I think it’s gonna be fine, but I have some issues with how far the hunter appears to slide across the floor when they get hit along with how floaty the combat looks. I would like to try it out, but I currently have way too many games in my queue and I don’t feel super inclined to add this one for now.
The devs said the game has a bug that bottle necks the CPU which is why the fps are so low even on a 4090 GPU. Hope the fix comes sooner rater then later.
I am really interested in this game, but I will wait a while for the price to go down. The weapons look super fun to play, which is more than I can say about some of my favorite weapons in rise (lance and hammer)
I wouldn't be surprised to see it hit $40 by this summer. A big sale+full crossplay means you shouldn't have to worry about it being dead within the next year or so. Also the weapon crafting system means you'll even see people go back and fight lower rank monsters, so that should help some too!
Game looks interesting, but Origin based launch and EA as a publisher is a death knell for me. Origin is an orange themed bloat ware program, and EA as a publisher will corrupt the game. It is inevitable. Not a matter of if, but when. But I do agree that Rise needs to be go back to some of its more crusty routes in order to gain back some tension in the hunts. Longer paced hunts, with not as many options for dodging damage, or just healing through it.
Thanks for the information! I can’t wait to play it when I get home from work tomorrow! I want to use the Parasol as my main. Does it play similar to a lance? I saw it has some blocking it can do.
It's one of the most mobile weapons in the game, so I wouldn't really compare it to lance outside of them both having the counter. Even more so, the umbrella has a very tight parry window compared to the extremely generous window on lance. To me, it's going to be the last weapon I master, as I'll want to have a lot of muscle memory from fighting the monsters before I try to parry as opposed to dodge/slide out of the wya.
I really want to play this game, but I doubt my gtx 1070 will run it well enough if some people can't run it 60fps with gtx 3060. And looking at streams it has a lot of weird bugs. Character going invisible or sound other than music disappearing. So if they at least optimize it more so I can run it, I will buy it. And what comes to the fortnite spam, it looks pretty strong with bow.
I've been playing it on a 1070, it runs okay? Had to do low settings across the board and it still feels not fantastic, but is playable. The devs have said they will be releasing a patch next week that should address some of the performance issues so hopefully that pushes it from running just okay to running fine.
wow, cool vid, shep. I think I'll wait for a sale because I have things to play but I definitely want to try this one even more than just out of curiosity!
Not only the performance but feeling in general, not polished enough, half raw, broken hit boxes, bad netcode, game feels like beta not like something complete, with price tag of a 80 cad, not worth at all
I think your point isn't really fair. MH laid a lot of fundations that WH uses, and WH makes a good use of a lot of other games tools. It's a good thing ! But some WH devices are direct answers to problem MH found in a first time by exploring away what the "Hunter-like" can be. For example, the GS in MH really have a "before the tackle" era and a "with the tackle" era that kind of split the weapon in two for some people. The GS in WH answers the "how to make the GS moveset scale with the more dynamic gameplay ?" question differently (by letting you charge while moving) because it saw the shortcoming of MHW/MHR answer before it. MHR isn't representative of "what MH is now and forever" because it's a "portable serie" game, not a "main serie" game like World is. MHGU already was more flashy and over the top than MH4U, like MHR is to MHW. MHW2 or whatever next main serie MH game will release will probably have progressive potion drinking and emphasis on positioning. EA wouldn't have bet on this horse it this wasn't laid out as a MH killer. It's only logical they directly adress all the problem recent MH title have to look better. WH is still new, and MH has a new title in the work already. Both can coexist and MH will probably learn a lot from finally having a decent competitor, but WH isn't strictly better, it's just more adequate to current expectations. WH still have problems that MH have also, it isn't all shiny, and it's not just PC ports. Monsters running far away in a scripted manner still isn't fun. But WH is giving answers to the Hunter like genra that will allow MH to learn and try new things as well.
The mention of the EA launcher and RAM caught me offguard. As unbelievable as it sounds, I've yet to play a game that requires this launcher. Is it really that ressource intensive?
It's more out of an abundance of caution that I mention it. You may have missed it, but they migrated Origin to EA Launcher (I think that's the official name?). It's more so that it's 100% required, and for anyone that's trying to squeak by on minimal specs, it's yet another thing they need to have open that could be draining resources.
@@SDShepard Ah, so that's it. Thank you for clarifying. I'm not on a high end PC (still within the specs though, as far as I can tell) so that's definitely something to think about (even if RAM is probably the biggest thing about my rig at 32GB)
Probably not on launch. Waiting for a sale and the performance to get ironed out isn't a bad plan if you don't have $70 burning a hole in your pocket. It is a good game though!
I was honestly expecting a bad review. I myself find the game... lacking, I don't know. I love Monster Hunter and this game doesn't spark my interest one bit. I'm glad you are enjoying it!
how far in did you make it in? that's a bit surprising to me you didn't find anything enjoyable at all! I'd assume at least the fire monkey would have been a good time
That Sporetail in the footage seems to be a "subspecies" of Ragetail, right? I assume it counts towards the 22 or so Kemono in the game? Are there many of these?
There's a good variety of subspecies that fight pretty dramatically different to their main counterpart. Chapter 3/4 type monsters ("high rank") also flip earlier strategies over a bit as well as they shrug off previous devices. Like I said, it's not a GU monster count. But what's there is fun to fight.
I have a couple gripes about what I've seen so far but I'll probably try it when it goes on sale at somepoint. But if EA ever digs their dirty claws into it and injects micro transactions into it, I'm good. Are there any plans for updates or DLC down the line for content?
Interesting to say that this is more of a hunting game than rise, I didn't get that sense from the initial footage. Maybe I will give this a try once I get my new graphics card.
IMHO it’s not even close to monster Hunter. The combat it too floaty. The animations and janky level geometry coupled with performance issues all compile to make this feel more like yet another B rated monster Hunter clone with its own little gimmick of building with is both an interesting idea and again imo not that fun even though it is implemented pretty well. The game needed another year of polish for sure.
Challenging combos if you're simple minded, or enjoyed rise. If your setup ran it then mine will dance through it. But it's EA and I don't support anything they touch
So it is like monster hunter world with the Fortnite building thing, but it has fewer weapons, and worse monster and environment designs from what is shown in the video. I am not hating the game, just saying what I see.
Man i just kept seeing this game and thought exactly what you were saying "Monster Hunter Fortnite" and ive been kind of dismissing it cause i think a lot of things looked too similar and derivative of Monster Hunter... but your take has me reconsidering it. As much as i enjoyed Rise, replaying it on xbox now, having not touched it since Switch, i steamrolled the entire game and had no difficulty with it at all, i finished the Narwa fight having not carted at any point in the campaign. You saying this is an ego check and a challenge is great to hear
The immediate danger etc is gone from 5th gen MH overall because Capcom is catering to a wider audience. If you make games for everyone you make games for no one. No surprise WH is making some people feel it's more MH than even MHW/Iceborne and Rise/Sunbreak. I don't entirely agree with that though. Some people think MH6 should drop sharpness and carving etc and I say no to that.
It's still very much it's own game, albeit in the hunting genre. People are pretty desperate to say things like "what's the lance? what's the greatsword? what's the hammer?" Sure, there are rough analogs, but let the game have its own identity. You're not going to get anything 1-1.
I usually really enjoy your reviews for your honesty. However with this one you've made some statements disproven by your very streams. Rise slows you down for the first bit of consuming a potion, same as the whole potions you leisurely consumed in Wild Hearts because the Kemono couldn't walk around the corner. You yourself praised Sunbreak for the anomaly system keeping monsters relevant into the later stages of the postgame and now you claim the opposite. Wild Hearts seemed like a game with many good points you stated in the review. I don't understand why you go out of your way to badmouth Rise especially with statements that contradict things you previously said. It's great to see you enjoy Wild Hearts, it's not great you seem to feel the need to talk negatively about other games to express it.
I did some actual testing for this one: Max Potion in Rise: 1.75 seconds, you can do a brisk run, and you can evade to cancel (total of 7 can be carried at a time, full restock in camp) Mega Potion in Rise: 2.70 seconds, roughly 10 health immediately, going up to about 100 health total, brisk run, and you can evade to cancel (total of 20 can be carried at a time, full restock in camp) Healing Water in Wild Hearts: 2.75 seconds, 50 health that recovers rapidly late in the animation, option to drink another immediately, slow walk, no cancelling with an evade (restocks from plants are 2, restocks from trees are 10. Currently carrying 15.) As for drinking behind a wall, I showed early monsters. Many monsters, especially in later chapters, will gladly jump over or break the barrier, and that's assuming you even have the resources to build a wall. I have something like 3,000+ hours in Rise. It's by all accounts a great game. But it's just way less challenging in this one aspect, and I enjoy the challenge. Title Update 1 was great, but rather than have consistent events, the modern title update system from 2-4 is "drop 2-3 monsters, and add about 40+ hours of grinding done optimally by fighting one monster." It's gotten worse, not better, since the first title update.
@@SDShepard I watched you fight Amaterasu who didn't chase if you were outside the platform. Pretty much the same as zoning in old MH. Amaterasu even went back to its base position. The ice wolf also didn't follow on multiple occasions. How the Kemono interact with Karakuri like the wall was something I thought you pointed out well. The health comparison is a little off given the difference in max health but the no cancelling part would've been good to point out imo. I do wonder about that only grinding a single monster being optimal claim though since there are a bunch of materials you'd miss out on that way which are required for augmenting. Thank you for answering to my comment! You cleared up a few points that made the review seem less trustworthy and I appreciate that!
I mean for the title updates, the best "roll" you can get for AR grinding is 25 minutes/2 players/1 cart (you can only have two I believe) for the max current A* level available. Once you get one like that, all you're doing is slowing yourself down by mixing around and doing other quests. Yeah, you'll be missing some of the other materials along the way. But to get all drops, you gotta get to near the top of the AR.
@@SDShepard Ok so getting a 35 or so % boost to AR points makes all other quests irrelevant even when you still have to farm those for materials? I don't quite follow that logic to be honest.
I'm pretty hopeful the next mainline entry is going to be amazing. My only concern is it's going to be battle passed/micro transaction laden to hell and back.
Not sure what line you're referencing, but even "simple" weapons like hammer can be very deep when you consider the implications for timing and positioning. They're both great games.
@@SDShepard I have played since mh3 back on wii there's a tun of guides to help walk new players threw each weapon of choice and there's beyond noob friendly weapons like long sword bow and duelblades
the people who make the connection between placing blocks and fortnite are the same people who said valorant is like overwatch (and not csgo) just because it had abilites. ignore all of these people, they are mindless drones, they know nothing about anything, this is the type of "gamer" who played last of us, horizon, uncharted, and fifa and thinks he knows everything about gaming
If you are deemed worthy to have your PC be capable of running it, or are console, it's great. Is it worth full $70 price of admission? Probably not. But if you've sucked the essence out of World and Rise, and hate the current Rise AR grind, it's pretty good.
I think it’s gonna be fine, but I have some issues with how far the hunter appears to slide across the floor when they get hit along with how floaty the combat looks. I would like to try it out, but I currently have way too many games in my queue and I don’t feel super inclined to add this one for now.
I'm sharting like my EA streamer
Definitely seems pretty interesting! I'll wait until they figure out the CPU thing though....
I always come to you for good insight on games.hope we get lots of content from you on this.Can’t wait to get stuck in tomorrow
The devs said the game has a bug that bottle necks the CPU which is why the fps are so low even on a 4090 GPU.
Hope the fix comes sooner rater then later.
I am really interested in this game, but I will wait a while for the price to go down. The weapons look super fun to play, which is more than I can say about some of my favorite weapons in rise (lance and hammer)
I wouldn't be surprised to see it hit $40 by this summer. A big sale+full crossplay means you shouldn't have to worry about it being dead within the next year or so. Also the weapon crafting system means you'll even see people go back and fight lower rank monsters, so that should help some too!
@@SDShepard EA games always tank in price quickly thankfully
@@Purpletrident agree. Wait for the classic EA games price drop. Sorry, NEVER pay full price for a EA title.
@@johnwiser71 There's very few games I would pay $60 for to begin with, but $70 is way over line, *especially* an EA game
I heard bad performance on PC and the steam reviews on mostly negative. Hope it’s get straightened out, really would like to play.
Game looks interesting, but Origin based launch and EA as a publisher is a death knell for me.
Origin is an orange themed bloat ware program, and EA as a publisher will corrupt the game. It is inevitable. Not a matter of if, but when.
But I do agree that Rise needs to be go back to some of its more crusty routes in order to gain back some tension in the hunts.
Longer paced hunts, with not as many options for dodging damage, or just healing through it.
Thanks for the information! I can’t wait to play it when I get home from work tomorrow! I want to use the Parasol as my main. Does it play similar to a lance? I saw it has some blocking it can do.
It's one of the most mobile weapons in the game, so I wouldn't really compare it to lance outside of them both having the counter. Even more so, the umbrella has a very tight parry window compared to the extremely generous window on lance. To me, it's going to be the last weapon I master, as I'll want to have a lot of muscle memory from fighting the monsters before I try to parry as opposed to dodge/slide out of the wya.
@@SDShepard Thank you for the heads up on that. I may wait a bit before trying out the parasol then. Build up some familiarity with the game first.
I really want to play this game, but I doubt my gtx 1070 will run it well enough if some people can't run it 60fps with gtx 3060. And looking at streams it has a lot of weird bugs. Character going invisible or sound other than music disappearing. So if they at least optimize it more so I can run it, I will buy it.
And what comes to the fortnite spam, it looks pretty strong with bow.
I've been playing it on a 1070, it runs okay? Had to do low settings across the board and it still feels not fantastic, but is playable. The devs have said they will be releasing a patch next week that should address some of the performance issues so hopefully that pushes it from running just okay to running fine.
StarCraft camp building + Monster Hunter is a really good idea. Really want to give this a go.
wow, cool vid, shep. I think I'll wait for a sale because I have things to play but I definitely want to try this one even more than just out of curiosity!
Not only the performance but feeling in general, not polished enough, half raw, broken hit boxes, bad netcode, game feels like beta not like something complete, with price tag of a 80 cad, not worth at all
I think your point isn't really fair.
MH laid a lot of fundations that WH uses, and WH makes a good use of a lot of other games tools. It's a good thing ! But some WH devices are direct answers to problem MH found in a first time by exploring away what the "Hunter-like" can be.
For example, the GS in MH really have a "before the tackle" era and a "with the tackle" era that kind of split the weapon in two for some people. The GS in WH answers the "how to make the GS moveset scale with the more dynamic gameplay ?" question differently (by letting you charge while moving) because it saw the shortcoming of MHW/MHR answer before it.
MHR isn't representative of "what MH is now and forever" because it's a "portable serie" game, not a "main serie" game like World is. MHGU already was more flashy and over the top than MH4U, like MHR is to MHW. MHW2 or whatever next main serie MH game will release will probably have progressive potion drinking and emphasis on positioning.
EA wouldn't have bet on this horse it this wasn't laid out as a MH killer. It's only logical they directly adress all the problem recent MH title have to look better. WH is still new, and MH has a new title in the work already. Both can coexist and MH will probably learn a lot from finally having a decent competitor, but WH isn't strictly better, it's just more adequate to current expectations.
WH still have problems that MH have also, it isn't all shiny, and it's not just PC ports. Monsters running far away in a scripted manner still isn't fun. But WH is giving answers to the Hunter like genra that will allow MH to learn and try new things as well.
The mention of the EA launcher and RAM caught me offguard. As unbelievable as it sounds, I've yet to play a game that requires this launcher. Is it really that ressource intensive?
It's more out of an abundance of caution that I mention it. You may have missed it, but they migrated Origin to EA Launcher (I think that's the official name?). It's more so that it's 100% required, and for anyone that's trying to squeak by on minimal specs, it's yet another thing they need to have open that could be draining resources.
@@SDShepard Ah, so that's it. Thank you for clarifying. I'm not on a high end PC (still within the specs though, as far as I can tell) so that's definitely something to think about (even if RAM is probably the biggest thing about my rig at 32GB)
My hunting group of 4 has been broken! 💔
loved toukiden but there's no way i'm paying 70€ for a koei tecmo game lol
Probably not on launch. Waiting for a sale and the performance to get ironed out isn't a bad plan if you don't have $70 burning a hole in your pocket. It is a good game though!
Is this your new favorite strand type game?
Thanks for sharing your thoughts, Shep!
I was honestly expecting a bad review. I myself find the game... lacking, I don't know.
I love Monster Hunter and this game doesn't spark my interest one bit.
I'm glad you are enjoying it!
how far in did you make it in? that's a bit surprising to me you didn't find anything enjoyable at all! I'd assume at least the fire monkey would have been a good time
That Sporetail in the footage seems to be a "subspecies" of Ragetail, right? I assume it counts towards the 22 or so Kemono in the game? Are there many of these?
There's a good variety of subspecies that fight pretty dramatically different to their main counterpart. Chapter 3/4 type monsters ("high rank") also flip earlier strategies over a bit as well as they shrug off previous devices. Like I said, it's not a GU monster count. But what's there is fun to fight.
That Ikea reference was solid gold. 🤣
I have a couple gripes about what I've seen so far but I'll probably try it when it goes on sale at somepoint. But if EA ever digs their dirty claws into it and injects micro transactions into it, I'm good. Are there any plans for updates or DLC down the line for content?
9:44 "Whatever, screw you EA(t) my ass". That's our streamer, we love the honest commentary
Game looks interesting, but none of the weapons are really grabbing my attention. Maybe the umbrella? Have they mentioned adding any down the line?
I doubt it, any other weapons would probably come from future major DLC/Expansions. I guess you never know though!
Finally, a japanese themed monster hunting game!
The devs have made other games called Toukiden, but it seems like Wild Hearts is much better made
MH portable 3rd and MH Rise would like a word
@@TheClocktowerCrew They said japanese themed, not weeb
@@TheClocktowerCrew you don't say..
Well actually…
I really don't want to use my PS4 again. Really upset that I can't play it on PC yet, because of performance...
It's laggy af . Wait for sale
whats the music playing in the background, is that from the game?
It's the title screen music!
Thanks for the review. :)
Already deleted it. It was fun for a few days but it isn't actually very good imo. Would take Rise over this anyday.
Interesting to say that this is more of a hunting game than rise, I didn't get that sense from the initial footage. Maybe I will give this a try once I get my new graphics card.
Awesome to see a good alternative
f o c u s
It's in my wishlist but it doesn't look as good as monster hunter ...
IMHO it’s not even close to monster Hunter. The combat it too floaty. The animations and janky level geometry coupled with performance issues all compile to make this feel more like yet another B rated monster Hunter clone with its own little gimmick of building with is both an interesting idea and again imo not that fun even though it is implemented pretty well. The game needed another year of polish for sure.
Can I build dart towers like in my favorite Monke game?
for real you kinda can
@@SDShepard 10/10 Game of the Year 🐒
@@JeyJ24 you make a dart blower, it shoots a dart into the monsters ass, and then you can surfboard ride the dart into the monster.
Challenging combos if you're simple minded, or enjoyed rise. If your setup ran it then mine will dance through it. But it's EA and I don't support anything they touch
So it is like monster hunter world with the Fortnite building thing, but it has fewer weapons, and worse monster and environment designs from what is shown in the video. I am not hating the game, just saying what I see.
Man i just kept seeing this game and thought exactly what you were saying "Monster Hunter Fortnite" and ive been kind of dismissing it cause i think a lot of things looked too similar and derivative of Monster Hunter... but your take has me reconsidering it.
As much as i enjoyed Rise, replaying it on xbox now, having not touched it since Switch, i steamrolled the entire game and had no difficulty with it at all, i finished the Narwa fight having not carted at any point in the campaign. You saying this is an ego check and a challenge is great to hear
Great video as always!
This game is hard. Dreadclaw was a nightmare
Game hard for real. Feels great.
@@SDShepard lol the sliding dodge is this games super man dive and it's been a life saver.
The immediate danger etc is gone from 5th gen MH overall because Capcom is catering to a wider audience. If you make games for everyone you make games for no one. No surprise WH is making some people feel it's more MH than even MHW/Iceborne and Rise/Sunbreak. I don't entirely agree with that though. Some people think MH6 should drop sharpness and carving etc and I say no to that.
It's still very much it's own game, albeit in the hunting genre. People are pretty desperate to say things like "what's the lance? what's the greatsword? what's the hammer?" Sure, there are rough analogs, but let the game have its own identity. You're not going to get anything 1-1.
@@SDShepard Yeah if I was playing it any time soon I would go into exploring it as its own thing tbh.
I usually really enjoy your reviews for your honesty.
However with this one you've made some statements disproven by your very streams.
Rise slows you down for the first bit of consuming a potion, same as the whole potions you leisurely consumed in Wild Hearts because the Kemono couldn't walk around the corner. You yourself praised Sunbreak for the anomaly system keeping monsters relevant into the later stages of the postgame and now you claim the opposite.
Wild Hearts seemed like a game with many good points you stated in the review. I don't understand why you go out of your way to badmouth Rise especially with statements that contradict things you previously said.
It's great to see you enjoy Wild Hearts, it's not great you seem to feel the need to talk negatively about other games to express it.
I did some actual testing for this one:
Max Potion in Rise: 1.75 seconds, you can do a brisk run, and you can evade to cancel (total of 7 can be carried at a time, full restock in camp)
Mega Potion in Rise: 2.70 seconds, roughly 10 health immediately, going up to about 100 health total, brisk run, and you can evade to cancel (total of 20 can be carried at a time, full restock in camp)
Healing Water in Wild Hearts: 2.75 seconds, 50 health that recovers rapidly late in the animation, option to drink another immediately, slow walk, no cancelling with an evade (restocks from plants are 2, restocks from trees are 10. Currently carrying 15.)
As for drinking behind a wall, I showed early monsters. Many monsters, especially in later chapters, will gladly jump over or break the barrier, and that's assuming you even have the resources to build a wall. I have something like 3,000+ hours in Rise. It's by all accounts a great game. But it's just way less challenging in this one aspect, and I enjoy the challenge. Title Update 1 was great, but rather than have consistent events, the modern title update system from 2-4 is "drop 2-3 monsters, and add about 40+ hours of grinding done optimally by fighting one monster." It's gotten worse, not better, since the first title update.
@@SDShepard I watched you fight Amaterasu who didn't chase if you were outside the platform. Pretty much the same as zoning in old MH. Amaterasu even went back to its base position. The ice wolf also didn't follow on multiple occasions.
How the Kemono interact with Karakuri like the wall was something I thought you pointed out well.
The health comparison is a little off given the difference in max health but the no cancelling part would've been good to point out imo.
I do wonder about that only grinding a single monster being optimal claim though since there are a bunch of materials you'd miss out on that way which are required for augmenting.
Thank you for answering to my comment! You cleared up a few points that made the review seem less trustworthy and I appreciate that!
I mean for the title updates, the best "roll" you can get for AR grinding is 25 minutes/2 players/1 cart (you can only have two I believe) for the max current A* level available. Once you get one like that, all you're doing is slowing yourself down by mixing around and doing other quests. Yeah, you'll be missing some of the other materials along the way. But to get all drops, you gotta get to near the top of the AR.
@@SDShepard Ok so getting a 35 or so % boost to AR points makes all other quests irrelevant even when you still have to farm those for materials?
I don't quite follow that logic to be honest.
Good to know that if monster hunter doesn’t get its shit together and go back to its roots I can play this as an alternative. Thanks.
I'm pretty hopeful the next mainline entry is going to be amazing. My only concern is it's going to be battle passed/micro transaction laden to hell and back.
I'm confused how is monster hunters combos complicated the only weapon remotely like that is charge blade or switch axe
Not sure what line you're referencing, but even "simple" weapons like hammer can be very deep when you consider the implications for timing and positioning. They're both great games.
@@SDShepard I have played since mh3 back on wii there's a tun of guides to help walk new players threw each weapon of choice and there's beyond noob friendly weapons like long sword bow and duelblades
the people who make the connection between placing blocks and fortnite are the same people who said valorant is like overwatch (and not csgo) just because it had abilites. ignore all of these people, they are mindless drones, they know nothing about anything, this is the type of "gamer" who played last of us, horizon, uncharted, and fifa and thinks he knows everything about gaming
A content starved streamer will tell you different, but anyone who values their time and money, just don't. This game is pure garbage.
If you are deemed worthy to have your PC be capable of running it, or are console, it's great. Is it worth full $70 price of admission? Probably not. But if you've sucked the essence out of World and Rise, and hate the current Rise AR grind, it's pretty good.