🎴 | Hermitcraft TCG: iJevin vs JoeHills! (Hermitcraft 9)

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  • Опубликовано: 26 янв 2025

Комментарии • 28

  • @jordanwood4687
    @jordanwood4687 Год назад +30

    Not that it really matters but the gold axe I believe does completely negate the affect of the armor. Meaning you operate for the entire attack as though the armor was not attached.

    • @Kenny.S
      @Kenny.S Год назад +2

      Otherwise it's the same as a sword. One has the new description added, which has to mean something different right? So I don't know how jevin thought it could've been something seperate without the sword also losing damage seperately to armor.

    • @ekaruna42
      @ekaruna42 Год назад +1

      Seconded. It’s not as though armour is counted twice, reducing main attack damage AND reducing weapon damage.

    • @DearHRS
      @DearHRS Год назад +1

      but iirc from original arena with rules written over there, single use are used after attack, so you would do your damage and then you would use single use card
      axe is different than sword because sword damage would be reduced whereas axe will still do 40

    • @thomasfplm
      @thomasfplm Год назад

      And the axe ignore all attached effects, it includes totem and others.

  • @RobertHDPotatoes
    @RobertHDPotatoes Год назад +8

    Love all the TCG content coming from HC right now, it's probably my favorite thing to watch at the moment!

    • @kawiianimekitty7472
      @kawiianimekitty7472 Год назад

      I've been enjoying playing it on the browser. Highly recommend checking out Xisumas channel to play this game for yourself

  • @RichardNixion357
    @RichardNixion357 Год назад +2

    4:50
    "Quite Simple:
    Flip a Coin twice.
    +40hp damage for every heads.
    Total damage doubles if at least 1 other Prankster type is AFK.
    If player does not roll heads at least once,the above does not apply."
    I interpret this as
    Base Damage 40 on the card.
    Head 1 +40
    Head 2 +40
    2 Heads=120
    1 Head=80
    0 Heads=40
    1 Afk Prankster+2Heads=240
    1 AFK Prankster+1 Head=160
    So when you rolled one head that's 80.
    Plus 20 from the Fire Damage,100.

  • @theArhar
    @theArhar Год назад +7

    warning! extremely terrible math

    • @RichardNixion357
      @RichardNixion357 Год назад +1

      This Comment needs to be Highlighted.
      They need Calculators or scrap paper or something.

  • @ojasagrawal1662
    @ojasagrawal1662 Год назад +4

    me watching all hermit mess up the math in each and every match ☠

  • @nipunmittal6250
    @nipunmittal6250 Год назад +3

    jevin rare mumbo always does atleast 40 dmg as base, the additonal dmg is added to the 40 and the if there is a prankster afk then that damage is doubled, but the condition about no head means that any afk prankster double doesnt apply so you cannot be like though i didnt roll any heads i still get the double effect in short if no heads then only 40 and for the rest conditions apply normally
    EDIT: sry didnt know that he was on stream so the chat corrected him, I paused instantly at that moment to write the comment

  • @ianerickson2210
    @ianerickson2210 Год назад +2

    Crazy game. It did seem like there were some inconsistancies with the damage dealt and received here.
    But is Jevin currently using the Prankster deck? I think last episode he was mono-decking farm type.

  • @RichardNixion357
    @RichardNixion357 Год назад

    4:00
    Just Add up all the Damage and Subtract the Armor.
    Why make it difficult?

    • @DearHRS
      @DearHRS Год назад

      axe has ability to bypass effect cards like armour, so they were debating whether axe does that for entire turn or only when axe is applied (which as per rules is after hermit attack)

  • @aishikrana3500
    @aishikrana3500 Год назад

    it is 40+40 not only 40 for mumbo's special move.

  • @CyberRattt
    @CyberRattt Год назад

    you did mumbo wrong, its base is 40 it gets +40 each heads on top of the base and the double damage is what wont apply if you dont roll heads at least once, the base damage will still apply

    • @DearHRS
      @DearHRS Год назад

      they fixed their mistake in later turn when ijevin's chat also pointed that out

  • @soumyadityaagarwalla1517
    @soumyadityaagarwalla1517 Год назад

    You changed from farm mono to pranksters ?? Is it your 2nd experimental deck or are u changing to it ??

    • @jausaramvilsu
      @jausaramvilsu Год назад

      if beef doesn't nerf mumbo everyone will end up playing mono prankster at some point

    • @soumyadityaagarwalla1517
      @soumyadityaagarwalla1517 Год назад

      @@jausaramvilsu mono prankster has some problems.. firstly they are only 3 cards and secondly 2 of thise 3 require 3 prankster items, so they are expensive.. so you can have max 9 hermits, 3 each ....

    • @jausaramvilsu
      @jausaramvilsu Год назад

      @@soumyadityaagarwalla1517 I think you should be aiming for 7 or 8 hermits anyway, and given that you would use 3 mumbos already, I don't see any problem with that
      I think 3 mumbos, 3 grians and 1 stress would be the ideal combination

    • @soumyadityaagarwalla1517
      @soumyadityaagarwalla1517 Год назад

      @@jausaramvilsu ren uses 13.. i think 10-12 is good.. if you use 7, after the starting 7, you would take on average 5-6 draws to draw a hermit, by that time you would lose from not getting hermit..

    • @jausaramvilsu
      @jausaramvilsu Год назад

      @@soumyadityaagarwalla1517 I played the online version a lot and I rarely had this happen to me

  • @thetacticalaccountant
    @thetacticalaccountant Год назад

    Watching the Hermits try to add things up and then explain that to the other Hermit is cringe sometimes.