As someone who has worked in Georgetown and commuted up the I5 corridor a lot, I never thought this area would draw inspiration for anyone. It's such a hideous area but I love your take on it! I wish our interchanges looked this good lol
Oh no way! My gf used to work in that area. But yeah every time I drive to Seatac I take 99 and get a good view of the area. Definitely not "pretty" but still fascinating to look at all the infrastructure. Thanks for the kind words!
That turned out amazing! It might have taken forever with the trains at the end, but it made the area look a lot more complete. Infrastructurist uses the line tool with train carts to fill the train lines that are for parking, could look like more going on at the station.
Hey thanks! Do you know if there's still that issue where you can't delete plopped vehicles? I'd love to plop some train cars but worried that's permanent haha. Then again, if Infrastructurist is doing it...
@@skilzthatkilz11 I don’t play the game, I only watch you and infra so I don’t know. But I believe he can delete them. Maybe test on a different save first to be sure tho.
In the US rail junctions like that tend to just be cross tracks with sometimes allowing a jump between two tracks. The type of junction it's called is a Diamond.
Yay another video 😁 So for the train perpendicular junction, there is one in France, you can google that "Traversée perpendiculaire située près d'Achères", and it's literally a cross. After another research, there is the wikipedia page "Minimum railway curve radius". Otherwise you can check "90° railway crossings" it's basically working like roads, but for train lol. Hope i could help :) Nice vids, i love the Dewy Del Mar serie, keep it up great work !!!!
Most of train perpendicular junctions are mostly T junctions like you did. one of them in France here is in the middle of nowhere. So the only place for the train driver to stay during the night when they have to maneuver is in the train station with nothing to do and barely any network: these are the coordinates of the junction: 46.934848694302715, 3.070610094612097 (I love your series!)
this looks great!! im super inspired now tbh lol.. do you have any plans to emulate beacon hill itself? i really like the way the light rail burrows under it for a station right in the middle, and its generally a pretty cool neighbourhood! i take the 36 or link up there pretty often to just walk around
Ayyy another Seattle local, love it. I wasn't thinking about future beacon hill development, but absolutely I love the light trail going through the hill.
Hey man, this came out really nice, although I do feel it might've bene interesting to more free with the angles on the roadwork. In any case, it was an entertaining video! Also, since you mentioned the slope on your ramp from the highway, I went to check if the AASHTO Green Book specifies maximum slopes for the highways, but I wasnt able to find (apparently, they leave the definition of the maximum slope for the engineer, given directions on which criterias to use). So, since the brazilian guide actually offers limits, I thought it would help with some reference for futures builds, if you do desire on taking this into account. The guide divides highway classification into 6 categories (Class 0 to Class 5-B), with 3 terrain pattern each (plain, wavy, and mountainous). But I'll use an approximation here based on usual speed limits for each class and work with only three: 100 km/h (60-65 mph), 80 km/h (~50 mph), and 60 km/h (35-40 mph). I included the 60 km/h for reference on ramps, since it isn't unreasonable to force slower speeds on them because of the grading. For 100 km/h roads, the maximum slopes are: 3% for plain terrains, 4,5% for wavy terrains, and 6% for mountainous terrains. For 80 km/h roads, the maximum slopes are: 3% for plain terrains, 5% for wavy terrains, and 7% for mountainous terrains. For 60 km/h, the maximum slopes are: 4% for plain terrains, 6% for wavy terrains, and 8% for mountainous terrais. In extreme cases, these can go up to 6, 8 and 10%, respectively, but segments with grading greater than 8% can only be 300 m (~984 ft) long or less. Hope it helps!! :)
I am blown away by this! Thank you so much for unearthing this information, this is so helpful! I feel like every time I see a steep road incline, I wonder "what percentage is that?" haha. But yeah this gives me a great baseline for my builds for sure.
@@skilzthatkilz11 I'm glad I could help! And it's common for our minds to perceive slopes as more intense them they actually are. I've seen a social study that indicated that lots of people perceived slopes around 6-8% to be around 12-13%. Without working in the field, it would be reasonable to assume a 10% grade, like you did previously, was OK.
On a lark, I looked up street grades in San Francisco and the steepest are in the 30% range, which just blows my mind. Obviously those are residential, but wow. Can't imagine what those do to your brakes haha
@@skilzthatkilz11 Holly c, that's steep. But, yeah, there are some extreme granding out there. The Guiness has a road in New Zealand as the steepest, with around 35% steep. In Belo Horizonte, Brazil, there are roads with up to 55% (note that the method of calculating differs from the one used by the Guiness, wich considers only the center line of the road, while BH's city council consider other stuff as well, including the altitute from the start and the end of the road) Anyway, those are outliners, thankfully. Imagine living there and having to walk to the nearest bakery? Lol
Hey man I think it could be a good idea if you add rip rap (the funny rock wall) along side the marco vasquez riverside park as the local government would probably see it as an area of high value so they would like to protect it, You could also add small sea walls as it could still be badly damaged if a storm hits even though it is not on the coast line. The problem with this is if the local government has the funds to build and maintain the infrastructure as they are very expensive to build depending on the size of the infrastructure as they might want to put their budget in other areas such as the new city developers. (Btw I’m really enjoying the videos so please keep up the good work 😁)
Ooh yeah I'll check this out! I think City Planner Plays did something similar in his recent downtown redevelopment episode. The flooding risk would definitely be real in this city, so good idea 💡
@@skilzthatkilz11 Yeah very similar to what city planner plays did, he also talks about how it would slow down erosion which is also a reason for the local government to build it as their building is very close by. You could also build something similar to what London has called the Thames barrier which is a moving dam which stops storm surge (large waves) from hitting the city, It could be a little over kill but it was an idea to help protect downtown as it is a high risk area.
Great city, what map is it? Also you can delete the extra road tools mod and just use anarchy, its honestly better and forces the upgrade no matter where its at.
This came out so good! Great job!
Thanks! Hopefully I get all those jobs back I destroyed...
As someone who has worked in Georgetown and commuted up the I5 corridor a lot, I never thought this area would draw inspiration for anyone. It's such a hideous area but I love your take on it! I wish our interchanges looked this good lol
Oh no way! My gf used to work in that area. But yeah every time I drive to Seatac I take 99 and get a good view of the area. Definitely not "pretty" but still fascinating to look at all the infrastructure. Thanks for the kind words!
Nice narration and chill music. Good CS2 content :)
Thanks! Chill is what I'm going for 🙂
That turned out amazing! It might have taken forever with the trains at the end, but it made the area look a lot more complete. Infrastructurist uses the line tool with train carts to fill the train lines that are for parking, could look like more going on at the station.
Hey thanks! Do you know if there's still that issue where you can't delete plopped vehicles? I'd love to plop some train cars but worried that's permanent haha. Then again, if Infrastructurist is doing it...
@@skilzthatkilz11 I don’t play the game, I only watch you and infra so I don’t know. But I believe he can delete them. Maybe test on a different save first to be sure tho.
@@flippnorge7105 Gotcha, yeah worth a shot
Awesome build! Love the great detailing you did.
Thanks a bunch!
Looks awesome !
Thanks!
In the US rail junctions like that tend to just be cross tracks with sometimes allowing a jump between two tracks. The type of junction it's called is a Diamond.
Yay another video 😁
So for the train perpendicular junction, there is one in France, you can google that "Traversée perpendiculaire située près d'Achères", and it's literally a cross. After another research, there is the wikipedia page "Minimum railway curve radius". Otherwise you can check "90° railway crossings" it's basically working like roads, but for train lol. Hope i could help :)
Nice vids, i love the Dewy Del Mar serie, keep it up great work !!!!
Whoa that really is just a cross! Thanks for the tidbit and for the kind words!
@@skilzthatkilz11 glad i could help a little, again love your videos !!!
love your videos! keep going!
Thank you!
GOOD JOB BRO....KEEP GOING PLEASE DON'T STOP 🎉🎉🎉🎉
Ha thank you! And no plans to stop 🙂
so nice
Thank you! 🙂
Most of train perpendicular junctions are mostly T junctions like you did. one of them in France here is in the middle of nowhere. So the only place for the train driver to stay during the night when they have to maneuver is in the train station with nothing to do and barely any network:
these are the coordinates of the junction: 46.934848694302715, 3.070610094612097
(I love your series!)
Oh and hey that's right next to a river too! Thanks for sharing that!
@@skilzthatkilz11 My pleasure... I really enjoy your series...
this looks great!! im super inspired now tbh lol.. do you have any plans to emulate beacon hill itself? i really like the way the light rail burrows under it for a station right in the middle, and its generally a pretty cool neighbourhood! i take the 36 or link up there pretty often to just walk around
Ayyy another Seattle local, love it. I wasn't thinking about future beacon hill development, but absolutely I love the light trail going through the hill.
Theres a 4 way junction on my commuter route. Its with flyovers and stuff. Seems complicated but is probably pretty simple.
Oh where is this? I'd love to check it out in Google maps
@@skilzthatkilz11 i've realizes its not a perfect 4 way but its pretty close. 51.1761742, 4.4722204
Oh cool, thanks!
Hey man, this came out really nice, although I do feel it might've bene interesting to more free with the angles on the roadwork. In any case, it was an entertaining video!
Also, since you mentioned the slope on your ramp from the highway, I went to check if the AASHTO Green Book specifies maximum slopes for the highways, but I wasnt able to find (apparently, they leave the definition of the maximum slope for the engineer, given directions on which criterias to use). So, since the brazilian guide actually offers limits, I thought it would help with some reference for futures builds, if you do desire on taking this into account.
The guide divides highway classification into 6 categories (Class 0 to Class 5-B), with 3 terrain pattern each (plain, wavy, and mountainous). But I'll use an approximation here based on usual speed limits for each class and work with only three: 100 km/h (60-65 mph), 80 km/h (~50 mph), and 60 km/h (35-40 mph). I included the 60 km/h for reference on ramps, since it isn't unreasonable to force slower speeds on them because of the grading.
For 100 km/h roads, the maximum slopes are: 3% for plain terrains, 4,5% for wavy terrains, and 6% for mountainous terrains.
For 80 km/h roads, the maximum slopes are: 3% for plain terrains, 5% for wavy terrains, and 7% for mountainous terrains.
For 60 km/h, the maximum slopes are: 4% for plain terrains, 6% for wavy terrains, and 8% for mountainous terrais. In extreme cases, these can go up to 6, 8 and 10%, respectively, but segments with grading greater than 8% can only be 300 m (~984 ft) long or less.
Hope it helps!! :)
I am blown away by this! Thank you so much for unearthing this information, this is so helpful! I feel like every time I see a steep road incline, I wonder "what percentage is that?" haha. But yeah this gives me a great baseline for my builds for sure.
@@skilzthatkilz11 I'm glad I could help! And it's common for our minds to perceive slopes as more intense them they actually are. I've seen a social study that indicated that lots of people perceived slopes around 6-8% to be around 12-13%. Without working in the field, it would be reasonable to assume a 10% grade, like you did previously, was OK.
On a lark, I looked up street grades in San Francisco and the steepest are in the 30% range, which just blows my mind. Obviously those are residential, but wow. Can't imagine what those do to your brakes haha
@@skilzthatkilz11 Holly c, that's steep. But, yeah, there are some extreme granding out there. The Guiness has a road in New Zealand as the steepest, with around 35% steep. In Belo Horizonte, Brazil, there are roads with up to 55% (note that the method of calculating differs from the one used by the Guiness, wich considers only the center line of the road, while BH's city council consider other stuff as well, including the altitute from the start and the end of the road)
Anyway, those are outliners, thankfully. Imagine living there and having to walk to the nearest bakery? Lol
Hey man I think it could be a good idea if you add rip rap (the funny rock wall) along side the marco vasquez riverside park as the local government would probably see it as an area of high value so they would like to protect it,
You could also add small sea walls as it could still be badly damaged if a storm hits even though it is not on the coast line.
The problem with this is if the local government has the funds to build and maintain the infrastructure as they are very expensive to build depending on the size of the infrastructure as they might want to put their budget in other areas such as the new city developers.
(Btw I’m really enjoying the videos so please keep up the good work 😁)
Ooh yeah I'll check this out! I think City Planner Plays did something similar in his recent downtown redevelopment episode. The flooding risk would definitely be real in this city, so good idea 💡
@@skilzthatkilz11 Yeah very similar to what city planner plays did, he also talks about how it would slow down erosion which is also a reason for the local government to build it as their building is very close by.
You could also build something similar to what London has called the Thames barrier which is a moving dam which stops storm surge (large waves) from hitting the city,
It could be a little over kill but it was an idea to help protect downtown as it is a high risk area.
Is it a mod or setting that changes the zoning squares to be lighter like that?
That would be the Whiteness Toggle mod!
Am I bugging out, or that train that went in the tunnel at the end of the video never came out the other side?
Errr, god I hope so haha. Maybe it was going to central station?
@@skilzthatkilz11 No clue where it was going but I don't think it ever came out. Look for yourself at the of the video. Still a great build tho!
Great city, what map is it? Also you can delete the extra road tools mod and just use anarchy, its honestly better and forces the upgrade no matter where its at.
This is Daybreak by Durwerd. And I don't have extra road tools anymore, I'm using pure Anarchy