Fantastic Network Efficiency - Highlights - 🚂 OpenTTD Let's Play S11 🌟 E2

Поделиться
HTML-код
  • Опубликовано: 9 янв 2025

Комментарии • 16

  • @jaymkay7211
    @jaymkay7211 12 дней назад +1

    Liquid terminals only have a set production, once you have them gung-ho its a waste to transport any more oil to them. You could fund more nearby to produce more petrol using multiple drop offs from your oil hub.

  • @tyguy104
    @tyguy104 День назад

    JGR likes the Renewed Village Growth Script. It's pretty good, and for experienced players. Like, RVG with no cargo distribution. Cargo distribution is kind of annoying anyways, and it is true here as well. It's not like Hellish City and that's it, I mean, it's every town on the map that has to meet these requirements. Do not open passenger or mail service for them until you're sure that you have the industries importing everything. FIRS extreme. The towns will lose a lot of people if you 'passenger' them right away. Again, very challenging, but probably rewarding. I can see why JGR likes this challenge.

  • @maccastrewth
    @maccastrewth 16 дней назад +1

    1:16 You can add trains to your trains?!?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  16 дней назад

      Yep. You can have many engines

    • @maccastrewth
      @maccastrewth 16 дней назад

      I've been playing TTD on & off since it came out and never even accidentally discovered this.

    • @constancechappellhorne7436
      @constancechappellhorne7436 15 дней назад

      @@MasterHellish-Gaming But WHY add additional engines??

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  15 дней назад +1

      @constancechappellhorne7436 better pulling power and acceleration

    • @maccastrewth
      @maccastrewth 15 дней назад

      @@MasterHellish-Gaming Is there an advantage to stacking engines over having more, smaller trains?

  • @Karvoc
    @Karvoc 13 дней назад +1

    Could you please help me? why do the resources you have connected disappear, I have a diamond mine linked up and it just fades away, is there a setting somewhere where I can turn this feature off if it is one.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  12 дней назад +2

      Industry production changes depending on the amount transported from it if you're providing a service that doesn't meet the full needs of the business then it will eventually close. There is a setting in the game about industry closures but off the top of my head I do not recall it's name.

    • @Karvoc
      @Karvoc 12 дней назад

      @@MasterHellish-Gaming thank you. I often check to make sure I am transporting it as fast as I can. Only seems to happen on the desert map. Fruit and farms and diamonds that have a station running to them and are very happy more than 70% transported just closing down on me I will have a look at the settings thank you for the reply.

    • @Karvoc
      @Karvoc 12 дней назад

      @@MasterHellish-Gaming Also now that I know it is a feature I found the option my gosh it was as easy as setting, environment, and industries and if you want nothing to close change economy type.

    • @landsgevaer
      @landsgevaer 6 дней назад

      ​​@@Karvoc Some of the addons also have settings regarding that behaviour (e.g. in temperate the oil wells tend to decline, and this can be overriden). I know I recently played a desert game in which a diamond mine grew, so it is possible to make them grow. Still, they can also randomly decline, so it might be bad luck.

  • @HorusHaukka
    @HorusHaukka 14 дней назад

    1.5 is out, are you going to do update video.
    Also could you just comoress these updates for us, for example 1.3 gave ability to diagonal plant trees with ctrl.. and things like these features

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  14 дней назад

      15 is only in beta. When it's out there will be a video about it.
      I have done a video for most of these updates already. They are in my spotlight series. ruclips.net/p/PLX9TPVcxrORPOXtieRVQqhyWxAXUT_h5O&si=I7a-JeK_xt3ix6Ow