This is a great build, and I used it a ton getting to the full 45 stars. One thing to mention, is that the Plaster Caster is a machine, and requires maintenance and can catch fire/explode. It is possible using CTRL to fit a fire extinguisher on the back wall between the Caster and the closest bed, which can be a life saver on the maps with frequent natural disasters.
So I really liked this design but in practice I found that my nurses and patients wasted a lot of time getting stuck on one another as they attempted to maneuver around the beds. I would recommend extending it one more square, preferably horizontally but either way works. This way you can move the beds a bit further apart (if extending horizontally, enough width to stick another medicine cabinet between them will do) and fit in some coffee/candy for the nurses. Potentially you can even fit in another caster so that one nurse can be admitting a patient while another is dismissing them, which helps a lot. (And though only one patient will enter at a time, it takes them a while to get admitted so sometimes that second caster will get another patient started after the first one is through the door.)
I would probably replace the top right corner medical cabinet with a coffee machine and a candy dispenser, but that might be because I've gotten into the habbit of trying to fit those into every room :P. It has just enough space for the two of them. A hand sanitizer would fit on the top wall near the plaster caster. Also, the reason why the bottom right medical cabinat won't 'fit' next to the bed/contraption, is that the center medical cabinet in the middle of the right wall is obstructing a pathway to it. If you replace that medical cabinet, you can replace it with a few 'thinner' items such as hand sanitzers or similarly sized things. Then you can place the medical cabinet next to the bottom right bed and get another few kwarter blocks of stocking out of it. Other than that. Great build. Will probably be using this one for a good while now :) Edit: I just realized I could fit in a wall monitor as a thinner item, which means you won't lose treatment power from replacing the medical cabinet.
SO I've been using this design for a couple of hours and it works incredibly well, thank you again it made my life so much easier ! I managed to cram 2 sanitizers a bin a coffee machine and the sweets dispenser, there is room around the cast thingy if you begin by placing the bed in the lower right corner and use ctrl for all other beds. On the right wall after the 2 cabinets you can place one or even two sanitizers and then on the top wall just to the right of the casting machine (can't remember the name) you can place one sanitizer and a dispenser, then if you turn the coffee machine so it looks towards the casting machine you can place it along that first bed in the top left corner and finally the bin fits just to the right of the door. Tough I think I'll change the bin for a fire extinguisher because the casting machine can get on fire, but if you have litterers in your staff the bin is very useful.
I managed to put the medicine cabinet in the corner. I also put a hand sanitizer by the caster, a coffee unit at the end wall near the beds, and a sweet machine by the desk. You have to move everything off the grid. Brilliant build, thanks so much!
You can squeeze a medicine cabinet (or something else) in that corner (5:35) if you grab the medicine cabinet above it (the one facing the beds) and use CNTL to squish it closer to the upper most medicine cabinet (also facing the beds).
H E R O. I finally got this game last week and I've just finished the 6th hospital and 3 starred them all. but my last hospital I had 18 GPs offices....which made it very clear I was doing something wrong! These videos are really helpful to fine tune my decisions in the next hospitals! Also had NO IDEA about the control key. mind blown. This changes everything! Thank youuu! :D
Not gonna use this particular design but it did show me possibilities I didn’t know I have before! :D Your the first one I see who puts thought into efficiency that much, I think I will check out your LP on it ;)
there are a few things that allow items to be places within their footprint. you can place things like heaters and anatomy models in the footprint of the lectern in the training room too.
I know this is an old video but I just recently bought this game on my Nintendo switch and these tutorials work really well. Unfortunately, I’m not able to use the control key hack but overall these rooms are really efficient on my switch.
I found this particular layout to get the people stuck in between the traction beds pretty easily where they just try to push each other out of the way to get past. The fracture ward in general is tricky to layout. I use the cabinet thing every time though.
I noticed that too, which is why I revisited the Fracture Ward with my 4 corners fracture ward, which I feel is an improvement on the design. ruclips.net/video/QR4xrUVLL3w/видео.html&ab_channel=Pinstar
The universal limiter for wards (both fracture and normal) is the door. No matter how huge you make your wards, each room can only have one door. That one door can only have one person entering or leaving it at any given time. You could have all the beds in the world and all the nurses in the world to service a huge ward but at a certain point that door will dictate how many patients can be seen by the room simply because only so many people can enter and leave at once. Thus, giant rooms will never be fully utilized, even if the demand for that many beds is there. Smaller rooms like the ones I've designed don't fall victim to the door limits and several copies of the same smaller room will each have their own door, thus you can easily copy/paste the rooms to expand your capacity to meet increasing demand.
Weighing Machine is a decorative and +1% Diag and Treatment power... 400 vs 1k for medicine cabinet - so why not use those? Just wondering - this is a great video and very helpful, even after all these years when I started playing lol
Looks like people can get stuck, I'm fitting 4 beds in the corners with Plaster caster in the middle within 4x4, I can't fit too many cabinets though ;)
I don't think space is at such a premium in this game that you need to create such tight spaces, plus it's actually better to make larger treatment rooms so that your staff are happier and work better, as well as reducing crowding.
Considering the risk that nurses might go and look at a cabinet at the other side of the room, rather than waiting at the desk, could it be superior to skip the cabinets and instead only have places for nurses to be idle which are near the plaster caster?
The pathing nightmares aside, wouldn't it be better to rotate this design 180 degrees and have the door on the right side with the plaster caster in the corner by the door, with slight reordering of the beds as needed.
Tested this last night. The efficiency gains are negligible, but the 180 flip does work. This opens up some flexibility for the build in terms of which side you place the door. Good suggestion!
Unfortunately, I only have the PC version. While the tips and mechanics I give carry over to the console versions, I can't speak with any authority on controls. I know ONE limitation is that that fine-tuning the door placement isn't a thing on consoles but I do think you can fine-tune place everything else. I just can't speak to what buttons you use to do so.
My fracture wards always bug out, with ques at the thing that removes the bandages but nurses not doing naythign about it, once I left people there for 300 days glitched out XD
These are both known bugs which have been fixed in the Beta version. You can work around these issues by picking up and re-placing the affected bed/plaster caster.
I tried this ward out for a bit, and I have to say for the space it seems to save it really is not worth it in my opinion. The fracture ward is one of those rooms that tries to trick you into bad layout decisions by making the minimum room size so much smaller than you need. Just suck it up and make the room one square wider so you don't have to stagger the beds. Not only can you fit in almost 50% more beds that way but nurses and patients don't take forever to navigate their way in and out around all the crisscrossing obstacles, making treatment much quicker. That being said, if you are on a map that doesn't have a lot of fracture patients and you just want to save some space, it works in that niche.
I agree that this version of the ward is probably the weakest. It still has its Niche uses where you would need to slip a longer but more narrow room into a space that the more boxy versions of the fracture ward couldn't fit into.
If there are long wait times then do you just add more smaller fracture wards or is it better to get a larger ward? So do a doudvle sawtooth for instance?
The gold star award is useful for two reasons. One is the prestige bump. The other is that it radiates attractiveness, like a plant. But unlike a plant it takes up no floor space and doesn't need to be watered. It is brokenly powerful for something that small that is mounted on a wall and only costs $300
What are you having difficulty with? I’ve just followed this step-by-step on Xbox One and worked fine - I also added the last medicine cabinet that he was struggling with. All you need to do is disable grid by pressing the select button. (The one with the two squares). Worked fine for me :)
Thanks for your excellent tutorials! I have one problem however. I can't get two nurses to stay in the fracture clinic as you suggested. If I put two in the other one walks out?
Click on the room and set the number of staff. It starts out at 0 extra staff, but hit the + button once to tell it to employ 1 extra staff. This will cause the room to seek two nurses working there at once. Same thing for the normal ward.
Hello, this design doesnt work for me. Yes it is space efficient, but there are two major problems. One is medicine cabinet - nurses wander to those randomly, even to most distant one in the corner, which waste their worktime. Second is crowding - this design leaves very small alley between beds. So when patients and nurses go there, they bump to each other, resulting in huge slowdown. When i play the fracture mission, i have always like two people in beds, and 6+ queue, even when 3nurses are in fracture ward.
Are you purposely not putting benches all over the place? In the original benches seemed to help manage traffic and the game seemed to care about that.
Lol, Please don't blow up~~ I didn't know fracture ward such as this would blow up. May be is the plaster caster or the bed. Compare in theme hospital fracture caster will definitely blow up during earthquake. :D
4 years old video and I'm using yours to have really efficient builds.
Thanks!!!
This is a great build, and I used it a ton getting to the full 45 stars. One thing to mention, is that the Plaster Caster is a machine, and requires maintenance and can catch fire/explode. It is possible using CTRL to fit a fire extinguisher on the back wall between the Caster and the closest bed, which can be a life saver on the maps with frequent natural disasters.
So I really liked this design but in practice I found that my nurses and patients wasted a lot of time getting stuck on one another as they attempted to maneuver around the beds. I would recommend extending it one more square, preferably horizontally but either way works. This way you can move the beds a bit further apart (if extending horizontally, enough width to stick another medicine cabinet between them will do) and fit in some coffee/candy for the nurses. Potentially you can even fit in another caster so that one nurse can be admitting a patient while another is dismissing them, which helps a lot. (And though only one patient will enter at a time, it takes them a while to get admitted so sometimes that second caster will get another patient started after the first one is through the door.)
I would probably replace the top right corner medical cabinet with a coffee machine and a candy dispenser, but that might be because I've gotten into the habbit of trying to fit those into every room :P. It has just enough space for the two of them.
A hand sanitizer would fit on the top wall near the plaster caster. Also, the reason why the bottom right medical cabinat won't 'fit' next to the bed/contraption, is that the center medical cabinet in the middle of the right wall is obstructing a pathway to it. If you replace that medical cabinet, you can replace it with a few 'thinner' items such as hand sanitzers or similarly sized things. Then you can place the medical cabinet next to the bottom right bed and get another few kwarter blocks of stocking out of it. Other than that.
Great build. Will probably be using this one for a good while now :)
Edit: I just realized I could fit in a wall monitor as a thinner item, which means you won't lose treatment power from replacing the medical cabinet.
"I like to call this the sawtooth fracture ward and you'll see why in just a moment." *Screaming and sawing sounds.
SO I've been using this design for a couple of hours and it works incredibly well, thank you again it made my life so much easier !
I managed to cram 2 sanitizers a bin a coffee machine and the sweets dispenser, there is room around the cast thingy if you begin by placing the bed in the lower right corner and use ctrl for all other beds. On the right wall after the 2 cabinets you can place one or even two sanitizers and then on the top wall just to the right of the casting machine (can't remember the name) you can place one sanitizer and a dispenser, then if you turn the coffee machine so it looks towards the casting machine you can place it along that first bed in the top left corner and finally the bin fits just to the right of the door.
Tough I think I'll change the bin for a fire extinguisher because the casting machine can get on fire, but if you have litterers in your staff the bin is very useful.
i didn't know about the control key and i'm nearly 75 hours into the game
roojercurryninja ya well try playing this since it’s been out on the switch and there is no control key.
SAME MIND BLOWN
I managed to put the medicine cabinet in the corner. I also put a hand sanitizer by the caster, a coffee unit at the end wall near the beds, and a sweet machine by the desk. You have to move everything off the grid. Brilliant build, thanks so much!
CTRL-key to fine tune item placement. Best tip ever. Thank you! I never post but this tip was so good I had to : )
Fuck yeah!! Dammit Jim! I'm a doctor not a nurse!!
Pinstar my friend...you are a god send when it comes to TPH tutorials! THANKS !!
You can squeeze a medicine cabinet (or something else) in that corner (5:35) if you grab the medicine cabinet above it (the one facing the beds) and use CNTL to squish it closer to the upper most medicine cabinet (also facing the beds).
as for the gold star award, with the latest patch i just place them behind cabinets to avoid the gaudiness of spamming it to get prestige 5
Please do one for the toilets
No toilets for patients get only one toilet for staff
H E R O. I finally got this game last week and I've just finished the 6th hospital and 3 starred them all. but my last hospital I had 18 GPs offices....which made it very clear I was doing something wrong! These videos are really helpful to fine tune my decisions in the next hospitals! Also had NO IDEA about the control key. mind blown. This changes everything! Thank youuu! :D
Great tips! Looking forward to the next room you tackle!
Not gonna use this particular design but it did show me possibilities I didn’t know I have before! :D Your the first one I see who puts thought into efficiency that much, I think I will check out your LP on it ;)
there are a few things that allow items to be places within their footprint. you can place things like heaters and anatomy models in the footprint of the lectern in the training room too.
Love the tips on the wards! Thanks for posting these help tips!
The sawtooth idea is really smart
It appears the treatment bookcases may be more efficient when possible because they (the staff) don't get the prompt to take inventory.
I know this is an old video but I just recently bought this game on my Nintendo switch and these tutorials work really well. Unfortunately, I’m not able to use the control key hack but overall these rooms are really efficient on my switch.
I found this particular layout to get the people stuck in between the traction beds pretty easily where they just try to push each other out of the way to get past. The fracture ward in general is tricky to layout. I use the cabinet thing every time though.
I noticed that too, which is why I revisited the Fracture Ward with my 4 corners fracture ward, which I feel is an improvement on the design. ruclips.net/video/QR4xrUVLL3w/видео.html&ab_channel=Pinstar
@@Pinstar Ah yes that's right. I also had a similar issue making my standard wards long and narrow with a single corridor.
Make a "how to start on a map" guide :)
Ohh, that's a good one. Added to the list!
And here I was wondering why a larger ward with more beds is very inefficient (not all beds used). So I used several smaller wards like yours, thanks
The universal limiter for wards (both fracture and normal) is the door. No matter how huge you make your wards, each room can only have one door. That one door can only have one person entering or leaving it at any given time. You could have all the beds in the world and all the nurses in the world to service a huge ward but at a certain point that door will dictate how many patients can be seen by the room simply because only so many people can enter and leave at once. Thus, giant rooms will never be fully utilized, even if the demand for that many beds is there.
Smaller rooms like the ones I've designed don't fall victim to the door limits and several copies of the same smaller room will each have their own door, thus you can easily copy/paste the rooms to expand your capacity to meet increasing demand.
These are great!! Please keep it up and cover the rest. Thanks
This layout is not optimized but nearly. Just abit more CTRL tweaking of the positions helps alot.
Weighing Machine is a decorative and +1% Diag and Treatment power... 400 vs 1k for medicine cabinet - so why not use those? Just wondering - this is a great video and very helpful, even after all these years when I started playing lol
Amazing guides!I liked everything so good!!
Please do video on the GP's Office.
Sucks that all these videos are before the switch version and we don’t have a control key.
We do! Press - and the objects won't snap to the grid anymore so you can place them freely.
Hello I’m using Nintendo switch, how do I use the ctrl key thanks
Superb.. More rooms... Please
These videos are great but I can't help but think why not just go bigger with the room size?
Also you can keep 2 nurses in a room on console btw i like this layout more than the 4 corners layout
I'm on ps4 and cant seem to figure out how to get my 2and nurse in the ward?
Looks like people can get stuck, I'm fitting 4 beds in the corners with Plaster caster in the middle within 4x4, I can't fit too many cabinets though ;)
The gold star award reminds me of when I used to play The Sims and just buy diamond rings to upgrade my friendship/social.
Good stuff, thanks!
good stuff, thanks!
I don't think space is at such a premium in this game that you need to create such tight spaces, plus it's actually better to make larger treatment rooms so that your staff are happier and work better, as well as reducing crowding.
It is a good design for early game where you dont have much money to buy more slot.
great vid!!
Considering the risk that nurses might go and look at a cabinet at the other side of the room, rather than waiting at the desk, could it be superior to skip the cabinets and instead only have places for nurses to be idle which are near the plaster caster?
The pathing nightmares aside, wouldn't it be better to rotate this design 180 degrees and have the door on the right side with the plaster caster in the corner by the door, with slight reordering of the beds as needed.
Tested this last night. The efficiency gains are negligible, but the 180 flip does work. This opens up some flexibility for the build in terms of which side you place the door. Good suggestion!
What would be the controlkey on the xbox one?
Unfortunately, I only have the PC version. While the tips and mechanics I give carry over to the console versions, I can't speak with any authority on controls. I know ONE limitation is that that fine-tuning the door placement isn't a thing on consoles but I do think you can fine-tune place everything else. I just can't speak to what buttons you use to do so.
My nurses bugs out at the right down corner where you have to use CTRL to put the last bed down
What this game really misses out on is verticality (multiple floors) and a first person exploration mode
only one plaster caster is not a good idea,to run efficient you need at least one caster for 2 beds,as far as i can tell
My fracture wards always bug out, with ques at the thing that removes the bandages but nurses not doing naythign about it, once I left people there for 300 days glitched out XD
Yeap same with classic ward. I agree that those layout are better but you really have to give more space to people to avoid bug.
These are both known bugs which have been fixed in the Beta version. You can work around these issues by picking up and re-placing the affected bed/plaster caster.
Good bad or indifferent.
i´m so lost in epidemic situations, need tips ;)
How do you assign 2 nurses to the fracture ward it will only let me replace (playing on switch)
This may be late reply. Press A on the floor of fracture ward then press Y. On the first tab, you will see the plus button to add more nurses.
It looks like they've updated the game and it now doesn't let you put the medicine cabinets at the bedside!
I’ve just done it on Xbox on all sides of the beds so maybe not?
I tried this ward out for a bit, and I have to say for the space it seems to save it really is not worth it in my opinion. The fracture ward is one of those rooms that tries to trick you into bad layout decisions by making the minimum room size so much smaller than you need. Just suck it up and make the room one square wider so you don't have to stagger the beds. Not only can you fit in almost 50% more beds that way but nurses and patients don't take forever to navigate their way in and out around all the crisscrossing obstacles, making treatment much quicker.
That being said, if you are on a map that doesn't have a lot of fracture patients and you just want to save some space, it works in that niche.
I agree that this version of the ward is probably the weakest. It still has its Niche uses where you would need to slip a longer but more narrow room into a space that the more boxy versions of the fracture ward couldn't fit into.
Agree, still keep a version of it templated for just that purpose!
If there are long wait times then do you just add more smaller fracture wards or is it better to get a larger ward? So do a doudvle sawtooth for instance?
You can add another nurse for those times
Why don't you use windows??
Does the gold star award has highest value to prestige the room?I saw you use it a lot in different kind of rooms to prestige🤔
The gold star award is useful for two reasons. One is the prestige bump. The other is that it radiates attractiveness, like a plant. But unlike a plant it takes up no floor space and doesn't need to be watered. It is brokenly powerful for something that small that is mounted on a wall and only costs $300
Myes... sub will be done!
When your on console and can’t do this properly
What are you having difficulty with? I’ve just followed this step-by-step on Xbox One and worked fine - I also added the last medicine cabinet that he was struggling with. All you need to do is disable grid by pressing the select button. (The one with the two squares). Worked fine for me :)
@@KoRnyGirlx omfg thank you, I forgot about this video lol and this helps
Thanks for your excellent tutorials! I have one problem however. I can't get two nurses to stay in the fracture clinic as you suggested. If I put two in the other one walks out?
Click on the room and set the number of staff. It starts out at 0 extra staff, but hit the + button once to tell it to employ 1 extra staff. This will cause the room to seek two nurses working there at once. Same thing for the normal ward.
Pinstar is the extra staff option available on the switch?
Thanks :) :)
Another nice layout. Like I wrote under ward episode. More of these = sub :D
How do you get two staff members working the same room?
Click on the room. There is an option to increase the number of staff that can work at the same time in the room.
@@5allum Thank you!! =D
Shit man! You are fucking amazing! Make some more videos of this stupid ass game. I'm addicted!!!
It lets me place a hand sanitizer in the cornor.
Hello, this design doesnt work for me. Yes it is space efficient, but there are two major problems. One is medicine cabinet - nurses wander to those randomly, even to most distant one in the corner, which waste their worktime. Second is crowding - this design leaves very small alley between beds. So when patients and nurses go there, they bump to each other, resulting in huge slowdown. When i play the fracture mission, i have always like two people in beds, and 6+ queue, even when 3nurses are in fracture ward.
Are you purposely not putting benches all over the place? In the original benches seemed to help manage traffic and the game seemed to care about that.
no coffee and candy?
Lol, Please don't blow up~~ I didn't know fracture ward such as this would blow up. May be is the plaster caster or the bed. Compare in theme hospital fracture caster will definitely blow up during earthquake. :D
Yipee