Composite EXR Passes with Z Depth in After Effects
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- Опубликовано: 4 июл 2024
- Learn how to composite Open EXR Passes with Z Depth from Maya and V-Ray in After Effects in order to create a spaceship flying through fog. The plate and passes we are using are available below. This includes the beauty pass, global illumination (GI), lighting, specular, reflection, self-illumination, ambient occlusion, and z-depth. Use the Set Matte effect to use the z depth pass to create a sense of atmospheric perspective. Along the way, we'll be using a reference to help guide our color correction.
Download the files here: drive.google.com/open?id=1o01...
Download the ship model by CGPitbull: www.turbosquid.com/3d-models/...
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The quality of this tutorial isn't even close to proportionate to the number of subs and views, great work, keep it up.
Thanks, man. I really appreciate it. Yeah, my videos don't get many view unfortunately
Nice Tutorial! Soothing voice, good pace and none of that overhyped YT stuff. Also the Right amount of Detail. Thumbs up!
Thanks man
@@CGStirk Did you just assume my gender?
Just kidding :D
@@robertschwarz9886 Thanks person
lol jk
Very very helpful! You explain everythings, every details in a best way! Good job! looking forward for your works! 🙌🙌 Thanks for sharing with us.
Thanks. Glad you liked it
Very clear and informative. Thank you!
You're welcome. Glad you found it useful!
There are no words, it's a very cool work
I appreciate it!
I have a mix of auto-generated and manual subtitles. If you notice a mistake, post a comment with the timecode and I'll fix it asap.
very helpful! thank you for sharing!
Glad it helped!
Great tutorial!
Thanks for checking it out!
Thankz man... Nice vedio.
You're welcome. Glad you liked it
Thank you man!
You're welcome! Thank you!
Really good tutorial.
Glad you found it useful! 👍
Very useful thanks
You're welcome!
Love the new profile pic!
Thanks, man!
May be you can use a precomp for the whole beauty rebuild and then add the zdepth on top with color correction. Same goes for the camera lens blur effect, can put it on top of the beauty rebuild precomp.
In some cases that is fine. The issue is that precomps have only one blending mode but may contain several layers with different blending modes. Depending on what you want to do, this can be a problem. So, in my opinion, leaving all the layers inside the main comp and using expressions to link them together is the best practice since it's more flexible and you're less likely to run into issues.
pretty fly tutorial ✈️
Thanks! I'm hoping this one takes off
@@CGStirk im sure it will - sky's the limit !
@@gabi-4095 idk, the future of this channel is kinda up in the air
hello you! How would you use the denoiser pass in AF? I cannot find any tuto about it... Thank you, i've just descover your channel, it 's really helping me!
Hi, sorry for the late response! You don't actually composite them. They're required for making a denoised beauty pass and using the standalone denoiser app after rendering. To denoise individual passes, go to the Render Elements tab of Render Settings, select the render pass, and check Denoise in the Attribute Editor
Here's the link to the Denoiser doc: docs.chaosgroup.com/m/mobile.action#page/60896734
arigatto!!!
Mr. Roboto
good
Thanks, man!
sir can u plss make in depth tutorial on element 3d ?
I'll look into that. Not sure if E3D has that functionality, but now I'm intrigued!
When I'm trying to export from maya , (Arnold) there's no GI and self illumination in AOV's options.
And It's a very cool tutorial dude , keep it up.
In Arnold, GI is Indirect and Self-Illumination is Emission, I believe. Thanks!
@@CGStirk thanks.
@@anmcopico4228 You're welcome!
Bro, How to use Denoiser pass in Composition?
You don't composite with the Denoiser pass. It is there to use with the V-Ray Denoiser Tool. If you want the denoising to be applied directly on the AOVs, then simply select each pass in the Render Elements window, and then enable denoising in the Attribute Editor (Maya). By default, denoising will only be applied to the beauty if you don't do this. For 3ds max, you can enable denoising on each pass in the pass parameters tab at the bottom of the Render Elements window.