I’ve watched EVERY Risk video from ALL your channels, edited/unedited wins/looses and this was a DAMN GOOD GAME, I think the map with very hard bonuses to hold forces interesting dynamics to pop up, this time being super friendly players, love to see more of this advanced USA map Edit after finishing: OHHH and 2 Masters love it
Kept missing the 3 stack to fortify back in northern New Mexico at the beginning. Just pointing this out cause he said there was nothing to fortify. Edit: orange and black being master is surprising considering they both played like first timers. Neither one breaking green and just letting them get a bigger bonus
I'm someone who doesn't really care whether a video is main channel or side channel, and honestly, I barely even notice when videos are unedited. Sometimes the editing stands out as particularly good, but otherwise I hardly notice a difference.
It is rather interesting how masters outside of their ranks can be destroyed by newer players. I wonder if it is because the prevailing metas at top level play might be a bit suboptimal and somehow was countered by the strategies used in this game? From my understanding, top level strategy is mostly doomstacking which might have been countered by the friendly neighbors at the beginning so the doomstacks couldn't really beat the ambient stacks just lying about. Your strategy usually involves gaining a bonus or two fairly early rather than going immediately to doomstacking so I think it is that later pivot than what the masters did that won you the game. Good game! Well played! Victory!
No. The game is just a multiplayer game. One mans game can always be ruined by 1 person no matter what. Green wastes all their troop but in return black and orange dies but green cant win.
The top strategy largely depends on the cards. In progressive, there can be huge sets late game, so holding bonuses is less important than being able to eliminate others for cards. The masters were probably more used to this mode, where doomstacking is much more helpful for kills. In fixed, the sets stay small all game, so bonuses are much more important to hold. The idea behind doomstacking in fixed is to threaten others to not break you and not lose a big stack in the event you get broken, while splitting allows you to make it much harder to break you with stacks on all points. Never being allowed to hold or losing a big stack is usually game over in fixed, so they both have their benefits and problems. I find it is usually best to do a combination of the two, with one big stack on one point and the rest with small stacks.
I’m a newer player and correct me if I’m wrong but isn’t there a 3 point hold on +18 due to the blizzards here? I know progressive needs kill stacks and such and it’s not about bonus’s but by using the blizzard in the north to make a 4 point hold you could’ve prepared to take a 3 point hold on the western hemisphere very early on
@@getass3290the card trade in was +12, while black had 9 troops (all 1’s touching his territories) which is worth it when you also get attackers bonus. + you deny any other player from getting the cards. But maybe I’m wrong idk, just seemed like a good play to me😅
Because it is 3 territories. It is only that much of a bonus because it is so open. Otherwise, it would be a +1 like Alaska and Hawaii are, as natural one-poin holds.
I don't like it when maps (like turkey and africa) have it so that the middle of the area has harder to hold bonuses. It makes more sense to have the easy bonuses in the middle and the big ones at the sides.
How would you do that though? With geographical maps, things are what they are. Middle territories will always be surrounded by land on all sides, and are thus going to be harder to hold by default. Of course, they mostly give bigger bonuses too, so fair's fair
@@luisleongaming1776 yeah they're harder to hold by default, which is why they need to be smaller to balance it out. If there's a big bonus in the middle, it's unbalanced because it's hard to hold, but if they do hold it they can eliminate anyone. I don't understand what you mean by not being able to make them smaller? Just divide the territories into smaller bonuses lmao.
🛡️Spoiler shield 🛡️
why didnt he killguard orange in hawaii? just to be sure
@@cordyluscataphractus5863lol
U mean like farm
Thank you kind sir
Bruh the two masters were the first two to die 💀
Maybe they were used to other game modes or maps, seen people who overspecialize that they are useless outside their niche
I’ve watched EVERY Risk video from ALL your channels, edited/unedited wins/looses and this was a DAMN GOOD GAME, I think the map with very hard bonuses to hold forces interesting dynamics to pop up, this time being super friendly players, love to see more of this advanced USA map
Edit after finishing: OHHH and 2 Masters love it
Kept missing the 3 stack to fortify back in northern New Mexico at the beginning. Just pointing this out cause he said there was nothing to fortify.
Edit: orange and black being master is surprising considering they both played like first timers. Neither one breaking green and just letting them get a bigger bonus
I think they played better than purple or green green was clearly a newbie you can see it in the playstyle
@v0cal true but still, sitting in the corner and not breaking green was not the play
@@Finnh1 that is true but it doesn’t change the fact that his plsystyle was better
@v0cal in that situation no, in other situations maybe
I'm someone who doesn't really care whether a video is main channel or side channel, and honestly, I barely even notice when videos are unedited. Sometimes the editing stands out as particularly good, but otherwise I hardly notice a difference.
Love the unedited vids again, crazy green got away with holding so much for so long
2 Masters! WOW
Love youre risk videos, been watching for a while. :)
Blizzard in southeast Arizona? Even seeing snow is like once a decade there. They should call it something generic like impassable terrain.
There's blizzards in the goddamn subsaharan Africa in some other maps. Don't overthink it.
Removing the mountains was criminal
It is rather interesting how masters outside of their ranks can be destroyed by newer players. I wonder if it is because the prevailing metas at top level play might be a bit suboptimal and somehow was countered by the strategies used in this game? From my understanding, top level strategy is mostly doomstacking which might have been countered by the friendly neighbors at the beginning so the doomstacks couldn't really beat the ambient stacks just lying about. Your strategy usually involves gaining a bonus or two fairly early rather than going immediately to doomstacking so I think it is that later pivot than what the masters did that won you the game. Good game! Well played! Victory!
No. The game is just a multiplayer game. One mans game can always be ruined by 1 person no matter what. Green wastes all their troop but in return black and orange dies but green cant win.
The top strategy largely depends on the cards. In progressive, there can be huge sets late game, so holding bonuses is less important than being able to eliminate others for cards. The masters were probably more used to this mode, where doomstacking is much more helpful for kills. In fixed, the sets stay small all game, so bonuses are much more important to hold. The idea behind doomstacking in fixed is to threaten others to not break you and not lose a big stack in the event you get broken, while splitting allows you to make it much harder to break you with stacks on all points. Never being allowed to hold or losing a big stack is usually game over in fixed, so they both have their benefits and problems. I find it is usually best to do a combination of the two, with one big stack on one point and the rest with small stacks.
Spoiler sword 🗡️
in the first move you could have moved you 3 into your second bonus
What's the music in the background when the video starts it reminded me of something
ikr! lmk if u find it
TWO MASTERS
I’m a newer player and correct me if I’m wrong but isn’t there a 3 point hold on +18 due to the blizzards here? I know progressive needs kill stacks and such and it’s not about bonus’s but by using the blizzard in the north to make a 4 point hold you could’ve prepared to take a 3 point hold on the western hemisphere very early on
The continent overlay compared to real world populations is wildly inaccurate, but your content is fantastic so I’ll get over it
Time to add another to the pile of games where CG's speed is a significant contributor to the game.
Im so confused by the plays. Orange and black fed green bonuses, purple fed green the black kill??
Why did he not go for the black elimination at 13:35 it was an easy elim for 2 cards + makes it so others dont get the elimination
i have now watched further and he explained it, but still think it would've been worth
The troop bonuses were too low. It wasn’t worth it.
@@getass3290the card trade in was +12, while black had 9 troops (all 1’s touching his territories) which is worth it when you also get attackers bonus. + you deny any other player from getting the cards. But maybe I’m wrong idk, just seemed like a good play to me😅
@@StormpjuhIt wasn't worth it
Nice
For a sec I thought that this was a Fallout USA map because the borders for the bonuses were similar to the 13 commonwealths
Should have moved that 3 down in New Mexico early on. Just giving away free troops are rookie mistakes.
21:48 it was HARD
8:40 sorry but excuse me that’s not how you start a conversation
Are you from philipines cg plays??
dont think so... if i had to guess would be US or Can.
Why is California only plus three
Because it is 3 territories. It is only that much of a bonus because it is so open. Otherwise, it would be a +1 like Alaska and Hawaii are, as natural one-poin holds.
You had enough troops to Elim green in the same turn you elimmed purple. I think u coulda double elimmed
Spoiler 🛡️shield🛡️
hi
nice content
I don't like it when maps (like turkey and africa) have it so that the middle of the area has harder to hold bonuses. It makes more sense to have the easy bonuses in the middle and the big ones at the sides.
How would you do that though? With geographical maps, things are what they are. Middle territories will always be surrounded by land on all sides, and are thus going to be harder to hold by default. Of course, they mostly give bigger bonuses too, so fair's fair
Its easy. For example you could make Texas it's own territory. You can just divide the big territories in the middle into smaller ones.
@@luisleongaming1776 yeah they're harder to hold by default, which is why they need to be smaller to balance it out. If there's a big bonus in the middle, it's unbalanced because it's hard to hold, but if they do hold it they can eliminate anyone. I don't understand what you mean by not being able to make them smaller? Just divide the territories into smaller bonuses lmao.
Try Stardew valley it’s lowkey a strategy game
Slay
Hell yeav
come back to territorial :(
No this game is more strategic
fyi he has said that he finds risk more fun to do/simulating, so sadly for u dont expect much :(
Don't do unedited vids on the main channel please, keep it for the side