MODELING A ORNITHOPTER FROM DUNE using Nomad app - Low Polygon Model

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  • Опубликовано: 16 июл 2024
  • MODELING A ORNITHOPTER FROM DUNE using Nomad app - Low Polygon Model
    Dune is one of my all-time favorite sci fi movies (Slightly behind Blade runner) and the latest adaptation of Frank Herberts book is a marvel to see. Truly breathtaking.
    I went to see it last week and immediately wanted to start making spaceships again. So, I did. In Nomad Sculpt. Which is silly. Because it’s a sculpting app right!
    Wrong! It has some really basic low polygon tools that you can use to start getting some really nice shapes created before you head over to high polygon sculpting. It isn’t like a dedicated polygon modeler but you can get quite far at a reasonably low polygon count.
    I went ahead and drafted out an Ornithopter which is like a giant, mechanical, dragon fly and it just blew my mind when I saw them in the movie. See how I got on.
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Комментарии • 70

  • @psysword
    @psysword 2 года назад +2

    You are a blessing to a Noooob like me. I'm so grateful to you and your loving tutorials. Carry on England! Proud of the lads.

    • @SouthernGFX
      @SouthernGFX  2 года назад

      Glad you like them! You won't be a Noob for long!

  • @TankRust
    @TankRust 2 года назад +9

    Great work Glen. As you mentioned, a few simple additions into Nomad could make the program much more efficient to use for low-poly hard surface modeling.

    • @SouthernGFX
      @SouthernGFX  2 года назад +1

      Yeah it would be amazing if we could get that.

    • @tehs3raph1m
      @tehs3raph1m 2 года назад +1

      Post a request on the forum, you never know.

  • @nunyabusiness9043NunyaBiz
    @nunyabusiness9043NunyaBiz 2 года назад +3

    Another fine video with a fair number of revelations that also serve as stepping stones for further exploration. Thank you once again.

    • @SouthernGFX
      @SouthernGFX  2 года назад

      Absolutely! It just shows what's under the hood and could be developed. We need an Ipad low poly modeler

  • @THEnotoriousAGE
    @THEnotoriousAGE 2 года назад +2

    Hands down the most helpful video I have ever watched. I was having such a hard time trying to sculpt a tiara that is the same Thickness but shaped to the face really nice and I think low poly is the only way I can do it. Thank you!

  • @arachnis8048
    @arachnis8048 2 года назад +2

    So Incredibly helpful for Hard Surface Sculpting on my Body pieces for Robots and Mechs. Thank you so much man. Great Work

  • @KristianKivisalo
    @KristianKivisalo 3 дня назад

    Very refreshing.

  • @Kaskets3D
    @Kaskets3D Год назад +3

    As a newbie, this was totally mind-blowing. That low-poly usage was genius. If I caught that right, that assists with the more angular & mechanical look of parts right?

  • @raisaaretitriwidodo1556
    @raisaaretitriwidodo1556 Год назад +1

    As a newbie's this video very helpful ❤

  • @priatnasuardi
    @priatnasuardi 3 месяца назад

    Your video makes me understand nomad better, thanks!

  • @PhilW222
    @PhilW222 2 года назад

    Great fun to see this different approach. I’ve not seen the film, but that design looks very cool!

  • @YulRun
    @YulRun 2 года назад +2

    I would be stoked for a blender iOS version. Wouldn’t need to do much on pc after that

  • @johndeggendorf7826
    @johndeggendorf7826 2 года назад +2

    🙏✊🍺🍺🍺🎩🎩🎩 You read my mind, sir…🤔 Although I hope to see extrude, loop cut, and UV maps in Nomad, it’s very satisfying to figure out a way of working within the limitations of the program. Love working low poly and knowing when to subdivide flat or “round” for a specific look. Oftentimes low poly looks exactly right, as in the case of buildings & mechanical parts, with sharp edges. Thanks as always! Brilliant stuff. 🙏🎩🎩🎩

  • @carlosverheul3648
    @carlosverheul3648 2 года назад

    Very very educational..thank you!👍

  • @christiancho2237
    @christiancho2237 2 года назад +1

    I recently got into using Nomad Sculpt! I am just a beginner and loving your tutorials!! One super small thing, your voice seems to be only coming through the left channel for me. If you or your editor could make sure its mono audio, that would be great!

  •  11 месяцев назад

    I think now Forger has the low poly tools from Cinema 4D. I think that is a game changer for the iPad

  • @CloudGraphics-tl7ez
    @CloudGraphics-tl7ez 9 месяцев назад

    I don't know about when this was made BUT Forger has a modeling UI that I love. I really surprised Nomad doesn't.

  • @andygorman858
    @andygorman858 2 года назад +2

    Fantastic vid! I grew up with box modelling first in 3dsMax and then Maya. I’ve always wanted the split loop tool (I use that to death in Maya), and have actual vertices we can select and move….od]r the ability to extrude fades etc. Maybe that will turn up in a future update of Nomad 😉 Thanks for sharing this vid, atleast we have a ‘sort of’ low poly modelling option available….not perfect but better than nothing!

    • @SouthernGFX
      @SouthernGFX  2 года назад

      Yeah same here. I started with 3DS in ‘91 and then Maya around 1997 (Maya power animator I think) and as soon as sub D arrived I was hooked. Right up until ZBrush knocked me off track in ‘99 lol

  • @user-wo4bf8ij9z
    @user-wo4bf8ij9z 2 года назад +2

    its 2022 and i cant believe theres still not a legit poly modeling app on mobile yet

    • @SouthernGFX
      @SouthernGFX  2 года назад +3

      It breaks my heart……I am pushing on all fronts and if no one bites I’ll fund it myself.

    • @user-wo4bf8ij9z
      @user-wo4bf8ij9z 2 года назад +1

      @@SouthernGFX man if you could really fund someone to make one, that would be one of the best thing to ever happen to the 3d modeling community! 💚

  • @tompetridis9605
    @tompetridis9605 Год назад

    You’re amazing! Thank you for all the tutorials. However, I do have a question if you don’t mind answering. I’m fairly new at this but you’ve given me enough that I can sculpt on my own now. When I work in low poly, the symmetry is not alway the same on both sides. Nomad tend to bend or fold the angels differently from one side to the other. Are my pref. wrong? Have you ever noticed that? Thank you!

  • @camgreen666
    @camgreen666 2 года назад

    I was working with this technique a few weeks ago to make some PlayStation 1 style character models, and the app seemed to automatically remesh the model when I came back in the next day to edit it. Did this happen to you at all and is there maybe a step I missed when saving? Loved the video!

  • @masricoqueelchocolate.
    @masricoqueelchocolate. 2 года назад +1

    iPad need 3D animation app to complement nomad app.

  • @bullshark1152
    @bullshark1152 2 года назад +1

    Thanks Glen.. makes me wanna buy C4D again. 😁

    • @SouthernGFX
      @SouthernGFX  2 года назад

      I still love C4D to be honest. Redshift is my go to renderer

  • @eross21
    @eross21 Год назад

    very very helpful video. i a few quick questions . how can i bend a flat piece at an angle?. almost like bending sheet metal at a 45 or 90 degree angle? i’m trying to sculpt a knights helmet, and i basically want to wrap a head in metal plates. how would you attempt it? do you have any videos that would show that?

  • @habib.bhatti
    @habib.bhatti 2 года назад

    Hey buddy I have been using medium to model certain dune things, but just having some difficulty with the cut tool; I want a plain linear slice but it just has mangled edges on cut tool, is it because it’s voxels

  • @ztoogemcducc6360
    @ztoogemcducc6360 2 года назад +3

    I'm pretty sure the new m1 iPads could handle blender. Blender requires a 2.0 GHz CPU. M1 iPads have 3.2
    Blender needs a minimum of 4 gigs of ram, M1 iPads have 8 to 16. I don't know if they run OpenGL 3.3. which is needed for blender. M1 iPads also exceed the minimum amount of vram needed for blender.
    I'm sure autodesk maya is incredibly similar to blender in terms of PC requirements.
    So if those programs magically appeared on your iPad I'm pretty sure you could comfortably work on things like modeling, UVing, and some light animation. Rendering would probably be a bad idea though.
    I think a blender mobile could be super cool

    • @SouthernGFX
      @SouthernGFX  2 года назад +1

      That would be amazing! Blender is still a tiny download as well. Nomad has an outstanding realtime render engine that is like Eevee so that would be an issue

  • @109samuraiclips
    @109samuraiclips Год назад

    Great tutorial, but I’ve got an issue when I try to do this. Once I create the primitive and bring the vertices down, if I use the move tool just as you said on top of one of the points, the squares themselves seem to be subdivided in 2 triangles. Am I doing anything wrong?

  • @CalebKraftmakes
    @CalebKraftmakes 2 года назад +1

    fantastic! this is super useful. Now if only we could paint texture in on these low poly models easily. Do you think the procreate 3d preview system might work hand in hand with this at some point? I haven't messed with it yet.

    • @SouthernGFX
      @SouthernGFX  2 года назад

      I just painted it in Procreate 5.2 works like a treat. You have to give it UVs though

    • @CalebKraftmakes
      @CalebKraftmakes 2 года назад

      @@SouthernGFX I haven't looked into any ways to generate UV's on ipad yet. We're getting so close to having such an amazing workflow on ipad.

    • @toxotis70
      @toxotis70 2 года назад

      @@SouthernGFX How ?

  • @lurky5913
    @lurky5913 2 года назад

    please I'm having a major problem,when I try to sculpt like you with the move brush the programs starts creating triangles in the individuals polys as opposed to the video where the box polys just stretch into place

  • @AScribblingTurtle
    @AScribblingTurtle 2 года назад +2

    Doing lowpoly modeling in a sculpt program is like hammering a nail with screwdriver.
    You can do it, but it will take way longer. 😜
    But seriously. This is an awesome demonstration of how all of this works.
    7:00 "Verto Studio 3D" could be an option. But the UI is very clunky and it feels a bit like a "HobbyDev" project.
    19:19 Clean topology and "all quad" topology are honestly overrated. What ever works, works.

    • @SouthernGFX
      @SouthernGFX  2 года назад +2

      Agree on most of your points. This is a mile away from even the most basic polygon modeler. The point really is that is all works in the same way and with the addition of very few tools we could get something along the lines of what we all want. Even with just a way to select and manipulate components (very, edge and face), and extrude function on those components and a cut tool this would be a breakthrough on the iPad.
      -agree on veto. Potential but unusable just now
      -clean topo comment I disagree. For hobbyist who won't animate or for 3D printing I agree. In a production environment I insist on it. I get so many problems deep into a pipeline when artists have left bad topology in a model (I don't mean for game). Tris don't worry me as much as they used to as long as they are used on flat areas of hidden. The predictability of a quad based mesh in a sub D workflow is essential. It drives good edge flow, good UV’s, predictable across multiple 3D programs etc. I don't hire people who can't demonstrate why good topology is essential.

    • @AScribblingTurtle
      @AScribblingTurtle 2 года назад +1

      @@SouthernGFX ​ @SouthernGFX Agreed. For animation You should keep the topo clean 🙂. After all, you dont know in what shape your model will end up in.
      I'm more on the still render and game dev side, where low poly counts usually matter more.
      I mean look at the top of the cylinder and how many Polys you need there, just to close the flat area with "all quad" topology.

    • @SouthernGFX
      @SouthernGFX  2 года назад +1

      @@AScribblingTurtle I agree with ALL of those lol

  • @SouthernGFX
    @SouthernGFX  2 года назад +3

    We don't have a decent low poly modelling tool on the Ipad yet.
    Gravity sketch is a fantastic piece of software on the iPad but it doesn't give us the standard poly tools we would need.
    This video doesn’t give you a perfect answer but it will help you if you want to manipulate points on a primitive shape. I think the company that gives us a range of polygonal modelling tools like cut, split, extrude, weld etc. will be onto a goldmine.
    For now, if you need those tools for free then Blender is your answer but that's just a desktop program. Sadly.

    • @azzart979
      @azzart979 2 года назад +1

      I was wondering...
      What about Gravity Sketch in VR? I still have to understand if it's a good option to do some basic mesh modelling the old school way.
      I've seen a couple videos of yours and it seemed a great tool for someone like me who the last 3D software I used was 3ds Max 6. 🤔

    • @SouthernGFX
      @SouthernGFX  2 года назад +1

      @@azzart979 yeah it’s still amazing for sub d modeling in VR. In fact, it’s the only one I know of in VR. Im just working on a course

    • @azzart979
      @azzart979 2 года назад +2

      So this means I'll have to buy TWO courses instead of one. 😃
      Jokes aside, I really have to thank you personally: it's thanks to you I decided I wanted to get back into 3D after a good 15 years being a 2D professional only.
      So much to learn again.

    • @SouthernGFX
      @SouthernGFX  2 года назад +2

      @@azzart979 it’s a different world from 15 years ago now. The cross overs between 2D and 3D are huge. Blender has changed things in so many ways with tools like grease pencil and of course, since the big push in 2016, VR has grown into a whole new sector for us artists. The ipad is just an extension of this and having 3D tools available at this level on a mobile device is just incredible.

    • @azzart979
      @azzart979 2 года назад

      @@SouthernGFX yeah, the more I research the more I’m seeing a lot of potential things that can make life easier for a 3D artist nowadays. On the iPad for instance Procreate 5.2 is coming with some basic realtime 3D painting feature that can become useful for texturing a model. Nomad you already demonstrated it’s a fantastic tool for sculpting. Gravity Sketch instead I’m not sure if it has mesh/subD modeling the ipad version?
      I remember trying Blender back then when I was working in 3DS Max or Lightwave and it was an absolute nightmare! Now instead from what I got reading and watching videos on youtube it’s become a dream software for 3D modeling: anything I can think of? It’s there! 😀
      Personally I want to focus in the future into modeling, texturing, developing, etc. for VR/AR. I think it’s going to have a huge explosion in the future now that Facebook has fully disclosed its plans. We’ll see what Apple has to say in that regard.

  • @garymcderp1146
    @garymcderp1146 Год назад

    You can do modeling on Forger.

  • @karamdeepsingh2367
    @karamdeepsingh2367 2 года назад

    How can I get this file for 3d print, can you please provide stl file

  • @jaykay98
    @jaykay98 2 года назад +1

    Hi, I have bit of an off topic question: I'm planning on getting an M1 Ipad, I was wondering if the 8gb ram model would be sufficient for creating characters in Nomad? Thanks!

    • @SouthernGFX
      @SouthernGFX  2 года назад +3

      It's perfect. I haven't been able to use over 6GB on my 16GB machine and that's giving me 35millions polygons. The 8 is a solid buy

  • @PocketRiches
    @PocketRiches 2 года назад +1

    Are you able to use the mask tool in order to grab single vertices?

    • @SouthernGFX
      @SouthernGFX  2 года назад +1

      Yeah you can mask vert but not select them. Moving them is just a case of having a small brush size and lowish intensity.

  • @tomillsey
    @tomillsey 2 года назад +1

    Doesn’t look like this is possible in latest version, sym seems to go wrong for anything low polly

  • @steve_the_designer
    @steve_the_designer 2 года назад +1

    Vertex. Vertex. Vertex.

    • @SouthernGFX
      @SouthernGFX  2 года назад

      Hell yeah. If only we could go that little bit further and shout vertex, vertex, vertex, face, face face and edge edge edge lol

  • @ferlaur113
    @ferlaur113 2 года назад +1

    Very interesting lesson on low-poly like! Thank you. Maybe you could use some LoFi music playlist instead of this 12 min annoying loop!

  • @ArtNoch
    @ArtNoch 2 года назад +1

    Oh god, I'm so stupid that I didn't think of it myself.

    • @SouthernGFX
      @SouthernGFX  2 года назад

      Lol! I felt like that the other day!

  • @lurky5913
    @lurky5913 2 года назад

    like when I try to move one of the polygons it just brakes the polygons to triangles instead of bending the whole plane like in the video

    • @SouthernGFX
      @SouthernGFX  2 года назад +1

      You have accidentally turned on dynamic topology. I’ll send you a screen shot when I get to my studio if you can’t find it. Turn that off and you are sorted

    • @lurky5913
      @lurky5913 2 года назад

      @@SouthernGFX oh shit thank you!

    • @lurky5913
      @lurky5913 2 года назад

      @@SouthernGFX ok I turned off the allow dynamic topology on the brush setting and also in the dyntopo tab but it still does it,it’s creates small triangular dent when I move a box but the triangle itself doesn’t turn in to a polygon it just renders as a dent,sorry I wasn’t specific before

  • @abidzaman6975
    @abidzaman6975 2 года назад

    Please also work on landscape, thanks