Yay!!! I'm super glad you liked it!!! I'm actually finishing up a request that is a custom sorter explanation guide, like how you link shulker loaders, unloaders, multi-item sorters, & standard cell stacking. It's a little rambley because I wasn't too sure how to consolidate it >.> but! Maybe you'd like that as well! At the very least you made me feel more comfortable about it being long and rambley! XD
Awww, thank you!!! This video is going straight into my library of useful tutorials. I can never remember how to do this so I can just pull it up when I need it now. You explain things so clearly!
Yay I'm glad!! :D I'm pretty sure all the mechanics used are the same from java to bedrock. But I'm not an expert on the differences, so let me know if anything doesn't work! :D
I've always tried to learn Java's ways of item sorters and they obviously never worked because of course it didn't. Plus, there were no Bedrock tutorials at the time. Glad to know that I never needed repeaters in the item sorter. I also didn't know that there were different types of item sorter. Glad to know that Bedrock's Redstone are a little more simpler.
Actually very good to know about the repeaters. I built a couple with repeaters and they did not overflow protect at all so I’m going to swap it out for glass and target blocks.
I wonder why most of the other guides use the repeaters instead? I have the same problem on my portal pig farm. I filter nuggets, flesh, and gold bars and the rest go to the furnace. But then a nugget will skip the sorter, get stuck in the furnace and back the whole thing up. Going to redesign that now
Goot tutorial.. Nice use of pistons and target blocks to compact the sorter. Ever looked at Proper Multi-Item sorters? That is a sorter that can really sort any of a number of different items. There are two types. ones using minecarts (and can be faster than hopper speed), and one that uses droppers to zigzags items up and down as they go from sorter to sorter (sideways).
Yay! Glad you enjoy. I have looked at them! But never messed with them. Did some research on them just the other day trying 2 help out a friend who wanted to build one. I should dig more into them though! >.>
So, the one hopper that is below the stream hopper, is the one that receives specific items? It faces to a comparator, so when the hopper receives more item, the output signal of the comparator gets stronger? From only one to two maybe? And that cause the next hopper below to unlock, pulling that specific item, so the upper comparator came back to only one signal level, locking the below hopper. Is that it?
@@MacPatterson-qm9oq Glad you approve!! I did talk a little fast maybe in this one :X i just always think that when I have to rewatch it to answer questions X]] like man take a breath XDD
Great to the point tutorial. It would be great if you could have credited the designs. Ie techrock sorter, this is the impulseSV sorter that doesn’t work in bedrock, maybe it’s too difficult to really find the original designers of these sorters. They have all been copied so many times. Your summary has been very helpful I must admit.
Glad you enjoy! I definitely have no idea who was the 1st to come up with designs. Tbh i came up with these off of the base design that uses repeaters long long ago. To get rid of the repeaters & make them more condensed so i could stack them better. But I'm also aware that other ppl figured it out 1st since there are only so many ways that you can place blocks haha What is techrock sorter & impulseSV? If impulseSV doesnt work in bedrock does that mean it is the one that uses a repeater?
Great vid! i've never made a sorter with overflow protection, and was planning to make a huge sorter without one so thanks a ton! also, just for clarification, do you need to put any filler items in the hopper for the non-stackable item sorter?
@@CharliePilat Awesome! Glad you enjoy :D Mb i was sleepinnnn x] but nope! A non stackable filter doesn't need anything. It unlocks when a non stackable starts to pass by and snatches it out of the line. They can skip more often that regular filters because of that, so i tend to build like 2 next to each other as a failsafe :D
@@stefvanderlaan5418 Glad you enjoy! You can sort non-stackable using allays. Or a few non-stackables can be sorted with timing circuits via shulker box, chiseled bookshelves, & brewing stand. Shulkers, books and potions respectively. Been meaning to make a quick video on the timing circuit, but havn't got around to it yet :X
Thank you so much! For minecarts you can stick the rails directly on top of the filter hoppers (the ones full of items) For ice/water!..... i forget exactly XD It's something like: align the items after they are launched by the dropper by having the items smash into the wall at a 90° angle. Then have slabs on top of the filter hoppers that are next to the ice. So the items flow touching the slab "wall". Use flooded stairs to keep the items moving. Like flooded stairs in the wall. Making sure to push the items again, as close to the slab wall as you can. I've only ever see my friends use the ice because it's incredibly laggy when you have 100s of items spinning around.
So, sorry I see this after a year of it being uploaded lol, but do the overflow protected sorters have a low threshold like all the others where you only need like 2 of them item you want to sort? That’s the main thing I’m looking for. Low threshold, tileable, overflow protected, and it looks like your designs could be just that. If you could let me know i would greatly appreciate that
@@GreenieDatCar You can add filler items to make any filter "low threshold" but doing so will make it no longer overflow protected. Because there will always be a strength difference between 1 item and 64, but you still need it to trigger at 2 items. But if you're trying to save 39-40 of the item by making it low threshold, then I would assume it's for rarer items like diamonds that don't really need overflow protection anyway :D Since you can always add more chests, if something is going to overflow then you'd have N'th double chests completely full of that item. In which case having 41 stuck in a hopper is a drop in the bucket. Or if 41 items is allot (like diamonds) then you'll never had N'th double chests full of it anyways, so doesn't need overflow protection
@@OmLedu ok, so I am able to overflow protect certain items and not on others? I didn’t know that, that’s INCREDIBLE!!! Thank you!!! 🙏 I can’t wait to start building a new storage hall. You’re the best! You also taught me how to understand a sorting system rather than only how to build it. THANK YOU!!!! 🙏 🙏🙏
Yes, either one will work on the overflow design. Only reason i used targets is they can be a little cheaper depending on your set up. The compact non-overflow has to be pistons though, but the overflow one can be pistons instead of targets :]
@@МихаилАлексеев-ш4т yes and no. The main source of lag from them is movement. But still, even being locked down you are correct that they will produce a tiny bit more lag than targets. But I've built item sorters with over 350 pistons, & 2000+ hoppers on realms, and experienced no lag when idle, and next to no lag when sending items through it. 20 chickens would cause way more lag :D
@@МихаилАлексеев-ш4т anytime!! Glad I was looking at my phone :D Plus targets tend to be cheaper :X and end up being overflow protected as well. I was just trying to make the smallest sorter that I could for the piston design. Mainly because i like to stack them, but also because I was trying to build the whole sorter in 2 chunks at the time & I could fit an extra row of the piston one in there X] haha
Am I right that it is possible to continue this mechanism very far up and to the side, creating a massive category? (I apologize for this question. It's just that subtitles from YT are just darkness, and I have to use a translator to write this comment and run subtitles through it manually).
@@exidra_126 No apologies needed, questions are awesome!! Hope all of this translates in a legible way! Yes, you totally can do that. I will usually stack them on top of each other. So, the input hopper line ends up zigzagging back and forth to connect different groups of sorters. Then the sorters connect together with hoppers & chests in any groupings that you want. Can make it as big & tall as you want. This guide talks more about it ruclips.net/video/bjW10z2DZ1U/видео.htmlsi=RakAVfoLkRax6U8d If any of that doesn't make sense, let me know & I'll try to word it differently, or give better examples!
3:45 Going from one type to the next. you have the hopper going into a comparator then you have it going into a block in front of the comparator. Could you explain the difference?
No difference! Just that typically when building it, there are no blocks for you to aim the hopper into. The hopper just needs to NOT be pointing into another hopper. So, aiming them at the comparator tends to be convenient, but if there is a block nearby you could aim it at that instead :]
@@CountedElkOyou would have to tweak the design a bit to go without the top solid block. It is there so that the comparator is pushed farther back (comparator can still look at the hopper through 1 solid block) it being farther back allows you to run 3 redstone dust rather than 2. (3 being overflow protected) But, as long as there is 2 or 3 dust in between the comparator and the redstone torch, it will work just fine. So if u wanted to remove that block, and push the comparator up against the hopper (comparator needs to be looking at the hopper either way) Then u could tweak the dust coming out of the comparator to fit, as long as there is only 2 or 3 dust from the comparator to the torch (with no repeaters)
@@zarda1484 Yes. There will be 1 item trapped always. This also applies the the stackable filters as well. The hopper being locked by the torch will always have a single item.
hey bro, I see you have answered some questions even though the video is old (props to you g) I have an issue with every single design I've seen and no one else seems to have this issue, I have a 2 level item sorter (it sorts bones and arrows into two chests and then is meant to dispose of the bows and armour pieces. thing is, if I put in a stack of bones or a stack of arrows, 32 will get sent down to the bones/arrow chest, and the other 32 will be sent on to get shot into lava. I saw a video on the mechanics of hoppers someone made and I noticed that hoppers automatically try to send half their items down, and half their items to the direction of the bottom part. so its a feature. not a bug. but how do I stop it? I'm playing on the most current bedrock BTW and the item sorter is used to get rid of all the trash in my skeleton farm, so having half the loot going down the drain is very bad for me. is it something I'm doing wrong or?
Hmmmmmm let's see.... Are you using non-stackable item filters to pull items out to send to lava, or is the lava just at the end of the sorter system? I would def use a non-stackable filter to destroy the trash. But, either way it shouldn't skip that many items! It should basically only skip 1 item if you load/unload the area while that item is in the line. So, if it's skipping more than that I would guess......... Are you using repeaters in your item sorters? Repeaters are too slow to keep up with item sorters and will skip tons of items. If not repeaters; is your item sorters directly attached to the hoppers that are picking up the drops, or being double loaded by multiple hoppers or something? Item sorters generally need a buffer of like 1 hopper between the main input and the input line to bottleneck the item flow, if that makes sense. So that there is only ever 1 item above the item sorters. As an example if there are 2 bones in the hopper above the filter hopper, 1 bone will go into the filter and 1 will pass it by. If not any of that, it could be lag.... Allot of times for laggy stuff I will have multiple item filters for each item. So like 2x bones 2x arrows, then 2x non-stackable filters going into lava, then the output chest to catch any rollover. But at that point there is usually not any rollover unless I leave the area while it's running. Hope that all makes sense!!! lmk if it helps, or doesn't & we'll figure something else out!
@@OmLedu hi again, so yh, I have tested it out in creative so have yet to test in my survival world, but my set up was having the hopper sorter start with the receiver hopper (mob items fall into that hopper when killed and that hopper then goes down or across) and I figured out its that. so I need to find a way to make my skeleton farm 1 block taller to account for the extra hopper...may be impossible to do since the skeleton spawner itself is only like 7 blocks above bedrock haha.. I'll try it and see if I can get it to work in survival, thanks
@@BenRees-y1q anytime! Can you push the item sorters over by 1 block instead? Or if: above the 1st item sorter put a chest, or point the hopper not down. That should also bottleneck the items, if there is space for it.
Is there anyway to know if an unstackable is an Netherite Sword OR a Daimond sword ? Like a real sorter but that sorts every unstackable items because if I understand this is only putting every unstackables items in the same chest, they are not fully sorted
I knowwww!!! It is sad, but it is really hard to sort non-stackables. You can't sort like types of swords. But you can sort potions from weapons from books. Buuut it's a major pain. Basically you use bookshelf or brewing stand to filter out the items, but you have to move the intake hopper with a piston constantly. Because the drain hopper will take the items before the intake hopper has a chance to shove them inside the brewing stand/bookshelf. So, it ends up being super loud, slow & bulky T.T I tried for a long time to find a compact way to sort out books or pots, but eventually I just gave up :
Mb I was asleep. So the non-overflow protected (the ones with 2 redstone dust. Will hold 18 + 4 items before draining. But the overflow protected ones (designs with 3 redstone dust) will hold 41 + 4 items. You can add junk items into the last slot so that it doesn't hold as many of the important items. (Just keep at least 2 of the sorted item in the 1st slot) Or you could change it to the non overflow protected design.
I usually build 2-4 non stackable cells next to each other to catch the ones that slip by. Lag will occasionally make them skip. Same with regular item sorters. 2 usually catches them all though :]
Try out the sorter+smelter design for gold farms by GoldenHelmet403. He uses a whole bunch of unstackables separators draining swords from chest boats, so none gets past the filter. I’ve just finished my own design with less hoppers (but more chest boats) and no dropper lines, but am too lazy to run a youtube channel :P
I need one for many many items, both 16 stack, 64, stack, and non stackable items, the vid was very confusing for me, mine telling me how or what i should so
I can try! So, there are stackable & non-stackable item sorters. & stackables can be overflow protected or non overflow protected. All that means is if it fills up completely & overflows; overflow protected ones won't break where as the non-overflow protected ones will break. (overflow protected has 3 redstone dust where as non-protected is smaller and has 2 dust) Each slice of stackable sorters will only filter out 1 item where as the non-stackable filter pulls out all non-stackables. So, you have a line of hoppers going from an input chest to an output chest. Then along that line of hoppers you just build the sorter slices & load the items you want to filter into the filter hoppers (the ones pointing to the side) I'm also currently designing a multi-item sorter that uses chests to sort items rather than hoppers. Should be able to upload it in a week or so.. There's also this video that touches more on using different types of sorters together. And gives an example of stacking. Plus I talk a little slower lmao ruclips.net/video/bjW10z2DZ1U/видео.htmlsi=AugnBfRUrVnviZGM Hope that helps!! So sorry the video was confusing T.T I did talk way too fast lol Was still trying to figure out the best way to handle audio at the time.
@@OmLedu you deserve it more than it should, 133 good content video in this channel should have deserve more than just 552 subs, I do whish you get more subs for your hard work.
I cannot stress enough how much this helped actually UNDERSTAND an item sorter, rather that just build one. Best tutorial on yt right now
Sweet!! I'm glad that I could help, & happy that you approve!
Knowledge is powerrr, so let's all get stronger together >:D lol
This was the best explanation of sorters when I was just about to give up on this project. Everyone else just builds it without explaining why n how!
Yay!!! I'm super glad you liked it!!!
I'm actually finishing up a request that is a custom sorter explanation guide, like how you link shulker loaders, unloaders, multi-item sorters, & standard cell stacking. It's a little rambley because I wasn't too sure how to consolidate it >.> but! Maybe you'd like that as well! At the very least you made me feel more comfortable about it being long and rambley! XD
Awww, thank you!!! This video is going straight into my library of useful tutorials. I can never remember how to do this so I can just pull it up when I need it now.
You explain things so clearly!
Yay I'm glad!! :D
I'm pretty sure all the mechanics used are the same from java to bedrock. But I'm not an expert on the differences, so let me know if anything doesn't work! :D
I've always tried to learn Java's ways of item sorters and they obviously never worked because of course it didn't. Plus, there were no Bedrock tutorials at the time. Glad to know that I never needed repeaters in the item sorter. I also didn't know that there were different types of item sorter. Glad to know that Bedrock's Redstone are a little more simpler.
@@onyxtautuhi3473 Yusss, to all of that
Nice finally someone that doesnt do a block by block guide but explains it👌🏼 so you can build ur own design after
Great video! The tutorial was easy to understand and follow, and I appreciate that!
yay! Glad you enjoy! Thanks for the comment :D
By far the most informative video for sorters ive seen
Yay!! I'm happy you enjoy!
You are INCREDIBLE for bedrock redstone, thank you sooo much!
Yay :] tysm I'm glad I can helpp :3
Actually very good to know about the repeaters. I built a couple with repeaters and they did not overflow protect at all so I’m going to swap it out for glass and target blocks.
I wonder why most of the other guides use the repeaters instead? I have the same problem on my portal pig farm. I filter nuggets, flesh, and gold bars and the rest go to the furnace. But then a nugget will skip the sorter, get stuck in the furnace and back the whole thing up. Going to redesign that now
You are the redstone guru!
Thank you so much :D
Your comments made me happy! :]
@@OmLedu You're welcome 😊
Goot tutorial.. Nice use of pistons and target blocks to compact the sorter. Ever looked at Proper Multi-Item sorters? That is a sorter that can really sort any of a number of different items. There are two types. ones using minecarts (and can be faster than hopper speed), and one that uses droppers to zigzags items up and down as they go from sorter to sorter (sideways).
Yay! Glad you enjoy. I have looked at them! But never messed with them. Did some research on them just the other day trying 2 help out a friend who wanted to build one. I should dig more into them though! >.>
Great tutorial, thanks!
@@Pulimer Glad you enjoy
So, the one hopper that is below the stream hopper, is the one that receives specific items? It faces to a comparator, so when the hopper receives more item, the output signal of the comparator gets stronger? From only one to two maybe? And that cause the next hopper below to unlock, pulling that specific item, so the upper comparator came back to only one signal level, locking the below hopper. Is that it?
Yes! Exactly correct!
best tutorial out there
@@MacPatterson-qm9oq Glad you approve!! I did talk a little fast maybe in this one :X i just always think that when I have to rewatch it to answer questions X]] like man take a breath XDD
Thank you for the tutorial ❤
Anytime! Glad you enjoy & that I could be of some assistance :D
Great to the point tutorial. It would be great if you could have credited the designs. Ie techrock sorter, this is the impulseSV sorter that doesn’t work in bedrock, maybe it’s too difficult to really find the original designers of these sorters. They have all been copied so many times.
Your summary has been very helpful I must admit.
Glad you enjoy! I definitely have no idea who was the 1st to come up with designs. Tbh i came up with these off of the base design that uses repeaters long long ago. To get rid of the repeaters & make them more condensed so i could stack them better. But I'm also aware that other ppl figured it out 1st since there are only so many ways that you can place blocks haha
What is techrock sorter & impulseSV? If impulseSV doesnt work in bedrock does that mean it is the one that uses a repeater?
Great vid! i've never made a sorter with overflow protection, and was planning to make a huge sorter without one so thanks a ton! also, just for clarification, do you need to put any filler items in the hopper for the non-stackable item sorter?
@@CharliePilat Awesome! Glad you enjoy :D
Mb i was sleepinnnn x] but nope! A non stackable filter doesn't need anything. It unlocks when a non stackable starts to pass by and snatches it out of the line. They can skip more often that regular filters because of that, so i tend to build like 2 next to each other as a failsafe :D
Nice vid! I have one question. Do you think it is possible to filter multiple non-stackable items?
@@stefvanderlaan5418 Glad you enjoy! You can sort non-stackable using allays.
Or a few non-stackables can be sorted with timing circuits via shulker box, chiseled bookshelves, & brewing stand. Shulkers, books and potions respectively.
Been meaning to make a quick video on the timing circuit, but havn't got around to it yet :X
Great video, One of the better vids I've seen. Any advice how to integrate some of these designs with Ice roads or Minecart Hopper systems?
Thank you so much! For minecarts you can stick the rails directly on top of the filter hoppers (the ones full of items)
For ice/water!..... i forget exactly XD
It's something like: align the items after they are launched by the dropper by having the items smash into the wall at a 90° angle. Then have slabs on top of the filter hoppers that are next to the ice. So the items flow touching the slab "wall". Use flooded stairs to keep the items moving. Like flooded stairs in the wall. Making sure to push the items again, as close to the slab wall as you can. I've only ever see my friends use the ice because it's incredibly laggy when you have 100s of items spinning around.
LEGEND
So, sorry I see this after a year of it being uploaded lol, but do the overflow protected sorters have a low threshold like all the others where you only need like 2 of them item you want to sort? That’s the main thing I’m looking for. Low threshold, tileable, overflow protected, and it looks like your designs could be just that. If you could let me know i would greatly appreciate that
@@GreenieDatCar You can add filler items to make any filter "low threshold" but doing so will make it no longer overflow protected. Because there will always be a strength difference between 1 item and 64, but you still need it to trigger at 2 items.
But if you're trying to save 39-40 of the item by making it low threshold, then I would assume it's for rarer items like diamonds that don't really need overflow protection anyway :D
Since you can always add more chests, if something is going to overflow then you'd have N'th double chests completely full of that item. In which case having 41 stuck in a hopper is a drop in the bucket. Or if 41 items is allot (like diamonds) then you'll never had N'th double chests full of it anyways, so doesn't need overflow protection
@@OmLedu ok, so I am able to overflow protect certain items and not on others? I didn’t know that, that’s INCREDIBLE!!! Thank you!!! 🙏 I can’t wait to start building a new storage hall. You’re the best! You also taught me how to understand a sorting system rather than only how to build it. THANK YOU!!!! 🙏 🙏🙏
@@GreenieDatCar Yay!! Glad I could help
Why use target blocks on one? Would using the pistons also work with the overflow protected model?
Yes, either one will work on the overflow design. Only reason i used targets is they can be a little cheaper depending on your set up. The compact non-overflow has to be pistons though, but the overflow one can be pistons instead of targets :]
Pretty sure pistons cause a lot more lag than targets even while staying still.
@@МихаилАлексеев-ш4т yes and no. The main source of lag from them is movement. But still, even being locked down you are correct that they will produce a tiny bit more lag than targets. But I've built item sorters with over 350 pistons, & 2000+ hoppers on realms, and experienced no lag when idle, and next to no lag when sending items through it. 20 chickens would cause way more lag :D
@@OmLedu Wow thanks for the reply! Glad to hear pistons are not as laggy as I thought but I try stick with target blocks where possible anyway :)
@@МихаилАлексеев-ш4т anytime!! Glad I was looking at my phone :D
Plus targets tend to be cheaper :X and end up being overflow protected as well. I was just trying to make the smallest sorter that I could for the piston design. Mainly because i like to stack them, but also because I was trying to build the whole sorter in 2 chunks at the time & I could fit an extra row of the piston one in there X] haha
Am I right that it is possible to continue this mechanism very far up and to the side, creating a massive category? (I apologize for this question. It's just that subtitles from YT are just darkness, and I have to use a translator to write this comment and run subtitles through it manually).
@@exidra_126 No apologies needed, questions are awesome!!
Hope all of this translates in a legible way!
Yes, you totally can do that.
I will usually stack them on top of each other. So, the input hopper line ends up zigzagging back and forth to connect different groups of sorters. Then the sorters connect together with hoppers & chests in any groupings that you want. Can make it as big & tall as you want.
This guide talks more about it ruclips.net/video/bjW10z2DZ1U/видео.htmlsi=RakAVfoLkRax6U8d
If any of that doesn't make sense, let me know & I'll try to word it differently, or give better examples!
Oh look another banger
Tysm! :]
Let me know if there's anything specific you'd like to see in the future!
3:45 Going from one type to the next. you have the hopper going into a comparator then you have it going into a block in front of the comparator. Could you explain the difference?
No difference! Just that typically when building it, there are no blocks for you to aim the hopper into. The hopper just needs to NOT be pointing into another hopper. So, aiming them at the comparator tends to be convenient, but if there is a block nearby you could aim it at that instead :]
@@OmLedu 4:01 so could you build this one without the highest iron block?
@@CountedElkOyou would have to tweak the design a bit to go without the top solid block. It is there so that the comparator is pushed farther back (comparator can still look at the hopper through 1 solid block) it being farther back allows you to run 3 redstone dust rather than 2. (3 being overflow protected) But, as long as there is 2 or 3 dust in between the comparator and the redstone torch, it will work just fine.
So if u wanted to remove that block, and push the comparator up against the hopper (comparator needs to be looking at the hopper either way) Then u could tweak the dust coming out of the comparator to fit, as long as there is only 2 or 3 dust from the comparator to the torch (with no repeaters)
@@OmLedu Awesome that was what i was wondering about! Thanks so much!
@@CountedElkO Anytime!! Glad I could help :]
Is there always a single item locked in the non stackable sorter?
@@zarda1484 Yes. There will be 1 item trapped always.
This also applies the the stackable filters as well. The hopper being locked by the torch will always have a single item.
Very helpful
Yay glad you enjoy!!
Bjirr lah, kukira slacklizard😂
Tidak, ini aku! OmLedu :DD
hey bro, I see you have answered some questions even though the video is old (props to you g)
I have an issue with every single design I've seen and no one else seems to have this issue, I have a 2 level item sorter (it sorts bones and arrows into two chests and then is meant to dispose of the bows and armour pieces. thing is, if I put in a stack of bones or a stack of arrows, 32 will get sent down to the bones/arrow chest, and the other 32 will be sent on to get shot into lava. I saw a video on the mechanics of hoppers someone made and I noticed that hoppers automatically try to send half their items down, and half their items to the direction of the bottom part. so its a feature. not a bug. but how do I stop it? I'm playing on the most current bedrock BTW and the item sorter is used to get rid of all the trash in my skeleton farm, so having half the loot going down the drain is very bad for me. is it something I'm doing wrong or?
Hmmmmmm let's see.... Are you using non-stackable item filters to pull items out to send to lava, or is the lava just at the end of the sorter system? I would def use a non-stackable filter to destroy the trash.
But, either way it shouldn't skip that many items! It should basically only skip 1 item if you load/unload the area while that item is in the line. So, if it's skipping more than that I would guess.........
Are you using repeaters in your item sorters? Repeaters are too slow to keep up with item sorters and will skip tons of items.
If not repeaters; is your item sorters directly attached to the hoppers that are picking up the drops, or being double loaded by multiple hoppers or something? Item sorters generally need a buffer of like 1 hopper between the main input and the input line to bottleneck the item flow, if that makes sense. So that there is only ever 1 item above the item sorters. As an example if there are 2 bones in the hopper above the filter hopper, 1 bone will go into the filter and 1 will pass it by.
If not any of that, it could be lag.... Allot of times for laggy stuff I will have multiple item filters for each item. So like 2x bones 2x arrows, then 2x non-stackable filters going into lava, then the output chest to catch any rollover. But at that point there is usually not any rollover unless I leave the area while it's running.
Hope that all makes sense!!! lmk if it helps, or doesn't & we'll figure something else out!
@@OmLedu hi again, so yh, I have tested it out in creative so have yet to test in my survival world, but my set up was having the hopper sorter start with the receiver hopper (mob items fall into that hopper when killed and that hopper then goes down or across) and I figured out its that. so I need to find a way to make my skeleton farm 1 block taller to account for the extra hopper...may be impossible to do since the skeleton spawner itself is only like 7 blocks above bedrock haha.. I'll try it and see if I can get it to work in survival, thanks
@@BenRees-y1q anytime!
Can you push the item sorters over by 1 block instead?
Or if: above the 1st item sorter put a chest, or point the hopper not down. That should also bottleneck the items, if there is space for it.
Is there anyway to know if an unstackable is an Netherite Sword OR a Daimond sword ? Like a real sorter but that sorts every unstackable items because if I understand this is only putting every unstackables items in the same chest, they are not fully sorted
I knowwww!!! It is sad, but it is really hard to sort non-stackables.
You can't sort like types of swords. But you can sort potions from weapons from books. Buuut it's a major pain. Basically you use bookshelf or brewing stand to filter out the items, but you have to move the intake hopper with a piston constantly. Because the drain hopper will take the items before the intake hopper has a chance to shove them inside the brewing stand/bookshelf. So, it ends up being super loud, slow & bulky T.T
I tried for a long time to find a compact way to sort out books or pots, but eventually I just gave up :
@@OmLeduOh okay thx !
Allay sorting only by now…
I made one of these, but it kept 41 of the stackable items in the hopper rather than just 18 like in yours. How do i fix this?
Mb I was asleep.
So the non-overflow protected (the ones with 2 redstone dust. Will hold 18 + 4 items before draining. But the overflow protected ones (designs with 3 redstone dust) will hold 41 + 4 items.
You can add junk items into the last slot so that it doesn't hold as many of the important items. (Just keep at least 2 of the sorted item in the 1st slot) Or you could change it to the non overflow protected design.
Make a 3 tall castle(vertical opening with fence posts) gate using no gravity blocks?
For item streams or something else? I'm confused, but that sounds cool! X]
I put the unstackable item sorter on my piglin farm, but im still getting some gold swords into my stackable items chest, is there a way to fix this?
I usually build 2-4 non stackable cells next to each other to catch the ones that slip by. Lag will occasionally make them skip. Same with regular item sorters. 2 usually catches them all though :]
@OmLedu ohh, I never thought of that, I appreciate you a lot 🙏
@@yes01 Anytime!! Glad i can help :D
Try out the sorter+smelter design for gold farms by GoldenHelmet403. He uses a whole bunch of unstackables separators draining swords from chest boats, so none gets past the filter. I’ve just finished my own design with less hoppers (but more chest boats) and no dropper lines, but am too lazy to run a youtube channel :P
@@МихаилАлексеев-ш4т ill try it out man, thanks for the suggestion
I need one for many many items, both 16 stack, 64, stack, and non stackable items, the vid was very confusing for me, mine telling me how or what i should so
I can try!
So, there are stackable & non-stackable item sorters. & stackables can be overflow protected or non overflow protected. All that means is if it fills up completely & overflows; overflow protected ones won't break where as the non-overflow protected ones will break. (overflow protected has 3 redstone dust where as non-protected is smaller and has 2 dust)
Each slice of stackable sorters will only filter out 1 item where as the non-stackable filter pulls out all non-stackables.
So, you have a line of hoppers going from an input chest to an output chest. Then along that line of hoppers you just build the sorter slices & load the items you want to filter into the filter hoppers (the ones pointing to the side)
I'm also currently designing a multi-item sorter that uses chests to sort items rather than hoppers. Should be able to upload it in a week or so..
There's also this video that touches more on using different types of sorters together. And gives an example of stacking. Plus I talk a little slower lmao
ruclips.net/video/bjW10z2DZ1U/видео.htmlsi=AugnBfRUrVnviZGM
Hope that helps!! So sorry the video was confusing T.T I did talk way too fast lol Was still trying to figure out the best way to handle audio at the time.
@@OmLedu oh my god thank you so much
@@ranrom9514 Yeah! Anytime :D Hope that helped!!
I never new you didn’t need the repeaters for item sorters
I built them with repeaters for the longest time. But once I made some repeater-less ones I realised it doesn't skip as many items & was happy :D
Awesome guide but considering speak a little slower, ppls beginner like me can’t catch up..
Thanks for tour input! I'll try to do better in the future
@@OmLedu like your content and subscribed, keep up man.
@@yasufumithebest you're the best!! Thanks a bunch :D
@@OmLedu you deserve it more than it should, 133 good content video in this channel should have deserve more than just 552 subs, I do whish you get more subs for your hard work.
@@yasufumithebest TYSM that made my day! :]] Little by little!! Tryin to keep chuggin along
I don’t care about the storage systems
But wtf is wrong with his skin???
XD I'm an earth golem with a lil flat elephant on top!! X]]
Need Java!!!!
@@Exempt-s3u Java only has 1 item filter design. The one that uses 3 dust and a repeater.