How Stealth Game Guards See and Hear - School of Stealth Part 1

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  • Опубликовано: 24 ноя 2024

Комментарии • 1,3 тыс.

  • @GMTK
    @GMTK  4 года назад +1413

    Hey! Google has set the default video quality on RUclips to be standard definition (480p) for the duration of the coronavirus pandemic, to help reduce internet traffic. If you'd prefer to watch the video in high definition (1080p), please click / tap the cog and change the video quality from there.

    • @krenze1164
      @krenze1164 4 года назад +23

      How is this comment 10 hours ago?

    • @RizzlinHD
      @RizzlinHD 4 года назад +83

      @@krenze1164 Scheduled post. You can make a video private until a certain time.

    • @Mustafa-isthere
      @Mustafa-isthere 4 года назад +112

      Jokes on you! I watch everything in 144p.

    • @durpswagjr3962
      @durpswagjr3962 4 года назад +42

      @@Mustafa-isthere Ah yes, A man of true quality

    • @nannobot1280
      @nannobot1280 4 года назад +29

      Laughs in 144p

  • @NiquelBones
    @NiquelBones 4 года назад +2926

    dont forget about the "must've been the wind" thing, every stealth game needs that

    • @Scraxxer
      @Scraxxer 4 года назад +51

      You may like this (even if its german) ruclips.net/video/VWKcqPQf_ZI/видео.html

    • @FraserSouris
      @FraserSouris 4 года назад +218

      Stealth Games do need an audbile way to tell the player "I am done searching and will now go back to a lesser state"

    • @BonaparteBardithion
      @BonaparteBardithion 4 года назад +71

      @Yo Momma
      It is important that they have a bark at both ends of the alert period. The same thing can be accomplished through the use of body language, but both barks are useful in limited visibility.
      You can also use it to indicate if other guards are alert now. Instead of "Must've been the wind" they might sometimes say "Better call it in" and all guards are set to alert for a set period of time. Different closing barks can be used to warn the player if there are varying reactions.

    • @senza4591
      @senza4591 4 года назад +45

      Yes, indeed, it was the _wind_ that you saw.

    • @KuraIthys
      @KuraIthys 4 года назад +36

      @@senza4591 Wind will blow trees around, make noise and otherwise cause both visible and audible stuff to happen that can be confusing. Especially when it's dark...
      Is that rustling in the bushes a person, or the wind?
      (or maybe an animal?)

  • @TDOTCRFH4
    @TDOTCRFH4 4 года назад +1813

    seeing "guards" as a video game abstraction got really weird once I became a security guard for a living

    • @GMTK
      @GMTK  4 года назад +1355

      Do you pace up and down the same hallway all night, and shrug off suspicious sounds as rats / the wind?

    • @senza4591
      @senza4591 4 года назад +449

      Have you ever shouted to a felon "Stop, criminal scum! You are in violation of the law!" That would be gold.

    • @Paddy656
      @Paddy656 4 года назад +516

      Do you stand totally stationary with your back to an open doorway?

    • @stormie5666
      @stormie5666 4 года назад +406

      Be sure to get your viewcone checked every two weeks!

    • @666GodofDark
      @666GodofDark 4 года назад +137

      @@GMTK That's what I did as a guard, oh god, what have I become?

  • @ChaosDX1
    @ChaosDX1 4 года назад +1472

    I once tried to prototype an "inverse stealth" game, where you had an army of guards and were looking for a spy. The guards were easy enough to create, but the prototype fell through when I realized how many things the spy's AI had to keep track of. Known hiding places, not taking paths currently in a guard's vision cone, if they're spotted they'd have to path an escape route that doesn't take them past a half-dozen more guards... it was too much.

    • @zedudedaniel
      @zedudedaniel 4 года назад +367

      You could make it an asymmetrical game, where one player is the spy vs the mastermind player who hires guards to defend things

    • @allooutrick8266
      @allooutrick8266 4 года назад +124

      What if you approached it with the ideas of a puzzle game? It might help to do things like give guards and other things a radius the spy should avoid. If you can manage it, you could give the spy a "priority level" kind of thing and use that to influence difficulty. As for hiding places yeah that can get complicated as you may have to declare things specifically as hiding spots and use what's discussed in this video to determine if and when they're caught.

    • @allooutrick8266
      @allooutrick8266 4 года назад +40

      By priority levels I mean like how soon after entering this radius should they attempt to escape it. Side note, it almost feels like the way games highlight trails you should take to your objective isn't all too different from this.

    • @expert862
      @expert862 4 года назад +42

      you can just make it a multiplayer.

    • @KyleJMitchell
      @KyleJMitchell 4 года назад +41

      Yeah, that's not far from trying to write an AI that can play a given stealth game the way a human player might. There's a reason AI like that is such active research; it's *hard*.
      You might get farther by giving the spy its own behind-the-scenes cheats (like teleporting him to a good-enough path or being invisible to the guard that last spotted him for a bit) to short-circuit some of that complexity.

  • @Indoor_Carrot
    @Indoor_Carrot 4 года назад +211

    The batman games are amazing at this, as the guards react to your actions throughout the stealth sections. One of their guys goes down, they all start looking for you, only a few left, they start going back-to-back so you can't sneak up on them. Only one left, he starts freaking out at every little sound. You can throw a batarang at a nearby wall and he'll shoot in that direction in blind panic. He will also look everywhere and turn often, which makes sneaking up on him more challenging.

    • @luigivercotti6410
      @luigivercotti6410 4 года назад +28

      Also, shoutout to doing the stealth boss well with Mr. Freeze. The first time I had to fight him was absolutely the most tense and gripping time in all my playthroughs!

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 3 года назад +2

      @@luigivercotti6410 can't have a discussion about the Arkham games without some jerkwad mentioning the fucking Mr. Freeze fight, get over yourself! It wasn't that good!

    • @onyxt3589
      @onyxt3589 3 года назад +9

      @@Ten_Thousand_Locusts don't be a dick.

    • @thebombspayloadisexposed
      @thebombspayloadisexposed 2 года назад

      @@Ten_Thousand_Locusts It was, though. Almost everyone agrees that it is brilliant.

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 2 года назад

      @@thebombspayloadisexposed literally wasn't

  • @kevingriffith6011
    @kevingriffith6011 4 года назад +1823

    I'd love to see a discussion on rewards in stealth games: I feel like it's the only genre out there that really *demands* perfection from the player, there's always some kind of "ghost bonus" for never getting seen... leading to stealth games being in the pantheon of save-scummiest games out there, next to classic isometric RPGs or Xcom. I'd rather see a "one run" bonus, where you make it from the start of the stage to the end of it without dying or restarting at a checkpoint: encouraging players to play through their mistakes and see the run through regardless of what happens.

    • @Laezar1
      @Laezar1 4 года назад +228

      That's actually a brilliant idea. I always end up save scumming cause I don't really have the willpower not to and have no incentive to not do it. I usually find an excuse like "this was clearly bullshit detection" the first time I do it and then it becomes easier and easier to savescum.
      Having something to push me to actually do my best in all situations and accept my mistakes would help.
      Sidenote but I'd like something similar with games like xcom and fire emblem.

    • @ineffabletryx6528
      @ineffabletryx6528 4 года назад +81

      The only thing is that games like Shadow Tactics: Blades of the Shogun actually encourage save scumming by warning you if you haven't save within a minute, because it realizes how easy it is to make a plan, think it will follow through, and then underestimate your character's speed, or something happens that you just didn't expect entirely. Sure, some stealth games that make it easier to get back into cover, and games like Hitman 2 actually kind of do reward this because it's a lot easier to predict what will happen, and in master mode you can only save once. It really just matters about what game you're playing, and whether save scumming should be encouraged or discouraged.

    • @dragonhold4
      @dragonhold4 4 года назад +89

      @Kevin Griffith
      _Hitman: Blood Money_ has a notoriety system.
      Depending on notoriety, the end of mission newspaper will have either an accurate sketch of 47 or one that is completely off. The more detailed the sketch, the harder future missions will be.

    • @kakazi2170
      @kakazi2170 4 года назад +1

      Dishonored has something like that

    • @kevingriffith6011
      @kevingriffith6011 4 года назад +24

      @@kakazi2170 I don't remember anything like that in Dishonored, but it's been a while since I played it. I know they had that corruption thing that caused more things like rat swarms to pop up in later missions based on how you played, but they still had the "perfect run" reward that I sank way too many hours into.

  • @YeoYeo
    @YeoYeo 4 года назад +344

    0:18 I feel like that line should have been "These are games about spies, assassins and geese."

    • @arisengaming756
      @arisengaming756 4 года назад +47

      The only real difference between Untitled Goose Game and a Hitman game is that I'm actually good at Untitled Goose Game.

    • @necromech_
      @necromech_ 4 года назад +7

      Arisen Gaming I’ll give you the secret to the new Hitman games. P R O P A N E F L A S K

  • @fezankhan536
    @fezankhan536 4 года назад +1155

    Everybody gangsta until the bush starts blastin

    • @knasigboll
      @knasigboll 4 года назад +38

      "What was that just now!? I must be seeing things..."

    • @wakkjobbwizard
      @wakkjobbwizard 4 года назад +13

      “Wind’s howling”

    • @matthewwilliams8267
      @matthewwilliams8267 4 года назад +5

      Everybody gangsta until the trees starts shouting and moving towards you with guns

    • @Brettlaken
      @Brettlaken 4 года назад +7

      Bush: "So anyway I started blasting"

    • @johnblmccormick
      @johnblmccormick 4 года назад +3

      bush did 911

  • @merpisbad7187
    @merpisbad7187 4 года назад +459

    I can tell I'm going to enjoy this mini-series immensely.

  • @blacklisted9355
    @blacklisted9355 4 года назад +183

    *Loud screaming and clashing of steel next to dead comrades*
    “What was that???”
    *crouches*
    “Must’ve been my imagination.”

  • @TheIllio
    @TheIllio 4 года назад +295

    I would love to see a stealth game where guards get higher awareness whenever they almost spot the player. Like when that guard saw something suspicious, it would take a better look at the surrounding and would react faster if something occured again. However, in most games, guards merely take a quick look at the place where they spoted something and return to idling around like nothing happened.
    So some kind of rising alert level for guards would be cool. From reducing the time they need to spot the player to actually leaving their idle status permanently and actively searching for something until they find some explanation (like a cat or something, which could actually be used as an distraction to lower the alert level).

    • @mohsinabdulshukur
      @mohsinabdulshukur 4 года назад +29

      Chaos theory

    • @madeofcastiron
      @madeofcastiron 4 года назад +15

      @@commanderleo yes! mark of the ninja is super fun and i totally recommend OP to try playing it.

    • @stevethepocket
      @stevethepocket 4 года назад +29

      "Deploying decoy cat."

    • @levelzero8445
      @levelzero8445 4 года назад +34

      Most stealth games right now have such a system, although rudimentary. When the player is spotted and hides again or a body is found, the guards will stay more alert and aggressive even after they return to their routine.
      It's often limited by the fact that those guards can't alert others to your presence, so you get a vigilant guard while the others stay the same.

    • @necrago
      @necrago 4 года назад +3

      In styx shards of darkness the guards react that way

  • @thegameneededme5
    @thegameneededme5 4 года назад +142

    Man, I love the art style and animations in Mark of the Ninja so much.
    Also, I really like the system in Alien Isolation where using the motion tracker creates sound which can alert the Xenomorph, so you’re encouraged to use it sparingly. Tying something that really benefits the player to a stealth system that could get them killed if they over-rely on it creates an interesting balance.

    • @ЯношБан
      @ЯношБан 4 года назад +18

      I found that this kind of approach to the design of the motion tracker is actually applied to pretty much every item/mechanic in Isolation: the more you use the flamethrower on the Alien the more resistant to it it will become and more persistant/aggressive it will get; use certain distraction too much and the Alien may get more and more bored with it up to completely ignoring it next time; as helpful as the items and tools in your inventory are, they pose a huge (but varying) danger/problems to their user, and the game does its best to point that out - all done to create and add to tension, stress and anxiety. And I found it working out for the game really, really well.
      Its really interesting in general, how going against some of the player/user friendlier things mentioned in the video (like guards having their hearing cut in half when they are off-screen, or awareness meter displayed to the player) does not necessarily mean bad design, as it depends on the type of stealth game being made, its core focus and core experience that it is supposed to provide. Having said that, maybe not related, but Isolation really would've benefitted from a more in-depth, reactive and just plain better AI for humans. They worked fine, and on points great, but they can be comical, and unlike the Joes, not in a good way.

    • @stevethepocket
      @stevethepocket 4 года назад +8

      I'm still waiting for a stealth game where your flashlight is the kind you have to loudly wind up to recharge. It's been staring game designers in the face ever since those hit the market.

    • @Alex36973
      @Alex36973 4 года назад +1

      That's why I love that game

    • @ЯношБан
      @ЯношБан 4 года назад +3

      Pocket Fluff Productions while an interesting idea, it seems more like a little annoyance to keep track of, isn't it? Tho, I guess depends on the game. If it's a stealth-horror/stealth survival-horror, where it most likely would be designed in a way that will get you killed, that'd be not ideal, but in other stealth games, with more forgiving enemies when it comes to spotting and becoming aware of you, that could work nicely.

  • @Habiyeru
    @Habiyeru 4 года назад +248

    "Is someone there?"
    "Must be my imagination."

    • @foreignbag8861
      @foreignbag8861 4 года назад +1

      Dishonored?

    • @stiky5972
      @stiky5972 4 года назад +19

      "Probably just the wind."

    • @SADDE
      @SADDE 4 года назад +6

      @@foreignbag8861 skyrim probably

    • @evanbarrows2413
      @evanbarrows2413 4 года назад +3

      When that bit of audio is so overused you can't tell which game it came from LOL I'm guessing skyrim though?

    • @uripatootie7064
      @uripatootie7064 4 года назад +1

      Mgs4

  • @overspes
    @overspes 4 года назад +29

    That Splinter Cell Double Agent main menu theme got me deep in the feels

  • @live_kaito_reaction
    @live_kaito_reaction 4 года назад +159

    Mgsv does something cool: the cutscenes use this really exaggerated lens flare, and in game this lens flare effect is used whenever a guard search light is about to shine on your position

    • @TingusPingus445
      @TingusPingus445 4 года назад +8

      That Other Guy the sight in sound in metal gear whether it’s the originals such as the first three games or mgsv the sight and sound are harder to perceive different guards have different limitations some guards can see 20 feet away in the dark and some can’t see 5 feet in front of them on a clear day and some can’t hear a soldier full sprinting straight at him and some can hear a pin drop 10 feet away that’s why these games stealth is a lot harder than other stealth game’s such as assassins creed or splinter cell hideo kojima did amazing on those games to make an relatively accurate stealth mechanics in a series full of psychics genetically altered super soldiers and nanomachines son

    • @HenryTownsmyth
      @HenryTownsmyth 4 года назад

      MGSV is trash for stealth. As seen in the beginning of the video. Broad daylight and the guart can't see few meters away.

    • @ludensarahan
      @ludensarahan 4 года назад +18

      @@HenryTownsmyth You should try it yourself. You can play like that if you completely learned how AI reacts and percieve the player. And I would definitely say it's AI is one of the most detailed AI I've ever seen. If you try that don't knowing how they act, you'll definitely be spotted and die soon.

    • @Reflection554
      @Reflection554 4 года назад +10

      @@HenryTownsmyth how can you call a game trash from only 30 secs of gameplay?

    • @existenceworking1527
      @existenceworking1527 4 года назад +1

      @@ludensarahan If you're crawling a guard can't even enter the reflex mode until you're 12 meters away. Like honestly they do be blind.

  • @TheWayOfShawn
    @TheWayOfShawn 4 года назад +99

    Always appreciate these in depth dives onto specific genres.
    I'm really digging it.

  • @LifeAdmiral
    @LifeAdmiral 4 года назад +334

    "What if there was a first person game where you trying to achieve something other than genocide? And thus was borne the 'Stealth-em-up'."
    - Yahtzee, circa 2011

    • @taintedmyth0s636
      @taintedmyth0s636 4 года назад +7

      Do you remember which video that was? I vaguely recall that line.

    • @Mistfader
      @Mistfader 4 года назад +31

      @@taintedmyth0s636 It's his Thief: The Dark Project review.

    • @MorrisseyMuse
      @MorrisseyMuse 4 года назад +11

      He's entertaining in short bursts, but he's just too arrogant and annoying for me to give this a like lol

    • @3333218
      @3333218 4 года назад

      There's still a lot of murder going on though.

    • @3333218
      @3333218 4 года назад +1

      @@MorrisseyMuse I think that's on purpose though. It's a character after all.

  • @Templarfreak
    @Templarfreak 4 года назад +14

    10:53 reasons like this is _exactly_ why i love this channel so much. Any lesser "designer" or "game critic" would just point at say the Alien Isolation example and out-right call it bad with literally no context and having a lack of understanding of _why_ it is the way it is in that game just because they don't like it. You, Mark Brown, on the other hand, acknowledge all the same ways the same systems can be implemented but achieve totally different outcomes, as well as the different ways to use the same tools. Because, you know, they're *tools.* I mean hey, it's _literally_ in the name of the channel. Game Maker's *Toolkit.* :D

  • @Pooofcomify
    @Pooofcomify 3 года назад +18

    Despite all these mechanics, I've always wanted to play a stealth game where the guards are as human as possible. For example, we are aware of someone pretty instantaneously; it's not like we need time to be aware of a person after we've seen them. Another thing some games do is returning the guard to a calm state after they've been slightly alerted. A real life person would stay on edge for the rest of the encounter. I think a stealth game like this would be unreasonably hard, but I've always wanted to try

  • @Nulono
    @Nulono 4 года назад +9

    I'm glad you mentioned the _Sly Cooper_ series, because that's exactly what I was thinking of when you mentioned representing sight cones in 3D.
    It's a system that fits the game very well, too. The fantasy offered by playing as Sly Cooper isn't being constantly on the edge of your seat, evaluating and guessing whether you can be seen; it's about being a master thief who's so experienced that those things come as second nature.

  • @Okaleshock
    @Okaleshock 4 года назад +116

    one of my favorite gaming genres getting a mini-series by GMK!!!!! IS THIS A DREAM ???!!!

    • @MartianSantas
      @MartianSantas 4 года назад +14

      game maker's kit

    • @DrEldlich
      @DrEldlich 4 года назад +2

      No this is
      Snaaaaaaaaaaaaaake eaaaaaaaater

  • @fozzy425
    @fozzy425 3 года назад +1

    The SplinterCell music at 4:30 gave me such a wave of nostalgia. I really wish they would make a good SplinterCell game again.

  • @raygunner8643
    @raygunner8643 4 года назад +98

    Stealth Games just offer a feeling like no other. Getting through an entire level or game without a single enemy ever knowing you existed is more thrilling than most would think.

    • @qs987
      @qs987 4 года назад +5

      @Richard Foran wtf is this shit? By your word all fps should be perma death......just boost the tech of the spy, strong digi camo

    • @СлоГорький
      @СлоГорький 4 года назад

      Yeah, that's nothing compared to getting through the level alerting EVERYONE, and still slipping by unnoticed. Ghosting is so last century...

    • @earthbound9999
      @earthbound9999 4 года назад

      @@СлоГорький Nice bait

  • @riverpb5250
    @riverpb5250 4 года назад +1

    i absolutely adore stealth games. this is my number one favourite genre
    mainly because i feel like stealth games are puzzle games disguised as actions games.
    once you understand the puzzle, you then become really good at it whether or not your character "leveled" up or you ended up with good weapons.
    i loved splinter cell blacklist and got really good at it that i exclusively play in the hardest setting and with as low-powered weapons as possible because i'm more interested in the puzzle feel of the set-pieces rather than the action.

  • @WeissM89
    @WeissM89 4 года назад +5

    Stealth games are by far my favourite. So excited for this series!
    I hope you talk in a future video about NPCs having the hive mind-like ability to know your exact position when only one of them has spotted you. It's one of the things that break games the most for me.

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy 4 года назад +1

    In CounterSpy, when you enter a new area in sight of guards, you get a couple of seconds to get hidden before they officially see you. I feel like that's a work-around for how the procedural level maps are made, but at least it gives you a chance, even if it doesn't work again once you're in that area.

  • @sarbojitbera5714
    @sarbojitbera5714 4 года назад +3

    "Mark of the ninja" is a heavily underrated game. I played it few years back and thoroughly enjoyed it. The developer is right. The game was not just about bypassing the guards but also about building brilliant death traps.

  • @CaelReader
    @CaelReader 4 года назад +56

    Shoutout to Shadow Tactics! I always feel like I'm the only one who ever played that game, even though it's so good!

    • @Yesnomu
      @Yesnomu 4 года назад +2

      I just played it this year, and I kicked myself for not playing it sooner. Such an elegant and clever game. I love the feeling of using each character's tools to pick apart a complicated level.

    • @AifakhYormum
      @AifakhYormum 4 года назад

      The game must've had no advertising at all. It is an amazing experience playing Shadow Tactics, yet such few people played it

    • @luluckas1980
      @luluckas1980 4 года назад +5

      If you liked Shadow Tactics and if you haven't already, please try the commando series, the 2 did not age a bit

    • @pablomonsalve3911
      @pablomonsalve3911 4 года назад

      @@luluckas1980 Yeah, they just released the HD remaster. You can enter most of the buildings, it's really deep

    • @ThePeterLarge
      @ThePeterLarge 4 года назад +1

      I just finised it for the second time on hardcore difficulty. Honestly, one of the best games i ever played (and I do it for a living, so a played a lot). Also, i tried an early version of Desperados III: it is even better than Shadow Tactics. Im so glad Mimimi is the one studio developing it.

  • @bandit6556
    @bandit6556 4 года назад +5

    love the way you constantly change up the visual design of your episodes to mimic the UI of the game series you talk about!!! such a neat touch

  • @JS-ue2si
    @JS-ue2si 4 года назад +59

    The problem with a lot of military stealth games, and even FPS games, is that during the mission, the player is responding to their environment and situation for the very first time. But in most military ops, by the time soldiers put their boots on the ground, they've memorized the layout of each building, know exactly how many people are expected to be there and where they'll be, memorized the routines of the guards and staff, know everything about any security systems, and have even practiced a dry run several times on a mock set that looks like the op.
    So I'd LOVE to see a hyper-realistic stealth game where gunfire alerts just about every guard in the area and where the guards can see exactly what you see (Like, it doesn't make sense that I can see Sam Fisher hiding in the dark but they can't). And have it be so realistic that pretty much the only way to pass the mission is to plan it well. So the game becomes about forming the best plan and then executing it well.

    • @voidvma
      @voidvma 4 года назад +11

      Try *Payday 2*, altough it's full of DLCs, the base game and free DLCs lets you pre-plan each heist: see map, place some useful things (body bags, medkits) and you can even draw on the map for other players to see. I recommend playing it with at least one friend.

    • @BygoneT
      @BygoneT 4 года назад +8

      Classic Hitman games dude. Though they're silly in essence, they work precisely like a trained assassin receiving info on a job. Especially in blood money, you can request information about the target's habits, the establishment's weaknesses, you can examine the skeleton of the level before going in, and so on. Splinter Cell is a bit different, yeah. But I never had any trouble with it. My extreme caution as a child made me stalk the shadows and abuse sticky cams so much that I was basically never caught.
      Except in Kalinatek, because fuck the first big hallway where they turn on the lights. I remember getting a heart attack *very* clearly there. I ran into a mine face first thinking they were gonna get me.

    • @Vaelosh466
      @Vaelosh466 4 года назад +9

      They aren't stealth games, but older Rainbow Six games have a pre-mission planning phase where you get most of the layout and create a route for your teams to follow. Good luck getting anyone but hardcore fans to care about doing that though.

    • @kloa4219
      @kloa4219 4 года назад

      Play IGI 1/2 or Hidden and Dangerous 1/2

    • @WilliamMcAdams
      @WilliamMcAdams 4 года назад +4

      Bruh, you highly overestimate the military.
      That sort of intelligence is rare. The military doesn't go in raw, it generally has a baseline, but not the full blown schematic.
      And unless its a super important op, you won't typically do dry-runs - as constructing the dry-run costs a good chunk of money.
      You may go over it in a terrain model, or maybe run a few TDG's (tactical decision games), but a full on dry run is rare.

  • @abitofbliss
    @abitofbliss 4 года назад +3

    I love seeing Mark of the Ninja being taken into consideration and being evaluated against these classics! My favorite game and of course the best stealth game I've played!
    Keep up the good work! I love seeing you tackle these complex but awesome subjects in an understandable and enjoyable manner!

  • @wighttigers4
    @wighttigers4 4 года назад +32

    As stealth games are one of my favorite genres, I’m looking forward to this

    • @Gamer-uf1kl
      @Gamer-uf1kl 4 года назад

      But stay out of the cone

    • @stiky5972
      @stiky5972 4 года назад

      Yeah, and also don't make too much noise

  • @SirPanfred
    @SirPanfred 4 года назад +11

    "This is a short GMTK miniseries about how stealth-games work." I'm all in my man!! Already hyped!

  • @GameDevYal
    @GameDevYal 4 года назад +1

    Considering how many games slap on stealth mechanics to spice the game up, mess up all the mechanics, and instead just ruins the experience for one level, making this miniseries is a genius idea :D (Speaking of, having illustrative examples of games that do the exact opposite of a stealth "best practice" to highlight just why the mechanics work when used properly could be a nice educational touch - my main pet peeve is when a game doesn't give you any feedback on whether you're hidden or not, so you need to trial-and-error through an invisible hedge maze to find the path the designers want you to take)

  • @Aedrieus
    @Aedrieus 4 года назад +3

    A game mechanic I loved was the cooperative mode from SC:CT where, you could use voice chat in game but if you made too much noise, the guards could hear you. You could use this to lure them into a trap but it also made communication more difficult.
    I wish we could see a similar feature in a game like The Division.

  • @duchi882
    @duchi882 4 года назад +303

    *Masters of Stealth:*
    1. Cardboard Box Solid Snake
    2. John Cena
    3.

    • @PALWolfOS
      @PALWolfOS 4 года назад +65

      Damn, number 3’s pretty good

    • @tasertag7513
      @tasertag7513 4 года назад

      SPAH

    • @dicksonZero
      @dicksonZero 4 года назад +26

      3 is so stealthy we can't see it. wait i think i saw someth-

    • @floatingpyro2050
      @floatingpyro2050 4 года назад +8

      Don't forget 4.

    • @luuketaylor
      @luuketaylor 4 года назад +9

      @@dicksonZero must've been the wind

  • @ThePeterLarge
    @ThePeterLarge 4 года назад +28

    Hi Mark! I just watned to express my gratitude towards your content, especially in these unusual times. I work for IGN Hungary as a reviwever and writer, and your well-explained ideas has helped me for years to express my thought about certain genres or games.
    Thank you and I wish you the best of luck!

    • @GMTK
      @GMTK  4 года назад +8

      Cheers!

  • @Ivrin3
    @Ivrin3 4 года назад +4

    You can find great use of visible perception cones in the "Commandos" series. For some reason not many people talk about them, but they were absolutely amazing games.

  • @donatodiniccolodibettobardi842
    @donatodiniccolodibettobardi842 4 года назад +12

    I liked how *Mark of the Ninja* had the condition of scared shitless, in addition to idle, suspicious and in pursuit.
    I'd love more 3D stealth games explore guards with different personalities and fear/anxiety levels, when if you're good enough they might say "Fork it, I'm not paid enough for this." Maybe some cool traits from psychological to supernatural to throw you out of the loop sometimes.
    Imagine hiding from a vampire, that can't see you, only hear and is forced to avoid holy places, running water and can be distracted by having forced to count scattered seeds. Or a suspicious guard not calming down, once they've seen som treasures missing, or a supersticious guard thinking the place is haunted after you prank them, or magical gumshoe being able to follow your steps, but only in the same exact order (so you can always make path longer), or the guard that is watching cameras in real time, so you have a chance be not seen by them, at the cost of having harder time later, etc.

  • @dariusimre2466
    @dariusimre2466 4 года назад +3

    Having recently started playing Monaco (the indie title), I must admit Mark nailed the theme that he chose. Will keep on watching this series as it gets released!

  • @bluji1250
    @bluji1250 4 года назад +8

    So happy you decided to split this up into several episodes. This would have been a behemoth or severely lacking some in-depth analysis had it been just one part.

  • @tolbiny36
    @tolbiny36 4 года назад +14

    Bioshock Infinite's Burial at Sea Episode 2 has a really challenging "1998" stealth mode. I love it!

  • @senseihEnRY16
    @senseihEnRY16 4 года назад +4

    awesome new series! One thing always bother me about stealth game is when you have practically invisible AI companion. Yes, it will be super annoying to have your companion get caught by the enemies but making 'em walk or bump around the enemies like they are invisible always break the immersion for me, especially on serious, grounded games like The Last of Us or Ghost Recon

  • @VBall1295
    @VBall1295 4 года назад +2

    Excellent job Mark. Right before I saw the notification for this video I was feeling very drained having been couped up for so long and not able to enjoy my usual routine which is crucial to my productivity. I was about to give up for the day but getting to see a new video from you gave me the boost I needed to keep working. And I was so glad to see you talk more extensively about Mark of the Ninja and Thief. Both are game I never would have played without your discussion of them and they are phenomenal for both the reasons you mentioned; Mark's perfect knowledge lets me pull off ridiculous trap that let me be a master assassin, but the first time I played Thief I could feel my heart pounding from fear that I was going to be spotted.

  • @teasysneeze
    @teasysneeze 4 года назад +4

    Very excited about this deep dive mini-series. Leveraging the pathfinding system for sound propagation is pretty clever.

  • @enderfire3379
    @enderfire3379 2 года назад +1

    6:08 thats what i like about the whalers in Dishonored: they are completly silent and never spoeak one word when they are searching, making them feel like they are truly assasins who know what they are dealing with unlike you common guard.

  • @zs9652
    @zs9652 4 года назад +83

    Perfect series for now since we are hiding from the coronavirus.

    • @necrago
      @necrago 4 года назад +12

      While it is hiding in some of us...

    • @cormano64
      @cormano64 4 года назад

      @@necrago Now that right there is the perfect scenario for a stealth horror game.

    • @AKS-zl6be
      @AKS-zl6be 4 года назад +2

      Was gonna like....But it has stopped at 69!!

  • @mrredcheeks4018
    @mrredcheeks4018 4 года назад +1

    Zelda: Breath of the Wild did a good job with their fuzzy detection. Different enemies have different levels of awareness based on their danger level which is the best way to fight them. Some Lynel can see from really far away but the best way to fight them is through mounting and attacking them since it's a 1 v 1 encounter, but are otherwise avoidable. And on the other end less aware bokoblins and such you can sneak attack to kill, but will call for reinforcements if they spot you since you typically fight them in encampments.

  • @markusk581
    @markusk581 4 года назад +8

    Great video and very informative - as ever!
    The last stealth game i finished was *A Plague Tale* , which wasn't mentioned/seen in this video. The detection mechanics in this one worked quite well I thought. There were some tricky parts but it never felt unfair or impossible, thanks to some of the tools you talked about in this video.

    • @JeremyComans
      @JeremyComans 4 года назад +1

      I thought A Plague Tale was really well balanced in that regard. You had to think about which tools to use to solve each navigation puzzle, so it was tense and satisfying, but it wasn't tough enough that failure started to grate against the narrative flow.

  • @vizthex
    @vizthex 2 года назад +1

    Robbery Bob also has a good system for patrols - they're clearly laid out as dotted lines along the path each person takes.

  • @96hanabi
    @96hanabi 4 года назад +3

    Thanks for the amazing job, Mark!
    You're by far my favorite game design content creator and hope you continue this works for many years!
    Regarding the video topic, I would like to see other senses in stealth, like smell.

  • @K1Cartoons
    @K1Cartoons 4 года назад +1

    I don't know how many people have played Monaco, but it's one of my favorite games of all time, VERY simplistic yet SO effective on the stealth gameplay

  • @arrw
    @arrw 4 года назад +16

    Yes! Stealth is my favorite, thanks for this :)

  • @RobinOttens
    @RobinOttens 4 года назад +1

    The Siren games have an interesting solution for view cones as well. Letting you literally switch your view to see what the enemies are seeing from their perspective, as if switching channels on a tv. As a horror stealth game, this has the added benefit of giving you that classic view from the monster's eye that is used in so many horror movies. It's also a good way to scout around without having to risk getting spotted.
    And when you do decide to get a move on, you lose the enemy perspective, have no radar screen for overview, and will have to trust that the enemy is still where you last saw them. Adding a feeling of tension that perfectly elevates stealth game tropes into a full on horror experience.
    Siren on the PS3 somewhat alleviated this by letting you split the screen, so one half is your own view, the other half shows what your 'sight jacked' enemy is seeing, but only for one enemy at a time.

  • @joachim160664
    @joachim160664 4 года назад +3

    Hello! Your videos are incredible.
    I think an interesting video could be how games balance, not just through mechanical skill, memory, and strategy. But around Fear. Take for example the mechanics of Alien isolation, which is a fairly straightforward stealth puzzle game, which then becomes incredibly difficult because you can't keep a clear head.
    As said by Ras al Ghul in Batman Begins. "Feel terror cloud your senses"
    Another example of this could be the stress induced difficulty of the lockpicking at the end of the water monster corridor in Amnesia: The dark descent. Or anything you do while getting chased by the regenerator in dead space.

  • @Maikeru_
    @Maikeru_ 4 года назад +1

    I remember so much the first time I played MGSV Ground Zeroes, I was inmensely tense when carrying Paz because of the sounds she made, like "Shut up they're gonna hear you!" (I was literally screaming that to the screen), but that tension was soooo much fun!!!

  • @Wispmage
    @Wispmage 4 года назад +3

    Brilliant stuff, as always. I just started replaying Thief: Deadly Shadows, so this video was perfectly timed, especially the quote from the original Thief's Lead Programmer. It sums up why I love that series, and the stealth genre as a whole. Can't wait for the next video in the series.

  • @fioredeutchmark
    @fioredeutchmark 4 года назад

    The quality of your videos never ceases to amaze me. Head an shoulders above everything else.

  • @mayatunes
    @mayatunes 4 года назад +4

    I'd love to see a mini-part about how stealth interacts with combat, and how the different ways and numbers of how to deal with enemies changes the feel. Like, how do games like MGS (which have multiple different ways to dispatch enemies), compare to games with only one/one main method of attack (Mark of the Ninja), or none at all (survival horror)? Or how most games let you kill guards, but others don't?

    • @ЯношБан
      @ЯношБан 4 года назад +1

      Hmmm, "none at all" doesn't necessarily mean "survival horror" tho. Actually, survival horror games usually allow you to kill/dispatch your enemies and engage in combat (Look Resident Evil games apart from 4-5-6, those are action-horror; *System Shock 2, Alien:Isolation etc), however, even in a shooting-focused survival horror, it is always quite risky to do so, and is not always a viable solution. In traditional survival horror games ammo is always limited, you are vulnerable and the threats are tough or deal alot of damage, if not both, but you're usually not forced to fight, as you may be able to run away, making engaging in combat a tactical decision. In a game like Alien: Isolation engaging in combat can be lethal and quite often, even with a group of survivors, but you can use that to your advantage and in general you have a number of different ways to kill/dispatch low tier threats, and survive an encounter/fend off the MVP that is the Alien.
      Horror games that have no means or ways to engage or kill the threats are games like Amnesia, Layers of Fear, Outlast etc and I imagine you were referring to exactly those games, specifically Amnesia and Outlast, as they are stealth focused. Many horror game enthusiasts don't consider those as survival horror, rather as a beast of a somewhat different breed, that still has no proper definition/name, I definitely couldn't find it. Some people call those simply "horror games" buuut that's just bad as it is already taken and stands for, well, horror games but of every kind/sub-genre etc (action-horror, survival-horror and so on). Some say they should be called as "stealth-horror", which is better, probably best option, but still I think there are some problems with it. I even read some people refering to those games as "modern horror" which is probably even worse than just calling them horror games, so yeah.

    • @mayatunes
      @mayatunes 4 года назад +1

      @@ЯношБан Fair enough. I just like the idea of a stealth game where you can't just "remove" the guards. I know that you don't have to allow killing in order to "remove" guards, you can incapacitate them in other ways, but still.

    • @ЯношБан
      @ЯношБан 4 года назад

      @@mayatunes I get it, I also like that idea, I mean, the more diverse the genre the better in general. I just wanted to point out that if people talk "survival horror" and mean by that games like Amnesia, Outlast, Layers of Fear, or, on the opposite end of the spectrum, Dead Space, RE5 and etc, that may not be really correct.

  • @BadNessie
    @BadNessie Год назад

    My favorite fun stealth section is that of UnMetal, where you even get to choose the type of guards (not knowing what it will mean exactly) by telling your story in an interrogation and then playing it out in hindsight. This game deserves a huge mention!

  • @magnuskallas
    @magnuskallas 4 года назад +3

    Remember Commandos series? That also displayed visual detection cones.

  • @YatriTrivedi
    @YatriTrivedi 4 года назад +1

    Aside from the fact that your videos are always gold, I'm super hyped that you've chosen the stealth genre for your next mini-series. It's one that I very much either love or hate, and i hope that understanding why gives me new tools for discussion, the same way most of your insights do.

  • @edoardoplaitano6119
    @edoardoplaitano6119 4 года назад +9

    This is easily one of the best game Dev yt channels. Keep up the great content!
    P. S. : I'm trying to learn game development in unity, could you please suggest me some channels or some series?

    • @GMTK
      @GMTK  4 года назад +11

      Brackeys and Mix and Jam!

    • @NSViewController
      @NSViewController 4 года назад +1

      @@GMTK Brackeys is amazing

  • @TheCreator1337
    @TheCreator1337 4 года назад +1

    Impeccable timing on this one! I am currently learning about game design because I want to create a stealth game myself and seeing my favorite Game Design channel upload a mini series about just that made my day! Thank you for your continued efforts to make Game Design techniques more well-known to the public and more accessible!

  • @PlebNC
    @PlebNC 4 года назад +3

    My favourite thing in stealth games is all the actions that a player can take that aren't the direct route or simply shooting enemies and play up the particular stealth fantasy the game's portraying.
    For example in the Batman Arkham games you can get a gadget that remotely disables enemy guns. Depending on the game, this gadget either has a long cooldown between uses or a fixed number of uses per encounter. Nothing is quite as satisfying as getting the guards super-scared of Batman, disabling the remaining guns and then intentionally revealing myself and watching the horror on the guards faces as they realise their guns, their only strength against the Batman, is worthless and then I take them out. I don't even run after them, I walk because Batman's that badass and the enemy's that screwed.
    While strong, this strategy has some downsides - The long cooldown/limited uses and guards who realise their guns don't work with either switch to melee combat or run off to get a new gun from a supply crate. This means the player has to plan their attack and move swiftly like the Batman would to make the most of the temporary advantage.

  • @Roxor128
    @Roxor128 4 года назад +1

    I can think of a situation where you might want to do extra raycasts in addition to parts of the player's body: Checking for light visibility. If you're just checking the player, then standing in a shadow with a lit area behind would show them as hidden when they really shouldn't be. Add a few extra points around the player's hitbox that rays would normally go through and continue them if they don't hit anything between the guard and target point and sample the light from where they eventually do hit and use the contrast between there and the player to influence the visibility calculations.

  • @mateuszgwizdalla
    @mateuszgwizdalla 4 года назад +13

    Interesting how the camera really empowers the player characters, and how few stealth games opt for first-person (Thief stands out to me). It's kinda ridiculous you can see both your player crouch behind cover, and exactly totally everything behind that cover, yet often in the player characters shoes all that information wouldn't come from their actual perception. It's a sort of player-omniscience (perhaps that would be an interesting topic to cover?)

  • @ipudisciple
    @ipudisciple 4 года назад +1

    “I hope you’re all doing OK in the midst of this awful coronavirus pandemic. It’s such a scary situation, so please stay safe”. You too, Mark. You too.

  • @mjc0961
    @mjc0961 4 года назад +46

    The most amazing part of this video is that he said "coronavirus" in it without RUclips vomiting all the warning boxes all over the page.

    • @rossanderson4156
      @rossanderson4156 4 года назад +2

      Nobody even clicks that shit anyway

    • @mickioo
      @mickioo 4 года назад +16

      @@rossanderson4156 If they get a click-through rate of even 0.001%, that's still a huge number of people directly accessing WHO's information. I for one did.
      And then even when people don't click it, it still generates public awareness about the WHO being the most trusted source on the matter.

    • @Pedro_eqw
      @Pedro_eqw 4 года назад +1

      @@mickioo What is who?

    • @farristhewheel
      @farristhewheel 4 года назад +3

      Pedro World Health Organization

    • @stiky5972
      @stiky5972 4 года назад

      @@mickioo awareness about who?

  • @dondashall
    @dondashall 4 года назад

    Shadow Tactics is the best stealth game I have ever played so I'm glad you included it. Minmi Games did an absolutely phenomenal job in not only modernizing the "commandos" formula, but also improving upon it.

  • @Shoxic666
    @Shoxic666 4 года назад +14

    the two styles of stealth: hiding from monsters & hunting down prey

    • @adams13245
      @adams13245 4 года назад +2

      I wonder if you could make a hybrid of these types. One where you start out hiding from the monsters in the shadow, then, as you progress, become the monster in the shadows. I guess Arkane's Prey gets to this somewhat; the player starts out afriad of every small object, but, as the game progresses, you gain the same powers as the Typhon enemy and can pull the same stuff off.

    • @ludensarahan
      @ludensarahan 4 года назад +1

      Metal Gear Solid 5 is the hybrid of those. I highly recommend it.

  • @somesaykosm8081
    @somesaykosm8081 4 года назад

    I love stealth games! I've played a lot, and my favorites are the ones that factor in believable tactics. Splintercell: Blacklist was the first stealth game that gave me bonus points for leaving enemies completely untouched, which I thought was very cool. Even one dead or unconscious body should be enough to put an entire compound on lock-down, but most game guards just chalk it all up to "imagination".

  • @yashasvik2958
    @yashasvik2958 4 года назад +108

    The only thing in stealth games that doesnt make sense is how if one person sees you, everyone in the compound and their deceased grandma knows where you are and mission failed

    • @PlebNC
      @PlebNC 4 года назад +6

      Clearly they're using SOP from MGS4.

    • @blackblackstatic
      @blackblackstatic 4 года назад +28

      Not in every stealth game, in MGS V the guards scream "Enemy/Intruder spotted" after he spotted you to alert the other guards. A bad example of this is Watch Dogs 2 though.

    • @JaquetaoSlayer
      @JaquetaoSlayer 4 года назад +19

      Metal gear solid 3 they call support via radio, and you can shoot the radio of their hands.

    • @IAmUnderscore
      @IAmUnderscore 4 года назад +1

      Corps Don’t the guards in WD2 only get alerted if they see another alerted guard or hear too much gunfire? Seems pretty realistic.

    • @chad5115
      @chad5115 4 года назад +3

      @@IAmUnderscore nope, they get alerted IMMEDIATELY

  • @jbaumes
    @jbaumes 4 года назад

    This could not have come at a better time for me, I’m making a stealth game for my thesis project for my bachelor’s degree and this series is gonna be my bible for this last month of working from home!!

  • @mcdizzledezignz9172
    @mcdizzledezignz9172 4 года назад +5

    I was hoping you'd get to this! Specifically, MGS.

  • @thisylvain
    @thisylvain 4 года назад

    Good thing about the confinement is that we get even more good content on RUclips! Thank you!

  • @oceanman2811
    @oceanman2811 4 года назад +15

    " smarting an entire army, without you being seen"
    Me in dishonored : killed everyone because i got seen by 1 guy and ge alerts everyone

    • @torgranael
      @torgranael 4 года назад +3

      This reminds me of an amusing post I saw on Facebook months ago. One person is talking about how there are two ways to play stealth: no-one sees you, or leave no-one alive to see you. The second person remarks: so stealth, and Russian stealth.

  • @LelandAndroid
    @LelandAndroid 4 года назад

    This is an incredible insight to stealth games universally. And I’m only 2 mins deep. Thank you for taking the time to make this.

  • @MidnighterClub
    @MidnighterClub 4 года назад +3

    I think Zelda: Phantom Hourglass deserves a mention! (Fully visible cones, near instant discovery, safe zones, best Link.)

    • @drgray6073
      @drgray6073 4 года назад

      Not a super popular game, so perhaps Mark never played it, but it would have fit it nicely with the section around 8:26

  • @splintercell4eva
    @splintercell4eva 4 года назад

    My man out here putting chapters in his video. very clean.

  • @diamondjub2318
    @diamondjub2318 4 года назад +6

    You never really know when a Guardian sees you until you hear the piano music and get shot with lasers

  • @piss7438
    @piss7438 4 года назад

    I started developing a stealth game the day before this was posted. Your timing Is genuinely impressive...

  • @enlightenmentdoesntcomeeas5337
    @enlightenmentdoesntcomeeas5337 4 года назад +7

    Guard notices me a few feet away.
    Me: *Run back to the old hiding spot*
    Guard: Oh probably just nothing.

  • @flojd574
    @flojd574 4 года назад

    We have to appreciate the amount of research involved in making these videos! Brilliant

  • @tacticalnewfie2922
    @tacticalnewfie2922 4 года назад +3

    "Huh, guess it was nothing."
    Every guard ever.

  • @Phulu_OMGRT
    @Phulu_OMGRT 4 года назад

    Man the music from Splinter Cell Double agent is amazing. Hearing it here again brought back good memories.

  • @kristianutomotobing9719
    @kristianutomotobing9719 4 года назад +2

    Now I want a *Reverse Batman game* .
    Where we play as criminals, and being hunted by Batman.
    Imagine, playing as a 4 people squad to rob a museum and suddenly, one of your friends is gone.
    Batman chasing you down from the shadows, while you try to escape.

    • @kevingriffith6011
      @kevingriffith6011 4 года назад

      Take too long/do too much damage and batman calls Superman in and you just... lose.

    • @drgray6073
      @drgray6073 4 года назад

      Sounds like a great asymmetric multiplayer game

    • @luigivercotti6410
      @luigivercotti6410 4 года назад

      @@drgray6073 ever heard of Evolve?

  • @Catalinddm
    @Catalinddm 4 года назад +2

    I want a dishonored 3 now... Thanks Mark

  • @ajaygamedeveloper6148
    @ajaygamedeveloper6148 4 года назад +3

    This is how I do it in my games, I use larger sphere collider(set as trigger) to define range of sight then I create empty Game Object and make it child of enemy model. Now when player is within that collider then I calculate angle between forward direction and direction from player to enemy and if this angle is less than max angle(which is 45 or 60) then player is in sight and it's time to chase

    • @tunktungu9145
      @tunktungu9145 4 года назад +1

      Any games any of us would know? :)

    • @Joel-qo6gt
      @Joel-qo6gt 4 года назад +1

      Could you say that again, but in English?

  • @lolindirlink
    @lolindirlink 4 года назад +1

    9:45 oh cool! Sly Cooper (PS2 - Sept. 2002) only came out a few months before The WindWaker (GameCube - Dec. 2002)
    And they both use the exact same mechanics and both a barrel too!
    Never noticed how similar that part was.

  • @xynit8006
    @xynit8006 4 года назад +17

    "Should we gather for whiskey and cigars tonight?"

    • @Turboviikinki
      @Turboviikinki 4 года назад +7

      Think you'll get your own squad after what happened last night?

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 3 года назад

      "How old did you say your sister was?"

  • @ammonchristiansen4518
    @ammonchristiansen4518 4 года назад

    I love your videos so much. Honestly, I don't even play a ton of videogames, but they're structured so well that it's hard not to watch. They do such a great job of holding your attention and explaining new concepts. I honestly want to show them to my Communications professor just so we can appreciate how well written your scripts are. The visual aids are fantastic. Everything is organized into a logical procession. Thanks for having a great channel.

    • @GMTK
      @GMTK  4 года назад

      Thank you very much - I work really hard on the flow and structure of my scripts so nice to see it appreciated :)

  • @galandilvogler8577
    @galandilvogler8577 4 года назад +3

    I was starting to freak out during the first three and a half minutes of the video: WHERE IS THIEF?

  • @eduardorpg64
    @eduardorpg64 4 года назад

    Talking about the alert state in guards, in Thief: The Dark Project, if the guards are idly walking, you can knock them out in one hit using your blackjack. However, if they are on alert (if they hear you, even if they haven't spotted your exact location,) you will be unable to knock them out. Sure, you could still try to kill them with your sword, but, if you play on harder difficulties, you will get an instant Game Over if you kill anyone. Awesome video!

  • @hazeltree7738
    @hazeltree7738 4 года назад +53

    "What game guards see and hear" A rock, another rock, a few more rocks. All from the same place. Then a suppressed shot and hurried footsteps, a noisy roll. The thump of a body, more shots, some kind of flashbang grenade
    Game guards are stupid

    • @dopaminecloud
      @dopaminecloud 4 года назад +3

      @Richard Foran I don't think you understand the fundamental purpose of immersion and entertainment.

    • @adams13245
      @adams13245 4 года назад +1

      @Richard Foran
      Would you really want to play a stealth game where, if you were spotted once, the guards entered an alert state that lasted for hours of time? That one dead body you didn't quite hide well enough would send the entire base into full alert for the rest of the session? You do know there's a difference between the fantasy of being a hidden ghost who no one knows is there and the reality? For one thing the latter requires a ton more push ups.

    • @nobleradical2158
      @nobleradical2158 4 года назад +3

      Matt Morehouse some people would, yes. I think for most stealth games it would be nice to have a difficulty setting like that where it’s almost realistic.

    • @takatamiyagawa5688
      @takatamiyagawa5688 4 года назад

      In Ape Escape (which has some stealth mechanics but isn't primarily a stealth game) they're monkeys, so maybe it makes a little more sense there.

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 3 года назад

      @@adams13245 yes I would actually. Same reason people like driving sims or shooters like ARMA. Some people like doing something that's not realistically attainable in real life as realistically as possible in a game.

  • @Stop_Elitists_Wars
    @Stop_Elitists_Wars 4 года назад +1

    *Splintercell* .... simply classic & replayable

  • @DADEFUYE
    @DADEFUYE 4 года назад +4

    "what? did you hear that, did you see something?" "oh nothing"😂

  • @shawnheatherly
    @shawnheatherly 4 года назад

    As a lover of stealth games, I am incredibly excited for this miniseries.

  • @Yourlibrarian
    @Yourlibrarian 4 года назад +35

    Damn.... I just got to work so I can’t watch this. ILL BE BACK!
    Edit: got fired..... no joke. SO IM BACK!

  • @boujeemelon7305
    @boujeemelon7305 4 года назад +1

    Once again, a fantastic video from a fantastic channel. This is the quality the world needs