Real-time motion capture (IMU) data retarget to Unreal (UE4 / UE5) metahuman / rigid body over WiFi

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  • Опубликовано: 5 окт 2024

Комментарии • 16

  • @fallenrepublic6342
    @fallenrepublic6342 Год назад +1

    I had been dreaming of creating something like this for skydive training as you could replay to a trainee their last/recorded skydive to better assist in instructional critique. Really well done!! Thanks so much for the code and instructions on interfacing with unreal engine...Mad Props!!

  • @Thilina_madushan
    @Thilina_madushan 2 года назад +2

    Great job and thank you very much

  • @lorenzogarbin8990
    @lorenzogarbin8990 5 месяцев назад

    🤯

  • @bartvanderhaagen986
    @bartvanderhaagen986 Год назад

    nice work sir!

  • @MEan0207
    @MEan0207 2 года назад +1

    Thank you

  • @Kireita
    @Kireita 2 года назад

    Very nice! i had a similair idea but i guess you are way ahead of me :D.
    Can i sugest you to use simple ethernet cables and RJ45 connectors, these are cheaper and simpler to get by and have 8 pins, use 2 for ground and voltage, and you have 6 pins over, 2 for hand 2 for forearm, 2 for base (this would be 1 body part) and these all connect to the multiplexor. for all limbs it would be 12 sensors + 3 for: hip torso and head so in total 15 sensors for each 3 sensors you can use 1 multiplexor for each body part: Larm, Rarm, Lfoot, Rfoot, BodyBase.

    • @Kireita
      @Kireita 2 года назад

      Also a much cheaper sensor would be GY-85 but i dont know if its better or worse.

    • @others-makingofrpgvideogam4262
      @others-makingofrpgvideogam4262  2 года назад +1

      Thanks for the comment. Yes Ethernet cable is the best option to connect 3 sensor. I will check how can I do that. But for now I have connected using rj11 cable. Will release the video soon.

    • @others-makingofrpgvideogam4262
      @others-makingofrpgvideogam4262  2 года назад +1

      GY85 Haven’t test it yet. Sensor are shortage in the market. I want to test bno085 first as per Bosch this is more stable and accurate. Will definitely look at the other options to reduce the overall cost

  • @almoatasem
    @almoatasem 2 года назад +2

    That's pretty cool. Thanks for this. Anything for tracking location?

    • @others-makingofrpgvideogam4262
      @others-makingofrpgvideogam4262  2 года назад +1

      I can add gps tracking in it but for my use case it is not required. I will be implement gps tracking for virtual world.
      If you could share your use case I can guide you in that
      I am getting the circuit board build so adding gps tracking will be easier. Please stay tune for the next one
      Thank you for visiting

    • @almoatasem
      @almoatasem 2 года назад +2

      @@others-makingofrpgvideogam4262 I want to track my camera movement for virtual production.

    • @others-makingofrpgvideogam4262
      @others-makingofrpgvideogam4262  2 года назад

      Will implement the gps in the mix soon. Please stay tune

    • @almoatasem
      @almoatasem 2 года назад

      @@others-makingofrpgvideogam4262 tracking camera movements requires sensitivity much higher than GPS. It needs sub centimeters accuracy and high update frequency. I think Hellcrest Labs did it already with BNO085. Look up CEVA Hillcrest VR