Pro Aim Coach reacts to TikTok "Aim Tips"
HTML-код
- Опубликовано: 20 авг 2024
- -------------------------------------------------------------------------
🔴Discord: Greed#8173
🔴Twitter: _TheGoodVibes_
🔴Main steam: steamcommunity.com/id/emOnRUclips
Feel free to contact me on Discord with any questions at all, aim related or not.
---------------------------------------------------------------------
I don't understand why you are so mad at Valorant players who say "take your time to aim" this isn't kovacs, taking your time in valorant is better. For example when you flame Derke you are the idiot because most players instantly shoot and do not even aim, this advice is dericted at Valorant players not Kovac freaks... Valorant isn't aim anyway, so please stop comparing apples to oranges. Also use your ears when you watch a clip when did he say this was aim advise for aim trainers, never, watch the clips before you react to them please...
Taking your time is not better. Not in Kovaaks, or mid game. Taking your time in Valorant before you shoot builds bad habits, leads to lesser confidence, more hesitation, and will cause you to tense up more when it comes to duelling. "take your time" is horrible advice for many reasons, but the main one is it will make your aim significantly worse
Also at not point did I ever say any of the clips were relating to Kovaaks. They are "AIM" videos, meaning they reference the utilisation of the mechanical skill aim. Kovaaks does the same, and is an aim trainer. when they referred to practicing, I mentioned Kovaaks because that's what it is built for, and is significantly better than training "in game".
The advice is also objectively wrong, and the exact problem of why is showing. I said "take your time" can mean a million different things, and it's currently showing because we're talking about different things, but referring to the same quote, proving that it's terrible advice.
At the end of the day, "Taking your time" even if interpreted correctly, is still bad advice because it leads to far more problems than it does positive outcomes.
@@GREED_EU I understand that his phrasing is very confusing when you look at it in an aim perspective, but in Valorant "aim" isn't needed or is a very negligeable factor in how good you are at Valorant. The advice here is clearly for Valorant not aim, even if the phrasing is bad. Qo his advice is actually good for Valorant not aiming.
what does "Valorant isn't aim anyway" even mean
@@realchiknuggets it means that aim is not important in Valorant. Simple.
@@yitirysumone4858 it is definitely important
Pro player by "take time" basically means that you need to stay calm. Many players have panic issue in ranked games - when they see an enemy, they just start to shoot somewhere, usually spraying. In Valorant it is very important to land your first bullet, cuz if you don't - you'll have to wait for your gun to recover before you can make one more try and there is a high chance you'll be dead before that happens.
“his tracking is fuckin rancid but he doesn’t need it he’s playing valorant” 😂😂😂
Lmaooo
This guy loves the word objectively
I cannot thank you enough for your content GREED, you are the coach I never knew I needed. Really appreciate how valuable your observations and advise are. No bs, straight to the point and simple. Time is a really valuable resource and you have saved me a lot of it keep it up!!!
The reason every ones HS% is so low is because valorant takes into account every shot you hit not just the final shot that kills the enemy unlike CSGO where the killing shot is the one that is counted in stats. Its quite difficult to get over 35% HS rate.
Greed, you make aim content exactly how I wish most people would communicate. You have a grounded, empirical perspective and use words with precision as well. You are also very fair in your assessments. Excellent work!
There is a overflicking technique in val called deadzoning. ( you intentionally overflick to while moving so when you stop moving its an easy shot.) I would love to see you debate with val players and coaches on if this technique is actually good or is raw aim better. Because i cant implement it in actual games
he made a video called stop valorant aiming
Just to put things in perspective for you, scream has probably the most headshots in valo and cs and his hs rate in cs is in the 60% range while in valo it's in the 30% range.
Aleksander has 49% this act. He’s got smoothest aim besides yay among everyone I have seen so far
@@Oxymoron_i it's ranked tho, if we're talking about ranked fishychair has his hs% in the 60s I'm pretty sure, in pro play the hs% is a lot diff because it's actually challenging unlike ranked, for pros I mean
That’s because in Val it counts every bullet landed while in CS it usually counts headshots per kill
Demon1 has a high hs percentage.
your point about warming up is so true. the difference in my confidence is HUGE after doing a proper warmup it's insane. adjusting feels so much more comfortable
SECRET TIP:take your time and get a ruler and measure how much you need to flick and how much you need to move your mouse then flick
While I do think people should pick their sensitivity and train with their preference, I also think that many people especially more casual gamers don't have a high sens just because its their preference, but because they haven't tried anything else and haven't even tried to develop their ability to use their arm to aim. Higher ranks tend to average slower sensitivities, that doesn't mean higher sens is bad, but the good high sens players are usually exceptions. If someone plays a high sens, it should be because they are confident in their choice, not because they are incapable of playing something slower and neglecting certain aspects of their training in doing so.
(i wrote that at 38 second of the video to see that you got the info at 0:44)This video is pretty old and I don't know if someone moved that topic but valorant hs% is made out of kills and if you hit for example 1 shot straight into head it has 100% ratio, but if you kill somone with 3 bullets to the chest and then one to the head it drops down to 25% for that kill that makes the percentage so low. compared to cs where only last bullet matters hs%. For comparision according to hltv highest comp hs% is sceam with 68,1%. In valorant at vct 2021 scream had only 33.1%. So Looking at it after playing many games 30+ is still good score. Many top500 radiant players manage to be there with much lower scores
i did first place in the world master gaming olympia shoot championship tournament competition last year and im still learning
You should make aim training guide videos for newer players
Felt like watching the gordon ramsay of aim guides
31% is good because lots of people spray smokes and that means they don't get headshots as much.
I have an idea for the minecraft series: find a village and make 1 or 2 trades atleast
you know i realized what was holding back my aim the whole time and why aim training wasn’t working is because i was at an uncomfortable posture the whole time i got so used to it i didn’t realize the issue is you need the right chair or table height to hit your shots more that was it headshots was more easier by far and my y sensitivity improved alot
I'm using around 30cm/360 and I think it's perfect for me cause it is good in all games. I can play tactical stuff like cs but also games like big paintball where everyone is oneshot. My flicks are kind of slow even though I'm pushing myself but that might be an side effect of the g502 and my progress is okay for me.
the thing at 2:33 im fairly sure isnt for straight flicks, but crosshair placement because the line he was on was the head line
omg thank you, the 280 edpi Valorant shit is such a bad myth in tac fps. I run 30cm/360 & people said it was too high so I tried 45cm/360 & was genuinely garbage after 2 weeks of aim traning. Went back to 30 and was fine. I could even run 15cm/360 but spectators flame you if you have high sens. If I can't 180 with a full wrist swipe it's too low for me.
5:31 you put into words what ive been trying figure out whats wrong with my aim. I can dominate in CS and i was getting shit on in apex.
the way they count headshots in val and in cs are different in val they count sprays in spoke towards ur accuracy so it can drop ur headshot percent its not mechanics cs i think they just count the bullets that hit ur opponent not the bullets u miss
I think the primary reason for low hs percentage isn't just because of raw aim. I think it's because in valorant the ability usage and new agent pools are insane. util dumping is so annoying and makes it extremely hard to keep a consistent hs percentage. All matches in valorant are quite different because of all the abilities. HOWEVER I do agree that taking your time can lead into a lot of bad habits rather than just practicing your raw aim.
You are way too loud compared to the clips fyi
the edpi range is just a recommendation in the val community even if the clip made it sound as "you have to use it" as you usually have good crosshair placement and with a low sens it can compensate for pretty much any lack of mechs
also great vid
that edpi range is reccommended for valorant to make sure u use your arm and wrist to aim
With hs there is just weird stats, so if u do 3 body hits and hs kill it will be just 25% hs, it doesn't make sense but it is what it is
for the valorant edpi a val sense at 1 would be about 3.1 in cs2 so the edpi will naturally be lower, unless im wrong
6:38 I mean tbf, I doubt many people at all are going to valorant tiktok to find general aiming advice. These videos seem more about getting comfortable hitting shots in the context of the overall game.
But I did really like your explanation of why you train your aim and the mindset you're supposed to have while doing it.
hey man, love your content keep it up
Can you give me tips on how to aim with Hanzo. And just projectiles in general?
By far the biggest thing for aiming with projectiles is prediction. By playin the game you learn how fast certain characters or players move, and you will learn how they move. You usually want to lead your shots. Example: If someone is strafing left and right, pick a side of their playermodel and aim on that side and then shoot.
The thing is i play on controller its harder to aim on controller and i dont even know if i should use aim assist on Ow because sometimes its actually the reason you miss but with everything activision/ blizzard makes come issues
@@brandonsaerens3673 yeah controller is ass, i can't believe I even used those things at one point
When people say take ur time. Im sure theyre referencing to deliberate clicking rather so theyd just need to play pasu small reload with mattys technique for 69420 years and then they will be the best valorant player ever
the reason the headshot percentage is so low on average in valorant is because it only counts the headshot kills and nothing else, I have like between and 80 and 90% headshot in cs but in Valorant it's like 22% because of this
in valorant when they say "take your time" it means dont rush your shot. if u see someone (especially if they dont see you) dont flick and shoot especially for new players, u should flick and make sure your on their head when u shoot. this a bad habit that I and tons of other players have. you shoot to early when your not lined up on their head and u get punished fast for it. it stems from the dopamine of OH I SEE SOMEONE KILL THEM. they rush their shot and hit the body when they couldve kept calm and shot them in the head. especially in higher ranks somebody will flick to your head if you miss your first shot
You are basically proving his point bro
your sensitivity should be exactly 264dpi, its impossible to win if its anything else.
For some reason, pro players in tac fps' got some god tier status when it comes to opinions on aim
The average platinum rank mnk apex player has 100x better overall aim than tacfps guys
Goat, tell them louder ! louder goat !!!
sensitivity has so many variables, and different senses can work for different reasons. eg. having a high sens matches well with a high friction mousepad, and a low sens goes well with a big low friction one. But nothing is a must or guarantee, it's about finding what's comfortable for you and works consistently. iostux made a good video about it for Overwatch (but works for any fps) where you can detect issues with your sens and correct it in smaller and smaller steps, narrowing down to a fitting sens for your personal playstyle and situation. MUCH more helpful than any generic "use x edpi" advice.
also I didn't realize that movement for aim correction and actual aim is something seperate. I know I compensate my aim via movement (talking OW here) bc my aim itself isn't that good. But also I realize it doesn't ALWAYS need to be good, only when it matters. I learned to setup myself for easy shots with crosshair placement and movement, less so with actual mouse movement. Gotta think about that.
That iostux sens video is kinda bad ngl
@@GREED_EU oh really!
ngl idk who to listen to anymore im just gonna aim train by myself
someone has decent/above avarage aim:
you: HORRIBLE! HORRIBLE! HORRIBLE!
its like watching gordon ramsay
BUUUUT as these are "aim tips or related videos" i get your point
It’s different than cs valorant takes into account every bullet shot on tracker not just what bullet gets the kill like in cs. Basically meaning if you shoot 4 bullets total but 3 hit body and last one hits head on val that’s a 25% hs percentage but cs would call it 100% bc the kill shot was a hs
There’s a difference between good and amazing, if you get kills, it’s good…
So when they say take time to aim at the head they mean do not shoot at the body, they dont mean wait a few seconds and then shopt st the head. Aquiring a smaller target takes longer than a longer target (head and body) so do it as fast as you can because even if you sre slower at shooting the head compared to the body your ttk will be faster.
Sry swedish autocorrect was on when typing on my phone. I mean otherwise good video!
This is still bad advice because of the wording, also with even the slightest but of training it is extremely easy to overcome doing this.
hs percentage is not hs kills like it is in cs, it is every bullet accounted for
actually really insightful information, keep it up :)
250 avarage edpi in valorant simply cant be. i think valorant calculates it differently because 800dpi and 0.3-0.4 dpi feels like 700-900 edpi
valorant is 1:1 edpi, i.e 800dpi x 0.3 = 240 edpi 1600x0.3 =480 edpi
how do you correct over flicking/under flicking etc, when not taking the time to aim? not trying to be condescending if it comes off that way 😅
shouldve finished the vid before commenting, you answered it 2/3 of the way through. great vid
What do you think about line trace scenario in aimlabs? Is it worth it or pointless?
Wow, great vid👍
Yeah in most games movement is just so important.
I outfrag and outrank many better aimers in valorant simply because my movement and game decisions are better and I take kills in advantageous fights for me, instead of random 50/50 where only mechanics count
Now I'm working more on my aim because once I get brain and aim GG ez radiant, I'm ascendant right now
plz do unranked to radiant in valo u would do it ez, it would be great content
^^
No, boring game
Gj, asking radiant to stomp 30~ games
perhaps taking ur time feels like a good advice because of playerbase is bad at aiming and first bullet accuracy is very important in valorant
And isn't it better to work on your accuracy first and then build the speed?
Both are equally important. You can’t have speed without accuracy, or accuracy without speed
You've talked about stopping power in the second clip, what exactly do you mean by that. How should you be approaching a stop from a flick and how can you develop that habit? I'm assuming proper stopping power is something along the lines of - how a driver would squeeze his brake instead of slamming them, easing into the break to get a clean and smooth stop? Curious about this concept
Stopping power is how fast and accurately you can stop your mouse. You would train stuff like in static/pokeball. You wanna snap as hard as you can then come to stop on top of the bot with an instant stop.
@@GREED_EU ok so less like my example and more like a instantaneous stop, thanks for the advice
Greed please fix your voice over volume buddy its too loud or wise great vid buddy
31% is wild for top 1% haha im a siege player i quit for a while but my hs is 67% gonna get it to 70% soon
Some people say CS and Val are tracking heavy rather than flick and micro adjustment heavy. What is your take on this?
It's far more clicking heavy, there is some tracking, but it's very minor compared to the clicking aspect
Greed what kovaaks scenarios would you recommend to improve stopping power ?(for valorant players)
docs.google.com/document/d/1WZbVuSqRiDhY77jsVDOOVaylWtHiKc06S0Xvw2QJveo/edit
Ive not seen you talk about "aiming with the keybord" even tho it is so important in a lot of games, even here when you say " this is not aim, this is pure strafing" and so what, if you look at the bests players they all manage to use their movement a lot so they minimise reliying only on aim
Sure movement is an important aspect of playing your game, but it has nothing to do with your raw aim skill.
dude I thought you face revealed in the thumbnail for a sec
I'm not that handsome
@@GREED_EU i'm willing to bet you are.
Can you explain why you say you shouldn't take your time while aiming? What i understand by take my time is "flick as fast as you can on his head but don't miss" because the more speed the less accuracy, and if you miss the shoots on valorant you basically lose your turn and you give your oponent a turn to kill you, and you can't rely on spraying since the bullets don't go very presicely so you would just be betting on luck, i liked your videos and advices but i really don't understand or can't really make use of this advice, maybe because i'm a valorant player :3
Taking your time is bad advice because you train specifically so that is something you don't need to do. When you are training, especially static, you will flick, confirm if you're on the target or not, and correct/shoot in most cases. You train like this to build the skill of knowing subconsciously if you need to correct or not before you're even on the target, so deliberately taking your time essentially removes your subconscious from the equation and forces you to perform the act unassisted. Think of it like turning the auto pilot off for a plan every time you want to make an adjustment, it just doesn't make sens during playing time, but it does during training time.
Oooh thank you for explaining, now i understand
Never seen a true aimer or anyone that associates with the aim community that was able to compete at the pro level idk man. Disagreeing with Immortal Tiktokers is one thing but if you're arguing with the professional players you really need to ask yourself if having true fundamentals of aim theory down ctually matters.
Yes it does it matter. Having a high mechanical edge over your opponents is a significant advantage. You’re also wrong. Elige, the CS pro is part of Voltaic and had been for a while. He currently lives and dies by aim trainers.
@@GREED_EU I just don't think any of this matters until you're at least imm 3. People like Tenz and Elige are exceptions and even Tenz had a questionable CS career that was debatedbly held back by how much he aim-trained. I'm a pisslow Diamond so feel free to disregard my opinion.
I'm not generally a fan of anyone in VT for the most part, but I would confidently bet my life that any VT member would wipe the floor with literally any Pro player that doesn't use an aim trainer. You should watch the aimlabs tournament where pros and aim trainer players competed against each other and Matty completely shit stomped every single one of them and it wasn't even close.
@@GREED_EU aight I'm wrong then
Taking my time helped me be more accurate with widowmaker. Id rather be slot and hit the headshot than be fast and miss. Then over time i can work to be faster while staying accurate
this content is based + its funny
the clips are bad yeah but you advice about not taking your time is braindead not much better, being better than them doesn't make your advice instantly correct
Coaching how to aim properly is literally my full time job. I spend a majority of my time training pro players.
@@GREED_EU what pro have you coached
@Greed how can I improve my aim? I came from console to pc not so long ago and I’ve noticed my aim isn’t really there and I want to improve myself
Go train. Whether with Kovaaks, aim labs or just in game. I would suggest an aim trainer if you're serious about improvement. My feautred video on my channel is an almost 2 hour long, in depth break-down of aiming.
@@GREED_EU okay thank you a lot I’ll watch it
@@GREED_EUcould I ask if you could do a session with me for aim training as a coach? I’ll pay you if needed for your time of course I really want to improve I watched your 2 hr video but I want to do everything efficiently and effectively correct
@@C2ED As long as you're following the guide then thats all you need.
Valorants such a joke, biggest AIs in gaming are good at it
I love when they say valorant is an aim heavy game lmao
@@GREED_EU im a val player that tries to aim well (500 hrs in kvk, which isnt alot but anyway - i still suck at aiming). But what bots are saying its a aim heavy game lmao.
wow watching this has made me realise how much i suck at aiming lol
can you make a legit video on aim tips i dont know how to fix my over flick and bad stopping power?
I have a 2 hour aim guide and videos of me coaching people.
Links:
ruclips.net/video/TgJZh74moPE/видео.html
ruclips.net/video/oAbgWLuWrNA/видео.html
@@GREED_EU thank you just finished watching the video lmao thanks for the links
npp@@nightowl_dude
16:10 my edpi for val is 377 and im doing fine
OK the issue with you saying "take your time to aim" is stupid, is that we're talking about valorant. In Valorant, recoil gets really strong and more importantly random, really quickly. In valorant, getting the first bullet to hit accurately is hyper important, so taking an extra 50 milliseconds to make the extra microadjustment to accurately hit the head can be the difference between getting the kill or getting one tapped.
And this is entirely my issue with this statement. Tonnes of people have commented on about taking your time, and every single person has explained it's meaning differently, or said it means something someone said it doesn't mean. No one knows what it means. And even if we all could agree on it's meaning, it is still bad advice
@@GREED_EU 100% agree in 99% of situations it's bad advice, but unfortunately the concept of "calm aim" is revered in valorant due to the all important one tap, which is arguably more important than literally every other mechanic in the game due to how ridiculously gun-focused the game is. I'm not a major fan of valorant as a result. I play Siege personally, where first bullet accuracy matters but isn't the end-all-be-all of a gunfight, so I can be less accurate but have a stronger overall gunskill.
Honestly, Aiming is basically a non factor outside of low level Valorant. Even the mid ranks are almost always entirely decided by teamwork and util, and even in the top ranks like Immortal.
Low Immortal players are literally know and memed on for having horrible mechanics like aim and movement, because of how negligible they tend to be
@@Kahmgg
What is aim theory?
The fundamentally most efficient and highest performance way to way to aim.
okay hear me out, what if you aim-trained on a ridiculously high-sens , while still using your arm wrist and fingers , where the margin for error is really high, and developed your aim skills for whatever game, then played the actual game on a lower sens where the margin for error is lower, wouldn't you have fucking insane aim? Like I think demon1 is an example of this.
Not really. You’d improve at the same rate regardless.
@@GREED_EU yeah improvement rate would be pretty much the same but wouldn't you be absolutely cracked because you can aim really well and be ridiculously consistent with it because you're on a lower sens? For pugging atleast
No. This is like saying if you just play the guitar really fast, then you'll be great at doing the slow parts. @@prahdush
@@GREED_EU if you play a certain set of notes fast it should be easier to do them slower no? The same way with aim?
No
What makes you a pro aim coach lmao, do you coach pro players?
I'm a pro aim coach because I do it professionally. The definition of the word professional:
"engaged in a specified activity as one's main paid occupation rather than as a pastime."
It's my job, and I'm fairly good at it in my opinion.
i think greed focused on these tiktoks as how to aim train in valorant, instead of how to have better aim in val. about half of these were good advice especially the "take your time" take your time means make sure u hit the headshot . most val players dont aim train and after watching i can believe greed doesnt play val, most the advice is for how to play better at valorant, not really how to have better aim in val.
Taking your time, regardless of the deeper meaning behind those incredibly vague words, is horrible advice.
@@GREED_EU i think at the time you miss interpreted what they meant by take your time and they didnt really specify what they mean so i agree. But for the people who see this comment. if you play deathmatch u should take ur time and hit your shots because it will translate to the intense game situations where u react and because of the deathmatch training u wont rush easy shots.
I did not say rush. I said don't take your time. Which you shouldn't. All of the best aimers, as well as myself all agree on this. Taking your time is overcomplicating things once you've trained your aim so much. It becomes subconscious and "taking your time" is like turning off the chess engine calculating all the best moves and making a move yourself entirely based on the fact that the engine is fast. Your brain is insanely fast, and once you train to the highest levels of aim, it becomes almost entirely subconscious. Taking your time takes it out of that engine you've built, and back into your hands. Which makes more mistakes.@@itztiga
@@GREED_EU i agree thats why the best val players dont take their time but all the viewers who watch them are not tenz😭 they dont even aim train. Its more like trigger discipline. You and all the pros dont have to use trigger discipline if you know 9/10 times your shot is gonna hit. But all the viewers with bad aim rush their shots and miss easy kills and get stuck at their rank. In aim training of course do not take your time. But practicing trigger discipline of course take your time. Especially if you know your aim is bad. I learned this tip from val coaches. To me theres game sense vs aim. Game sense coaches dont even talk about aim because thats what hiring you is for.
31% headshot?? Thats worse than me meming on widow and getting 59% headshots wtf are these valo players doing no wonder they do wank in ow especially the valo pros Lmao
ow has a really big head hitbox valorants hit box is just as big as the character model itself.
@@vonovon465 depends on the hero tho, sure there are big hitboxes but also plenty of small head hitboxes
I mean Val aim includes movement, you can watch many pros do the same. Val is movement+aim game. Game sense in Val is the fakest thing alive. I’m plastic bag #37
Have genuinely watched you give every single tip in this video hahaha
1. Take your time is objectively false.
In your aim video you talk about making sure the first 4 targets are hits, prioritizing accuracy, doing the instrument method where you do it slowly at first and speed will come later.
You're being unfair to the guy, he's making a 1 minute tik tok, your aim tip video took 2 hours bro, he cant go into the same level of detail.
Being this critical of tik toks is really off putting tbh
Aiming In Kovaaks, and aiming in game are entirely different. If you're using the BardOZ method, you will take your time to help build your micro, as well improve your snap, you don't want to do that in game because it's inefficient, and you're not training.
@@GREED_EU Feels a bit like lewis hamilton criticising someones gear shift
wtf is the aim community
People who are good at aiming/passionate about getting better at it.
Well unlike most battleground or hero games like overwatch2 valorant and cs advice you to take ur time coz one bullet in the right direction is enough to kill a person and yes i say this fully knowing that u are aim coach and i dont know anything about aiming in general but it seemed that u were perhaps to harsh on those videos .
Taking your time is bad advice and should not be done
@@GREED_EU So Should i just flick as fast as possible to the target , I personally like smoother aim where carefully clearing angles and slicing angles makes it easier to adjust the crosshair
@@GREED_EUmy aim (in Valo) was consistently bad UNTIL I first heard the advice to "take your time," especially coming from Apex where that would actually be bad advice.
You're tunnel-visioning on the wording used and dismissing the experiences of everyone who's applied the advice successfully. In general people are not aim training to have perfect aim for the sake of it. They just want to be the fastest to get a kill in an encounter, and thus win. That's it. "Take your time" in Valorant is good advice, because most people on average have terrible aim, and while they're spraying at you and missing or hitting body shots, you took the extra 100ms to line up your shot, and will **win**, on average, every time.
Maybe you're just gate-keeping the definition of "aim" and trashing on anything that goes slightly contrary to your view of what is the perfect definition of mouse aim. But that's not what the pros are targetting. In Valo, movement is also "aim", even if you disagree. I'd sooner take advice from someone who says aim with your butt and your eyes closed, and it works for me, than someone who says shoot as fast as you can, and it leads to me losing more fights.
val have any recoil compared to cs
Val and CS recoil are similar, except that val has FAR more randomness applied to its spread. The patterns are similar but because of the spread being higher in valorant, long range spraying is pure luck essentially
Whats your dpi?
800
Video is great
Background music is horrible