I use my imagination so much when playing this game. Although why all the dungeons were all with grey walls, it would have cool to add some colour in them. And hearing enemies move around when you can’t see them added to the atmosphere. Was epic.
Well, remember that it did come out on the Atari 520ST first, so I guess resources were limited. By the time games such as Captive, Eye of the Beholder, etc. appeared years later, many people had 1MB machines, not to mention a second disk drive, meaning they could afford to be a lot more extravagant with the graphics. (^_^)
Also remember this game on the Atari ST was on a single sided floppy and ran in 512K. It used to scare you when the drive accessed thinking something was about to happen as well.
@@UKVampy Oh, looks like I went and missed your reply somehow. Anyway, it was actually part of the original protection mechanism, except it definitely had the unintended consequence of putting you on edge as you rightly say (the CSB one was also regrettably a lot more intrusive in that regard).
Loved this game. Everyone in the 90s around me were obsessing over their nintendos, and im like aged 9-11 at the time, rooting my love for rpgs on my Atari, ST1040 like Ishar and Dungeon Master, 41 now n thinking of an emulator, I remember using the down stairs bit as a base where the screamers cage was for leveling up :) thanks for the playthrough, shout out from Edinburgh 😊
Oh, same here... I didn't get into the NES at all until much later on either due to the home computers soaking up most of my time, until well into the 90s in fact. I only owned a 520STFM in late 87 myself, which I (foolishly) upgraded using the solderable kit to a 1040 sometime in 92 when it emerged Knightmare would not run properly without the extra memory, despite what was written on the box at the time. Huh, thanks a lot, Mindscape! (^_^;) The Screamer cage was rather conveniently placed, wasn't it? Not so far at all from the water fountains on the next level, which afforded you pretty much unlimited time to train your champions in perfect safety once you had dispatched all the bloody Purple Worms. A pity you couldn't do the same thing in the Giant Rat cage further down the dungeon, except they were far more dangerous to fight, especially in pairs. (*_*)
@sasamisa1806 That's for sure, chopping up the screamers and practicing fireballs on them, then throwing the food down the stairs for ninja levels, as well as throwing chests full of them, then using rhe fountains for water and potion practice, hated the worms plus the worm round wasnt as filling lol, the rat drumsticks and dragon steaks were the best I played Knightmare on Amiga 500, but it was a copy and no instructions, same with Ishar, didnt have the manual for potions needed at various stages, which was most annoying, only consoles I ever had was ps 1 and crappy dreamcast, I'm a PC gamer, hate consoles lol
@@koldfyre4505 My brother is the console freak, so I mostly borrowed them off him, although I have owned several over the years. Not a fan at all of the machines these days, however, since they are little more than mid-range PCs with all the concomitant problems we've had to put up with for decades (at least back in the day they were a cut-down version of an arcade board with a proven track record). Truth be told, I kind of burnt myself out with the passing of time, preferring to play more Retro & Indie stuff nowadays, as you can clearly see from my humble channel. (#^_^#)
You're welcome, I'm sure. I am planning to do some more mods for Grimrock soon, now that Gensokyo no Nazo is out of the way, which itself should be up later on this evening. (^p^)
We all do and we all did. Indeed, I do still play it from time to time myself, plus the various Grimrock mods based around it, of course. Did intend to record a playthrough of Solito's updated version of DMJava a couple of years back also, after discovering that he'd continued to work on Alandale's original, except I got sidetracked as usual. (^p^)
You're not alone there for sure, in that I too played it for the longest time. Kind of ironic in hindsight since the game really is only 2-3 hours long if you know what you're doing. I kid you not that it can be speedrun in just 21 minutes with a single character, although I've never actually attempted it myself. (^_^)
Just finished Dungeon Master for the first time. It certainly was an experience, and it really makes me appreciate how effortlessly you did this. Also I screwed up by forgetting to bring Freeze Life boxes (stashed them away elsewhere due to weight), so I lugged a stack of Poison vials to the dragon and wondered what I was doing wrong. I R GENIUS (=_=)
Good on you! To paraphrase Dark Demon too, I have played this one a hell of a lot, undoubtedly as much as he's played FFLNS, so it shouldn't be much of a surprise that I know my way around it awfully well indeed. (^_^) Yeah, and while Ven Bombs are extremely strong in this game, the enemy will not stupidly stand in them for long unless you trap or freeze them in place, as you obviously went and found out the hard way. (^w^)
What scared me shitless as a 9-yo back in the days was the "AI", that enemies could move and live on other levels when you were not close to them... Say you walked up some stairs leaving enemies right at the the steps, when coming back down a bit later, they had walked away! spooky deluxe
For sure, and you know, the guy who created Dungeon Master Java actually expanded on that theme, even allowing the monsters to move freely between levels. It could produce some really tense situations if you weren't careful, especially with the much more powerful enemies such as knights, golems & dragons. (*_*) (Sorry for the late reply by the way. My damn condition always deteriorates significantly in winter unfortunately.)
I think I can infer that from your avatar. (^u^) Seriously though, they're both excellent games, except it did take me a while to recognise that fact in Bloodwych's case, and only after I finally grew tired of constantly replaying Dungeon Master & Chaos Strikes Back. (^_^)
this game quite impressive tech for 1987 huh? took many years for the competition to reach their level and even then most didn't present such polish in their products
How are you moving not using mouse? What shortcuts for movement and are there any other shortcuts besides just mouse? I'm sorry, I want to play DM but struggling to get controls right..
I love that I can also do this trick on the later "semi-3D" real-time 1st-person games of the Ravenloft series by SSI... I can line up enemies and make them walk to me only to step on a Fireball trap that hits them on the back
Why weren't you throwing every possible object around the dungeon as you explored to rapidly increase your Ninja levels and also continually using War Cry to increase Priest levels for each champion. And use hand to hand to fight screamers, worms and , depending on how badass your party was, just about everything else (yep that includes Scorpions, Death Knights, and even Golems)? Also everyone should be casting light spell, torches are for throwing. Create mana potions to help out those with low or no mana to start with. Your characters rapidly gain levels if you reincarnate them rather than resurrect them.
Heh, you are attempting to school me in Dungeon Master - somebody who has played it for more than 3 years solid if I added all the individual sessions together - how very amusing! (#^_^#) Forgive me, I am not trying to be nasty, but this was just a casual playthrough. Believe me, I used to do all the things you listed, totally breaking the game before I even got off the first level. Yep, every which way you can dream of: strongest party, weakest party, fighters only, wizards only, 1 character, 2 characters, to name but a few. (^_~) It was round about the time Robbie during my apprenticeship days pointed out to me the game is balanced so that you don't need to do any of those things that I stopped playing that way, and he was right, you know (no hate for anyone who still wants to sit around grinding, but such days are very far behind me now).
@sasamisa1806 no worries. It is obvious you know exactly what you're doing from the video and I meant no disrepect or anything. It has been over 30 years since I last played it and I certainly ain't no expert.
@@davidrees4218 Don't sweat it, mate! You clearly have a good grasp of the fundamentals, even if you haven't played it for a while. At any rate, I think the real beauty of DM was that you could play it so many different ways (Captive is similar in this regard, which probably explains why I like it equally as much). Take it nice and slow, building your party up so you can mercilessly crush your enemies, Conan style, or dash through it for the adrenaline rush garnered from the fact that the next encounter may very well be your last. Heh, contrast this with Grimrock or its sequel, which I have been replaying recently, where you don't have quite as many options. I guess they really don't make them like they used to. (^_^)
It did indeed, and Chris asked me the exact same question during our discussion on it Friday night, you know (I'll add the link once it's live on his channel), precisely why I didn't play the ST version?! To be fair, there's not a lot to set them apart, but much like with Captive, the Amiga versions do posses the extra ambience, stereo sound and more colours, plus they do run a bit smoother, especially at 60Hz, so I stick with them for the most part nowadays. (=^_^=)
@@david-spliso1928 absolutely, Sundog is another masterpiece. God, I loved that game so much, I played it for hours & hours (but back then, I didn't understand how to get those cryogens :)) )
More like most of them, I would say, and for very good reason. I am pretty certain Zzap!64 gave it 98% overall, claiming it was, quite simply, the greatest game they'd ever seen. (*_*)
@@Drosera420 It's precisely why your levels go up so fast in the Screamer Cage near the end of Level 4. Heh, don't sweat it at any rate. I did play it a hell of a lot, even writing what I suppose you would dub a 30-page FAQ, utterly dissecting the mechanics of the game long before the Internet was even a thing. (^w^) Apologies for the late reply as well. I only noticed yesterday evening that I have a bunch of 'still' unanswered comments, which RUclips never bothered to inform me about. (>_
Not at all! My friend used to do the same while we were playing it around his house in the late 80s... he even drew some sketches of the various monsters too, which I still have sequestered away somewhere. (^_~)
This game was my welcomed addition to my childhood. Played on the Atari compute of that time. Why do you perform a 'Power Nap' just before combat? Some sort of hack?
In my youth. My cousins and I didn't figure out the 'weapon use' mechanic for a few weeks. We'd literally throw everything we had at the enemy until we were out of stuff to throw! Then we'd pick it up off the ground and throw it some more! Lol... 🤣 Funny to kill the Trees with their own parts. We had to pick up the mess after combat.
My question too. I watched only 5 mins, then paused the video and started browsing the comments to see why they go to sleep when an enemy is in front of them. For example: 4:53
I finished it on my ST originally, way back in 1987, after watching my mate finish it on his. Can't remember if I ever played it on our (my brother & I's) A500+, but I did play it a bit on my A1200 years later. This particular playthrough was done on hybrid settings in WinUAE between the two machines, however, mainly for the greater speed. (^_~)
@@Cameraman8888 Absolutely!! I was just saying to a guy on his Tomb Raider Remaster video yesterday night that I would love for there to be a Dungeon Master/Captive one, but I guess Grimrock - which is very good, don't get me wrong - with all its mods is about the best we can really hope for now. (^_~)
If you are referring to the fact both Hissssa & Halk do heavy damage with clubs, as well as swords later on, that's purely down to their high strength; plus me starting out with Resurrected characters, which retains their high Fighter levels and affords you the option to use the best move on each weapon right from the very beginning. (=^_^=)
No I haven't unfortunately, it being one I missed out on back in the day, although I am aware of it through various reviews and playthroughs here on RUclips (was always misremembering it as "Soldier of Fortune" too, for some strange reason until fairly recently). Quite the technical accomplishment from what I understand, particularly the split-screen multiplayer that goes beyond even Bloodwych's dual-team capabilities. (*_*)
@@sasamisa1806 Yeah I found it last year when I was researching about multiplayer blobbers. I wonder why there aren't more games like Bloodwych or Hired Guns and if nowadays players would like either something like that or even with online multiplayer capabilities. I mean, can you imagine playing Grimrock 2 with a friend? I think it would be very cool, but who knows if it would be popular?! Anyways, Hired Guns looks great but the longplay there is here has very low resolution, it would be great to have a high quality video made by someone skilled with this type of games... *_:wink:_* *_:wink:_*
You know, I was just pondering something similar the other week when I was recording the Mega-Lo-Mania playthrough, how great it would have been with a multitap - I'd absolutely be up for an option in Grimrock that allowed for dual parties and stuff, hell yes! (=^_^=) I'm gratified to hear you believe I'm skilled at these games too, and I really wish I wasn't 52 years old with severe ME so I could play a lot more of them, but never say die, eh? (^_^)
Doubtful! In between practicing with Bulleta, it'll be Gensokyo Treasure Hunting next - ah, once I check the version I have against the one on the Moriya Shrine (they seem to be having download issues at the moment).
Hmm, it's only a general playthrough though, mostly to demonstrate every area and monster. Truth be told, it is possible to speedrun the whole game in a mere 21 minutes by using a single character, Stamm Bladecaster, who begins with an axe, not that I have ever attempted such a grandiose feat myself. (^_~)
Heh, that's usually when they will run up and grab stuff off you, which is pretty annoying since it doesn't wake you up like regular attacks do unfortunately. (^_^;)
No, like I stated in the description, I don't use him in the original since he falls pretty short as a Wizard compared to both Chani and Boris, even if you do take into account the Cloak of Night that he's wearing. He is absolutely a great choice for the "Back to the Dungeon" Grimrock mod, however, as he starts out with Fire magic, plus the aforementioned item above provides an excellent dexterity boost at the beginning for either of your frontline Fighters. (=^_^=)
Apologies for the slow response, although to be fair, all I can really add here is that I agree with you, particularly the part about being old. Hard to believe this game came out over 35 years ago. Where's the time gone, I wonder. (#^_^#)
I assume you mean Grimrock here, and yep, it's a fine game, but remember that it wouldn't exist if it weren't for Dungeon Master and all the games that came after it back in the 16-bit era. (^o^)
I use my imagination so much when playing this game. Although why all the dungeons were all with grey walls, it would have cool to add some colour in them. And hearing enemies move around when you can’t see them added to the atmosphere. Was epic.
Well, remember that it did come out on the Atari 520ST first, so I guess resources were limited. By the time games such as Captive, Eye of the Beholder, etc. appeared years later, many people had 1MB machines, not to mention a second disk drive, meaning they could afford to be a lot more extravagant with the graphics. (^_^)
@@sasamisa1806 👍🤗👍
Also remember this game on the Atari ST was on a single sided floppy and ran in 512K. It used to scare you when the drive accessed thinking something was about to happen as well.
@@UKVampy Oh, looks like I went and missed your reply somehow. Anyway, it was actually part of the original protection mechanism, except it definitely had the unintended consequence of putting you on edge as you rightly say (the CSB one was also regrettably a lot more intrusive in that regard).
after only 40 years I get to see the end-screen :)
Loved this game. Everyone in the 90s around me were obsessing over their nintendos, and im like aged 9-11 at the time, rooting my love for rpgs on my Atari, ST1040 like Ishar and Dungeon Master, 41 now n thinking of an emulator, I remember using the down stairs bit as a base where the screamers cage was for leveling up :) thanks for the playthrough, shout out from Edinburgh 😊
Oh, same here... I didn't get into the NES at all until much later on either due to the home computers soaking up most of my time, until well into the 90s in fact. I only owned a 520STFM in late 87 myself, which I (foolishly) upgraded using the solderable kit to a 1040 sometime in 92 when it emerged Knightmare would not run properly without the extra memory, despite what was written on the box at the time. Huh, thanks a lot, Mindscape! (^_^;)
The Screamer cage was rather conveniently placed, wasn't it? Not so far at all from the water fountains on the next level, which afforded you pretty much unlimited time to train your champions in perfect safety once you had dispatched all the bloody Purple Worms. A pity you couldn't do the same thing in the Giant Rat cage further down the dungeon, except they were far more dangerous to fight, especially in pairs. (*_*)
@sasamisa1806 That's for sure, chopping up the screamers and practicing fireballs on them, then throwing the food down the stairs for ninja levels, as well as throwing chests full of them, then using rhe fountains for water and potion practice, hated the worms plus the worm round wasnt as filling lol, the rat drumsticks and dragon steaks were the best
I played Knightmare on Amiga 500, but it was a copy and no instructions, same with Ishar, didnt have the manual for potions needed at various stages, which was most annoying, only consoles I ever had was ps 1 and crappy dreamcast, I'm a PC gamer, hate consoles lol
@@sasamisa1806 subscribed to you :)
@@koldfyre4505 My brother is the console freak, so I mostly borrowed them off him, although I have owned several over the years. Not a fan at all of the machines these days, however, since they are little more than mid-range PCs with all the concomitant problems we've had to put up with for decades (at least back in the day they were a cut-down version of an arcade board with a proven track record).
Truth be told, I kind of burnt myself out with the passing of time, preferring to play more Retro & Indie stuff nowadays, as you can clearly see from my humble channel. (#^_^#)
Amiga 500 mini is a good emulator for ishar
Thank you for uploading these Dungeon Crawlers!
Loving it!
You're welcome, I'm sure. I am planning to do some more mods for Grimrock soon, now that Gensokyo no Nazo is out of the way, which itself should be up later on this evening. (^p^)
OMG I love it. I player this through back in old days
We all do and we all did. Indeed, I do still play it from time to time myself, plus the various Grimrock mods based around it, of course. Did intend to record a playthrough of Solito's updated version of DMJava a couple of years back also, after discovering that he'd continued to work on Alandale's original, except I got sidetracked as usual. (^p^)
I have a problem to get amiga emulator work or if it happens to work I cannot save game..@@sasamisa1806
I loved this game so much. I'm amazed you can do a complete clear of it in 2 1/2 hrs. I might have to give it a replay.
You're not alone there for sure, in that I too played it for the longest time. Kind of ironic in hindsight since the game really is only 2-3 hours long if you know what you're doing. I kid you not that it can be speedrun in just 21 minutes with a single character, although I've never actually attempted it myself. (^_^)
I used to love this game
Just finished Dungeon Master for the first time. It certainly was an experience, and it really makes me appreciate how effortlessly you did this. Also I screwed up by forgetting to bring Freeze Life boxes (stashed them away elsewhere due to weight), so I lugged a stack of Poison vials to the dragon and wondered what I was doing wrong. I R GENIUS (=_=)
Good on you! To paraphrase Dark Demon too, I have played this one a hell of a lot, undoubtedly as much as he's played FFLNS, so it shouldn't be much of a surprise that I know my way around it awfully well indeed. (^_^)
Yeah, and while Ven Bombs are extremely strong in this game, the enemy will not stupidly stand in them for long unless you trap or freeze them in place, as you obviously went and found out the hard way. (^w^)
What scared me shitless as a 9-yo back in the days was the "AI", that enemies could move and live on other levels when you were not close to them... Say you walked up some stairs leaving enemies right at the the steps, when coming back down a bit later, they had walked away! spooky deluxe
For sure, and you know, the guy who created Dungeon Master Java actually expanded on that theme, even allowing the monsters to move freely between levels. It could produce some really tense situations if you weren't careful, especially with the much more powerful enemies such as knights, golems & dragons. (*_*)
(Sorry for the late reply by the way. My damn condition always deteriorates significantly in winter unfortunately.)
Dungeon Master I enjoyed, but Bloodwych was always my favourite dungeon-crawler
I think I can infer that from your avatar. (^u^)
Seriously though, they're both excellent games, except it did take me a while to recognise that fact in Bloodwych's case, and only after I finally grew tired of constantly replaying Dungeon Master & Chaos Strikes Back. (^_^)
Why do you only use the poison spell for most of the game? Are the other spells not as good, like fireball and lightning?
28:31 always made me laugh, lure the enemy under the door and turn the door into a meat grinder/rock crusher
Your playthrough prompted me to pick up the SNES port again to try to actually beat it. Finally got to Level 5 after playing this for 29 years.
Team is Halk, Leyla, Mophus and Gothmog. The rock monsters and worms have been giant pains so far.
It took 7 hours to get where you got in 50 minutes.
Another 11 hours in and I'm only to 1:13:54. I don't recognise that hallway yet.
this game quite impressive tech for 1987 huh? took many years for the competition to reach their level and even then most didn't present such polish in their products
How are you moving not using mouse? What shortcuts for movement and are there any other shortcuts besides just mouse? I'm sorry, I want to play DM but struggling to get controls right..
I love that I can also do this trick on the later "semi-3D" real-time 1st-person games of the Ravenloft series by SSI... I can line up enemies and make them walk to me only to step on a Fireball trap that hits them on the back
Why weren't you throwing every possible object around the dungeon as you explored to rapidly increase your Ninja levels and also continually using War Cry to increase Priest levels for each champion. And use hand to hand to fight screamers, worms and , depending on how badass your party was, just about everything else (yep that includes Scorpions, Death Knights, and even Golems)? Also everyone should be casting light spell, torches are for throwing. Create mana potions to help out those with low or no mana to start with. Your characters rapidly gain levels if you reincarnate them rather than resurrect them.
Heh, you are attempting to school me in Dungeon Master - somebody who has played it for more than 3 years solid if I added all the individual sessions together - how very amusing! (#^_^#)
Forgive me, I am not trying to be nasty, but this was just a casual playthrough. Believe me, I used to do all the things you listed, totally breaking the game before I even got off the first level. Yep, every which way you can dream of: strongest party, weakest party, fighters only, wizards only, 1 character, 2 characters, to name but a few. (^_~)
It was round about the time Robbie during my apprenticeship days pointed out to me the game is balanced so that you don't need to do any of those things that I stopped playing that way, and he was right, you know (no hate for anyone who still wants to sit around grinding, but such days are very far behind me now).
@sasamisa1806 no worries. It is obvious you know exactly what you're doing from the video and I meant no disrepect or anything. It has been over 30 years since I last played it and I certainly ain't no expert.
@@davidrees4218 Don't sweat it, mate! You clearly have a good grasp of the fundamentals, even if you haven't played it for a while. At any rate, I think the real beauty of DM was that you could play it so many different ways (Captive is similar in this regard, which probably explains why I like it equally as much). Take it nice and slow, building your party up so you can mercilessly crush your enemies, Conan style, or dash through it for the adrenaline rush garnered from the fact that the next encounter may very well be your last. Heh, contrast this with Grimrock or its sequel, which I have been replaying recently, where you don't have quite as many options. I guess they really don't make them like they used to. (^_^)
Masterpiece game. This, and Carrier Command, defined a whole generation of gaming ! You should have played it on Atari ST though ;) (just kidding)
It did indeed, and Chris asked me the exact same question during our discussion on it Friday night, you know (I'll add the link once it's live on his channel), precisely why I didn't play the ST version?! To be fair, there's not a lot to set them apart, but much like with Captive, the Amiga versions do posses the extra ambience, stereo sound and more colours, plus they do run a bit smoother, especially at 60Hz, so I stick with them for the most part nowadays. (=^_^=)
And Sundog, also by FTL
@@david-spliso1928 absolutely, Sundog is another masterpiece. God, I loved that game so much, I played it for hours & hours (but back then, I didn't understand how to get those cryogens :)) )
I remember some magazines going crazy over the game - great memories.
More like most of them, I would say, and for very good reason. I am pretty certain Zzap!64 gave it 98% overall, claiming it was, quite simply, the greatest game they'd ever seen. (*_*)
Why are you sleeping before you attack stuff?
Ah, simple... you gain double experience if a monster is actually attacking the party. (#^_^#)
@@sasamisa1806Shit. I wish I knew that 36 years ago.
@@Drosera420 It's precisely why your levels go up so fast in the Screamer Cage near the end of Level 4. Heh, don't sweat it at any rate. I did play it a hell of a lot, even writing what I suppose you would dub a 30-page FAQ, utterly dissecting the mechanics of the game long before the Internet was even a thing. (^w^)
Apologies for the late reply as well. I only noticed yesterday evening that I have a bunch of 'still' unanswered comments, which RUclips never bothered to inform me about. (>_
Tell me I’m not the only one who sat and mapped this out on graph paper 😆
Not at all! My friend used to do the same while we were playing it around his house in the late 80s... he even drew some sketches of the various monsters too, which I still have sequestered away somewhere. (^_~)
This game was my welcomed addition to my childhood. Played on the Atari compute of that time.
Why do you perform a 'Power Nap' just before combat? Some sort of hack?
In my youth. My cousins and I didn't figure out the 'weapon use' mechanic for a few weeks. We'd literally throw everything we had at the enemy until we were out of stuff to throw!
Then we'd pick it up off the ground and throw it some more! Lol... 🤣 Funny to kill the Trees with their own parts. We had to pick up the mess after combat.
My question too. I watched only 5 mins, then paused the video and started browsing the comments to see why they go to sleep when an enemy is in front of them.
For example: 4:53
Great game
Did you complete this game on an Amiga A500?
I finished it on my ST originally, way back in 1987, after watching my mate finish it on his. Can't remember if I ever played it on our (my brother & I's) A500+, but I did play it a bit on my A1200 years later. This particular playthrough was done on hybrid settings in WinUAE between the two machines, however, mainly for the greater speed. (^_~)
nice watched all of it.
Much appreciated -- anything further you'd like to add about it? (^_~)
Screamer Slice.... Worm round
Don't forget the medicinal Drumstick as I like to call it. (^o^)
@sasamisa1806 what a classic game. I miss the simple style frame shot graphics. They were so entertaining back then
@@Cameraman8888 Absolutely!! I was just saying to a guy on his Tomb Raider Remaster video yesterday night that I would love for there to be a Dungeon Master/Captive one, but I guess Grimrock - which is very good, don't get me wrong - with all its mods is about the best we can really hope for now. (^_~)
Weird how you do like 2-4x the normal damage at the very start of the game
If you are referring to the fact both Hissssa & Halk do heavy damage with clubs, as well as swords later on, that's purely down to their high strength; plus me starting out with Resurrected characters, which retains their high Fighter levels and affords you the option to use the best move on each weapon right from the very beginning. (=^_^=)
Have you ever played Hired Guns for Amiga?
No I haven't unfortunately, it being one I missed out on back in the day, although I am aware of it through various reviews and playthroughs here on RUclips (was always misremembering it as "Soldier of Fortune" too, for some strange reason until fairly recently). Quite the technical accomplishment from what I understand, particularly the split-screen multiplayer that goes beyond even Bloodwych's dual-team capabilities. (*_*)
@@sasamisa1806 Yeah I found it last year when I was researching about multiplayer blobbers.
I wonder why there aren't more games like Bloodwych or Hired Guns and if nowadays players would like either something like that or even with online multiplayer capabilities.
I mean, can you imagine playing Grimrock 2 with a friend? I think it would be very cool, but who knows if it would be popular?!
Anyways, Hired Guns looks great but the longplay there is here has very low resolution, it would be great to have a high quality video made by someone skilled with this type of games... *_:wink:_* *_:wink:_*
You know, I was just pondering something similar the other week when I was recording the Mega-Lo-Mania playthrough, how great it would have been with a multitap - I'd absolutely be up for an option in Grimrock that allowed for dual parties and stuff, hell yes! (=^_^=)
I'm gratified to hear you believe I'm skilled at these games too, and I really wish I wasn't 52 years old with severe ME so I could play a lot more of them, but never say die, eh? (^_^)
@@sasamisa1806 Keep up the good work and take care.
Just Turrican 2 and Vulcan Venture to go then, heh 😉😅🤣
Doubtful! In between practicing with Bulleta, it'll be Gensokyo Treasure Hunting next - ah, once I check the version I have against the one on the Moriya Shrine (they seem to be having download issues at the moment).
Wow. Faster Than I 🙂
Hmm, it's only a general playthrough though, mostly to demonstrate every area and monster. Truth be told, it is possible to speedrun the whole game in a mere 21 minutes by using a single character, Stamm Bladecaster, who begins with an axe, not that I have ever attempted such a grandiose feat myself. (^_~)
It's a shame that you didn't let a thief stole nothing in loop during your sleep spamming their Uhoheho Uhoheho :D
Heh, that's usually when they will run up and grab stuff off you, which is pretty annoying since it doesn't wake you up like regular attacks do unfortunately. (^_^;)
I hated the thieving goblins.
Yeah, the Gigglers are a pain, but they're even worse in Nexus, literally stealing the shirt off your back. (*_*)
No Gothmog?
No, like I stated in the description, I don't use him in the original since he falls pretty short as a Wizard compared to both Chani and Boris, even if you do take into account the Cloak of Night that he's wearing. He is absolutely a great choice for the "Back to the Dungeon" Grimrock mod, however, as he starts out with Fire magic, plus the aforementioned item above provides an excellent dexterity boost at the beginning for either of your frontline Fighters. (=^_^=)
♂️oh shit i gay old♂️ Yeah this really, and ♂️billy♂️ love game ♂️gungeon master ♂️
Apologies for the slow response, although to be fair, all I can really add here is that I agree with you, particularly the part about being old. Hard to believe this game came out over 35 years ago. Where's the time gone, I wonder. (#^_^#)
Gurk is better tbh i didn't played dm :/
I assume you mean Grimrock here, and yep, it's a fine game, but remember that it wouldn't exist if it weren't for Dungeon Master and all the games that came after it back in the 16-bit era. (^o^)