Foundry VTT - Tips: Making Weapons Emit Light (Lightbringer Mace)

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  • Опубликовано: 27 сен 2024
  • Need a piece of equipment, weapon or armour that can emit light when commanded to by the player/actor?
    This is how!

Комментарии • 9

  • @Simmortus
    @Simmortus Месяц назад

    This was very very helpful. Thank you!

  • @thenoob-Gandalf
    @thenoob-Gandalf 5 месяцев назад +1

    Another great video. Learning how to add these seemingly small details is very useful.

  • @MrEsdin
    @MrEsdin 2 месяца назад

    Hiii ClayGolem, one thing that maybe you don't know is that the effect is not needed to be toggled from the effects, you mark the option of toggle the effect when item is equiped. You give Haily the object, but that doesn't count as equiped, right click on the item and then equip. That should activate the effect automatically.

    • @clay_golem
      @clay_golem  2 месяца назад +1

      Thanks. Useful little insight and good for items that are non-command-word operated.

  • @diggles27
    @diggles27 2 месяца назад

    I have active token effects installed & enabled but do not have the 'effects' tab on items. any ideas?

    • @clay_golem
      @clay_golem  2 месяца назад

      Err... that's odd. Without any modules, I still get the Effects tab when I create a new item, or edit an existing one. Are you running the D&D game engine, and what version? I'm on 3.2.1 and all is fine.

    • @diggles27
      @diggles27 2 месяца назад

      @@clay_golem Strange, mine wasnt showing it needed an update but I didnt force it from 3.2 to 3.2.1. I had to disable 'Dynamic Active Effects' for the effects tab to show up, but still looks a bit different than yours. I tested in a test world and same thing with only that AE mod enabled. Are you sure there isnt other mod requirements/pre-requisites?

    • @clay_golem
      @clay_golem  2 месяца назад +1

      Nope. I did this again yesterday to play with re-creating this very weapon in a new test work, zero mods. The Effect tab definitely there (although the actual light effect didn't work due to changes on the back end). I'll look at re-doing this video considering the game engine has moved on from when this video was done, and it's different now.

    • @izyahana7160
      @izyahana7160 Месяц назад +2

      @@diggles27 With DAE enable the "Changes" tab is the same as "Effects." I think it's something with the new update.