CLASS TIER LIST - Single Class Characters - Baldur's Gate 3 Honour Mode Guide

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024

Комментарии • 619

  • @АлексейНестеров-ц1ь
    @АлексейНестеров-ц1ь 7 месяцев назад +1338

    Whoever balanced Sword Bard was like "lets slap 4 attacks per round on full caster, what bad can happen?"

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +332

      Yeah - the choice to let them do ranged flourishes is an odd one from the beginning, and the flourish just being a double attack is honestly complete nonsense

    • @nathanmoreau7077
      @nathanmoreau7077 7 месяцев назад +161

      And you know what, we'll make a ring that makes them cast control spells on a bonus action, because why not

    • @TheRedAzuki
      @TheRedAzuki 7 месяцев назад +114

      @@nathanmoreau7077 and you know you know, we'll also make a helmet that gives you +2 to Spell DC per attack (cap +10) as well!

    • @mistahwaffles3196
      @mistahwaffles3196 7 месяцев назад +142

      As my main character is a swords bard that utilize everything mentioned here.... I see nothing wrong here 😂

    • @OsoSospechoso
      @OsoSospechoso 7 месяцев назад +71

      I didn’t understand any of these mechanics on my first BG3 run. I picked bard because I wanted to use as many skills as possible and discover a ton of the world. Then I tried the ranged flourishes and I was like… wait what
      Then I found that ring in the jungle and I was like… WAIT WHAT

  • @kayn9651
    @kayn9651 6 месяцев назад +60

    Sorcerers I would wanna note are also amazingly good for action economy, if you decide to go for Storm sorcs. - You get the flight to be able to reposition, so it's almost like a free Misty Step, and it doesn't eat up your movement speed. And Call Lightning is absolutely disgusting 'cuz yeah, it takes up your Concentration, but you basically get to cast several instances of that spell for only one level 3 or above spell slot.
    So after level 6, you can just put Haste on your storm sorc, or have them chug haste potions, when you want a blaster to deal some insane damage. - Chromatic orb lightning to put a puddle of electrified water under an enemy, then you can dump Call Lightning casts on their head, and if you drink a Haste pot before battle, you can immediately dump three spell casts in one turn for 3 sorc points for quickened spell, and two actions casting and re-casting Call Lightning.
    And with how much gear you got in the game that makes you accumulate lightning charges, you really get to dish out damage. - You get to cast three Call Lightnings per turn in the same level range where warlocks get two beams of Eldritch Blast, and you still have that on a Charisma class that can be the face of your party to do all your dialogues, and who can take all utility spells outside of Chromatic Orb and the spells they get for free from their subclass.
    Dragon subclass is also great if you want a tanky sorcerer that gets to really make a chosen element shine, ideally Frost in that case, and if you go for a White Dragon sorcerer you get to make GREAT use of the ice staff you get in act 1.
    And wild magic is wild magic. - Randomness and fun if you're bored of predictable playthroughs.

    • @M.L.official
      @M.L.official 3 месяца назад +2

      The flight uses a bonus action, so in that sense it's worse than misty step imo. You can get loads of misty step scrolls so if you really want to reposition, just use misty step. You can just chug Icarus potion before a fight and now you have way better movement

    • @TheEstafista
      @TheEstafista 2 месяца назад

      Don't know what you are talking abaut then you say "reposition". Take alert and ALWAYS get a first turn and set the battle field how you want it.
      I'm nearing the end of my Wild magic sorc playtrough and most of the time my first turn is - cold spell (lvl 5 spell that does damage in huge area and leaves that area frozen) and then quicken and use blink and step back abit. That's how pretty much every single first turn goes with that sorc. Unless there's only 1 boss then I try to hold person and misty step. But either way you getting first turn as sorc dictates how the fight will go 9 times of the 10.

    • @91sabra
      @91sabra Месяц назад

      Storm sorc is def the most fun class I’ve played thus far.

    • @M.L.official
      @M.L.official Месяц назад

      @@TheEstafista alert is easy mode feat. It's totally broken

    • @kayn9651
      @kayn9651 Месяц назад

      @@TheEstafista When you're playing on the higher difficulties, Tactician and Honor, and you're not modding to have overpowered skills or be ahead of the levelling curve, you do often enough encounter fights that take more than one turn cycle to finish. - And in those fights, enemies move, you know?
      No denying that Alert is a great feat, but given that you only get three feats, you might wanna use that feat for something else.
      "Reposition" is exactly what it sounds like, enemy got close to you and might attack you next turn? Or you're close to your allies and could have 2 folks targeted by an AOE spell? Just move. - Move to some place you can't access by just walking there, even, like in the goblin camp, just smash the ladders and when the fight starts, have your storm sorc fly up on the rafters.
      Also, if you get an enemy in melee range, you can fly away without issuing an attack of opportunity.

  • @May_92
    @May_92 7 месяцев назад +5

    Love the list, made me re-evaluate cleric a lot as it is a class I was always fast to dismiss after my first run. I still think my favorite class for honor mode is druid, I just love how versatile they are, and the ability to use the strong summons with a moon druid and be able to basically have no real gear requirements while using a decent tavern brawler wild form set up or just using the Air elemental form for stuns feels so powerful.

  • @emerealm3779
    @emerealm3779 7 месяцев назад +56

    I completely forgot the ranger existed...

    • @Avenged7xJunkie
      @Avenged7xJunkie 7 месяцев назад +16

      It's unfortunate because a ranger with whirlwind attack and a certain sword in act 3 literally becomes an unkillable demon, but the problem is you have to get to 11 with a pure ranger 👺

    • @TheUltraKekster
      @TheUltraKekster 7 месяцев назад +1

      Im planning to make a sniper with my ranger class lol

    • @jeromemartel3916
      @jeromemartel3916 7 месяцев назад +5

      @@Avenged7xJunkie it's not that bad, ranger dishes out the most consistent dmg out of all the class with hunter's mark, crit gear, ranged attack, colossus slayer and on hit gear. Even beastmaster is pretty decent for utility and dmg.

    • @ravenRedwake
      @ravenRedwake 6 месяцев назад +8

      I think the ranger class was originally designed (in D&D) as “I want to play Aragon.” So it’s a schizophrenic mix of shit from fighter cleric and Druid. It got further muddled by a purple eyed black elf with dual scimitars and a magical cat friend, so it’s sorta cursed.
      Rangers shouldn’t be martial Druids that guard a forest or whatever. Rangers should be the preeminent explorers and adventurers, and while Fighters can do all fighting styles, rangers should do archery *Better* than fighters, (like how barbarians should do great weapon fighting better than fighters and rogues should do two weapon fighting better than fighters)

    • @TheUltraKekster
      @TheUltraKekster 6 месяцев назад

      Update: I killed the Spectator in act 1 using my sniper alone
      edit: with a haste potion and various ranger buffs+bless

  • @ivanjovanovic7118
    @ivanjovanovic7118 Месяц назад

    Under level 18 only single class I'm playing more than 6h/day since Baldur's Gate and Tales of the Sword Coast expansion 1998.

  • @stuartriddell2461
    @stuartriddell2461 Месяц назад +4

    Ah yes, consistent damage. I had 90% hit chance with a gloomstalker on the first turn. Miss, miss, miss.

    • @davidhogins431
      @davidhogins431 15 дней назад

      Turn off karmic dice.
      Karmic dice totally breaks tavern monk for... whatever reason?
      It is funny cause i was dead sure that this was all bull superstition until i tried it myself

    • @stuartriddell2461
      @stuartriddell2461 15 дней назад

      @@davidhogins431 I always have karmic dice off. I think the game just hates me. 😞

  • @caharademise
    @caharademise 7 месяцев назад +2

    i think lower you go in the tiers better the classes are for spent few levels on (3- 5) to get the early benefeits, and vice versa.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад

      I think that's basically true! Some of these classes are sort of artificially held back by the mono classed restriction

    • @caharademise
      @caharademise 7 месяцев назад

      @@Cephalopocalypse for example monk rogue combo (C B tier classes) is the heaviest melee hitter in Honour mode with the "Haste restriction". So that is the perfect example i think.

  • @cr6458
    @cr6458 3 месяца назад

    Monk in B tier? Highest damage class in the game without even adding thief in. Hmmm. Sword bard's utility isn't enough to cdompete with the fact that a well made monk can one round any boss (other than ones with Unstoppable and the flying lad beneath the city).
    Ranger in B tier? We are playing very different games.

  • @Vasiliy9hells
    @Vasiliy9hells 3 месяца назад

    "There is no hole in your party that you cannot fill with a bard" ( ͡° ͜ʖ ͡°)

  • @Exonist
    @Exonist 3 месяца назад

    Beat Honour mode with a Tiefling sorcerer with dragonic bloodline. S tier to me.

  • @gymnosophist7471
    @gymnosophist7471 6 месяцев назад +2

    Completely inaccurate analysis of the Monk, tho I’ve come to expect this because literally everyone says Tavern Brawler is an absolute must have. Sure, if you want to do stupid amounts of damage that may be true, but imo that is overkill. I play a mono class monk. It’s my favourite character in both D&D and BG3. I never use TB, I am not multi attribute dependent. I finished the game with 20 Dex and 20 Wis and all my other stats were normal, not min-maxed, that means a base 20 AC plus items. No one could hit me, no one could catch me, I was my party’s tank, I doubled as my party rogue; the only thing I wasn’t all that great at is social skills, but then that’s why you have buffs and rerolls, right? I had minimal trouble with pretty much every fight in the game. No need to multi class - monk is its own multi class; they practically get new abilities with each level. Easily S tier in my opinion. Very easily.

  • @cuntcrumbler69
    @cuntcrumbler69 5 месяцев назад

    19:00 bards don't summon
    my dumbass murder goblin bard having learned danse macabre and summoning his band of undead: "excuse me????"

  • @kevin9218
    @kevin9218 3 месяца назад

    I disagree with your evaluation of rogues. If you exploit their stealth abilities 'cunning hide' regularly, they essentially never get attacked. It's a niche mode of play, but it can be ridiculously effective. If you're doing a solo player character run, or like to split up your party, they can be extremely effective at assassinating a high priority target and escaping from the battle before ever bringing your other characters into combat.

  • @Idontknowinder
    @Idontknowinder 7 месяцев назад +3

    You mention Paladins like Monks are MAD and dependent on 5 attribute scores. However I count only 4 attributes (str, dex, con, cha). Intelligence an wisdom being dump stats. Unless you count wisdom being generally important for skills and saves. But this is not different on a Paladin than any other character. What am I missing here ?

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +3

      Yep wisdom counts for every character - generally it goes:
      Dex-based chars need 3 (dex, con, wis), and get to have the best attribute in the game be their damage stat, so they're the SADdest
      wis-based need 3
      str, int, cha-based characters need 4 (though in bg3 str-based characters get the elixirs, which mitigates their requirements somewhat)
      monks need 4, but REALLY need all 4
      paladins need 5

    • @Idontknowinder
      @Idontknowinder 7 месяцев назад +1

      @@Cephalopocalypse fair point. although the wisdom requirement for saves truly gets offset in the best way by the defensive aura at lvl 6.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +1

      @@IdontknowinderFor sure! Since they're proficient and get the aura, paladins can get away with low wisdom better than any other class, but of course more is still better

  • @alliu6562
    @alliu6562 7 месяцев назад +210

    Also, for paladins, I think the only reason why they aren’t S tier is actually the risk of breaking your oath lol no other class is forced to change their playstyle bc you picked the wrong dialogue. That being said, it’s actually pretty easy to keep a Vengeance oath so it’s probably not a big concern for most people. Just don’t attack people randomly, I guess

    • @keeganbate8935
      @keeganbate8935 6 месяцев назад +24

      Save scum, or paying money, problem solved. The roleplay is S tier, easily (especially durge paladins)

    • @AveSicarius
      @AveSicarius 6 месяцев назад +9

      Oathbreaker isn't exactly bad, though you might need to change your build for it, an Oathbreaker/Warlock is exceptionally strong melee combatant that has some useful tools alongside it (fear, advantage, etc) even if you don't make use of summoning undead. It's not exactly going to fit in the same build as Devotion or Ancients, but a Vengeance and Oathbreaker Paladin aren't massively disparate in their effectiveness.
      It's also a roleplaying game, if you choose a certain action in dialogue, that should effect you, here it totally changes your subclass, and you should roll with that somehow.

    • @user-mu8ok5xf8d
      @user-mu8ok5xf8d 6 месяцев назад +9

      Oh my honor mode that I did I was a warlock paladin (mostly paladin) oath of ancients. The oath was annoying as times but it was super strong and my aura really weakened some bosses that use spells as their main damage source

    • @kalecraft8906
      @kalecraft8906 4 месяца назад +4

      The most annoying part of Oath breaking is that you can't respec your character anymore unless you pay the knight

    • @user-mu8ok5xf8d
      @user-mu8ok5xf8d 4 месяца назад +1

      @@kalecraft8906 yep, witch to be fair is a punishment for oath breaking. Oh my honor run I fully changed classes before one boss as I know the choice I was going to do would break my oath

  • @FantastickACE
    @FantastickACE 7 месяцев назад +653

    19:01 Filling the holes in a party. How on brand for bards.

    • @garyco766
      @garyco766 7 месяцев назад +67

      Turns out in BG3, anyone can fill all the holes in the party!

    • @antonyfaulkner8649
      @antonyfaulkner8649 6 месяцев назад +5

      @@garyco766 Fnarr Fnarr!!

    • @erikhendrickson59
      @erikhendrickson59 4 месяца назад +4

      ​@@garyco766Even shape shifters deserve love, bro

    • @dr.calibrations7984
      @dr.calibrations7984 4 месяца назад +8

      🤓
      Technically Sorcerer (tempest for that matter) is the cannon class because Durge was intended to be the cannon PC and he starts as a storm sorcerer. It's still a CHR heavy class though.

    • @Xenolithial
      @Xenolithial 3 месяца назад

      _... in future You Can't Just Stick Your Hand In EVERY Strange Hole You Come Across_

  • @Krater84
    @Krater84 6 месяцев назад +317

    DND Community: It must be hard to find a class that’s better at everything then every other class.
    Larian: Super easy, barely an inconvenience.

    • @andycaines3351
      @andycaines3351 6 месяцев назад +22

      Oh Really!?!

    • @plamaide666
      @plamaide666 5 месяцев назад +32

      Being better at everything is tight

    • @astrosleep9625
      @astrosleep9625 4 месяца назад +16

      Wowowowowow...wow

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 4 месяца назад +4

      Never forget CoDzilla.
      Or his bigger, meaner cousin... the gestalt CaDzilla

    • @andrewsbaker16
      @andrewsbaker16 3 месяца назад +10

      Larian: oh no, we accidentally created a class that can do anything!
      Woops!
      Woopsie!

  • @adidas2ify
    @adidas2ify 7 месяцев назад +331

    Please do the subclass video before the multiclass video, it would help to fully understand classes before seeing their interactions with each other

    • @lolimmune
      @lolimmune 7 месяцев назад +12

      I second subclass video

    • @FelipeArthurferpa
      @FelipeArthurferpa 7 месяцев назад +1

      @@lolimmunewhat u mean, does he already have a subclass video?

    • @TheAzorg
      @TheAzorg 3 месяца назад +3

      @@FelipeArthurferpa he probably ment he wants it too, since you're first to ask and he's second to ask

    • @FelipeArthurferpa
      @FelipeArthurferpa 3 месяца назад +1

      @@TheAzorg true 😂 english isn’t my first language, sometimes I still get confused with some stuff
      However he does have a subclass tier list nowdays and it’s a pretty good one

    • @TheAzorg
      @TheAzorg 3 месяца назад +1

      @@FelipeArthurferpa me too mate, had to read it trice xD

  • @FieldMarshall3
    @FieldMarshall3 6 месяцев назад +25

    "Rogues basically dont get anything after level 3"
    A lot of people seem to disregard Reliable Talent. Literally never failing a single skill check for the rest of the game on Honor mode while also never failing a hide check even in combat is really good.

  • @thundercat4706
    @thundercat4706 3 месяца назад +17

    As for the rogue, you can clear many encounters solo by using cunning action hide. If they can't find you they burn their turn. I cleared the entire spider cave up to the boss with just the rogue and didn't take a single hit. I feel like if you have a rogue in your group and you are using group mode you are just using rogue wrong. Rogue is the strongest class in my opinion outside of boss fights.

    • @dowfreak7
      @dowfreak7 13 дней назад

      Yeah, but that's the thing. Ultimately you do play the game to simulate a dnd group, not "rogue + three random guys".
      If there's one thing I hate about encounters with rogue, it's having to constantly sneak someone into combat, starting the combat, switching to the next, getting them into combat, switching to the next...
      By the time I'm done setting everyone up, I spent more time switching and moving characters, than actually fighting. And all that for one sneak attack. Just gimme gloomstalker, who gets to wear heavy armor, go invis for free and get way more attacks.
      It's still a game. I'd rather play the game, than micromanage and move, just to get a crit with one guy, while the rest of the team has to wait for their nonsense to be done.

    • @LeCuttyFlam
      @LeCuttyFlam 4 дня назад

      @@dowfreak7 It's really that. The rogue playstyle is really cool but it's a lot of set up. :')

  • @gregbowen2477
    @gregbowen2477 7 месяцев назад +95

    "[Druid is] the only wisdom-based character that actually gets perception as a skill" - Ranger has access to Perception as a class skill.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +51

      rangers cast with wisdom, but it's not their primary stat - rangers are dex-based.

    • @gregbowen2477
      @gregbowen2477 7 месяцев назад +7

      @@CephalopocalypseSo by "only wisdom-based character", you were basically just saying clerics don't have access to Perception?

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +40

      sure!

    • @SkyNinja759
      @SkyNinja759 5 месяцев назад +5

      Rangers are wisdom based if monks are wisdom based.
      It's a split stat at best. Like how a Barbarian would have dexterity as a secondary (really a tertiary because of constitutiom).
      Wisdom isn't the stat you're pumping with ASIs, it's dexerity with wisdom being almost exclusively for spell save DCs.
      The ranger feels like an arcane trickster rogue but for an entire class instead of a single subclass. They're a half caster who's magic is supplementary to their martial prowess.

    • @investigativebatman
      @investigativebatman 25 дней назад +1

      ⁠@@SkyNinja759 The point is that Druid is going to have a uniquely high perception check compared to other classes because they have access to perception as a skill AND wisdom is going to be their highest ability score, so their perception check will inherently be higher than other classes right out of the box.

  • @HagridWithBeard
    @HagridWithBeard 7 месяцев назад +195

    Monk is S tier. Not a fan of monk per se, but what they do, they do like no other class, even withouth support. Early to mid game they make combat ridiculously easy. They delete everything.

    • @keeganbate8935
      @keeganbate8935 6 месяцев назад +41

      Open hand just fists the Absolute

    • @SoI_Badguy
      @SoI_Badguy 6 месяцев назад +46

      I mean by definition of the things he listed they would be A tier. They do sustained damage better than anyone else. But that's all they do.

    • @Rj-wy8nk
      @Rj-wy8nk 6 месяцев назад +27

      @@SoI_Badguywhat else really matter than doing big damage and getting enemies off the battlefield. I mean cc is good as is healing but that only helps you last in a fight it does not end it. Damage does.

    • @عثمان-و9س
      @عثمان-و9س 6 месяцев назад +16

      Karlach monk + soul coin ❤

    • @Avoncarstien
      @Avoncarstien 6 месяцев назад +15

      @@Rj-wy8nk most of the fights in act 2 can be skipped with skill checks, plus there are things like Ethel's hair that require checks to get, the Awakened buff, etc.
      Combat is only part of the game, and frankly it's the most riggable/cheesable/breakable bit. You can solo honour mode with scrolls, throables, barrels and stealth. So you could actually argue that combat is the *least* relevant part of the game for a class to be good at.
      And even then as mentioned the best "combat" class in the game is probably some variant of sword bard with ring of the mystic scoundrel and the helmet of arcane acuity. You can cast multitarget commands, irresistible hold monster or tasha's hideous laughter, and you don't even need to do damage. Heck I didn't even realize that Tasha's doesn't actually break on taking damage, just offers a save, until I did Raphael on honour mode and knocked him down giggling turn 1 and he was never able to get back up, even when he started taking 5+ attacks per turn because his save bonus was +3 and the DC was 25.
      Monks are great, but even just in terms of dealing damage there are stronger options out there. Plus without Thief rogue for the second flurry they fall off *bigtime* going from 6 hits to 4 hits per turn. losing a solid 1/3rd or more of their damage.

  • @gregbowen2477
    @gregbowen2477 7 месяцев назад +35

    I don't see why barbarian would be competing for the medium armors without a DEX cap. That feature makes a big difference on someone with, say, 20 dexterity. Not such a big difference on someone with only like 16. And I can't imagine a barbarian build that would go for maxing out dexterity. You don't need it as much for initiative (thanks to feral instinct). You don't rely so much on it for your AC (with reckless attack, you're often going to be effectively lowering your AC anyway, and with rage's resistance, you care less about being hit). A barbarian probably wants to focus on their strength and constitution, and keep dexterity at a healthy 14, where any medium armor is taking full advantage of your dexterity bonus, anyway. Just put the barbarian in some adamantine scale, or +2 half-plate or breastplate, or whatever, and leave the capless medium armor for the characters who'll really get a boost from it.

    • @AveSicarius
      @AveSicarius 6 месяцев назад +1

      I think some of the popular builds are Thief Berserks that rely on finesse weapons and sneak attack while abusing the greater number of bonus actions. But for a pure Barbarian, yeah, there's no real reason given that strength and constitution are largely your focus with maybe middling dexterity for AC purposes.
      Even beyond Adamantine Scalemail, there are plenty of medium armors that are decent and benefit them somewhat more than it would other classes (because your Frontline martial are going to be in heavy armor, and you can get a Cleric into this as well for maximum protection, then if you go with traditional party setup your remaining two are going to be light armor and zero armor depending on composition) so not sure why it would be a factor. Especially as there are enough Medium Armors with uncapped dex by the end of Act 2 to have two of your party in them all the time (which should be sufficient unless your entire party is medium proficiency for whatever reason).

    • @goprev9715
      @goprev9715 4 месяца назад +6

      A bit late to the party, I agree with your point and I would add that high AC for a barbarian, in my opinion, defeats the entire purpose of the class if you're playing the character as I think was intended, namely a damage sponge dealing very healthy amounts of damage that gets into enemies faces remarkably quickly. They rely on damage mitigation for their survivability rather than relying on avoiding it altogether, in other words they don't want an overly high AC because they are the class that wants to draw as much attention and damage to them in tougher fights.
      If you agree with the previous statement then you understand that you can perfectly rely on their unarmored defense for a low to middling AC (15-16), if you aren't going for reckless attacks mind you, especially with some gloves that can be found early in act 1 that gives you +2 to AC if you aren't wearing armor (I forgot their name).
      Meaning that a barbarian doesn't need to compete for gear in order to function properly and I would even argue that giving them the shiniest armor would be a waste relative to how others characters in the party would benefit from said item.
      In the case you are sticking to the unarmored defense route you can get them items that pretty much nobody else uses except for monks and MAYBE spell casters.
      The only strain item wise I can see happening with a barbarian in the party are elixirs, healing potions and other consumables ?
      The second point I disagree with in the video is how they supposedly put a strain in the long rest cycle of the party because they need to get their rage points back. But depending on the difficulty of the fight you are getting into you decide to rage or not, you don't need to rage every fight, like a spell caster would decide if it's worth using that high level spell or keep it for later, same concept, and that's precisely where having a not too horrible AC comes in handy.
      Also in fights in which you need to rage it's rare, if relatively well managed, you would need to rage a second time, that's where a high mobility comes in handy as well (and why I dislike barbarian dwarfs), in order to keep hitting enemies every turn. The third rage point comes rather quickly and I heavily doubt you will get into more than 3 rage worthy fights per long rest.
      I don't think I have ever had to long rest because I had no rage points lefts while the party's spell casters had their relevant spells up, in fact I find myself resource managing the fuck out of wizards and sorcerers far more often than my barbarian, which is normal but not what the video is implying.
      I wouldn't classify Barbarians as an S tier because I agree they are pretty one dimensional in the role they play, but A tier seems way more fitting to me at least.
      Anyway rant over, sorry for the long answer, I didn't expect it to be that long when I started writing the comment.

  • @ohapplesauce
    @ohapplesauce 6 месяцев назад +57

    My personal favorite is Druid just because it does it all. Tanking, casting, melee, ranged. You can’t go wrong!

    • @booga3172
      @booga3172 3 месяца назад +3

      haven’t played a druid, but in me and my friends co-op run the extra hitbar of the animal transformation was huge so many times. meant heals could go elsewhere and the survivability of the druid class is suprisingly good

    • @DuelistFencing
      @DuelistFencing 3 месяца назад +7

      Druids get almost everything you could possibly want
      - Great tanking and melee damage through wild shapes
      - Powerful area control spells
      - Powerful damage spells
      - Lots of good summons
      The only thing I think they really struggle with is providing direct support and saving party members, but when most of your enemies are slowed to a crawl or prone that's usually not something you'd need to do anyway.

    • @LadyTsunade777
      @LadyTsunade777 3 месяца назад +5

      People always pigeonhole the Cleric as a healbot with nothing else, but Cleric can actually do it all - Life clerics heal a ton, War clerics have massive melee damage and high AC, Light and Tempest clerics are high damage casters.
      And outside BG3, in normal D&D, there's even more domains for even more options. Arcana for groups without a Wizard, Trickery for groups without a Rogue (excluding this from the BG3 section because it's awful in BG3), Order and Peace for groups without a Bard, Nature for groups without a Druid, Forge for another heavy melee, Grave for a cleric that has a _30 yd range bonus action Spare The Dying that doesn't take a cantrip slot_

    • @minecraftian542
      @minecraftian542 Месяц назад

      @@LadyTsunade777 not to mention you literally can't crit around a grave cleric, and it can give anything vulnerability to damage for a turn

    • @Ricard1807o
      @Ricard1807o Месяц назад

      @@LadyTsunade777 I made a point of proving a while ago how even the worst combat subclass of trickery cleric could easily solo the game, and boy was it a blast. There is really nothing to complain about with cleric they are straight up powerhouses like wizards but with even more going for them in melee, armor and weapon choices

  • @singincowboy
    @singincowboy 6 месяцев назад +24

    Rogue doesn't do sneak attack once per ROUND, which is what you said first, you corrected yourself to turn later, which is correct. What you may not have put together is that with sentinel and moderately armored, you can get an opportunity attack in most rounds because the AI won't want to attack you because of high AC. Also with a certain dagger in your off hand in very late game, you can get an unlimited riposte feature!

    • @chasebootz
      @chasebootz 3 месяца назад +1

      You don't need moderately armored with the right race. Saves you from taking a mid tier feat. Also don't take medium armor master as a rogue cuz it locks your medium armor with exotic material to +3 even though it should be uncapped

  • @mileswickersham4267
    @mileswickersham4267 7 месяцев назад +21

    Really looking forward to the sub-class and multi-class videos!

  • @markopusic8258
    @markopusic8258 7 месяцев назад +46

    Hitting enemies for 50-80dmg per flurry of blows on lvl12 open hand monk will never not be the best feeling I got out of BG3. It's probably not optimal but it's so satisfying to just assblast half of Ansur's hp in a single turn with only my monk. God that pack of bones is sturdy in honour mode.

    • @ZeroStyIe
      @ZeroStyIe 7 месяцев назад +25

      Mate OH monks can quite comfortably solo honor mode. Not at all sure what hes put them in B tier. "They are short rest reliant", at the point of the game where that actually matters you are short resting after every serious encounter, so i dont at all get that.

    • @firebank
      @firebank 7 месяцев назад +5

      @@ZeroStyIe perfectly summarized my thoughts if you make astarion a monk thief in honor mode and you give him a cloud giant elixer in act 3 he does 103 damage every punch with ascension from his quest you can self haste yourself with gontr mael and you can get off about 10 punches a round doing well over 1000 damage if the target is held person or paralyzed insanely broken for base game and makes nightmare modlist endgame playable almost single handedly besides sorcerer which is the most busted class in the game no contest

    • @Thoth728
      @Thoth728 7 месяцев назад +7

      @@firebank this is a single class tier list, so there wouldnt be any thief levels. for that reason monk is significantly worse without multiclassing. furthermore if you are counting guaranteed crits due to paralysis paladin just does more damage due to smites being able to crit, on top of being tankier and having more utility than a monk.

    • @timfriday9106
      @timfriday9106 6 месяцев назад

      Radiant monk is nutty with luminous gear and reverb gloves/boots.

    • @markopusic8258
      @markopusic8258 6 месяцев назад +3

      ​@Thoth728 Does paladin actually deal more damage though? Not even including Tavern Brawler, OH monk gets 2 attacks and 1 flurry baseline, augmented to 2 flurries under serenity which you'll either use as a heal or in preparation to obliterate a target. You also get ki deflagration for another 10ish dmg per resonance target, in this case that would be 20ish force dmg.
      Paladin gets 2 third level smites and a bonus action.
      Obviously monk is going to have more variance with the amount of hits he has to land but I'm pretty confident his dmg ceiling is higher.
      And of course, that doesn't mean I value monk more than paladin, Pal is always going to be better overall, and the comparison is unfair in the first place since I'm evaluating the open hand subclass specifically which is blatantly the hardest hitting of the 3... against an entire class. But still, I don't see paladins doing more dmg unless you factor in haste for 1-2 additional 2nd level smites depending on difficulty settings.

  • @Logank192
    @Logank192 7 месяцев назад +16

    Other than echoing that subclasses should be tiered instead of the main class due to how wildly different their leves of power are (Wild Magic Sorc is D, and Storm is S). I think a good way to rate classes is based on item economy. For example, a huge strength of the Monk is that their items are almost universally unique to them. On the other hand, fighters, barbarians, and paladins all compete for the same weapons.

    • @SleepyGC
      @SleepyGC 5 месяцев назад

      Curious as to why you’d say Wild Magic Sorcerer is D tier? I think it’s a ridiculously fun and strong subclass, I’d like to hear your thoughts.

    • @Logank192
      @Logank192 5 месяцев назад

      ​@@SleepyGC, fun doesn't mean strong. The only scenario the class is actually useful in is a multilcass with warlock, but this is mono-classing, and it doesn't offer anything very useful, with Wild Magic being a total coin flip on whether or not it's helpful. Then it gets worse when you stack it against Draconic and Storm Sorcerer, which are two of the strongest subclasses in the entire game.

    • @SleepyGC
      @SleepyGC 5 месяцев назад

      @@Logank192 I mean fair. I find it to be incredibly strong when I accidentally turn a boss into a cat. I meant no hostility with my message just curious about what others think about my favorite subclass

    • @mopp5297
      @mopp5297 4 месяца назад

      Storm sorcerer is not S tier imo. Most of the skills the subclass has are pretty lackluster and aren't really useful. Pretty much everything this subclass does can be done better by a draconic bloodline sorcerer.
      Wild sorcerer on the other hand is pretty good, both tides of chaos and bend luck are really useful tools. The only thing holding this subclass back is the randomness which I will admit can be pretty annoying and could potentially kill your run if you're very unlucky.

    • @Logank192
      @Logank192 4 месяца назад +1

      @@mopp5297, lackluster? The ability to fly at level 1 is not lackluster at all and gives the class a lot of mobility to keep it safe. Then at level 6 you can add extra lightning and thunder damage to any leveled spell that uses those elements, and get lightning and thunder resistance for free. So, if you play a Tiefling or a Dragonborn, you can passively have 3 resistances to elemental damage. You also get some insanely powerful spells always at the ready like Create Water, Call Lightning, and Sleet Storm. Storm's fury at level 11, while nothing crazy, is still useful for repelling melee threats that get through. Storm does less single target damage, but better AOE than Fire Draconic while having MUCH better utility throughout the game, and being resisted less. Again, Wild Magic is fine as a subclass, but as a mono-class, it's one of the worst in the game, it probably is the worst caster subclass in the game.

  • @nina9565
    @nina9565 7 месяцев назад +58

    Aura of protection could raise Paladins to S tier on honour mode, given how helpful it is on very important dialogue saving throws, specially the ones at the creche, which is in an area you can't usually get inspiration in.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +57

      Paladins are *definitely* S-tier in terms of raw power level - the only reason I didn't put them there is just that they're greedy for items and require a little more party support than the 3 S tier classes. You could throw a sword bard blindfolded at a dartboard to replace any character and it would make the party stronger, but I think there are some setups where that wouldn't be true for paladin

    • @nina9565
      @nina9565 7 месяцев назад +12

      @@Cephalopocalypse Haha, very unfair to compare any single class with sword bards.
      I agree with the item dependency argument, it's just that to me, Paladin is the class every other greedy class is comparing themselves against, so I'd put them in S tier.

    • @Myth0l0gic
      @Myth0l0gic 7 месяцев назад +1

      Uh... I thought dialogues were straight ability + skill checks, not saving throws?

    • @nina9565
      @nina9565 7 месяцев назад +5

      @@Myth0l0gic Most are, but sometimes you get saving throw options, and some of those are very important. Stuff like reading the Dark tome, drinking beer with the undead bartender, using the zaithisk, etc

  • @Playingwithproxies
    @Playingwithproxies 7 месяцев назад +11

    You can go a lot longer between rest if you just send people to camp when they are at low health and out of resources after a battle just keep your whole party on a rotation until you really need the short rest then do it all again after that rest. You can last so much longer.

    • @NerdGlassGamingPA
      @NerdGlassGamingPA 5 месяцев назад

      why ?_

    • @AirLancer
      @AirLancer 2 месяца назад

      ​@@NerdGlassGamingPA Seems like the kind of thing OP said would defeat the point. The whole reason someone would go without long resting is to challenge themselves to make do with limited resources (spell slots namely), instead of just using their strongest stuff constantly and then long resting. However if they just put people on a rotation to remove that limitation...then they might as well just long rest!

  • @RAWBOT301
    @RAWBOT301 7 месяцев назад +28

    My current honor mode run is with a wizard, ranger rogue, throw barbarian and light cleric. Ive tried all the classes, these are the most fun for me personally.

    • @LordScrambles
      @LordScrambles 5 месяцев назад +1

      Whoa, talk about unconventional! Save some originality for the rest of us, pal.

    • @johnnyzargar3918
      @johnnyzargar3918 2 месяца назад

      Mine was a tempest-sorcerer, open hand thief monk, life cleric and battle master fighter. It was AMAZING!

  • @bronzebow4235
    @bronzebow4235 7 месяцев назад +15

    I would love a long form video of you and ItalianSpartacus discussing classes. I think you both have good insight and also good differences of opinions. Doing a tier list like this and multiple multi class videos would be extremely interesting, partially due to your differences and also due to your similarities. I also think there is a lot of potential for you both to working together.
    As a side note I think that a full tactician or honor mode playthrough from you both in co-op would be highly entertaining. I think you two would have great synergy and a high quality of entertainment and information.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +11

      That sounds very fun! I haven't watched his baldur's gate videos myself, but I used to watch his total war videos all the time!
      To be honest, I don't actually know how people go about setting up that kind of collaboration - I'm still pretty new to modern youtube and it works pretty differently than it did in 2011 :P

    • @Rakshael
      @Rakshael 6 месяцев назад +3

      @@Cephalopocalypseprobably just gotta reach out to him via DM/Email/Twitch if he has it
      if he has a Discord that might be the most guaranteed way

  • @prometeo69
    @prometeo69 7 месяцев назад +12

    I agree with most of your list but Barbarian should definetly be A tier, being the best tank class by far in the game is just way too strong, specially in HM where enemies deals so much dmg and land attacks fairly often unless you use some hard strategies like hidden your squishies in darkness.
    I also don't know why you punish barb for competing for medium armor when in reality you can just not use any armor and still be absolutly fine, in fact I always use my barbs with no armor to keep him as my char with the lowest amount of AC so most enemies always go for him instead of my wizard/druid that are concetrating on a spell and are usually using medium or heavy armor plus a shield.
    I still remmember my first playthrough making using figther to be my tank with a bunch of AC but at the end all the enemies just ignored him and went for my casters bc how high AC he had, and then on my second run I tried barb, out of curiosity, and I fell in love with it bc how easy it is to manipulate the AI with the AC difference.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +4

      Barbarians are somewhat artificially held back by the mono-classed restriction; other than rogue, they're the class that benefits most from multiclassing

    • @Avenged7xJunkie
      @Avenged7xJunkie 7 месяцев назад +1

      to be honest from my experience barbarian should just be S tier, even if you go 12 barbarian. You basically get an alert feat, you get savage critical (which is doubly important because you're almost always attacking with advantage), you can go tiger to add your strength modifier twice to bleeding or poisoned targets (which again is ridiculous combined with something like a cloud giant elixir), and I agree completely about the armor aspect. The only armor I would use on a barbarian would be the Bhaalist armor, if you bring a life cleric you have a perma-blessed blade warded poison dipped AoE cleaving monster that can also maim targets when you take your extra animal aspect.

    • @caharademise
      @caharademise 7 месяцев назад

      The best tank in the game is not made by the pj class, is made by the items. Radiant orb medium armor + sumatory reductions and halved reductions make almost every char esentially inmortal to normal atacks.

  • @darylbaldwin2632
    @darylbaldwin2632 6 месяцев назад +8

    "Monk is so ridiculously powerful at what it does. It just punches and kills everything... B tier!" -DND elitist pretending he is not gatekeeping

    • @doctormarazanvose4373
      @doctormarazanvose4373 5 месяцев назад

      But but he's an expert! - great disclaimer at the end where he says there's very little difference between tiers and they're all powerful. Makes you wonder why rank them at all if it's that close and the separation is opinion.
      Most opinion being related to combat, where skillful discourse can avoid them altogether.

  • @bdl6779
    @bdl6779 7 месяцев назад +4

    Monoclass warlocks get 3 spells per short rest not 2. This drastically increases their endgame power. 9 level five spells per day and one cast of a level 6 is plenty.
    You also fail to mention hex blades, which use CHA for everything and when equipped properly they get CHA x3 to all melee attacks. That level of damage is pretty on par with the melee classes above them, without the burst.
    You mention the things they get instead of burst, control, mobility and a few battle winning strats like HoH, darkness + devil sight.
    But there’s others. They are great counter spell users because they always counter at level 5 and some builds focus so much on EB they don’t need the extra slots.
    Also they get (almost) all the best control spells in the game hold person, HoH, hypnotic pattern, hold monster, banishment, and fear.
    Depending on the pact they can also get: command , plant growth and wall of fire. Really only missing access to sleet storm.
    Unlike other classes I feel like they are great right away as well. Levels 4-6 can be tricky on HM and warlocks have great power at those levels. Then in the end game 10-12, they get their 3rd spell per short rest, and their single per day 6th level spells.
    Also there’s a warlock specific item to regain a spell slot is it’s really +1 since no other class can use it like the other spell slot recharges.
    I’m not fretting about the tier lost placement, for me it’s about the discussion not the ranking, I just feel like you missed a lot when speaking about pure mono class warlocks.
    Thanks as always for the videos!

  • @Isaax
    @Isaax 7 месяцев назад +8

    Berserker Barbarians have become brutally fun to play once I figured out that frenzied throw/improvised weapon bonus attack _doesn't_ give you frenzied strain, and how useful thrown weapons are with the frenzied throw especially. I basically only play Berserker now when I do Barbarian - used to really, really like the Eagle Wildheart Barbarian, but unfortunately the setup doesn't always work and it eats into bonus action economy so badly that 99% of the time you won't be able to do your cool eagle dive maneuver, as awesome as it feels to get it, both because of how awesome it looks and the +2 you get in melee from high ground bonus, technically.

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 3 месяца назад +3

      Enraged throw also doesn’t give the target a save roll against falling prone.
      Bosses on Tactician difficulty and up get Legendary Resistance, so they pretty much only lose saves if they roll a 1 or if you Baned or Reverbed the hell out of them first.
      Enraged throw doesn’t care. If you have a STR of 20+ you can throw pretty much any medium creature you want.
      Larian might have patched it now, but nothing gave me a bigger dopamine rush than watching Karlach overhead throw a Necromite into Ketheric Thorm and knock him flat on his ass.

    • @Isaax
      @Isaax 3 месяца назад

      @@mitchellsidebottom9271 Extremely true. My mouth was was kinda agape when I found out it just doesn't give you a save, you just have to hit, and it doesn't even matter what you hit with. And prone is so overpowered in this game too - I don't know what they were thinking. Ends your turn immediately when you get prone during it, IMMEDIATELY breaks concentration, and you don't even get disadvantage attacking a prone target at range.

    • @alvercaine8893
      @alvercaine8893 Месяц назад +1

      I was thinking the same then i played a dex half elf elk heart barb with 2 short swords. You can run martathons

  • @kittydaddy2023
    @kittydaddy2023 7 месяцев назад +4

    I'm ok with Bards in BG3 being S+ tier when they spent decades as D tier.

  • @Avoncarstien
    @Avoncarstien 6 месяцев назад +4

    Warlocks do eventually get 3 spell slots per short rest 😅
    but that is at 11 so fair.

    • @KScooter
      @KScooter 6 месяцев назад

      Warlock used to be my favorite class but the fact that i can only cast 2 spells per fight is annoying i don't wanna just spam eldritch blast all fight they have other cool spells as well. I stopped playing warlock because of this drawback

  • @wintersibrun768
    @wintersibrun768 7 месяцев назад +5

    Your videos have been extremely valuable. Thank you a ton, also I see that league pfp feels like forever since I've seen that icon lmao. I wanted to ask your thoughts on a very workshopped build of 2 levels fighter, 6 monk shadow, 4 levels rogue thief. I realize itd be better with open hand but i wanna do a stealth character with halfling lightfoot and such. Anywho have a good day/night

  • @Z200a
    @Z200a 3 месяца назад +5

    I just finished my first playthough BG3 and I was a single class Rogue the whole way. I have been avoiding videos and web sites like this because I didn't want to be influenced by others' thinking or see spoilers, but now that I have finished my first run, it's interesting to see your videos and other people's experiences. I totally see the points you make about Rogue. I picked Rogue because it appealed to my RPG desires more than any other class, and for the first half the game I felt my rogue was super powerful -- high damage with sneak attacks, good stealth, great thief skills, and great as face of the party for persuasion. That said, I really started to notice in the 2nd half of the game that my Rogue wasn't keeping up with the other classes in my party. That said, I loved every minute of it and would definitely do it again if I had unlimited time. But for my 2nd run, I am starting out as a Bard. It just goes to show how great this game is that even the "worst" class is still incredibly fun to play!

    • @dowfreak7
      @dowfreak7 13 дней назад +1

      I started an MP playthrough with 2 people who are very new to the game and one guy picked a rogue, experiencing something similar to you.
      Dude was very hyped about sneak attacks and he's super into trying to hide and get a shot off (even if it's pointless 99% of the time, since I'm standing right next to the enemy for his sneak strikes). He likes to unlock stuff and disarm traps etc.
      But very recently he's running into the issue of not being able to hit at times, his charisma isn't good enough even with some proficiencies, only being able to attack once per turn (and having that shot miss) is awful etc.
      I do agree that you kinda have to experiment yourself to get a feel, rather than immediately follow a guide, but I'd also say go all-in with experimenting and try out multiclassing.

    • @Z200a
      @Z200a 13 дней назад

      @@dowfreak7 I'm well into my 2nd playthrough now, and I'm playing as a Swords Bard Archer, based on Ceph's "Best Character" build. This gives me almost everything I wanted from a rogue -- good party face, stealth and thief skills, etc. -- but the damage I am doing in INSANE! Still having tons of fun even though I have been playing the game since December 2023. If anything, the biggest problem I have now is wanting to respec characters too often so I can try out different classes and subclasses, which takes a lot of time! 😄😄

  • @McClogs
    @McClogs 5 месяцев назад +11

    Dude way of the open hand monk with tavern brawler is CRAZY good

    • @direraven7768
      @direraven7768 5 месяцев назад +1

      It's ok in my opinion but I'm more of a paladin warlock kinda guy

    • @Cheezios
      @Cheezios 2 месяца назад

      My open hand monk has fly and honestly I feel like goku going around cause I'm also battlemaster fighter.

    • @elbirri
      @elbirri Месяц назад

      the only problem is you are single-target guy and sometimes you want to do a AOE or multi-target

  • @juanbriones268
    @juanbriones268 7 месяцев назад +3

    Have to disagree with druids not bumping a lot of damage late game, they are not warlocks ofc but with the tabern brawler fix for druids moon druids are thriving, 3 hits per turn + bonus actions, the subclass specialy gets a massive upgrade with that and the powerspike it's lvl 6 once you get the owlber which is AMAZING

    • @Ante770
      @Ante770 3 месяца назад

      But it’s a comparative tier and they just don’t output as well as other options late game but luckily it doesn’t really matter and a bg3 tier list doesn’t really matter because they are all good, party structure above all else

  • @Felwal115
    @Felwal115 7 месяцев назад +12

    I think you might be wrong about druid melee damage falling off in the late game, if you pick Tavern Brawler your accuracy will be super high, often you only miss on a nat 1.
    Druid getting 3 attacks at lvl 10 really carries them hard, especially if you go into Earth Myrmidon form, the damage tooltip is wrong it says 1d10+Str Bludgeoning + 1d10 Thunder but its actually 3d10 Thunder, i find that Druid keeps up with most martials pretty well they probably deal more damage then a barbarian
    While im playing a Druid I'll adapt my role/playstyle according to my resources, for example if im out of Wild Shapes i'll just focus on dealing damage with a concentration spell like Moon Beam or try to control the battlefield with some CC and if im running low on spell slots i'll just use Wild Shape and go into the frontline or just leap on top of any enemy caster in the backline, so i think Druid can do good in both a short rest dependent comp or a long rest dependent comp, although i prefer having a lot of short rests

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +3

      It's not that druids do *bad* damage in the lategame - in fact, they do amazing damage (though I think the myrmidon thing is a DRS bug, so I prefer not to count it). It's just that compared to dedicated melee damage dealers they can't reach the same level of burst that you get from an action surge fighter or high level paladin smite, meaning they're more likely to take more than one turn to kill an important target. Just as good or even better for sustained damage over a long fight, but honour mode especially and D&D in general rewards burst damage heavily

    • @creepsus24
      @creepsus24 6 месяцев назад

      real, battle master and paladin are way more efficient@@Cephalopocalypse

  • @sfp2290
    @sfp2290 4 месяца назад +2

    Honestly, I think removing Smite from paladins would make them much more interesting. Or at least make Smite use a different ressource than spell slots. Because as fun as Smite is, at least to me, it always feels like I am missing out on doing a Smite, if I use my spell slots on anything else than Smites.
    But if I only use Smites, I also feel like I am missing out on the many other cool spells that Paladins can get.
    Last time I played Paladin, I didn't even look at my spell slots as "spell slots", but rather as "Smite slots".

    • @4m4n40
      @4m4n40 4 месяца назад +1

      I think I get what you mean with the paladins though, people just see them as vehicles for smiting and the devs made breaking your oath like getting a speeding ticket rather than a life altering event.
      The best case for what you’re suggesting is to just multiclass with with a warlock, they refresh 2 slots every short rest, and that means you can make significantly more powerful and intentional attacks

  • @yvaskhmir
    @yvaskhmir 6 месяцев назад +4

    Clerics are so good, that I'm actually annoyed by how often I feel like I have to have one in my party to fill holes I have. Like, there's soooo many other interesting classes I could pick, but cleric just fits everywhere. Even when I tried making a Lore Bard as a support character, instead of Cleric, I gave them one Cleric level, because I felt like I was missing the stuff that Cleric gets on level 1. Not to mention that they are simply the best healing and party protection class in the game, while also shining offensively in specific scenarios with guarding spirits that are just incredible all around. It's by far the class I have the most experience with and it's always a secondary class to my main build.
    Even Trickery, as bad as it is in relation to all other paths, is pretty good and very playable.

    • @creepsus24
      @creepsus24 6 месяцев назад

      light domain is broken, the others are pretty good but not that good still.

    • @yvaskhmir
      @yvaskhmir 6 месяцев назад +1

      @@creepsus24 In my experience, Life and Light are mostly the same in regards to power level, though Life is more often what fits my party more. But, yeah, Light is very good.

  • @antonyfaulkner8649
    @antonyfaulkner8649 7 месяцев назад +5

    Rogue Thief should be higher. 1) Dovetails with any other Class in a Party. 2) Easy to play, not micro management intensive. 3) With various Dual Wield options, has potential 3 Attacks per round 4) Not resource dependent. 5) Self Sufficient. 6) In game Crit Chance gear stacks, made for Rogue = Massive Damage 7) Haste on Rogue is no brainer for 4 Strong Attacks 8) Advantage on every Attack easy to achieve. 9) Scouting/Exploring/Thieving - best in game, and is 80% of game play. 10) S.A.D. Easy spec into CHA for Party Leader. 11) Ranged or Melee is permanent option.
    Honestly... I think it's S Tier, because it is the best "Hub" of any Party Construction from beginning to end. My first playthrough was Rogue-Thief. Second Playthrough, Astarion is a permanent fixture... he just slays the most powerful foes on the board each turn. The rest of the Party just mops up.

    • @antonyfaulkner8649
      @antonyfaulkner8649 6 месяцев назад

      I think of Rogue Thief as an Assault Rifle that has loads of Swap Out attachments... Grenade Launcher, Laser Sight, various Scopes, Extended Mags, Silencer, Muzzle Breaks, Mag Sizes, Utility Ammo etc...
      Keep the Thief, swap out Party Members depending on the Mission.

    • @doctormarazanvose4373
      @doctormarazanvose4373 5 месяцев назад

      you missed a close bracket after the 3 and it set off my OCD :(

    • @antonyfaulkner8649
      @antonyfaulkner8649 5 месяцев назад +1

      @doctormarazanvose4373 Read it again. I didn't miss a ")".

    • @doctormarazanvose4373
      @doctormarazanvose4373 5 месяцев назад

      @@antonyfaulkner8649 edit ftw

    • @antonyfaulkner8649
      @antonyfaulkner8649 5 месяцев назад +1

      @doctormarazanvose4373 Nah... the "3" you were looking at is the "3 Attacks per Round". No bracket. Your OCD needs some more practice.

  • @ioanniskostopoulos1210
    @ioanniskostopoulos1210 6 месяцев назад +3

    And I am in the meanwhile at act 2 with my full rogue (thief) half-drow Tav (and having a blast)

  • @aaronmarkham4424
    @aaronmarkham4424 7 месяцев назад +9

    My party of 4 Munks are literally unstoppable, I get at least two actions each round without resting, or sleeping, or not telling the full truth.
    4 unarmed Munks are stupid powerful, if your munk needs healing, you aren't doing it right..

    • @JoshSweetvale
      @JoshSweetvale 6 месяцев назад +2

      A sorcerer with twinned Haste can do something similar.

    • @coolkidz4lyf
      @coolkidz4lyf 4 месяца назад +1

      Monk*

  • @dinglbarry1275
    @dinglbarry1275 6 месяцев назад +1

    The game design certainly has a weird fetish for Monks. Practically every other item you get in the game is designed for Monks? The helmut of unarmed attack, the ring of unarmed attacks, the boots of unarmed attacks, the unarmed attacks of unarmed attacks. When you hit someone with an unarmed attack you get an unarmed attack. When you don't have armour on you get an unarmed attack.
    They should have called the game Baldur's gate 3 - the way of the Monk

  • @SunniestAutumn
    @SunniestAutumn 7 месяцев назад +3

    Barbarians do have intense ranged potential with one of the returning thrown weapons, like the spear from goblin camp early game and the legendary djinni trident from the jackpot jungle (idr the name). Similarly, if you prefer a hybrid of ranged and melee, you can just stack up regular knives to throw at people. You can even cheese the Grym fight by stacking torches and throwing three of them at the golem each turn, while one of the characters just sits by the lava valve, making sure its superheated buff remains. This entire build is powered by the Tavern Brawler feat. It activates at level 4 and remains a top tier option to the end of the game.

  • @JulesBrunoJjBaggy
    @JulesBrunoJjBaggy 7 месяцев назад +43

    I can't shake the feeling that I'm making my character weaker when I cast a spell as a wizard or a sorcerer especially in the early game. I end up using my cantrips a lot and the total damage I do with them is a lot lower than everyone else on the team.

    • @beakdd
      @beakdd 7 месяцев назад +28

      Wizards and sorcerers are definitely weaker early on, but as you get better damage and control spells (Cloud of Daggers, Haste, Slow, Wall of Fire, etc), your value snowballs like crazy.
      Basically, don't be too discouraged early on as a wiz/sorc. Keep at it!
      EDIT: Also, don't be afraid to use your spell slots if it generates value in the current encounter. You can always long rest afterwards if you're out.

    • @АлексейНестеров-ц1ь
      @АлексейНестеров-ц1ь 7 месяцев назад +12

      Early game cantrips are inferior to crossbow attack if you have half-decent dex. Also casters are for casting (duh), if you don't use leveled spell slots, they will not carry their weight

    • @ProfessorCLion
      @ProfessorCLion 7 месяцев назад +4

      Wizards and sorcerers, in general, aren't made for big single target damage. Area control via grease and web and utility from darkness is where they tend to shine most earlier on.
      But, they do get significantly stronger as they level. Level 5 is a big boost in power for 3rd level spells, for example

    • @alliu6562
      @alliu6562 7 месяцев назад

      So true, I always feel like I’m better off just throwing stuff at enemies between lvl 1-3 when playing a with full spellcaster in the party (missing witch bolt is a popular meme for a reason I guess 😭)

    • @ZeroStyIe
      @ZeroStyIe 7 месяцев назад +3

      @@beakdd Dont listen to any of the comments here. Sorc or wiz are beasts early, but very long rest dependent, which is fine, because there's enough food/gold in the game to cover you. I've solo'd honor with both classes and honestly, the best advice is just to rush level 4 mono class (Theres a video on how to get lvl 4 in 30 minutes ish, if you search it). Grab yourself dual wield, phalar aluve, spell sparkler and the magic missle neck from the dude in the underdark and keep firing those missle till you get to more fun spells. If your not keen on the MM approach, pick up the the staff of arcane blessing for your OH (If solo, or no one else is using it) instead of PA and then never miss with one of your spells again :) Hope this helps!

  • @Kryptic245
    @Kryptic245 День назад

    Before I watch this, I will give my opinion. If we look at the classes from Level 1 to 12, no multi-class, no dipping, the wizard is straight-up dookie.
    Wizard only gets good after level 10. Before that, it is complete garbage. Its biggest claim to fame is that it is the best single-level dip in the entire game for its ability to learn any spell as long as you have the scrolls for them. Outside that, the wizard is pretty much useless.
    Scratch that it's not useless. It's just that whatever it can do, another class can do it better.

  • @nothingtoseehere9648
    @nothingtoseehere9648 6 месяцев назад +10

    I keep seeing Monk listed pretty low on most lists and I wanna ask how? you make some valid point but I do gotta disagree with most of them
    1. From what I have noticed, you almost never finish your KI Points before a Spell user runs out of Spells Slots even if you spam them for the most part
    2. You mention Tavern Brawler but don't mention that once Monk get that feat and max out STR, they quite literally never will miss again and if you add Risky Ring to the mix, you will never EVER see your hit chance under 90% no matter the enemy because your chance to hit is just completely nuts and all it takes to do this is a single feat and a single ring to never miss again
    3. While squishy, they also unlock Patient Defense, Step of the Wind: Dash and Step of the Wind: Disengage at Lv2 which they can use at any time at the cost of a bonus action to get out of any sticky situation they find themselves in. Not even including just equipping Misty Step through means of equipment like Amulet of Misty Step
    4. Balancing the ability points isn't too bad once you find equipment like the Gloves of Dexterity and The Mighty Cloth
    A min/max'd monk is easily the scariest enemy in this game, they can basically solo give how overpowered Tavern Brawler is so I don't really get how they are usually listed so low besides players just not liking the punching and kicking fighting styles

    • @kingvince7328
      @kingvince7328 5 месяцев назад

      0 versatility and squishiness. I do agree tho they should probably be A tier. I’ve never even played one but understand why they shouldn’t be B.

    • @direraven7768
      @direraven7768 5 месяцев назад

      ​@kingvince7328 thats because as damaging a monk might be it's not that fun to play as one it just feels like a chore to be one

    • @nothingtoseehere9648
      @nothingtoseehere9648 5 месяцев назад +1

      @@direraven7768 Monk as a class is kind of basic (you punch shit lol) but combined with the absolutely broken Tavern Brawler feat, it easily becomes a top 5 in terms of damage
      If we take Tavern Brawler out of the question, it does become a LOT worse with no real way to do anything magic related

    • @kingvince7328
      @kingvince7328 5 месяцев назад

      @@direraven7768 Yup

  • @rinktheredlink9317
    @rinktheredlink9317 6 месяцев назад +1

    Paladin s tier. Because they're better at support than damage and I don't think you covered that part well. Most people pick vengeance but don't really look at the true power that ancients paladins have, which is more healing and a very powerful aura. Reducing spell damage and sustaining the team, putting the paladin on bless duty. You have a very good support character probably better than a cleric

  • @ffalkenbachh
    @ffalkenbachh 6 месяцев назад +1

    Monk A? this tier list totally bullshit. Just stack in act 1 strength potion and use with tavern brawler. Even in honour mode game is easy. Just monk is powerfull. With thief rogue he's officially becomes god.

  • @PaladinHideka
    @PaladinHideka 5 дней назад

    warlock should be S Tier. a proper blade lock can solo the game effortlessly. TGO Lock + Darkness + PAM+ Sentinel is already one of the most broken baseline combos in the game. a human lock also gets a whopping SEVEN face skills too (Human- Insight, Sage - Arcana/History, Class - Investigation+intimidation, Beguiling influence - Deception Persuasion), letting you easily get EVERY face skill by level 2. you can dump STR and INT and use boosters for these stats, and go 8/15/14/8/12/17. feats should be Hags Hair +1 cha, Polearm Master for BA and reaction Economy, Sentinel for abusing fear, and either AI or Med armor +1dex, (med armor nets higher end ac, but at the cost of -1 to cha bonus in the end). you can also dump sentinel for the sentinel halberd, but you dont have the ability to take the unseen pike for additional Crititcal range if you do that. this class can sit at a comfy 16/17 Crit range with advantage on basically every single attack. When solo everything just charges straight into your darkness spells. rarely things will throw things at you for splash damage, but things like agathas can take care of that easily. ive done an honormode solo using this setup, and it was SUBSTANTIALLY easier than every other solo honormode i tried.

  • @shinkamui
    @shinkamui 7 месяцев назад +8

    hey cephalo, in addition to your lists, which i think are great btw, i think analysing them in 3 ways like this is brilliant, i wanted to add, maybe you could do a separate list for builds that use ilythids the best? Maybe not all possible combinations, but just a little spitball of the pure classes/ multiclass setups that can abuse them the best could be cool
    cheers!

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +8

      Illithid power tier list is definitely on the agenda! I'll talk about which classes use which powers the best in that

  • @michaelmorrigan614
    @michaelmorrigan614 3 дня назад

    Paladin has another plus. If you pick the Vengeance discipline, your pretty much a medieval Punisher. If an npc is evil, or a bad person, your pretty much honor bound to remove them from reality...sorry Asterian, but Frank Castle had no choice 😢

  • @M.L.official
    @M.L.official 3 месяца назад +1

    It's funny that monk and barb are B tier when their builds are easily some of the strongest in the game. They may lack versatility but that's just the nature of how they're played. You can't stack a party with full casters since you'll probably be missing out on items to optimize them well enough, and in terms of consistent damage, monk is one of the best in the game. You talk about things like the tempest storm sorcerer, and while it deals a shitload of dmg, you can only use it 3 times per fight before you have to rest. Whereas monk will do consistently, anywhere from 150-200 dmg per turn for a good 12 turns. Easy.
    Same goes for the Barb with the throw build. Yes they both need tavern brawler but it's a super strong feat.
    Great tier list but yeah just because you're a versatile class doesn't mean you're better than a mono class in the combat. Outside of combat (i.e., persuasion checks etc.), absolutely.

  • @shinzoux5912
    @shinzoux5912 6 месяцев назад +1

    Warlock should be high A in my opinion; great damage, control and, most importantly, super powerful linguistic skill checks particularly in act 2 - with regards to the amount of boss battles one can literally skip entirely due to high CHA and skills like "dark one's own luck". Obv Warlock is much much more powerful with multiclassing which isn't the point of this vid, but still as a pure lock they're quite strong.

  • @feircy
    @feircy Месяц назад

    Having done honor I'm quite confident in
    Swords bard archer
    Eldritch Knight Thrower
    Abjuration wizard
    Light cleric as practically unbeatable even as single classes

  • @zlorfik2428
    @zlorfik2428 2 месяца назад

    For Rogue i don't quite agree. Given that it is not only very easy to gear it, but also similarly to Paladins the most impactful to build for crits, Rogues deal out massive single target damage, just like the Paladin. They just only do it once per round instead of twice, but with a higher low and high end damage. Also, if you put in Gear dependency, you can easily get to the point where you deal 200% 12d6 sneak attacks. Idk about you, but 24 - 144 damage is ridiculous and almost introducing a new downside: overkilling enemies.
    I agree that they aren't as versatile as some A tier characters, but Rogues can do the few things they do exceptionally well, about on par to a Barbarian in my opinion. Plus, at lvl 11, not even a Bard can compete with skill checks.

  • @olekkolodziejski6068
    @olekkolodziejski6068 2 месяца назад +1

    The take on Monks is so off base, putting them in B tier. The whole point of going strength TB monk is so that you can actually go with medium armors (even without multiclassing) and are also able to wear shields in the off hand. You actually end up achieving quite high AC compared to most front liners and the high strength allows you to jump so far that you actually have MORE mobility than an unarmored monk. The comment on equipment sacrifice is also very bizarre because there are many pieces of gear that are unique for monks so it's quite literally impossible to be fighting with teammates for it unless they are also playing monks. Almost all of your apparent "weaknesses" of monk are actually their strong suits, you just haven't actually played the class. The only fair criticism is lower initiate but this can also be remedied with gear you can acquire.

  • @malachisguides
    @malachisguides Месяц назад

    God you downplayed rogues. They dont need constitution or hit points. You didn't even touch on how broken arcane trickster is in this game, either. Everyone has such a hard-on for thief that they completely miss out on a rogue with freaking minor illusion. You can literally put enemies where you want them and have a HUGE variety of arrows to apply whatever nonsense you feel is most appropriate, often a thunderous arrow or ice arrow. They make for THE best solo class because you can pick of minions, then completely screw over a boss. You can make major enemies turn around before an important battle and completely gank their best gear and just bonus action dash away with time stopped. Get caught? Expertise on persuasion and later actor. You undersell the crap out of mobility when you can literally sprint so far away from combat that enemies say "aww screw it" and let you try to set up a different strategy.

  • @davido2161
    @davido2161 4 дня назад

    Monk below Druid and Ranger? I don't know about that chief. I think your criteria for evaluating the classes isn't weighted properly if you're coming to that conclusion.

  • @maxgrizende7635
    @maxgrizende7635 14 дней назад

    I just disagree with the Monk's ranking. I'm playing a Shadow Path Monk and he's simply a half-thief and half-Warrior with magical powers. Depending on how you play, you can solo most fights. His weak point is open sky without shadows and people who detect invisibility. If he has the right items, he becomes a super killing machine.

  • @BlackAge2k
    @BlackAge2k 10 дней назад

    One thing about rogue, his sneak attack, there is a way to get every round a sneak attack. I used astarion with an amulet or ring that gives him the ability of casting fog cloud and another ring which lets him get immunity to being blind, which means he has the highest initiative, he ALWAYS starts his turn first, he casts fog cloud at the best place there can be for the upcoming fight, where he can target EVERYONE, then he walks there and uses his bonus action to hide. His first round that way is gone, before casting fog cloud, check for mages who are close to him, they might be able to counterspell his fog cloud, but then you can let gale cast another one, which is okay, but not optimal since gale should be concentrating on haste, anyhow. Once the first round is done, astarion from the fog cloud will NEVER be seen. He can make every single round a devastating sneak attack with his bow, you can also lower his chance to crit during hiding down to 18, 19, and 20. You can give him lucky reroll, in case he misses, you can use his luck to hit again, but he barely misses and his crits alone do almost like 100 dmg per shot. Without crit its like 50. Its incredible op. You dont even have to care about his armor or heal him, since he will never be targeted once he is hidden in the fog cloud. Putting him on C isnt the right thing to do. He should be A or B.

  • @diegoleiva7242
    @diegoleiva7242 4 дня назад

    S tier for damage, C tier for versatility as you are pretty much forced to do a certain gameplay style or two with Monks that you cannot steer away from. It evens out as a B+ tier class for me in the bigger picture but I love them. Completed my very first honor mode run ever with Tav as a monk.

  • @OakandIV
    @OakandIV 7 месяцев назад +2

    Another good list! I would probably swap Barbarian & Warlock. Barbarians, even monoclassed, can with Berserker turn bonus actions into attacks (slightly nerfed by losing their first bonus action to rage and get it started), are great for throwing with Tavern Brawler, and basically get a bunch of useful half feats as they level up. Wild Hearts make top tier tanks or controllers. They rank a bit behind well designed monoclass fighters, but they are very reliable in their specialties.
    I like Warlocks, and they are solid in any role other than healer if you build them that way. But Bards or Clerics are much better Swiss army knives, and pretty much any specialist out performs them. Darkness plus Devil’s Sight is excellent, but it leaves you spending your first round setting up your perfect defense instead of attacking. Hunger of Hadar & Devil’s Sight does genuinely let you hold back a small army. So, that combo is excellent. But there is a helmet and a ring to protect you from blindness, and there are Darkness arrows, so any caster or archer has a way to duplicate part of that combo. That all feels B tier to me.
    Not bad, just not my first choice.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад +3

      Thanks! Warlocks get the nod here for 2 reasons: one is sustainability, which I think I care about more than most player, so I suspect that's a big part of the difference in my list compared to a lot of guides, and the second is just that as a charisma character they let you grab dialogue skills, which gives them a leg up on other classes while also filling their combat role. I think the margin is very thin though!
      Barbarians are somewhat artificially held back by the mono-classed restriction; other than rogue, they're the class that benefits most from multiclassing

  • @alliu6562
    @alliu6562 7 месяцев назад +2

    Some of the most fun I’ve had clearing groups of weak enemies is to drink an elixir of bloodlust on a tempest cleric and casting call lightning twice per turn. Especially in long combats, if you can manage to take down at least one enemy with your first call lightning, you’re basically getting double the value out of the spell as a concentration spell that you can recast with no cost. SO strong, and so fun. It’s gotten to the point where I use my paladin and Astarion’s actions to throw water bottles at enemies lmAO (though I guess it’s a reasonable way to action economy once my Paladin runs out of smites or can’t reach an enemy, since I have Gale built around ice and lightning damage as well).

  • @OgGSUS
    @OgGSUS 3 месяца назад

    cleric imo is one of the weakest classes, the only good thing about them is destructive wrath from the tempest domain, they have almost nothing else that truly elevates them over other classes, orb stacking can be done by other casters just as good, healing is almost never required if you play well and just in case there are always potions that only cost an bonus action to use.
    Most of the buffs clerics have can be easily obtained through other sources, and the buff on heal items work great on any class and can be activated with a single health potion pre combat to buff the whole party.
    Having a cleric in your active party makes the game more difficult than it has to be, a cleric will never be able to compete with the top control builds, they will never be able to compete with top damage builds and if you want to rely on destructive wrath you have to burn through long rests which makes elixirs and other buffs that last till the next long rest almost obsolet.
    Looking at tankyness there is again nothing special about clerics many classes can max dexterity use armor of agility to stack AC or stack or stack damage reduction via feats and items nothing exclusive to clerics.
    Playing without cleric is a much smoother experiance less long resting better combat performance simply much easier fights if you can constantly dish out lots of damage kill most or all enemies/bosses in round one of combat which directly snowballs into less enemey attacks and less damage taken, clerics are only good camp buffers and worth a 2 level dip for destructive wrath, they can hell well but this is the least valuable feature since most of the damage in this game can be avoided.

  • @Shwed1982
    @Shwed1982 7 месяцев назад +1

    Monk being a B class is a joke. Definitely A tier class especially with tawern browler. It can literally stun a dragon! Level 9 buffs make it crazy aoe damager. Its not even close to B

  • @rainevasquez662
    @rainevasquez662 Месяц назад

    not to say you made some click bait on purpose, but i only stayed for the video becuase I cannot (and still do not) understand how the wizard could possibly not be s tier. Of all the classes, wizard is by far the most useful and "necessary" (I know, none are actually necessary). Their spell list is insane, and affects all aspects of gameplay. they can shore up any weakness your party has in any situation. damage? yes. support? yes. RP interaction? yes. Oh Shit button? Yes. Literally the only thing they can't do is lock pick.
    I just can't make sense of the tier list if the most useful class isn't S. ESPECIALLY if it is not multiclassing.

  • @smoore8552
    @smoore8552 Месяц назад

    So I’m still on my first play through of bg3 and my character is a Dragonborn paladin, a choice I made when I first ever played DND. I’m currently in act 2 and I found a hammer that knocks nearby enemies prone on critical or enemy slain. (Spoiler in shadow place btw)
    When I got to the last light in and Marcus showed up to take the moon priestess, all the devils AND Marcus was targeting her, but since radiant does bonus damage plus extra roll for up cast, I smites one and killed 3 others and knocked Marcus prone, allowing laezel to get 6 total main attack hits on his prone as with a great axe, honestly felt like I changed the timeline cause the moon priestess was squishy

  • @deathofanage
    @deathofanage 4 месяца назад +7

    New to D&D and Baldur's Gate. Really like your video on this game over even my regular subscriptions. Thanks and you've earned my subscription.

  • @moxxie1338
    @moxxie1338 28 дней назад

    ngl rogue on its own belongs in C tier but is an S tier multi class for any dexterity based martial class (i.e fighters, monks rangers, barbarians and paladins) just for the extra damage and encouragement to use sort of “pack tactics” on enemies. plus you get expertise ofc and thief gets an extra bonus action which can pair incredibly with a monk’s flurry of blows. you also get the sneak attack at level 1 so you only have to allocate one level into rogue for it to be a very viable and worth upgrade to damage. it’s gotta be my favourite multi-class

  • @ProfessorAragorn
    @ProfessorAragorn Месяц назад

    I would think just being able to scribe any spell you find (that's a wizard spell/ hidden spell) plus have access to the best control and damage spells along with solid subclasses would put the Wizard at S tier. I suppose the lack of the best 5e wizard spells and watering down the better spells is a slight drawback.
    I prefer arcane recovery to burning sorcery points to regain spell slots so that's my bias.
    I generally agree with the list. Because of thre video game limitations the some of the reasons to play a rogue in tabletop don't come up in baldur's gate 3. I will admit having a sleight of hand and expertise really makes those few high disarm/ high lockpick checks really clutch.

  • @BozzoRPGyt
    @BozzoRPGyt 6 дней назад

    paladins are S tier they can dmg/heal/support. dunno why u put a D tier if u ranked none there, monk/rogue is D btw.

  • @alexgourdplant
    @alexgourdplant 7 месяцев назад +2

    Luv you Ceph you’re so cool!
    Too sadge about Rogue, my fav class. For mono life the additional feat at level 10 is rad af and I love the fantasy of the gnarly, sneaky nuke once per/turn to hit the vital organs. But agree: as things progress. You will certainly observe the DPS falling off compared to other strikers, even with the nuke. Alongside oftentimes being locked into dual-wielding, also as you note, cuz it feels so damn bad if you miss. I know you mention the margin between tiers is razor thin, but do you think, say, increasing sneak attack to 1d7 could be an answer as a homebrew to keep hope alive for the DPS?

    • @gersonbruno8463
      @gersonbruno8463 5 месяцев назад

      1d7 or 1d8? Xd
      I homebrewed something to rogues. What I did was empowering sneak attack to 1d8 lv5 and 1d10 at lvl10 when it was dealt from shadows, hide or backstab

  • @SoI_Badguy
    @SoI_Badguy 6 месяцев назад +1

    Did you forget Warlocks get a 3rd spell slot in late game? Feels weird to mention powerful late game features like Rangers then not mention them getting 9 lvl5 slots per long rest (or 12 if you have a bard in your party)

  • @dorithegreat6155
    @dorithegreat6155 Месяц назад

    "sorcerers are the easiest to make overpowered without even trying" haha no, my first Tav was a storm sorcerer and she was extremely unbalanced and underpowered, I had no idea what I was doing, made all the bad choices and it didn't help that I was severely underleveled as well on top of that because I came from playing the witcher 3 where doing every single side quest makes you extremely overleveled for the main plot so I just. didn't do any. Needless to say that run didn't go anywhere because near the beginning of act 3 I decided that I'm not having any fun with it and decided to look up build guides.
    What actually ended up being kind of decent on that run was astarion as assasin rogue and karlach as berserker barbarian, they definitely carried this disaster of a run and made it go as far as it did

  • @mitchellsidebottom9271
    @mitchellsidebottom9271 3 месяца назад +1

    Another nice thing about Berserker Barbarian is that Enraged Throw knocks enemies with Legendary Resistance prone.
    There’s no saving throw; if you hit them, and if they are capable of falling prone, they fall prone.
    I’ve nuked so many bosses by just throwing their own minions at them and knocking them flat on their ass every turn, resulting in the entire party getting Advantage on their arrogant asses.

  • @holycow73589
    @holycow73589 Месяц назад

    Rogue class with expertise and four feats is not bad. Even arcane having (magical ambush) an advantage with spells like hold person can be effective against enemy with high wisdom

  • @common_undead
    @common_undead 7 месяцев назад +1

    Pretty good tier list overall. The only ones I really disagree with are monk and ranger, with monks being towards the top of A tier personally, and rogues being mid B tier.
    I'd also bump Druid to S tier personally. Among the melee brawler type units, Druids are actually the best in my experience, courtesy of the fact that TB works in wildshape for attack rolls (and damage rolls but not in honor mode), and that Str elixirs work in wildshape as well. An earth Myrmiadon's normal attack does 5 + str mod bludgeoning + 3d10 thunder damage and can knock enemies prone. At 27 str, that's 39 + 9d10 damage a turn with a +20 to hit (an average of 89 damage/turn, which is comparable to any martial with double attack and GWM). While being as tanky as an average raging barbarian (18-20 AC, 127 HP, resistance to physical damage).
    And besides the Myrmiadon, you get to use your spell slots for summons that last all day that can do a lot for your team comp. (Air myrmiadon can stun and does area denial, Water Myrmiadon can do mass healing and also combos into wet blasting comps, Water Elemental can make things brittle which inflicts bludgeoning and thunder vulnerability, doubling the damage output of your earth myrmiadon form or GWM fighter using a maul, Dryad + Wood Wood, and Ice Mephits).

  • @wilczekkubam
    @wilczekkubam 6 месяцев назад +1

    Thank you, I was looking for a reliable source of such a list, and when I see that someone gives a druid, which has the most HP and probably gains the most, thanks to a short rest in B, and in S or A gives a Wizard, which you only need to level up once in a multiclass to get all its benefits, I know that someone has no idea what they're talking about. The biggest difference between S and A will be whether they are charisma-based characters because that is what allows you to influence the world in the best way. So wizard? You can multiclass Sorceser with him and you have all his spells available to Sorceser which has much better "DPS". Likewise, a ranger who isn't at least an A, really? I understand that the class is boring, but you have two players in one character. Thank you, finally a decent list and not a copy from someone who played every class in the first act (and probably didn't even finish it).

  • @merrittterrell4195
    @merrittterrell4195 2 месяца назад

    I think ever since multiclassing was possible. My Tav has never been a single class. I think the only class I take all the way is Life Domain Cleric for Tanky Healer.

  • @andrewwilliam4741
    @andrewwilliam4741 2 месяца назад

    In no world are clerics S tier. I never run one in my parties and think the support they offer can be handled by bards and the bard gets extra attacks and many other spell options. Monk is easily A or S tier depending on the weight of damage value. Tavern Brawler should have been nerfed for all classes to only allow the to hit to be doubled as is the case for druids.

  • @idontuploadanym0re
    @idontuploadanym0re 4 дня назад

    ik this is just single class, but hexblade warlock/paladin multiclass will always be the best combo

  • @prod7906
    @prod7906 6 месяцев назад

    Wizard is an easy F tier both in tabletop and this game. Literally every other caster is more useful than a wizard. Sorcerers do more damage. Bards are better spellcasters than wizards. Warlocks aren't full spell casters but do more damage even non full spellcasters like paladin are more useful than wizard. Anyone who plays that class is a clown.

  • @danitao4313
    @danitao4313 6 месяцев назад +1

    Bounded acuracy? Tell that to my 5% chance to hit raphael

  • @noquad824
    @noquad824 5 месяцев назад +7

    Finally someone doesn't completly sleep on druids. I still think they're S-Tier. Especially Halsin is goated for a moon druid build.

    • @Emma-se5wm
      @Emma-se5wm 4 месяца назад

      halsin utterly demolished my first House Of Hope encounter and Ansur fight!!! People always joke that his role in act 3 is to be orin bait (or be a romance option that sits in camp and takes scratch for walks) but i've had a blast taking him to rob banks, kill dragons, free Hope, and destroy Raphael lol. I think that run I gave him war caster, lucky, and tavern brawler feats? Plus got the druid armor and headgear that work for wild shape, and that one ring that the ox ooze drops.

  • @Swizz12
    @Swizz12 7 месяцев назад +3

    When grading the classes, don't forget the difference between characters that are best at burst damage but not as good at sustained damage, and characters that are more geared to sustained damage but cannot manage the big burst damage spike. The other thing that really makes a big difference is specific items that can combine on a character to make it strong.
    For example add the Holy Lance helm to the Luminous Armour and Luminous Gloves..............or add the Luminous Armour to to the Blood of Lathander mace (sheds light when wielded) and the Coruscation Ring which inflicts Radiating Orb on an enemy when you do spell damage while you are illuminated. These can make a cleric build significantly stronger, as can running around with the Spirit Guardians spell up (does, at your choice, Radiant damage). You can make a very strong class by boosting movement speed for max running around with Spirit Guardians up and with these items adding to the damage and debuffing enemies. Since we are talking clerics, In terms of spells a Tempest cleric is strong, because in BG3 wet enemies take double cold and electrical damage. All of this factors into a class when you consider how they stack up to each other in terms of damage.
    Imagine a character (Astarion for example) as a thief with the Broodmothers Revenge amulet, the Ring of Regeneration, the Derivation Cloak and the Poisoners Gloves for an enemy poisoning, self healing, combo. The same sorts of things apply to many classes and raise them a tier higher or possibly more, than they would otherwise be.

    • @JoshSweetvale
      @JoshSweetvale 6 месяцев назад +1

      Aye. Any class can be finessed to be ridiculously good.
      Asterion can be specced as the 'classic vampire' arcane trickster with a bunch of help spells for his stealth antics, making him a one-man spec-ops team.
      Wyll can become an Eldritch Blast spammer with the occasional massive crowd control spell. Hint: Cloud of Darkness.
      You explained Lightshow Shadowheart.
      Lae'zel, the game spells out for you: 2hander Tactician swordmaster.
      All these things work perfectly well, even if they're not supremely optimized.

    • @NerdGlassGamingPA
      @NerdGlassGamingPA 5 месяцев назад

      ITEM DEPENDENCY !

  • @celestialowl8865
    @celestialowl8865 7 месяцев назад +9

    I'd struggle to put wizard in anything but S tier. A pure caster grabbing those level 6 spells with scribe and arcane recovery is already very good, but then you toss on divinations party wide garunteed control spells, transmutation making the already broken item syetem 2x as crazy and transmuter stones, or abjuration letting your team not have to worry about building around the wizard while still having project ward for team play and counterspell bolstering (and arcane ward being its own strong offensive playstyle that does funny things to action economy with oppertunity attacks and enemy attacks), necromancer in general, ect ect ect.. they really elevate wizard to absurd. No sorcerer in damage output, but in sheer problem solving and game altering effects they're hard to argue with.

    • @davidhujik3422
      @davidhujik3422 7 месяцев назад

      Few levels of sorcerer for times 2 spells and making spells last longer lol

    • @celestialowl8865
      @celestialowl8865 7 месяцев назад +2

      ​@@davidhujik3422This is a monoclass list but yeah with multiclassing 1 level dip in wizard is always nice, or dips in warlock/sorcerer/cleric for abjuration, or rogue/bard for transmutation all work really well.

    • @Cephalopocalypse
      @Cephalopocalypse  7 месяцев назад

      Wizard was hard to rate! I think if only abjuration and divination wizard existed, it would be an S tier class :P

    • @Yesmercy96
      @Yesmercy96 7 месяцев назад

      Agreed. And in damage output an evocation wizard with magic missile and 2 or 3 items and an illithid ability on bonus action, they can one shot some beefy enemies or reduce boss hp to half in one turn ( and sorcerers don't have the lvl 10 evocation ability on magic missile which literally doubles the damage of that spell. )

    • @MajesticFerret
      @MajesticFerret 7 месяцев назад

      Wizards are bad early game, OK by mid game, and busted by late game.
      However, I would argue you need to be good the whole game to justify an S Tier ranking and Wizards aren't great early imo.

  • @doctormarazanvose4373
    @doctormarazanvose4373 5 месяцев назад

    Yup - rogues are shite - especially when you get another character to converse with a vendor, a caster to do Hold Person and then steal literally everything from them and when they come round don't accuse you of stealing.
    It's not all about combat.

  • @thebomu
    @thebomu 6 месяцев назад +1

    Fighter not S tier is madness. Most amount of damage is from fighter class basically in almost all levels. Even stronger than late game wizzard.

  • @trever570
    @trever570 7 месяцев назад +4

    would love to see a full honour mode playthrough from you

  • @mrbilbs8039
    @mrbilbs8039 6 месяцев назад +5

    Love the videos but completely disagree with the monk placement, the only argument for it not being S tier is that it’s not sorcerer, period. Other than that it’s easily the best martial only rivaled by throw barb. Placing monk at B tier? That’s unbelievably criminal. Not only that you placed it as the second worst class?

  • @pitchysadistic
    @pitchysadistic Месяц назад

    Monk is THE highest DPR class in the game, and that's in both group and solo play.

  • @Rasengan1inyaface
    @Rasengan1inyaface 2 месяца назад

    Love the info, but this video was really hard to listen to because I kept hearing gross mouth sounds as you were talking. There must be some filter that can take that out

  • @MarcAyouni
    @MarcAyouni 7 месяцев назад +1

    I chose gith because of how the game started storywise. I chose wizard because I usually want to try all the spells in a game. I ended up in medium armor almost invincible, doing 80-100 dmg per turn just shooting ray of frost.
    Abjuration ward is just overpowered. With it, I'm also the best healer in the party, I just transfuse health to my entire party and absorb the side effect, and then just drink a potion.
    I didn't exploit anything or did any mim-maxing. Just going along with what the game offered. I'm into act 3 now and can't wait to find those secret spells.