Composite EXR Passes with Z Depth in After Effects

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  • Опубликовано: 4 июл 2024
  • Learn how to composite Open EXR Passes with Z Depth from Maya and V-Ray in After Effects in order to create a spaceship flying through fog. The plate and passes we are using are available below. This includes the beauty pass, global illumination (GI), lighting, specular, reflection, self-illumination, ambient occlusion, and z-depth. Use the Set Matte effect to use the z depth pass to create a sense of atmospheric perspective. Along the way, we'll be using a reference to help guide our color correction.
    Download the files here: drive.google.com/open?id=1o01...
    Download the ship model by CGPitbull: www.turbosquid.com/3d-models/...
    Join the Discord server! / discord
    Portfolio: lindenstirk.com/
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    #cgstirk #vfxartist #vfxtutorial
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Комментарии • 48

  • @ian.jo_
    @ian.jo_ 3 года назад +5

    The quality of this tutorial isn't even close to proportionate to the number of subs and views, great work, keep it up.

    • @CGStirk
      @CGStirk  3 года назад

      Thanks, man. I really appreciate it. Yeah, my videos don't get many view unfortunately

  • @robertschwarz9886
    @robertschwarz9886 4 года назад +4

    Nice Tutorial! Soothing voice, good pace and none of that overhyped YT stuff. Also the Right amount of Detail. Thumbs up!

    • @CGStirk
      @CGStirk  4 года назад +1

      Thanks man

    • @robertschwarz9886
      @robertschwarz9886 4 года назад +1

      @@CGStirk Did you just assume my gender?
      Just kidding :D

    • @CGStirk
      @CGStirk  4 года назад

      @@robertschwarz9886 Thanks person
      lol jk

  • @masoudnooshinfar4707
    @masoudnooshinfar4707 Год назад +1

    Very very helpful! You explain everythings, every details in a best way! Good job! looking forward for your works! 🙌🙌 Thanks for sharing with us.

    • @CGStirk
      @CGStirk  Год назад

      Thanks. Glad you liked it

  • @rickedeckard2006
    @rickedeckard2006 2 года назад +1

    Very clear and informative. Thank you!

    • @CGStirk
      @CGStirk  2 года назад

      You're welcome. Glad you found it useful!

  • @antaresantares2453
    @antaresantares2453 Год назад +1

    There are no words, it's a very cool work

    • @CGStirk
      @CGStirk  Год назад

      I appreciate it!

  • @CGStirk
    @CGStirk  4 года назад +2

    I have a mix of auto-generated and manual subtitles. If you notice a mistake, post a comment with the timecode and I'll fix it asap.

  • @gaston.
    @gaston. 2 года назад +1

    very helpful! thank you for sharing!

    • @CGStirk
      @CGStirk  2 года назад

      Glad it helped!

  • @A_Train
    @A_Train 4 года назад +1

    Great tutorial!

    • @CGStirk
      @CGStirk  4 года назад

      Thanks for checking it out!

  • @joelzx1058
    @joelzx1058 Год назад +1

    Thankz man... Nice vedio.

    • @CGStirk
      @CGStirk  Год назад

      You're welcome. Glad you liked it

  • @Renat.K
    @Renat.K 4 года назад +1

    Thank you man!

    • @CGStirk
      @CGStirk  4 года назад

      You're welcome! Thank you!

  • @offshootuk
    @offshootuk 4 года назад +2

    Really good tutorial.

    • @CGStirk
      @CGStirk  4 года назад

      Glad you found it useful! 👍

  • @arnoldpollock
    @arnoldpollock 4 года назад +1

    Very useful thanks

    • @CGStirk
      @CGStirk  4 года назад

      You're welcome!

  • @pulperfan5m962
    @pulperfan5m962 4 года назад +2

    Love the new profile pic!

    • @CGStirk
      @CGStirk  4 года назад

      Thanks, man!

  • @SarfarazYeaseen
    @SarfarazYeaseen 4 года назад +2

    May be you can use a precomp for the whole beauty rebuild and then add the zdepth on top with color correction. Same goes for the camera lens blur effect, can put it on top of the beauty rebuild precomp.

    • @CGStirk
      @CGStirk  4 года назад +1

      In some cases that is fine. The issue is that precomps have only one blending mode but may contain several layers with different blending modes. Depending on what you want to do, this can be a problem. So, in my opinion, leaving all the layers inside the main comp and using expressions to link them together is the best practice since it's more flexible and you're less likely to run into issues.

  • @gabi-4095
    @gabi-4095 4 года назад +2

    pretty fly tutorial ✈️

    • @CGStirk
      @CGStirk  4 года назад +3

      Thanks! I'm hoping this one takes off

    • @gabi-4095
      @gabi-4095 4 года назад +3

      @@CGStirk im sure it will - sky's the limit !

    • @CGStirk
      @CGStirk  4 года назад +2

      @@gabi-4095 idk, the future of this channel is kinda up in the air

  • @clemencepiriou4812
    @clemencepiriou4812 3 года назад +1

    hello you! How would you use the denoiser pass in AF? I cannot find any tuto about it... Thank you, i've just descover your channel, it 's really helping me!

    • @CGStirk
      @CGStirk  3 года назад

      Hi, sorry for the late response! You don't actually composite them. They're required for making a denoised beauty pass and using the standalone denoiser app after rendering. To denoise individual passes, go to the Render Elements tab of Render Settings, select the render pass, and check Denoise in the Attribute Editor

    • @CGStirk
      @CGStirk  3 года назад

      Here's the link to the Denoiser doc: docs.chaosgroup.com/m/mobile.action#page/60896734

  • @goler01
    @goler01 2 месяца назад +1

    arigatto!!!

    • @CGStirk
      @CGStirk  2 месяца назад

      Mr. Roboto

  • @raashid5354
    @raashid5354 4 года назад +1

    good

    • @CGStirk
      @CGStirk  4 года назад

      Thanks, man!

  • @creativetalib974
    @creativetalib974 4 года назад +1

    sir can u plss make in depth tutorial on element 3d ?

    • @CGStirk
      @CGStirk  4 года назад

      I'll look into that. Not sure if E3D has that functionality, but now I'm intrigued!

  • @anmcopico4228
    @anmcopico4228 3 года назад +1

    When I'm trying to export from maya , (Arnold) there's no GI and self illumination in AOV's options.
    And It's a very cool tutorial dude , keep it up.

    • @CGStirk
      @CGStirk  3 года назад +1

      In Arnold, GI is Indirect and Self-Illumination is Emission, I believe. Thanks!

    • @anmcopico4228
      @anmcopico4228 3 года назад +1

      @@CGStirk thanks.

    • @CGStirk
      @CGStirk  3 года назад +1

      @@anmcopico4228 You're welcome!

  • @dharmeshkashyap7671
    @dharmeshkashyap7671 2 года назад +1

    Bro, How to use Denoiser pass in Composition?

    • @CGStirk
      @CGStirk  2 года назад

      You don't composite with the Denoiser pass. It is there to use with the V-Ray Denoiser Tool. If you want the denoising to be applied directly on the AOVs, then simply select each pass in the Render Elements window, and then enable denoising in the Attribute Editor (Maya). By default, denoising will only be applied to the beauty if you don't do this. For 3ds max, you can enable denoising on each pass in the pass parameters tab at the bottom of the Render Elements window.