people don't care. I want my playing experience to be as smooth as possible. I'm playing Robocop right now, which is using UE5 and it is running perfectly. My conclusion is that most devs don't know how to use this engine. Incompetence, lack of training, lack of time to polish the game?

    • @gaetanoisgro6710
      @gaetanoisgro6710 Месяц назад +2

      @@RobertFromEarth Nowdays studios just hire some junior with some experience with UE, put together some assets from some library and call it a day, why spending month in optimization which is extremely hard and require some experienced people to work at it when you can just let Nvidia do it's magic tricks with frame gen, dlss and stuff like that.
      Only a minority notice stuttering so why bother? That's it and it won't change, it will get worse.

  • @kizunadragon9
    @kizunadragon9 Месяц назад +105

    i don't know why Unreal 5 is so popular, everybody knows it's a stuttering mess of an engine

    • @yewtewbstew547
      @yewtewbstew547 Месяц назад +17

      I can only assume that it's because it's easy to develop games on. Same with Unity, which also often runs like crap.
      Also games are way too expensive and time consuming to make nowadays, so I guess the time and money investment for companies to create and update their own proprietary engines just isn't viable anymore. Presumably you'll have seen how everyone complains about Bethesda and FromSoftware's engines. I've even seen people suggest that both companies should scrap their engines and move to UE5 for their next games lol.

    • @stangamer1151
      @stangamer1151 Месяц назад +21

      ​@@yewtewbstew547But there other engines. Like Decima, for example. Kojima is using it too, along with Guerilla Games, who created it.
      It would be great, if some other devs could use it too.
      Games, based on Decima look as good as UE5 based ones, but run much much smoother.

    • @or1on89
      @or1on89 Месяц назад +8

      Big Corpos making contracts between each other. That's the only reason after the huge success of UE3 during the PS3/X360 era...

    • @kbthegoat824
      @kbthegoat824 Месяц назад +6

      ​@stangamer1151 sony developers usually update their engines as well every generation. A reason why their 1st party studios have been slow so far. Notice how even in house, their studios use different engines for their games...naughty dog for instance doesn't use decima. I think kojima using decima was just a sign of respect to him after his departure from Konami, it's really not a 3rd party engine that everyone is free to use.

    • @LuizFernando-li1du
      @LuizFernando-li1du Месяц назад

      @@stangamer1151 Yeah, but Unreal Engine is available for anyone to download and learn. I believe many game developers nowadays learned how to make games in something like Unreal or Unity, so it's easier for studios to just use these engines instead of teaching their employees how to use some proprietary engine like Decima.

  • @leonthesleepy
    @leonthesleepy Месяц назад +7

    Y'all had fun editing that intro haha, jokes aside, i rly wish stutter struggle would go away.

  • @AetherProwl
    @AetherProwl Месяц назад +1

    This is actually super interesting. I’ve never understood how a frame cap could create smooth animation as each frame should still take different times to render, just present evenly, causing animation stutter. Seeing this become an issue is cool to me because I might learn how it’s supposed to work as a result.
    I’d imagine the issue here is that whatever mechanism exists to pick a time in physics to render an image for is in the wrong order such that traversal loading happens then it picks a projected time instead, putting object movement off pace

  • @murderface7744
    @murderface7744 Месяц назад

    Outstanding work Alex! I hope this shines a light on what ever is causing this so it gets fixed.

  • @dumdum93
    @dumdum93 Месяц назад +26

    Never would I imagine that we got out of the PS3/360 era with the "tying game logic to FPS" crap just to use it to fix the game animation more than a decade after 💀💀

    • @DrGreenThumbNZL
      @DrGreenThumbNZL Месяц назад

      Skull emoji dork what would you know

    • @dumdum93
      @dumdum93 Месяц назад

      @@DrGreenThumbNZL I'm older than you.

  • @jlb4685
    @jlb4685 Месяц назад +4

    Alex didn’t even bother with an optimised settings guide etc with this one and I don’t blame him.

  • @flyingplantwhale545
    @flyingplantwhale545 Месяц назад +16

    Thank you for that intro. Cheered me the F up, lol.

  • @brometheusjables2644
    @brometheusjables2644 Месяц назад

    That inro was pure gold! Can't remember the last time a DF video got a belly laugh from me

  • @soonforget
    @soonforget Месяц назад +24

    Add my voice to the chorus. This generation has completely killed my enthusiasm for not only pc gaming, but console as well. It’s almost never worth buying anything at launch, and even if most games run “better” on my ps5 in performance mode, they typically look like absolute garbage.

    • @SIPEROTH
      @SIPEROTH Месяц назад +2

      Astrobot is the great saviour that runs perfect and always looks good.
      Seriously though i think we are taking this things too seriously. As kids we played with hardware and games that run horribly many times and because our focus was just having fun with the game we never cared. Now some games might have some issues but is nothing to go crazy about. They play good and look amazing.

    • @soonforget
      @soonforget Месяц назад +1

      @@SIPEROTH it definitely is true that all games we loved as kids ran like trash as well 😂 the joys of not knowing any better.

    • @AGFuzzyPancake
      @AGFuzzyPancake Месяц назад +2

      I do not accept the "we used to be okay with poor performance as kids but now we are picky" argument. At large, we were not okay with poor performance even as kids.
      'Framerate', 'frame time' and 'stutterimg' may not have been in our vocabularies yet, but we still perceived them.
      Few games, past present, and future, overcome unjustifiably poor performance.

  • @AnimeUniverseDE
    @AnimeUniverseDE Месяц назад +26

    Is there a fixed time step parameter for 16.6ms frames (60fps)?

    • @DigitalFoundry
      @DigitalFoundry  Месяц назад +40

      In a shipping build, No. The Default is 30 sadly. It is configurable though in Dev builds :(

    • @AnimeUniverseDE
      @AnimeUniverseDE Месяц назад +11

      ​@@DigitalFoundrynoo thats unfortunate :( maybe someone can make a pak mod for it though

    • @steviewonder0850
      @steviewonder0850 Месяц назад +6

      @@AnimeUniverseDE hope so because as bad as the janky animations are (I find them more distracting than the actual stutters) being forced to play at 30fps is just as bad, pick your poison

    • @AnimeUniverseDE
      @AnimeUniverseDE Месяц назад +5

      @@steviewonder0850 apparently the Ultra Plus mod you can find on Nexus already addresses this animation issue without needing to switch from delta to fixed time

    • @steviewonder0850
      @steviewonder0850 Месяц назад +1

      @@AnimeUniverseDE oh really? will check that out thanks for the heads up

  • @AvaMiller-o1x
    @AvaMiller-o1x Месяц назад +20

    For sure one of your best uploads yet!

  • @The_Jester
    @The_Jester Месяц назад +15

    This intro is top-notch 😂

  • @tobiasreaper6986
    @tobiasreaper6986 Месяц назад

    Alex, the work you do is priceless. I can nearly bet that the SH2 team is taking notes now. Or at least you'd hope ....

  • @ledooni
    @ledooni Месяц назад

    Thank you, Alex. This needed to be addressed and hopefully these issues will finally addressed by whoever is responsible, so that future games don‘t suffer the same way

  • @Ghost-pb4ts
    @Ghost-pb4ts Месяц назад +208

    We already have the following mods: frame generation, ray reconstruction, pre-shader compilation, TAA modifier, image clarity, and performance enhancement. All of this is accomplished without access to the source code.
    The game comes with outdated DLSS files.
    Ladies and gentlemen, this is starting to feel like the Monday of AAA game releases

    • @kylerclarke2689
      @kylerclarke2689 Месяц назад +23

      Too bad that DLSS frame gen is still currently locked behind PureDark's Patreon.....

    • @dariengoheen747
      @dariengoheen747 Месяц назад +42

      DEI hires are making these games

    • @Hybred
      @Hybred Месяц назад +10

      My mod "SH2 Essentials" also fixes image quality, clarity & has a 6% perf improvement (or more if you're willing to downgrade quality).

    • @AkshayKumarX
      @AkshayKumarX Месяц назад +67

      ​@@dariengoheen747 What?

    • @KeithMuirMusic
      @KeithMuirMusic Месяц назад +13

      Quite shocking how most people are overlooking this awful optimization.

  • @WayStedYou
    @WayStedYou Месяц назад +5

    The stutter struggle is the true horror in this.

  • @nanodrive
    @nanodrive Месяц назад +25

    Adding UseFixedTimeStep to the launch options has the funny side effect of bringing framerate parity with the PS2 original. As someone with a 2080 Super this is perfectly fine with me as I don't see myself running the raytracing above 30FPS even with DLSS. I understand the frustration for all the 4090 owners out there that can't enjoy high framerates to the fullest though :)

    • @m0ssyk1m10
      @m0ssyk1m10 Месяц назад

      How do you add UseFixedTimeStep into the game as a launch command? :0
      I'm curious and would like to try it out, but my GPU is just a 3070

    • @alexherrero9594
      @alexherrero9594 Месяц назад

      @@m0ssyk1m10 Don't you just do it like Alex showed in the video?

  • @brettlivingston595
    @brettlivingston595 Месяц назад +1

    Don't let up on this stuff Alex. Your one of the few people pointing this stuff out and investigating the problem. Change can happen if enough people have a problem with it and don't buy games that run poorly.

  • @Luigi64
    @Luigi64 Месяц назад

    I love that delta time investigation you did, that's fascinating

  • @ewjiml
    @ewjiml Месяц назад +3

    I’m getting PTSD being reminded of how atrocious traversal stutters were in Jedi: Survivor during launch and even now. Think I’ll hold off on Silent Hill. It’s so immersion breaking.

  • @MattB-st6ky
    @MattB-st6ky Месяц назад +6

    The PS5 version's frame rate tanks hard in the Apartment block room with the large mirror in performance mode. Some of the rooms are near pitch black before getting the torch too.

  • @MondoBodacious
    @MondoBodacious Месяц назад +11

    Lack of DLSS frame generation is also a large feature to be missing. Hopefully they add it in.

    • @RKramer105
      @RKramer105 Месяц назад +1

      Modders have already :)

    • @MondoBodacious
      @MondoBodacious Месяц назад +4

      @@RKramer105 it's always great when the community steps in, but at this point in the game it should be standard to include. Also, I'd heard the implementation was still a bit beta - i.e. lots of ghosting. Official support would be grand. Incidentally, it's a bit odd Bloober Team hasn't really been active at all in the Steam forums; it would be great to hear from them in some capacity as to what they're planning.

    • @RKramer105
      @RKramer105 Месяц назад +1

      @@MondoBodacious Oh 100% agree. Not even a day one patch and no communication is a bad sign for sure :(

    • @DrGreenThumbNZL
      @DrGreenThumbNZL Месяц назад +1

      Only fsr1 , what are they thinking

  • @rick-deckard
    @rick-deckard Месяц назад +2

    Alex doing us all a favor

  • @ilovelctr
    @ilovelctr Месяц назад

    A big fan of your work as always, Alex! This is marvelous.🤩

  • @Andy-mt9pl
    @Andy-mt9pl Месяц назад +119

    God I despise Unreal Engine 5. Can developers please stop using this garbage ?

    • @Spr1ggan87
      @Spr1ggan87 Месяц назад +25

      lol if people thought Witcher 3 and Cyberpunk were bad at launch while on RED Engine, imagine what Witcher 4 and Cyberpunk 2 are going to be like on this utter shambles of a "game engine".

    • @Walamonga1313
      @Walamonga1313 Месяц назад +1

      Silksons on UE5

    • @fawneight7108
      @fawneight7108 Месяц назад +9

      @@Spr1ggan87CDPR said they are working to avoid the actual UE5 issues. I believe them, but I really hope they do fix it cause.. not working fine even on a 4090 is BAD.

    • @Spr1ggan87
      @Spr1ggan87 Месяц назад

      @@Walamonga1313 Silksong is a fucking sidescroller that could run a Tamagochi. We're talking high fidelity 3D titles not glorified SNES and MegaDrive titles.

    • @xadek821
      @xadek821 Месяц назад

      @@fawneight7108They also said that Cyberpunk run „surprisingly well” on PS4. Dont trust them, unless you see it on your own eyes.

  • @Glotttis
    @Glotttis Месяц назад +25

    Game is sitting at 95% overwhelmingly positive reviews on Steam. Looks like general public doesn't care about the technical issues. Which is weird, because some games get review bombed for that while others get a pass. Developers will not have any incentive to fix issues and in fact they probably will come to conclusion that they've delivered an excellent PC version. So this video is probably our last hope to get any sort of official patch for PC performance issues.

    • @Safetytrousers
      @Safetytrousers Месяц назад

      I didn't notice most of the the stutters in the video, and if the ones I did if I played with I wouldn't think anything of.

    • @Glotttis
      @Glotttis Месяц назад +18

      @@Safetytrousers Good for you I guess. Ignorance is a bliss.

    • @Gabi-bv9ux
      @Gabi-bv9ux Месяц назад +10

      ​@@SafetytrousersSo you have low standards an don't want a fix for those who expect better?

    • @geo5295
      @geo5295 Месяц назад +3

      @@Gabi-bv9uxthey didnt say anything about they didnt want things fixed...

    • @rAtableable
      @rAtableable Месяц назад +1

      Players don't realize why they're playing games in automatic mode. And also because they are selective. ¯\_(ツ)_/¯

  • @jorgehuerta3253
    @jorgehuerta3253 Месяц назад +17

    I really hope they patch up this game and the stuttering is gone soon. Such a brilliant game does not deserve to be held back by bad performance.

  • @nikkmann149
    @nikkmann149 Месяц назад +2

    That intro killed me 😂