Hey everyone, thank you all for watching the video and commenting, I truly appreciate it. I just uploaded a Quan Chi combo video using Scorpion kameo assist. Please go check that video out as well and consider giving it a like if you enjoy what you see. I'll post the link here under this comment. Subscribe for more MK1 guides, combo videos, Invasions gameplay, and online matches. Again, thank you all 🙏🏿 MK1 Quan Chi Combo Guide: ruclips.net/video/KPkc6QK7jWU/видео.html
Yeah I've seen that setup too. That one doesn't guarantee a full combo but you basically get free pressure, so they're both powerful in their own way for sure
Quick question. Very rarely the combo will seem to not scale and the healthbar shows both combos as one. I noticed that when this happens the combo just doesn’t scale. Is there any way to guarantee getting this glitch or is it just like a 1 frame window?
I've seen this happen before too, I'm honestly not sure. I know there's a similar thing that happens with the Kitana Jax grab setup into wind bomb too. I don't know what causes it unfortunately
So i found that Sektor also gives him this reset for less resources and is a bit more forgivable to mess up since either the cage will hit and you get plus frames or the rocket hits and you get a full combo/portal setup. Additionally Quan can use the flame burner assist to set up a 50/50 scenario or a portal setup into zoning. This also gives him all the rest of the benefits from Sektor like more damage, plus frames on block, stronger fullscreen game and such
I’ve seen a few people using Sektor with Quan, it definitely seems like a strong team for sure. I don’t know if he gets more damage with Sektor but if you prefer to play more of a full screen game than Sektor is probably one of his better assists
@@haysan32 yeah scorp gives him more damage from his launchers for sure but I find that Sektor is better damage from his standing strings like 12 or 214 with Quan I think it will just come down to preference really idk if he’ll have a “best” Kameo with him
You’re the first person I’ve seen figure this out and this setup is dangerous 🔥. I’ve been trying it for awhile and the kick,projectile, scorpion pop up timing is hard for me
Yeah it takes a little practice, you have to call out scorpion after the 1-3 string and before you input s4 into the cage. There's a brief delay after the second bounce before you call scorpion out
@@ChuckBassFGC I haven't tried it like that, if it's more consistent then that's great. I was doing s4 because canceling into the cage is easier for me than just doing it raw
How could you possibly be disappointed. He has at least 5 kameos that guarantee 40 percent, and have at least a dozen meterless combos around 35 percent. His health is meh... but literally three interactions with one ex and it's ggs.
Yea I was messing around with this and he has a similar one you can do with cyrax but you need to do the far version as he gets pushed away and you have to double dash. But the combo is more or less the same but the s4 has a different timing. Pretty sure those are gonna be his main 2 kameos.
I didn’t think about using Cyrax for this setup, that’s interesting. I don’t know who his best kameos are gonna be but I do think he’s gonna have the most diversity as far as what kameos we see him paired with. He has so many unique tools
@haysan32 yea... the cyrax combo I use is b342 13 sK 4 dbfu2ex ff ff throw... you have to pause a sec before calling cyrax so the s4 kicks them into him and ensures they fly forward every time. Otherwise its almost exactly like scorpions combo.
“Invincible” kameo attacks actually lose to throws. I tested this against kameo Lao’s wake up spin, Goro punch walk, Kano eye laser, etc. and the grab still wins. Scorpion’s spear also doesn’t work because that’s just regular armor which will be broken like any other armor
Just labbed it, it’s not entirely unblockable. There’s a small window where you can neutral duck the throw and block the cage right after. Super tight timing though, good stuff.
Yeah someone mentioned that to me a little while ago, I labbed it too and it does seem like a counter to the grab. Most people probably don’t know that tech or timing though, and I think if you just go for a meaty b3 you’ll just catch them ducking anyways so there’s a way around it
No worries, oki is basically what decision you make as the offensive player as the opponent is getting up off the ground. So as the opponent gets up, the cage is already set up underneath them so they have to deal with it as soon as they stand up, which is what makes this setup so powerful
Yeah there’s definitely a lot of ways you can set this up, really any juggle where you can input the cage and use scorpion to keep them in the air will work for this
Seems cool... Johnny can spend 2 bars to get immortal frames on his nut punch, and I'd also be curious to see if the immortal Kameo get ups counter it as well. Interesting tech.
Johnny’s EX nut punch actually loses to throws, he can be grabbed out of it so the setup would still work if he does that. Same thing with kameos, all kameo attacks that have immunity are still susceptible to throws. I tested it against wakeup Lao spin, Goro punch walk, Sareena’s up demon, etc. and beats them all
@@ftr4422 Is it still considered one combo though? If there’s a timing for it where you can get this to work consistently and it still combos, that would be crazy. I might have to continue to explore this set up more
Oki is basically what decision you make as the offensive player as the opponent is getting up off the ground. The cage is set up under the opponent while they're being juggled, so as they wakeup they're forced to have to deal with the cage
The timing of the grab shouldn’t be that much different than if you were normally pressuring someone as they’re getting up. There’s only a slight delay. Once you put the cage down, dash up as soon as you can, then wait a brief second, then grab. It should connect at the same time or slightly before the cage hits and it’ll combo
Yes it does, Johnny can only avoid the grab, not the cage. If he wakes up parry technically the grab will whiff but the cage will still capture him. In fact, because the grab technically never connects, all damage done after the cage hits will be unscaled, so that’s probably Johnny’s worst option against this 🤣
I haven't tried this exact setup with other kameos yet so I'm not entirely sure, but I believe some people in the comments have said it works with other kameos too
I do mention in the video that delay will avoid the grab, however if you read a delay from your opponent, you can do the grab late and the setup will still work. Once the grab connects, they will be forced into the cage and you will get a full combo. I wanted to show that even if they delay and you don’t read it, you still get advantage so there’s no reason not to go for the setup every time. Once they start delaying, you can easily just adjust your timing and it will be unavoidable
@@haysan32 keeping your turn is keeping pressure, not technically guaranteed combo if I’m understanding correctly. In the end, this is just nitpicking tho. Your opponent would have to be an absolute machine to effectively counter this setup consistently and read your delays so it is definitely close to unavoidable
@@nyjahcrone7014 You’re right, essentially it’s still a read but if you make the right one the opponent cannot avoid the damage. So yes, delay beats immediate grab, but it doesn’t beat the setup entirely
Delay does beat the initial grab but if you read their delay you can delay your grab and the setup will still work. Once somebody starts delaying, just adjust your timing and the setup will connect
If you try to grab after the cage is blocked, they will be in too much blockstun. Ideally you want the grab to be either immediately before the cage hits or on the same frame. You have to dash up to them on knockdown, then there's a brief delay before the grab. It's hard to give a specific timing unfortunately, I've never really thought about it much but see if you can time when you see the opponent starting to get up and go for the grab when you would normally be able to just off a regular oki situation
@@hakopkardzhyan4618 I actually didn’t know Ashrah’s armor breaks on throws, I was gonna say yeah she can escape it 🤣 Havik’s armor would beat it because of the multiple hits, not sure if it’ll punish because of how slow it is but in theory he would be the only character that this wouldn’t work against. I just chose Johnny for the video because his armor is the fastest in the game
I'll try and post a video and show you. I am able to do the whole combo up until when he lands on the csge summon, but when I grab him he neutral ducks and nothing happens cage doesn't activate and he counters me
@@haysan32 but to sum it up yes the cage part doesn't hit them...I also skipped the neutral leg kick right before the scorpin Kameo summon, does that matter?
@@yonismo4098 I don’t think that should matter, as long as the cage is setup underneath them before they hit the ground it should be fine. I’m not sure why that’s happening for you, if they get up and duck the cage should just hit them
Yes it does, if you read the delay, you can still guarantee the setup. I just wanted to show that even if you don’t get the guaranteed grab, it’s still your turn so there’s no reason not to just grab immediately on oki, but if you make that read you can still get the setup to work regardless
🤣 Oki is basically what decision you make as the offensive player while your opponent is getting up off the ground. When you set up the cage in this way, the opponent has to deal with it as they get up, so by grabbing them at the right time you’ll counter whatever option they decide to go for outside of delaying. However, if you see them start to delay their wakeup, you just adjust your timing and the setup works the same way. Hopefully that helps
@@haysan32 my man … Preciate it bruh… now it got it lmao .. You said that shit like 10 times and I couldn’t even use context clues to figure it out Lmao
You can block the cage but you can’t block the throw, if you time the throw right before on or the same frame the cage would hit, it re-captures them and you get a guaranteed combo. They can delay, but once you see that you can adjust your timing and just delay your grab and the setup will work just the same
@@Derpinurface No, if you duck the cage will hit you. The grab should hit before or on the same frame as the cage. If they block, armor, jump, duck, mash, anything except delay, they get hit by either the grab or the cage. And if they delay, you just do the grab later, and it’s the same thing
If you time your d1 after they block the cage fast enough I don't think there's a big enough gap for that. I wasn't really trying to show exactly how plus it is so I'm not entirely sure on the exact frames but you might even be able to make the follow up jail depending on how precise you are
The cage is initially a mid that has to be blocked and the throw forces hit stun. The hit stun is long enough for you to get up and start a combo kinda like Darius I believe
Basically what jkool said, the cage can be blocked but the grab cannot. If you time the grab properly on the opponent's wakeup, they're forced to get hit by the cage, which essentially is re-capturing the opponent and allowing you to get a full combo
Mainly resources and opponent health. You won’t have Scorpion or meter available at all times and because the damage on the reset scales you’d have to loop it too many times for it to kill. In theory though, if the opponent’s health was at a certain value and you had your full kameo bar available to you, you could loop it twice and probably just take the round or the game right there
I show in the video what happens when you try to wake up. The grab and the cage essentially hit on the same frame and it breaks the armor. Only character that could probably avoid it is Ashrah. Havik could probably wake up too but his armor is so slow that it won't punish you
How did you get the enhanced bones to come out? When i try to input it only the regular version of the move comes out. Its almost as if the move is bugged
There's no special trick or anything like that, it should just work like a regular enhanced special. I don't know if you've been playing the game since launch but enhancing specials in this game is a little different than in MK11. Maybe that's what the problem is
@@haysan32 yea im been playing MK for a while so yes im familiar with the mechanics but for some reason that particular move doesn’t enhance for me. Idk its very strange. Thanks for the comment! Cheers brotha!
cant he just hold block and the cage wont work , you can do this with subzero cameo and instead kick him into the cage while hes frozen thats an actual guaranteed setup
I show what happens in the video if the opponent gets up and holds block. The grab is unblockable, so if you time the grab properly as the opponent is getting off the ground they are basically forced to get hit by the cage. The setup also breaks armor, so the only option they have is to delay, but if you read that you can just delay your grab and the setup will still work. The Sub setup I've seen guarantees the cage, but it doesn't guarantee damage. They're different setups, but that Sub setup is definitely powerful
I’m trying to get the set up out however idk if im doing it too fast or slow because when I try to grab I keep getting hit before my grab can even come out. Any tips?
You’re probably trying to grab too late. You want the grab to come out either slightly before the cage is active or on the same frame as I showed in the video. Time your grab right as the opponent would be getting up. Set the computer to wake up with buttons and practice knocking them down and grabbing them as early as possible as they’re waking up. This should help with the timing
Yeah that is weird, he also starts with 900 health which I also don't quite understand but to my knowledge, the tentacle is just a regular launcher like anything else. He's definitely gonna be dependent on a kameo that can get him damage and combo extensions without having to use all his meter for EX tentacle
@@tyry_sa Yeah we'll see, he seems like he's gonna be strong and good with a lot of different kameos. If not, I'm sure down the road they might revisit those things and consider buffing them but it's far too early to tell as of right now
Haha u like Oppenheimer bro. Once pros start doing this, ppl Gonna remember the explosion, but not the inventor of the bomb. U the 1st I’ve seen do this
It depends on the combo really, essentially what you’re doing is canceling your string or normal into the cage and calling out Scorpion to keep them suspended so you can safely summon the cage under them while they’re being juggled. I haven’t tested him with Sektor yet so unfortunately I can’t really say. As far as the first combo I did, you wanna call out Scorpion before you do s4. You wanna wait a bit after the 1-3 string, call out Scorpion, then do s4 into cage
🤣 I don't know if I'm gonna main him but he'll definitely be in my rotation of characters. Luckily I'm not all that famous in the FGC so I should still be able to get away with this against most people lol
You can still delay your grab if they delay wakeup and the setup will still work. If you time the setup immediately, then yes they can delay and block the cage but you still get free pressure afterwards
For anyone looking for more Quan Chi setups, someone in the comments found a very interesting setup concept using Frost. Their name is “ohwowthatguy3259,” here’s the link to their video. If you like it, consider giving them a like and a sub 🙏🏿 ruclips.net/video/otY93RQ2B5Y/видео.htmlsi=MBlio_BtZpr7PQr4
It’s all good, I’m not really too worried about that. I just care about sharing tech with the community, as long as people enjoyed the video I’m good. Thank you for watching 🙏🏿
@@poopbutt6241 You’re probably timing your grab too late, it should hit either right before the cage or on the same frame. If you do it too late, they’ll block the cage and then there will be too much blockstun for the grab to connect
Yeah the Sub setup is powerful, the only difference is that setup guarantees free pressure, while this one guarantees free damage. If you perform this properly, the opponent basically has no wake up options either as it covers everything they could possibly do off the ground
It is unblockable, grabs cannot be blocked and if you time the grab properly, it will hit at the same time as the cage and force them into it, which will then allow you to get a combo
@@paulworkman9396 The cage activates too fast, the opponent doesn’t have enough time to tech the throw before the cage captures them. If you don’t believe me, go test the setup yourself and set the opponent to throw tech in practice mode, then come back and tell me what happens
@@haysan32 I’ve tested it against my friends since the Ai doesn’t tech throws. And yes they can tech the throw. The cage activates and you have to wait til they’re not staggered to throw anyways so I don’t understand your comment.
@@paulworkman9396 I can tell by your comment you’re not doing the setup properly at all. If you’re waiting until after the cage hits then it’s not gonna work. The point of the setup is to throw the opponent as they’re getting up off the ground either directly before or on the same frame the cage would hit. They cannot block the throw, and the cage re-captures them allowing you to get a full combo. You’re trying to grab after the cage hits which is not how this works. Also, you can set the AI in practice to tech throws. There’s a setting in the AI options called “throw escape,” if you turn that on you can get the AI to throw tech
I mean I’ve seen some other setups too of people using Sub kameo to guarantee the cage and stuff like that. Any tool that can lock you down and force you to hold some type of mind game definitely has its uses if you can figure out how to set it up properly, that’s just my opinion though
@@haysan32 the point is, how useful is really being in the cage? I haven’t watched the whole thing (your video), but from the stream if you can move left and right, jump out and block, then what does it matter? Like I said, well see though. I’m sure there’s something. I don’t own MK1 yet though. Just thoughts from an old NRS lab vet.
@@jst082 You can’t move along the ground, it restricts your horizontal movement and any advancing special you do will keep you inside the cage, you can jump or teleport out but then the Quan player could just bait or read that and punish you for it. I don’t think it’s the best setup tool in the game but I would say it has some value
@@haysan32 Yeah, it’s an interesting special for sure and definitely deserves lab time. I feel like it’s usefulness is going to come from specific kameos pairing more than anything else. Keep us updated!
@@jst082 Yeah there's definitely still some more exploring to do but you're right, by itself I can see it being hard to get value out of. With the right pairing though, I'm sure you can get some nasty setups going. I will certainly share whatever I find! Thank you for watching 🙏🏿
These BS dlc characters will ruin the game. I've seen 56 % combos with FB and 50% without FB.. side note his animations are garbage and look cheap and blahh
Aye they gotta sell the characters somehow lol. That’s their philosophy a lot of the times, make a character really strong on launch and then tone them down later. They didn’t have to worry about that with Omni-Man because people were gonna buy him anyways
lol not even 24 hours in and the pro bots find broken shit... this game needs more defensive options. kan't wait to see EVERY Quan Chi player online do this... then just say "git gud" as if it takes alot of skill to do lol.
I don't know if I should be offended by the term "pro bot" or not 🤣 Quan has a lot of diverse and interesting setups, I doubt this will be the only thing you see fighting him online lol
true lol. I only call people pro bots though cause they just spam the same optimal kombo whenever they can. annoys me. Quan chi has crazy mix ups. 2, 1,2, into low special, or 2,1,3 into kameo. Quan chi gonna be annoying to fight against but I think he's got some slow frames.@@haysan32
You’re probably mistiming it, they can’t block the grab and if you do it properly, the grab and the cage will hit together and it will allow to combo off of it. I show in the video what happens if the opponent tries to wake up and just block, they can’t avoid the setup unless they delay and even if they do, you can read that and delay your grab and the setup will still work all the same
Is the cage negative on block? Why was it still your turn when it was blocked? Can you do a full combo instead of just a poke? I think when you set johnny cage to auto block, it was no longer guaranteed damage. Your grab did not connect, too.
@@arnelariate The cage is plus on block if the opponent blocks it as their waking up. If you do the setup properly, the grab forces the opponent to get hit by the cage, which you can then get a full combo off of
@@qwatik You can’t do a wakeup attack if you delay. You wouldn’t be able to armor immediately after getting up, and you’re so plus anyways that you would in theory still be able to block the armor regardless. Plus if they delay and you read it, you can just do the grab late and the setup will still work
@@qwatik Oh you mean like if they delay and then block the cage after you whiff the grab. I’m actually not entirely sure how plus it is, I just wanted to show it’s still your turn but if you go for your pressure immediately you might be able to jail there. I honestly didn’t really test that part too much
Hey everyone, thank you all for watching the video and commenting, I truly appreciate it. I just uploaded a Quan Chi combo video using Scorpion kameo assist. Please go check that video out as well and consider giving it a like if you enjoy what you see. I'll post the link here under this comment. Subscribe for more MK1 guides, combo videos, Invasions gameplay, and online matches. Again, thank you all 🙏🏿
MK1 Quan Chi Combo Guide: ruclips.net/video/KPkc6QK7jWU/видео.html
You’re telling me… That Johnny Cage got caged?
Too many people have gotten Caged since MK1 launched, Quan had to return the favor 🤣
😂 this comment is gonna blow up💯💯💯
🤣🤣
Lol
Get out
I’m hyped you found this combo day one!
I’m still learning his move set!
Yeah there’s still a lot to learn with this character, his move set is so fun and unique
@@haysan32 Has this been patched?
@@BattleBrotherCasten Not to my knowledge but I honestly don’t know. I don’t think so though
I've seen something similar with Sub-Zero kameo where you freeze them and then do meter burn cage.
Yeah I've seen that setup too. That one doesn't guarantee a full combo but you basically get free pressure, so they're both powerful in their own way for sure
Quick question. Very rarely the combo will seem to not scale and the healthbar shows both combos as one. I noticed that when this happens the combo just doesn’t scale. Is there any way to guarantee getting this glitch or is it just like a 1 frame window?
I've seen this happen before too, I'm honestly not sure. I know there's a similar thing that happens with the Kitana Jax grab setup into wind bomb too. I don't know what causes it unfortunately
Crazy tech bro. He is so wierd and unique
Yeah he has one of the most fun and interesting move sets in the game right now for sure, I’m definitely gonna be labbing him a lot more
1:59 base combo
So i found that Sektor also gives him this reset for less resources and is a bit more forgivable to mess up since either the cage will hit and you get plus frames or the rocket hits and you get a full combo/portal setup.
Additionally Quan can use the flame burner assist to set up a 50/50 scenario or a portal setup into zoning. This also gives him all the rest of the benefits from Sektor like more damage, plus frames on block, stronger fullscreen game and such
I’ve seen a few people using Sektor with Quan, it definitely seems like a strong team for sure. I don’t know if he gets more damage with Sektor but if you prefer to play more of a full screen game than Sektor is probably one of his better assists
@@haysan32 yeah scorp gives him more damage from his launchers for sure but I find that Sektor is better damage from his standing strings like 12 or 214 with Quan I think it will just come down to preference really idk if he’ll have a “best” Kameo with him
@@kluddekopfen6628 Ahh okay, gotcha. Yeah that's fair, either way he's gonna be fun to play for as long as the game continues
what's the sektor combos that go into this?
@@babelnose I’m not sure, I haven’t tested this setup with Sektor
You’re the first person I’ve seen figure this out and this setup is dangerous 🔥. I’ve been trying it for awhile and the kick,projectile, scorpion pop up timing is hard for me
Yeah it takes a little practice, you have to call out scorpion after the 1-3 string and before you input s4 into the cage. There's a brief delay after the second bounce before you call scorpion out
Yep, in the tutorial it has a nice combo that branches 3 ways.. ambush tremor is nice but so is goro.. Jax too.. fun character
You’ve only been trying this for a few hrs
I found an easier way to do it, b342, 13, call far scorp and go straight into the cage instead of doing s4 into it
@@ChuckBassFGC I haven't tried it like that, if it's more consistent then that's great. I was doing s4 because canceling into the cage is easier for me than just doing it raw
Yoooo thank you man! I was really disappointed with Quan but you found some dirt!!! Good shit🙏🏼
You're welcome bro, glad you enjoyed the video 🙏🏿
How could you possibly be disappointed. He has at least 5 kameos that guarantee 40 percent, and have at least a dozen meterless combos around 35 percent. His health is meh... but literally three interactions with one ex and it's ggs.
GREAT TUTORIAL WELL THOUGHT OUT AND WELL EXPLAINED.😊
Thank you, I'm glad you enjoyed the video 🙏🏿
Feels just like kitana plus jax wind bomb setup
Yeah I've been hit by that setup in KL more times than I'm willing to admit 🤣
Yea I was messing around with this and he has a similar one you can do with cyrax but you need to do the far version as he gets pushed away and you have to double dash. But the combo is more or less the same but the s4 has a different timing. Pretty sure those are gonna be his main 2 kameos.
I didn’t think about using Cyrax for this setup, that’s interesting. I don’t know who his best kameos are gonna be but I do think he’s gonna have the most diversity as far as what kameos we see him paired with. He has so many unique tools
@haysan32 yea... the cyrax combo I use is b342 13 sK 4 dbfu2ex ff ff throw... you have to pause a sec before calling cyrax so the s4 kicks them into him and ensures they fly forward every time. Otherwise its almost exactly like scorpions combo.
What happens if they wake up kameo
“Invincible” kameo attacks actually lose to throws. I tested this against kameo Lao’s wake up spin, Goro punch walk, Kano eye laser, etc. and the grab still wins. Scorpion’s spear also doesn’t work because that’s just regular armor which will be broken like any other armor
It doesn’t work on havik
Yeah his armor is too many hits, but you still have time to block his wakeup
Just labbed it, it’s not entirely unblockable. There’s a small window where you can neutral duck the throw and block the cage right after. Super tight timing though, good stuff.
Yeah someone mentioned that to me a little while ago, I labbed it too and it does seem like a counter to the grab. Most people probably don’t know that tech or timing though, and I think if you just go for a meaty b3 you’ll just catch them ducking anyways so there’s a way around it
Sorry I forget oki just means plus frames right
No worries, oki is basically what decision you make as the offensive player as the opponent is getting up off the ground. So as the opponent gets up, the cage is already set up underneath them so they have to deal with it as soon as they stand up, which is what makes this setup so powerful
@@haysan32 thanks! Great vid!
@@JD-ib9zd No problem, I’m glad you enjoyed it. Thanks for watching!
Keep posting quan chi your helping a lot
I will definitely continue to lab him and share whatever else I find. I'm glad you enjoyed the video, thank you for watching 🙏🏿
Can you add the combo inputs in the description. 🙏🏼
Yeah for sure, I got you
I just added the inputs for you, thanks for watching 🙏🏿
Nice tech bro👍 gonna implement this into my Quan
Appreciate that bro, thank you for watching 🙏🏿
Yo this is the best shit anyone has found w quan
I appreciate that bro, thank you 🙏🏿
pretty sure you get this off his jumping 12 ground bounce too without scorp
Yeah there’s definitely a lot of ways you can set this up, really any juggle where you can input the cage and use scorpion to keep them in the air will work for this
Seems cool... Johnny can spend 2 bars to get immortal frames on his nut punch, and I'd also be curious to see if the immortal Kameo get ups counter it as well. Interesting tech.
Johnny’s EX nut punch actually loses to throws, he can be grabbed out of it so the setup would still work if he does that. Same thing with kameos, all kameo attacks that have immunity are still susceptible to throws. I tested it against wakeup Lao spin, Goro punch walk, Sareena’s up demon, etc. and beats them all
@@haysan32 That's dirty. Good to know!
Ashrah might be able to get away with it? With her armor hold. Either way, seems pretty nasty.
@@punkerguy805 Yeah Ashrah and Havik can armor but Havik's armor is too slow to punish you so really only Ashrah can escape
If you put your opponent in the back of the cage for some reason it doesn’t scale the damage so you can get a 30% combo off this setup
Nvm I think it’s a glitch that happens when you grab and the cage activates at the same time
@@ftr4422 Is it still considered one combo though? If there’s a timing for it where you can get this to work consistently and it still combos, that would be crazy. I might have to continue to explore this set up more
@@haysan32 you gotta be frame perfect but it works the exact same way as the regular one
@@ftr4422 Okay gotcha, thanks for the info 🙏🏿
Plz could someone ignore my ignorance and explain what “okey” is?
Oki is basically what decision you make as the offensive player as the opponent is getting up off the ground. The cage is set up under the opponent while they're being juggled, so as they wakeup they're forced to have to deal with the cage
I can’t hit the grab got any tips
The timing of the grab shouldn’t be that much different than if you were normally pressuring someone as they’re getting up. There’s only a slight delay. Once you put the cage down, dash up as soon as you can, then wait a brief second, then grab. It should connect at the same time or slightly before the cage hits and it’ll combo
Idk if anyone has suggested it yet but does it also counter johnny parrying the grab?
Yes it does, Johnny can only avoid the grab, not the cage. If he wakes up parry technically the grab will whiff but the cage will still capture him. In fact, because the grab technically never connects, all damage done after the cage hits will be unscaled, so that’s probably Johnny’s worst option against this 🤣
@@haysan32 thanks ill write it down on my notes for match ups
@@alessandroavila880 No problem, thanks for watching 🙏🏿
Do I have to hit up kameo and 4 at the same time ? After 1,3 ?
Slightly before s4 and after 1-3
Have you found this setup to be possible with any other kameos?
I haven't tried this exact setup with other kameos yet so I'm not entirely sure, but I believe some people in the comments have said it works with other kameos too
Hey bro when I make my quan chi guide can I use this set up in the vid? You’ll get the credit obviously
Yeah bro go for it, I'm just glad people like the setup and are seeing what this character is capable of. I appreciate it 🙏🏿
@@haysan32 it’s pretty dirty bro, I’m finding some portal set ups with scorp atm. Very fun character
If someone tries this on you, delay getup to miss grab, and hold block to avoid cage.
4:14, strong, but not quite guaranteed combo
I do mention in the video that delay will avoid the grab, however if you read a delay from your opponent, you can do the grab late and the setup will still work. Once the grab connects, they will be forced into the cage and you will get a full combo. I wanted to show that even if they delay and you don’t read it, you still get advantage so there’s no reason not to go for the setup every time. Once they start delaying, you can easily just adjust your timing and it will be unavoidable
@@haysan32 keeping your turn is keeping pressure, not technically guaranteed combo if I’m understanding correctly. In the end, this is just nitpicking tho. Your opponent would have to be an absolute machine to effectively counter this setup consistently and read your delays so it is definitely close to unavoidable
@@nyjahcrone7014 You’re right, essentially it’s still a read but if you make the right one the opponent cannot avoid the damage. So yes, delay beats immediate grab, but it doesn’t beat the setup entirely
It's not really guaranteed if they can just delay getup is it....
Delay does beat the initial grab but if you read their delay you can delay your grab and the setup will still work. Once somebody starts delaying, just adjust your timing and the setup will connect
so if i block it doesnt work lol
Grabs are unblockable, if you time the grab properly it'll connect and force them into the cage. You can then get a full combo
I can’t get the grab to hit, like I’m too far away or maybe the animation the character does when the cage hits is making it whiff. Any tips?
If you try to grab after the cage is blocked, they will be in too much blockstun. Ideally you want the grab to be either immediately before the cage hits or on the same frame. You have to dash up to them on knockdown, then there's a brief delay before the grab. It's hard to give a specific timing unfortunately, I've never really thought about it much but see if you can time when you see the opponent starting to get up and go for the grab when you would normally be able to just off a regular oki situation
Jus quick question...the armor part...wouldnt that be an exception to ashrah and havik with multiple hits of armor? Jus curious
Na ashrahs armour breaks on throws im not sure about haviks though
@@hakopkardzhyan4618 I actually didn’t know Ashrah’s armor breaks on throws, I was gonna say yeah she can escape it 🤣 Havik’s armor would beat it because of the multiple hits, not sure if it’ll punish because of how slow it is but in theory he would be the only character that this wouldn’t work against. I just chose Johnny for the video because his armor is the fastest in the game
Is it still possible to do this after the Quan buffs?
Yes it is!
The cage doesnt activate..why
Are you having trouble getting the meter burn to come out, or are you not getting the cage to properly hit them after the grab?
I'll try and post a video and show you.
I am able to do the whole combo up until when he lands on the csge summon, but when I grab him he neutral ducks and nothing happens cage doesn't activate and he counters me
@@haysan32 but to sum it up yes the cage part doesn't hit them...I also skipped the neutral leg kick right before the scorpin Kameo summon, does that matter?
@@yonismo4098 I don’t think that should matter, as long as the cage is setup underneath them before they hit the ground it should be fine. I’m not sure why that’s happening for you, if they get up and duck the cage should just hit them
If you delay the grab with their delayed wake up does the setup still work?
Yes it does, if you read the delay, you can still guarantee the setup. I just wanted to show that even if you don’t get the guaranteed grab, it’s still your turn so there’s no reason not to just grab immediately on oki, but if you make that read you can still get the setup to work regardless
I know I don’t play games like that cause the only thing I was thinking over and over while trying to understand this is WTF does okie mean lol
🤣 Oki is basically what decision you make as the offensive player while your opponent is getting up off the ground. When you set up the cage in this way, the opponent has to deal with it as they get up, so by grabbing them at the right time you’ll counter whatever option they decide to go for outside of delaying. However, if you see them start to delay their wakeup, you just adjust your timing and the setup works the same way. Hopefully that helps
@@haysan32 my man … Preciate it bruh… now it got it lmao .. You said that shit like 10 times and I couldn’t even use context clues to figure it out Lmao
Good stuff man you earned a sub keep it up
I really appreciate that bro, thank you for watching 🙏🏿
Wait if u can block cage then that isnt q guaranteed combo
You can block the cage but you can’t block the throw, if you time the throw right before on or the same frame the cage would hit, it re-captures them and you get a guaranteed combo. They can delay, but once you see that you can adjust your timing and just delay your grab and the setup will work just the same
@@haysan32 can't u block then duck?
@@Derpinurface No, if you duck the cage will hit you. The grab should hit before or on the same frame as the cage. If they block, armor, jump, duck, mash, anything except delay, they get hit by either the grab or the cage. And if they delay, you just do the grab later, and it’s the same thing
I wonder if Omni man can fly out to avoid the reset pressure 🤔
If you time your d1 after they block the cage fast enough I don't think there's a big enough gap for that. I wasn't really trying to show exactly how plus it is so I'm not entirely sure on the exact frames but you might even be able to make the follow up jail depending on how precise you are
I’m lost so the cage makes your strings unblockable? Like why do the hits connect when they’re in the cage
The cage is initially a mid that has to be blocked and the throw forces hit stun. The hit stun is long enough for you to get up and start a combo kinda like Darius I believe
Basically what jkool said, the cage can be blocked but the grab cannot. If you time the grab properly on the opponent's wakeup, they're forced to get hit by the cage, which essentially is re-capturing the opponent and allowing you to get a full combo
Whats stopping u from looping this?
Mainly resources and opponent health. You won’t have Scorpion or meter available at all times and because the damage on the reset scales you’d have to loop it too many times for it to kill. In theory though, if the opponent’s health was at a certain value and you had your full kameo bar available to you, you could loop it twice and probably just take the round or the game right there
Could you just wake up attack from that?
I show in the video what happens when you try to wake up. The grab and the cage essentially hit on the same frame and it breaks the armor. Only character that could probably avoid it is Ashrah. Havik could probably wake up too but his armor is so slow that it won't punish you
How did you get the enhanced bones to come out? When i try to input it only the regular version of the move comes out. Its almost as if the move is bugged
There's no special trick or anything like that, it should just work like a regular enhanced special. I don't know if you've been playing the game since launch but enhancing specials in this game is a little different than in MK11. Maybe that's what the problem is
@@haysan32 yea im been playing MK for a while so yes im familiar with the mechanics but for some reason that particular move doesn’t enhance for me. Idk its very strange. Thanks for the comment! Cheers brotha!
@@PickHuey Wish I could help more, that does seem very weird. And no problem bro, thank you for watching! 🙏🏿
cant he just hold block and the cage wont work , you can do this with subzero cameo and instead kick him into the cage while hes frozen thats an actual guaranteed setup
I show what happens in the video if the opponent gets up and holds block. The grab is unblockable, so if you time the grab properly as the opponent is getting off the ground they are basically forced to get hit by the cage. The setup also breaks armor, so the only option they have is to delay, but if you read that you can just delay your grab and the setup will still work. The Sub setup I've seen guarantees the cage, but it doesn't guarantee damage. They're different setups, but that Sub setup is definitely powerful
I’m trying to get the set up out however idk if im doing it too fast or slow because when I try to grab I keep getting hit before my grab can even come out. Any tips?
You’re probably trying to grab too late. You want the grab to come out either slightly before the cage is active or on the same frame as I showed in the video. Time your grab right as the opponent would be getting up. Set the computer to wake up with buttons and practice knocking them down and grabbing them as early as possible as they’re waking up. This should help with the timing
@@haysan32 ok thank you, I’m getting it more consistent now.
@@reesethelegend8605 No problem, glad I could help :)
This is great! Kudos 👏👏 Have you found something crazy about tentacles? I wonder why they should cost two bars.
Yeah that is weird, he also starts with 900 health which I also don't quite understand but to my knowledge, the tentacle is just a regular launcher like anything else. He's definitely gonna be dependent on a kameo that can get him damage and combo extensions without having to use all his meter for EX tentacle
@@haysan32 Thanks for confirming my suspicions. I guess time will tell if his 900 health and expensive launchers are justified or not.
@@tyry_sa Yeah we'll see, he seems like he's gonna be strong and good with a lot of different kameos. If not, I'm sure down the road they might revisit those things and consider buffing them but it's far too early to tell as of right now
Bro make a combo guide plz
I got you bro, I'll see what I can come up with
@@haysan32 ty, subbed
@@makinrex I appreciate that bro, thank you 🙏🏿
@@makinrex Combo video is up now, here's the link if you wanna check it out: ruclips.net/video/KPkc6QK7jWU/видео.html
Thanks again for watching!
I rated Scorpion as a top 3 kameo all the time but with quan chi they probably nerf him
Is it a regular cage enhance or a far ? Or close ?
Both the combos I showed here just use the regular distance cage. My bad, I should’ve mentioned that in the video
@@haysan32 you good G ! Just wanted to make sure regular 1 bar cage got it ! Hella dope gonna lab him when I get off work today keep up the content
@@JariusBurton Appreciate that bro, I definitely will 🙏🏿 And yeah Quan is dope, he’s already one of my favorite characters in the game
@@haysan32 definitely agree with you on That one he's a character I always enjoyed definitely going to be maining him as well
@@haysan32so I don't have to enhance just regular cage bro
Good job
Thank you, glad you enjoyed the video 🙏🏿
Ur the goat
Appreciate that bro, glad you enjoyed the video 🙏🏿
Can't you just block after the cage
NVM I commented to early. You answered it
Did you know you can do it with Frost as well?
If fact it makes it even more powerful
@@ohwowthatguy3259 I actually haven't seen any Frost setups yet, I know there's one with Sub but I haven't seen any with Frost yet
@@haysan32I can show you 🤣
Haha u like Oppenheimer bro. Once pros start doing this, ppl
Gonna remember the explosion, but not the inventor of the bomb. U the 1st I’ve seen do this
Lol it's all good, just tryna share what I can with the community, as long as people enjoy the content that's all I need. Thank you for watching 🙏🏿
I wonder if the same can be done with Sektor. Do you need the standing 4 while Scorpion is out? My timing is a little off.
It depends on the combo really, essentially what you’re doing is canceling your string or normal into the cage and calling out Scorpion to keep them suspended so you can safely summon the cage under them while they’re being juggled. I haven’t tested him with Sektor yet so unfortunately I can’t really say. As far as the first combo I did, you wanna call out Scorpion before you do s4. You wanna wait a bit after the 1-3 string, call out Scorpion, then do s4 into cage
Nice find 👌
Thank you 🙏🏿
If quan is your main, you suppose to hoarde this if he isn't then good
🤣 I don't know if I'm gonna main him but he'll definitely be in my rotation of characters. Luckily I'm not all that famous in the FGC so I should still be able to get away with this against most people lol
In the next patch itll be fixed😂
I hope not 🤣
Really apreciate it dude, cool stuff definitely using that online, bring us more of the dirty stuffs heheheheheh
I’ll try my best lol, I’m glad you like the video. Thanks for watching!
Wow just wow😂
Bro, If you can Delay Wakeup to avoid the reset, then it's not a "Guaranteed Unblockable Reset"!
You can still delay your grab if they delay wakeup and the setup will still work. If you time the setup immediately, then yes they can delay and block the cage but you still get free pressure afterwards
Goddamn!
Niceee.
Thank you 🙏🏿
For anyone looking for more Quan Chi setups, someone in the comments found a very interesting setup concept using Frost. Their name is “ohwowthatguy3259,” here’s the link to their video. If you like it, consider giving them a like and a sub 🙏🏿
ruclips.net/video/otY93RQ2B5Y/видео.htmlsi=MBlio_BtZpr7PQr4
Good shit
Appreciate that bro, thanks for watching 🙏🏿
I hope pros give you your credit if they start using this
It’s all good, I’m not really too worried about that. I just care about sharing tech with the community, as long as people enjoyed the video I’m good. Thank you for watching 🙏🏿
@@haysan32hey one question, I do this correctly but it just doesn’t let me grab them? They just block it
@@poopbutt6241 You’re probably timing your grab too late, it should hit either right before the cage or on the same frame. If you do it too late, they’ll block the cage and then there will be too much blockstun for the grab to connect
@@haysan32 appreciate it. I can get it in practice. Just not online
@@poopbutt6241 Yeah online timing is a little delayed, once you get used to the difference in timing it should work all the same
Bro took his sweet ass time to start
Just tryna break down the setup for people to understand how it works, thank you for watching
shut your bum ass up and be grateful homie took time out of his day to break down the setup for slow people like yourself
I’m stealing this tech, hope u don’t mind bro
All yours bro, thanks for watching 🙏🏿
@@haysan32 iight bet, u welcome
With sub zero , u get that setup and no wake options afterwards 💪🏾
Yeah the Sub setup is powerful, the only difference is that setup guarantees free pressure, while this one guarantees free damage. If you perform this properly, the opponent basically has no wake up options either as it covers everything they could possibly do off the ground
Subed
Thank you, I really appreciate that 🙏🏿
Scary af😮😅😢
Yeah it's definitely something a lot of people are not gonna be ready to deal with lol
🔥🔥🔥
Thank you 🙏🏿
This is not unblockable at all
It is unblockable, grabs cannot be blocked and if you time the grab properly, it will hit at the same time as the cage and force them into it, which will then allow you to get a combo
@@haysan32 cap throws have tech just hit the button at the right time and your whole setup was pointless.
@@paulworkman9396 The cage activates too fast, the opponent doesn’t have enough time to tech the throw before the cage captures them. If you don’t believe me, go test the setup yourself and set the opponent to throw tech in practice mode, then come back and tell me what happens
@@haysan32 I’ve tested it against my friends since the Ai doesn’t tech throws. And yes they can tech the throw. The cage activates and you have to wait til they’re not staggered to throw anyways so I don’t understand your comment.
@@paulworkman9396 I can tell by your comment you’re not doing the setup properly at all. If you’re waiting until after the cage hits then it’s not gonna work. The point of the setup is to throw the opponent as they’re getting up off the ground either directly before or on the same frame the cage would hit. They cannot block the throw, and the cage re-captures them allowing you to get a full combo. You’re trying to grab after the cage hits which is not how this works. Also, you can set the AI in practice to tech throws. There’s a setting in the AI options called “throw escape,” if you turn that on you can get the AI to throw tech
I hate RUclips
The cage seems like a useless gimmick. We’ll see though.
I mean I’ve seen some other setups too of people using Sub kameo to guarantee the cage and stuff like that. Any tool that can lock you down and force you to hold some type of mind game definitely has its uses if you can figure out how to set it up properly, that’s just my opinion though
@@haysan32 the point is, how useful is really being in the cage? I haven’t watched the whole thing (your video), but from the stream if you can move left and right, jump out and block, then what does it matter? Like I said, well see though. I’m sure there’s something. I don’t own MK1 yet though. Just thoughts from an old NRS lab vet.
@@jst082 You can’t move along the ground, it restricts your horizontal movement and any advancing special you do will keep you inside the cage, you can jump or teleport out but then the Quan player could just bait or read that and punish you for it. I don’t think it’s the best setup tool in the game but I would say it has some value
@@haysan32 Yeah, it’s an interesting special for sure and definitely deserves lab time. I feel like it’s usefulness is going to come from specific kameos pairing more than anything else. Keep us updated!
@@jst082 Yeah there's definitely still some more exploring to do but you're right, by itself I can see it being hard to get value out of. With the right pairing though, I'm sure you can get some nasty setups going. I will certainly share whatever I find! Thank you for watching 🙏🏿
Nah this is cheap
Lol yeah I knew the cage could be a powerful tool if I could figure out how to set it up properly
These BS dlc characters will ruin the game. I've seen 56 % combos with FB and 50% without FB.. side note his animations are garbage and look cheap and blahh
Aye they gotta sell the characters somehow lol. That’s their philosophy a lot of the times, make a character really strong on launch and then tone them down later. They didn’t have to worry about that with Omni-Man because people were gonna buy him anyways
lol not even 24 hours in and the pro bots find broken shit... this game needs more defensive options. kan't wait to see EVERY Quan Chi player online do this... then just say "git gud" as if it takes alot of skill to do lol.
I don't know if I should be offended by the term "pro bot" or not 🤣 Quan has a lot of diverse and interesting setups, I doubt this will be the only thing you see fighting him online lol
true lol. I only call people pro bots though cause they just spam the same optimal kombo whenever they can. annoys me.
Quan chi has crazy mix ups. 2, 1,2, into low special, or 2,1,3 into kameo. Quan chi gonna be annoying to fight against but I think he's got some slow frames.@@haysan32
They can block it though. When i tried to do the enhanced cage and it was blocked
You’re probably mistiming it, they can’t block the grab and if you do it properly, the grab and the cage will hit together and it will allow to combo off of it. I show in the video what happens if the opponent tries to wake up and just block, they can’t avoid the setup unless they delay and even if they do, you can read that and delay your grab and the setup will still work all the same
Is the cage negative on block? Why was it still your turn when it was blocked? Can you do a full combo instead of just a poke? I think when you set johnny cage to auto block, it was no longer guaranteed damage. Your grab did not connect, too.
@@arnelariate The cage is plus on block if the opponent blocks it as their waking up. If you do the setup properly, the grab forces the opponent to get hit by the cage, which you can then get a full combo off of
what if u delay armor🫣
good setup tho
@@qwatik You can’t do a wakeup attack if you delay. You wouldn’t be able to armor immediately after getting up, and you’re so plus anyways that you would in theory still be able to block the armor regardless. Plus if they delay and you read it, you can just do the grab late and the setup will still work
@@haysan32 i meant like after when quan chi is plus i know it would be hard but u coulda armor as soon as he starts to do another string
i’m not saying it’ll happen often this is 100% a really good setup and most people won’t think to do it or just won’t get it right
@@qwatik Oh you mean like if they delay and then block the cage after you whiff the grab. I’m actually not entirely sure how plus it is, I just wanted to show it’s still your turn but if you go for your pressure immediately you might be able to jail there. I honestly didn’t really test that part too much
This Deserves a sub tbh 🫡
I really appreciate that, thank you very much 🙏🏿🫡
Yea you don't even have block on auto. Most ppl are going to block when standing
Nevermind you did put it i spoke to soon lok
@@ItsSKthestupidrapper No worries lol, yeah if you time the grab right the cage will capture them and the setup is guaranteed
@haysan32 ahhhh nice yea i see the tech. Preciate you educting me on that
@@ItsSKthestupidrapper No problem, thank you for watching 🙏🏿