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Super Mario World: Chuck Game Breaking Glitch Compilation
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- Опубликовано: 21 ноя 2022
- WARNING: FLASHING IMAGES
Комментарии • 76
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What do you suppose these glitches look like in-universe? Probably the result of Mario eating some REALLY bad mushrooms...
Ye
Magic mushrooms..
He probably ate too Many bad Mushrooms...
@@ignatiousmary8413 As many as he can see... Not confused as a powerup.
No.. doing this will result in crash so Mario's universe just collapses and gets destroyed
2:12 wild megalovania beginning riff spotted
I would _really_ love to know what it is that makes the graphics (VRAM?) absolutely freak out like that
The effects are... incredible
Games back in the time were mostly written in assembly, which is basically telling the computer (in this case SNES) which part of the memory to read/write.
When you made yoshi to make some movement that was unexpected by developers, it causes the game to read the wrong part of the memory. Like reading their ram, or even reading their game sprite files as if they're part of the game code.
Because of that, you can do some setups by placing or destroy specific objects to make the game to read a specific part of the memory you want, or even write code with it (check SNES code injection)
A more thorough explanation: ruclips.net/video/Jf9i7MjViCE/видео.html
@@chickoutyo Assembly is not "telling the computer which part of the memory to read/write", it's just any language that matches the processor's ISA the closest, usually mapping assembly code to instructions one to one
Screwing up the game so much it starts thinking stuff it shouldn't think about.
In this case, the game was put in a situation so bizarre that the object on Yoshi's tongue was switched to a Charging Chuck, which isn't normally supposed to happen, so there aren't any valid entries in the table of powerup behaviours. But the game expects there to be a valid entry, so it'll treat the Chuck as a valid powerup and reach past the memory block it's supposed to be constrained to. Because of this, the game starts executing the bytes of resources as code, which it isn't supposed to. The graphical effects are just the result of the game freaking out and putting garbage in memory.
Other ways to crash the game I've seen include putting Mario into a power up state past what was intended by the game, or externally messing with the audio processor.
Sometimes, a 'crash' can be set up in such a way that instead of playing the game, you start writing code to do basically anything you want with the SNES and the resources (images, audio) given by the game. This is arbitrary code execution, and it applies to a lot more than just SMW.
The Vram is messed indiscriminately from the rest of ram
And also half the time these crashes access graphics routines
0:37 was used in an SMG4 video
Mario: *looks at coin and fire bro, scared*
Yoshi: GET IN MAH BELLAH!
LOL
0:56 "You know what you did..."
Honestly, that's creepypasta material.
1:30 The TRUE scenario of Bad Ending...😳💀
11:36 I’ve seen that exact crash screen in yoshi’s island
@@gamejoel8520 LOL. 😳
when i tried to do power up incrementation once i had an crash similar to this the background went black and game over music played i was dying of laughter lmo
That's kinda sad honestly...
i find it funny how many crashes happen to use the burning sound because it sounds (and looks) like the game just fried itself
11:36 I’ve seen that exact crash screen in yoshi’s island
Proof that SMW runs on the same code as YI? 🤔
SMW 1 Actually runs the same code as YI but yoshis island had a more different code so all Yoshi island got was the piece of SMW 1's code.
@@snescompanyi think Yoshi's Island uses the Super FX chip
13:11 (LOUD WARNING)
So apparently touching an enemy that's turned into a coin by a fireball just as Yoshi eats it destroys the universe.
can we come up with something in this reality to do the same?
apparently if you force yoshi to eat a puntin' chuck as fire mario, it puts a right wall springboard in your item box.
Things Observed in the Yoshi Tounge Glitch:
- Glitched Graphics
- Crazy Palettes
- Random Music
- Obvious Game Freezes, Softlocks and Crashes
- Random Sound Effects
- Just Intonation Intervals (Including Ear-Searing Ones)
- Glitched Items on Reserve Box disguised as Enemies/Other Items (If the game doesn't crash)
0:28 was also
Personal standouts:
4:01 so ominous...
6:05 bloody eyed yoshi straight outa a creepypasta...
8:23 the anti fireflower
8:52 unidentified flying object!
11:25 huh
13:11 my freakin ears!!!
I love this kind of videos
Lesson: Don't eat football players
Let's go. A compilation!
More banger results! Love the content! Keep it up :)
hey man, you’re running outta time
11:52 bro became invincible 💀
Cannibal Yoshi
We need timestamps for the most functional ones!
Hey, do you know a RUclipsr called Peasso? He was Spanish or Russian I don’t remember, but I loved his videos of very shady glitches of super Mario world, he disappeared, do you know him somehow?
Nah but I'm a fan! Took a lot of inspiration from them haha
youtube.com/@peasoroms
It does speak on my main language (Spanish), i've seen tons of glitch videos, and found some intresting ones, thanks to the uploads.
For example, the Timestop glitch from DKC, was inspired from one of them...
Great Complication!
Washer community sucks
AT LEAST ALWL89 ISNT HERE
@@danandanimals I agree with you.
@@danandanimals Good.
@@ignatiousmary8413 ALWL89 LOVES MY ZANUSSI FAN
2:09 WINNER! Congrats! You wo- TOO BAD! You died!
Darn it always crashes instantly and the time running out theme plays half the time
IF YOU PAUSE AND LOOK AT YOSHI HE HAS RED EYES
Question, what if you do this on the port versions?
Wii
Wii U
3DS
and Switch
They'll all work, and possibly could have different results.. I did mine on retroarch Switch
@@GlitchTurnip neat.
I’m guessing these are glitches within the game
The game is really struggling with some of these
Did SMG4 give you credit?
Nah but it brought in views 😅
Have u met Illusion?
Which levels best for doing this glitch?
Yoshi's Island 1 is a good place to start!
@@GlitchTurnip thanks
It’s The Final Boss Uhfdpqt
Tutorial on how to perform?
It's easier than it looks, spin jump off Yoshi as fire mario while holding right (or left if the enemy is that way) so the fireball turns the enemy into a coin and you grab the coin off Yoshi's tongue before he can eat it, which replaces the coin with the nearest object which is a Chuck. You have to be the right distance away, but just stand in the same spots as the video. Just takes some practice!
@@GlitchTurnip so basically just make yoshi eat air?
@@NotLucidd a better comparison would be yoshi eating the game’s memory adresses
@@voidgamer7122 yummy