These clips should be sufficient: 1. twitter.com/Pun_Senpai/status/1511229463471796224?t=hpGJq0Lj-IZkYsmjaGSRsw&s=19 2. twitter.com/Pun_Senpai/status/1516231189136551936?t=UCjjTjAjyjjIY_sMqyl9Aw&s=19 3. twitter.com/Pun_Senpai/status/1518298300134432768?t=mLUkrcsN7kvTMVWTpZ4ghw&s=19
Delay the hop j.C as long as possible and then try to do the follow-up 5C as late as possible so that the opponent is very low to the ground. After you to do the j.D/j.2D land cancel, walk forward for a bit so that the opponent is low enough to be hit by 5C and also so that the opponent gets hit by Mandala in a weird way that causes them to stall slightly before being launched upwards. As soon as you see them fall from the sky, press 2A > 5B and go from there. After 5B you can either do what I did in the video, or go into B Riser > Sweep > A Tackle for a true fear safejump. This forfeits the potential for a fear reset with 2B, but it's guaranteed. This doesn't work if you started with sweep into SB Gunshot, however. You can land the sweep into A Tackle, but they will be able to air tech and you won't get a proper safejump.
I'm sorry for responding so late. I guess I just missed this. You wanna delay the first j.B as long as you can so that it hits very low to the ground. Then you wanna slightly delay the follow-up 5C. Afterwards, you just do the same thing again, but delay the j.B a bit less because you have less time now. It helps doing the first one as low as possible, though.
After you do the hop cancel, press the hop button again to airturn. This will alter the position of Magatsu Izanagi so that j.C hits the opponent at a different angle and 5C knocks the opponent into the corner instead of away from it. It will also cause Adachi to do 5C facing backwards, but it's fine because he'll autocorrect instantly when you jump cancel it (meaning you can continue the combo as if he's already facing the correct direction). Hope that makes sense.
Because it does more damage. But honestly, if you're doing fear setups, you're probably trying to do less damage on purpose to prevent the opponent's Awakening. So perhaps it's better to just do the normal version. That's usually what I've been doing online anyway.
I'm inputting 2AB > 236B > 214D. So sweep, the heavy attack version of the walk stance, and the heavy Persona attack version of the command grab. The walk gives you a tiny bit of added range because it moves Adachi forward slightly. That's why you can grab people from further away than it looks like you should be able to.
@punsenpai6468 okay so I'm coming back to this video, and I wonder how do you move with adachi freely on the ground after the 5b in the air to 2c and still get the tennis combo
@@GainBit I'm doing a thing called land cancelling. It's integral to almost all of Adachi's advanced combos. The gist of it is that you need to connect j.2C as low to the ground as possible and then cancel it into j.D/j.2D (I prefer j.D cuz it's better if you mess up). Both of those moves come out slowly, so if done properly, you will land before they come out, and doing so will cancel the moves. Hence why it is called a "land cancel." At that point, Magatsu Izanagi is still displaced from the j.2C, but Adachi has full freedom of movement. So you can do literally any kind of jump movement and then j.C from that position. Common follow-ups are IABD j.C > 236C (afflicts fear and gives you a safejump), IAD airturn j.C > 2AB > 236A~A, or even just doing a raw hop j.C into 5B > 5C(3) > SB Tackle > D Ghastly Wail for a kill combo. There are several more variations as well, but they get kinda complicated. That should be a good starting point, though.
I’ve never seen Adachi play styles like this x he’s just flying around the corner like the mad man he is
Yoooo it’s danbo.
Keep up the great content
General consensus: Adachi can be easily pressured
Pun senpai: I AM THE PRESSURE
Man Adachi is sick
How do you connect the JC after airdashJB-J2C? Man, Adachi’s combos are so insanely hard.
Impressive, very nice.
now lets see you pull them off online
These clips should be sufficient:
1. twitter.com/Pun_Senpai/status/1511229463471796224?t=hpGJq0Lj-IZkYsmjaGSRsw&s=19
2. twitter.com/Pun_Senpai/status/1516231189136551936?t=UCjjTjAjyjjIY_sMqyl9Aw&s=19
3. twitter.com/Pun_Senpai/status/1518298300134432768?t=mLUkrcsN7kvTMVWTpZ4ghw&s=19
W Response
Let's see Dojima's card
I cannot for the life of me combo after B Mandala midscreen like in that last combo. Sick pressure tho
Delay the hop j.C as long as possible and then try to do the follow-up 5C as late as possible so that the opponent is very low to the ground. After you to do the j.D/j.2D land cancel, walk forward for a bit so that the opponent is low enough to be hit by 5C and also so that the opponent gets hit by Mandala in a weird way that causes them to stall slightly before being launched upwards. As soon as you see them fall from the sky, press 2A > 5B and go from there. After 5B you can either do what I did in the video, or go into B Riser > Sweep > A Tackle for a true fear safejump. This forfeits the potential for a fear reset with 2B, but it's guaranteed. This doesn't work if you started with sweep into SB Gunshot, however. You can land the sweep into A Tackle, but they will be able to air tech and you won't get a proper safejump.
This is what 200+ hours Adachi looks like
Do you have any tips for the j5B loops can't seem to get the second one in?
I'm sorry for responding so late. I guess I just missed this. You wanna delay the first j.B as long as you can so that it hits very low to the ground. Then you wanna slightly delay the follow-up 5C. Afterwards, you just do the same thing again, but delay the j.B a bit less because you have less time now. It helps doing the first one as low as possible, though.
Hey i'm 1 months old in the game and i have a question, how do you do the thing at 0:09 - 0:11? I literally only did it once and can't figure out how
After you do the hop cancel, press the hop button again to airturn. This will alter the position of Magatsu Izanagi so that j.C hits the opponent at a different angle and 5C knocks the opponent into the corner instead of away from it. It will also cause Adachi to do 5C facing backwards, but it's fine because he'll autocorrect instantly when you jump cancel it (meaning you can continue the combo as if he's already facing the correct direction). Hope that makes sense.
@@PunSenpai i tried this and it worked! Thanks, man!
Why use the j.A j.B fear setups instead of the instant air backdash ones?
Because it does more damage. But honestly, if you're doing fear setups, you're probably trying to do less damage on purpose to prevent the opponent's Awakening. So perhaps it's better to just do the normal version. That's usually what I've been doing online anyway.
How do you cancel the sweep into the command grab, (I forgot the numpad notation for it)
I'm inputting 2AB > 236B > 214D. So sweep, the heavy attack version of the walk stance, and the heavy Persona attack version of the command grab. The walk gives you a tiny bit of added range because it moves Adachi forward slightly. That's why you can grab people from further away than it looks like you should be able to.
@@PunSenpai damn bro that was quick for an old video, thanks a bunch, it makes a lot of sense now
@@GainBit No problem. I just happened to be looking at my phone right as you commented and the question was easy to answer. lol
@punsenpai6468 okay so I'm coming back to this video, and I wonder how do you move with adachi freely on the ground after the 5b in the air to 2c and still get the tennis combo
@@GainBit I'm doing a thing called land cancelling. It's integral to almost all of Adachi's advanced combos. The gist of it is that you need to connect j.2C as low to the ground as possible and then cancel it into j.D/j.2D (I prefer j.D cuz it's better if you mess up). Both of those moves come out slowly, so if done properly, you will land before they come out, and doing so will cancel the moves. Hence why it is called a "land cancel." At that point, Magatsu Izanagi is still displaced from the j.2C, but Adachi has full freedom of movement. So you can do literally any kind of jump movement and then j.C from that position. Common follow-ups are IABD j.C > 236C (afflicts fear and gives you a safejump), IAD airturn j.C > 2AB > 236A~A, or even just doing a raw hop j.C into 5B > 5C(3) > SB Tackle > D Ghastly Wail for a kill combo. There are several more variations as well, but they get kinda complicated. That should be a good starting point, though.
Absolutly ridiculous.
Hey, i have a question, "Ying Yang" OST is in the game?
It might be in the Japanese release, but it's not in the western one.