Star Citizen Pushes Forward - Alpha 3.24.2 New Features - What Does It Mean For 4.0? Get NORDVPN Discount | nordvpn.com/boredgamer Tobii Eye Tracker 5 | tobii.gg/boredgamer Star Citizen Roadmap | robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-september-18-2024/7197572 Become a Channel Member | ruclips.net/user/BoredGamerUKjoin Sign Up To Star Citizen & Get a Bonus | www.boredgamer.co.uk/enlist Try Incogni 60% Off - Take Control Of Your Privacy | www.boredgamer.co.uk/incogni Support On Patreon | www.patreon.com/BoredGamer Get GameGlass | www.boredgamer.co.uk/gameglass Donate To The Channel | www.boredgamer.co.uk/donate Direct Paypal Donations | paypal.me/boredgamer Discord | discord.gg/boredgamer Website | boredgamer.co.uk Twitch | www.twitch.tv/boredgameruk Twitter / X | twitter.com/BoredGamerUK Reddit | www.reddit.com/r/BoredGamer/ Podcast | soundcloud.com/boredgameruk Checkout Hasgaha's Screenshots | www.hasgaha.com/gaming-screenshots/ LATEST STAR CITIZEN PATCH ALPHA 3.24.1 LIVE
Yeah they really need to dial in their 4.0 release cause if it doesn't do well it's gonna be disastrous for there image plus it probably won't do a lot for the communities confidence in them.
@@Weleios If those bugs are addressed yes, if not then you have a large number of small bugs that will add up when you release a new change causing delay. The release pace that they've attempted has hindered bugfixing and is the reason so many systems need complete overhauls in order to operate correctly. Releasing at least tier 0 of a big feature allows them to find some of those bugs. They're in a "damned if you do, damned if you don't" situation (as explained in one recent SCL they didn't know there would be problems with some inventory/mission mechanics until it had the loading placed by live release.)
huh? 4.0 was the Q3 patch, it got pushed back and 3.24 became the Q3 patch What became 3.24 was the second half of features that were supposed to come in 3.23 and then in 3.23.2 Even the stripped down 3.23 missed the end of Q2 release and was a bit late. Now instead of talking about 4.0 they're talking about a 3.24.2 and gutting 4.0 features to put in to it, i bet that is what becomes our q4 patch. How does that indicate good progress to you? In my mind theyre still playing catch up... and losing.
@1aatlas getting 4.0 out the door and having it be another 3.18 isn't the goal. Pushing it back. Doesn't undercut getting the new system map mini map more varied bounty hunter missions new locations on planets. New cargo mechanics. New ships. And personal hangers. The new features are being put in faster and with better results when compared to the previous year. Thats what im looking at. Not jist 4.0 yes or no
@@r92871 You see... Server meshing is the only thing that matters to me and its been like that for years. Im not saying they should release things in a broken state, im saying theyre way behind their planned schedule for this year and are delivering thigs late according to their own projections, while you were saying that we've seen MORE progress. i laid out my examples of them missing their own targets this year, even last quarter... that is all.
More server meshing tests later today. Here's hoping that they've managed to fix enough issues to get the 1,000 player test to not fall over immediately, and maybe push it even further!
So much has been done lately and more meshing tests means it’s more likely to see pyro sooner. Everything looks great so far. Can’t wait for my Zeus tho.
After watching the last ISC of the year, I am super excited for things to come. I think the verse is going to change for the better. It is going be a massive change for larger, multicrew ships. I am STOKED!
I think it would be beneficial for the project as a whole for CIG to adopt a release schedule more like this instead of holding features back for a major patch. When something is done, release it in a point patch.
Would be nice if caves had more to do, such as maybe having to deal with bounties hiding in them, item recovery, resource extraction (mining), harvesting, data collection (mapping out the cave)
There are bounties in caves. They actually pay better, at least at the lower levels, than the ship-based ones. You have to fight their crew along the way to them. Also, I believe you can mine in the caves as I've seen resource nods in them and in the afore-mentioned bounties, you can get hadanite, dolivine, and aphorite if you loot the bodies.
You have mining and harvesting in cave. But it is very low level with very small money to gain. This is the issue of this game where only UEC/h counts. If mining and harvesting was linked to some interesting crafting such activities would be more common.
It's great to see some new features come in early and spread the load. The new MFDs look good and being able to have presets will be nice for people who don't want to take the time to fiddle with settings.
Love that they are taking the strain off themselves. This will only help future releases and allow the bugs to be worked on faster. Thankyou for the regular info data dumps!
They did mention that they wanted to deliver smaller features more quickly, or putting things in pieces so that the cargo update does happen again, which makes sense as a current 'agile' developer. Also I don't care at all about glint being realistic or not, it's the best way to balance snipers. In a game like SC, unless you're looking for it, you likely won't notice glint. I'm very excited about those MFDs they look fantastic!
Several of the features that are moving into 3.24.X are things that were originally in 3.23 or 3.24 and then moved out to 4.0. Likely these are features that don't rely on server meshing and that are almost done as it is. One final push to get them out and then everyone can focus on 4.0.
Just found out you can’t tow ships into quantum anymore. What is the point of the SRV if you can’t quantum with what you tow? What ships is disabled within Nav mode range of a station? They need to change this as well
Testing a couple things at a time as prior stability issues are addressed is a smarter plan then “have everything” and then try to fix all of the issues
I've been really liking the updates lately, and cant wait for the new MFDs and Zeus. and engineering sounds awesome. Really excited for the future of SC
TBH them doing each feature they want in 4.0 in a little patch leading up to it so they can iron out the kinks is the best plan... And playing right now, 3.24.1 is the most stable gameplay I have ever experienced in this game.
I think they should slowly add things one at a time instead of large groups of updates in a single patch. It makes it easier to figure out and correct bugs.
I hope that they will add some feature to 4.0 to compensate for feature transfered to 3.24.2. Another creature, the space whale for instance, another cave, like a frozen cave. It would also be really great to add some location like the distribution centers but in cities that could be linked to the metro system to give more erasons to use the cities.
Bringing in new features as they are ready in my opinion is a good move. Then when a "major" patch happens it doesn't throw everything into chaos while we attempt to relearn how to play.
Problem in 3.24.1 that's a pain is that selling commodities at cities is unreliable. There can be situations where containers are sold at a trade terminal and subsequently accepted on the trade elevator as part of the transaction - but no aUEC payment results. There can also be situations where containers in the warehouse that should be 'seen' by the trade terminal are invisible and so cannot be sold.
I wouldn't be surprised if Server Meshing is ready before we get 4.0/Pyro.. which would also mean they have a little extra time to iron out some issues if it rolls out with any however the more they can get in the 3.24 branch to lighten the 4.0 load the better
The caves were so cool.... always got lost in some of the bigger ones.... they did a great job. The Zeus looks like it needs a week for the rear door to make it able to handle a ursa if it has tue cargo space make the door just a bit bigger to handle a rover
ZeusMk2's and the MFD's will be an awesome addition to 3.24 and I will be happen when it hits live. And I am hoping we get 4.0 in Q4 that would be awesome.
This is rather exciting. While it would be incredibly awesome to get a ton of new features all in one patch, I feel it would be better to have a patch cycle be themed and have a lot of .x patches bring in features that expand on that theme with some minor QOL sprinkled in here and there, so for me as long as they get all of the persistent hangar and cargo hauling stuff knocked out in this 3.24 cycle I would prefer it to be spread out rather than them try to cram it all in one go and break everything
Speaking of sniper scope glint, has there been any word on zoom for rifle optics? I used to want to buy the account bound P6, in part due to the x16 optics which was supposed to zoom, but it never did. I'd even like if I had x1 through x3 holographic for my sidearm (yeah, I know, nobody CURRENTLY has a zoomable holographic scope)?
the Surface Hostile NPCS took me by surprise the first time X_X sadly, 2 of them spawned into the decoration crates around the bunker, and were unkillable :(
i think they will hit their goal it might be a bit buggy but i reckon they will have it smoothed out in a few weeks after really bringing the game around to actually be a playable game
LTP 2.0 - hopefully fix the issue of ships disappearing from player ASOP inventories. Seems it's an old bug that is triggering much more often since the hanger changes. Hundreds of people are missing ships they bought in-game. There are also a few people missing ships they bought in real-life/with real-world currency.
im glad that it seems like the reparability decreases and requires specific equipment to do a full repair on items, personally i hope the more it gets repaired the less total durability it gets until u have to replace it
yeah man this all looks positive! pretty excited for these changes. Odds are Pyro gets pushed more, but maybe we see engineering? 24.1 seems to be pretty ok?
I predict a patch before CitizenCon to deliver anything they can from last year's promises before this year's CitizenCon. I also predict a ship patch for IAE in November. *Neither* of these will be 4.0. Pencil in 3.24.2 against the CitCon patch, and 3.24.3 against the IAE patch. I also think there'll be a Christmas patch. There's an outside chance the Christmas patch could be a 4.0 -- but it would be open PTU rather than live. And that depends on everything basically going smoothly with 4.0 from here on out. If we see an SM test between now and CitizenCon where a 400-500 ish player shard is decently functional from the player perspective, Evocati 4.0 is possible between CitCon and IAE. If everything else in 4.0 (it's not just Server Meshing...) turns out to be basically functional as delivered (hah!), 4.0 could come to PTU in waves between IAE and Christmas, and we might see a 4.0 live in Q1. If anything on that path fails, I predict they'll switch tack to a 3.24.4 Christmas patch made of whatever they can drop in that isn't Meshing (or Pyro).
Honestly the most exciting thing to me is seeing if the zeus comes out for IAE , i didnt know about it until last week, and now im insistant on test flying it and trying to either buy it or upgrade my ship to it...its like im in love
Largely only interested in server meshing, but still nive to see the other features not being held back with it. Just hope they mostly work when they drop lol
Star Citizen Pushes Forward - Alpha 3.24.2 New Features - What Does It Mean For 4.0?
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LATEST STAR CITIZEN PATCH ALPHA 3.24.1 LIVE
Honestly its a good idea to take as much out of 4.0 as possible. It minimizes the number of failure points for the big changes its going to bring.
Yeah they really need to dial in their 4.0 release cause if it doesn't do well it's gonna be disastrous for there image plus it probably won't do a lot for the communities confidence in them.
I'd rather have a little new thing every few weeks than have big changes half a year. And as you said it would be better "debugging" wise
@@Weleios If those bugs are addressed yes, if not then you have a large number of small bugs that will add up when you release a new change causing delay. The release pace that they've attempted has hindered bugfixing and is the reason so many systems need complete overhauls in order to operate correctly. Releasing at least tier 0 of a big feature allows them to find some of those bugs. They're in a "damned if you do, damned if you don't" situation (as explained in one recent SCL they didn't know there would be problems with some inventory/mission mechanics until it had the loading placed by live release.)
@@msihcs8171 with big patches there are a large number of small bugs and big ones also, then small ones doesn't get any attention
Yea I am also concerned about the mass of 4.0 and what kind of issues that will bring with it.
We need the cooperative bed-logging to return!
And escape pods!!
They absolutely need that for pyro.
Yess! Need to log back in the same ship if your buddy’s in the server.
Bunks for the crew is critical
Everyone has to sleep in the same bed lol
The progress in this last quarter has been better than the last year. Medical gowns off to the dev team
huh?
4.0 was the Q3 patch, it got pushed back and 3.24 became the Q3 patch
What became 3.24 was the second half of features that were supposed to come in 3.23 and then in 3.23.2
Even the stripped down 3.23 missed the end of Q2 release and was a bit late.
Now instead of talking about 4.0 they're talking about a 3.24.2 and gutting 4.0 features to put in to it, i bet that is what becomes our q4 patch.
How does that indicate good progress to you? In my mind theyre still playing catch up... and losing.
@1aatlas getting 4.0 out the door and having it be another 3.18 isn't the goal. Pushing it back. Doesn't undercut getting the new system map mini map more varied bounty hunter missions new locations on planets. New cargo mechanics. New ships. And personal hangers. The new features are being put in faster and with better results when compared to the previous year. Thats what im looking at. Not jist 4.0 yes or no
@@r92871 You see... Server meshing is the only thing that matters to me and its been like that for years.
Im not saying they should release things in a broken state, im saying theyre way behind their planned schedule for this year and are delivering thigs late according to their own projections, while you were saying that we've seen MORE progress.
i laid out my examples of them missing their own targets this year, even last quarter... that is all.
Massive copium
Tried to play yesterday. 3.18 experience all over and then some. I'm done with star citizen until 1.0
We just need a higher cap server, party markers and the ability for party members to bed log in friends ships
I just want that, when I lose a ship full of stuff, that's its my fault or pvp and not engine/server bullshit
Just wanna fly my metal space dorito
More server meshing tests later today. Here's hoping that they've managed to fix enough issues to get the 1,000 player test to not fall over immediately, and maybe push it even further!
I’d love too try it sometimes 20 ppl in a hot PvP spot seems like a lot 1000 players sounds crazy
It ran fine for me until the count went above about 650, to 700, somewhere around there. Then I started seeing server lag and some server degradation.
Really cool to see 4.0 features getting brought into the current PU environment. If it makes the 4.0 release smoother that’s what matters
So much has been done lately and more meshing tests means it’s more likely to see pyro sooner.
Everything looks great so far.
Can’t wait for my Zeus tho.
./me strokes his solo polaris LOL .. pretty sure im a melt it :D but yay! lol
New stuff coming early! Happy to hear something early!
I know it's not what the video is about, but I love seeing the pyro stations in the video background. Cant wait to explore them all
Cannot wait to see the other 98 promised systems too!
The Pirate week treasure hunt is really fun. Ive been having a great time collaberating with others in the community looking for clues and what not.
Oooh what’s that been like?
@@blendyboi2087 A bit of a treasure hunt with clues along the way.
Very excited about the MFD rework in 3.24.2, and in general, I have the feeling that the pace of things is definitely picking up.
This year for SC keeps getting more and more intresting
After watching the last ISC of the year, I am super excited for things to come. I think the verse is going to change for the better. It is going be a massive change for larger, multicrew ships. I am STOKED!
Whatever CIG's plans for 4.0, I like that they seem to be getting more productive in the run up to Citizencon...
This has been a great time to come back to the game. Feels so much better and more stable than a year back.
I mean I'm happy with this, but let's not lose sight of the fact that 3.24.2 only exists because they are behind on 4.0
Surface NPCs are such an improvement for fps players. Im loving that you can't just casually land outside of the bunkers like there's no threat there.
I think it would be beneficial for the project as a whole for CIG to adopt a release schedule more like this instead of holding features back for a major patch. When something is done, release it in a point patch.
Would be nice if caves had more to do, such as maybe having to deal with bounties hiding in them, item recovery, resource extraction (mining), harvesting, data collection (mapping out the cave)
There are bounties in caves. They actually pay better, at least at the lower levels, than the ship-based ones. You have to fight their crew along the way to them. Also, I believe you can mine in the caves as I've seen resource nods in them and in the afore-mentioned bounties, you can get hadanite, dolivine, and aphorite if you loot the bodies.
you do get kill missions in caves btw!
@@doubledigital_
I was about to say I remember having.a mission to kill bandit miners or bandits that killed miners in a cave.
You have mining and harvesting in cave. But it is very low level with very small money to gain. This is the issue of this game where only UEC/h counts. If mining and harvesting was linked to some interesting crafting such activities would be more common.
It’s a good time to be a star citizen fan
I am very excited to see what the next few months has.
4.0 is going to be amazing, a literal game changer. what a year SC has had.
Looking forward to the wandering npcs at bunkers
Different npc encounters and battles will be super cool
We should celebrate that for once "when it's ready" seems to be earlier rather than later.
It's great to see some new features come in early and spread the load. The new MFDs look good and being able to have presets will be nice for people who don't want to take the time to fiddle with settings.
Love that they are taking the strain off themselves. This will only help future releases and allow the bugs to be worked on faster.
Thankyou for the regular info data dumps!
Hoping the tests continue to give them data and/or function and some solid progress is made.
Exciting updates with Alpha 3.24.2! Can’t wait to see how these new features set the stage for 4.0!
They did mention that they wanted to deliver smaller features more quickly, or putting things in pieces so that the cargo update does happen again, which makes sense as a current 'agile' developer. Also I don't care at all about glint being realistic or not, it's the best way to balance snipers. In a game like SC, unless you're looking for it, you likely won't notice glint. I'm very excited about those MFDs they look fantastic!
Last night’s TECH PREVIEW went really well! I also believe they can publish 4.0, at least on a PTU open to all backers by the end of the year.
This is a welcome and awesome update, Hats off to you Bored for all the hard work covering it all
Several of the features that are moving into 3.24.X are things that were originally in 3.23 or 3.24 and then moved out to 4.0. Likely these are features that don't rely on server meshing and that are almost done as it is. One final push to get them out and then everyone can focus on 4.0.
Just found out you can’t tow ships into quantum anymore. What is the point of the SRV if you can’t quantum with what you tow? What ships is disabled within Nav mode range of a station? They need to change this as well
That's temporary.
Testing a couple things at a time as prior stability issues are addressed is a smarter plan then “have everything” and then try to fix all of the issues
Cool to see so many things moved from 4.0 to 3.24.2.
I really like the MFD updates and look forward to each manufacturer having their own unique look.
I've been really liking the updates lately, and cant wait for the new MFDs and Zeus. and engineering sounds awesome. Really excited for the future of SC
TBH them doing each feature they want in 4.0 in a little patch leading up to it so they can iron out the kinks is the best plan... And playing right now, 3.24.1 is the most stable gameplay I have ever experienced in this game.
Its hard to gauge 4.0 after 3.24 was such a speed bump... it could be amazing. Hopefully 3.24.2 gives us a better point to judge the way forward.
I think they should slowly add things one at a time instead of large groups of updates in a single patch. It makes it easier to figure out and correct bugs.
Always a fan of getting more content sooner! I'll be curious to see how the engineering gameplay shapes up.
Progress is progress. Fingers crossed for successful meshing tests this week, even if that means it blowing up in new and surprising ways.
I hope that they will add some feature to 4.0 to compensate for feature transfered to 3.24.2. Another creature, the space whale for instance, another cave, like a frozen cave. It would also be really great to add some location like the distribution centers but in cities that could be linked to the metro system to give more erasons to use the cities.
Those new MFD's look amazing! Especially since I felt like flying the SRV was impossible with the monocolor MFD with everything in orange...
Bringing in new features as they are ready in my opinion is a good move. Then when a "major" patch happens it doesn't throw everything into chaos while we attempt to relearn how to play.
sad that we didn't get RSI MFD's yet....but the manufacturer specific ones are a good step in the right direction!
Problem in 3.24.1 that's a pain is that selling commodities at cities is unreliable. There can be situations where containers are sold at a trade terminal and subsequently accepted on the trade elevator as part of the transaction - but no aUEC payment results. There can also be situations where containers in the warehouse that should be 'seen' by the trade terminal are invisible and so cannot be sold.
I wouldn't be surprised if Server Meshing is ready before we get 4.0/Pyro.. which would also mean they have a little extra time to iron out some issues if it rolls out with any
however the more they can get in the 3.24 branch to lighten the 4.0 load the better
This is nice, but I would love to see item recovery and crew bed logging (crew mates can bed log on a ship and not de-spawn it).
The content flow is atleast better than last year with the.....like 6 months of pre-citcon information drought that I swear filled up my feed.
The caves were so cool.... always got lost in some of the bigger ones.... they did a great job.
The Zeus looks like it needs a week for the rear door to make it able to handle a ursa if it has tue cargo space make the door just a bit bigger to handle a rover
Getting the MFDs sooner is a huge deal and I couldn’t be happier that we’ll be getting it sooner.
Been trying to lighten my own load by pushing... the earth... trying to lose some weight with push-ups and situps.
Here's hoping things roll out smooth and as planned.
ZeusMk2's and the MFD's will be an awesome addition to 3.24 and I will be happen when it hits live. And I am hoping we get 4.0 in Q4 that would be awesome.
This is rather exciting. While it would be incredibly awesome to get a ton of new features all in one patch, I feel it would be better to have a patch cycle be themed and have a lot of .x patches bring in features that expand on that theme with some minor QOL sprinkled in here and there, so for me as long as they get all of the persistent hangar and cargo hauling stuff knocked out in this 3.24 cycle I would prefer it to be spread out rather than them try to cram it all in one go and break everything
Still having trouble getting commodities from outposts. I really should check the council...
Speaking of sniper scope glint, has there been any word on zoom for rifle optics? I used to want to buy the account bound P6, in part due to the x16 optics which was supposed to zoom, but it never did. I'd even like if I had x1 through x3 holographic for my sidearm (yeah, I know, nobody CURRENTLY has a zoomable holographic scope)?
Really looking forward to the MFD and engineering stuff. Gonna add so much more gameplay! Especially once exploration loop comes in :)
I literally can not wait for the Zeus Mk2 CL. Ill be able to finally try out "decent" cargo hauling!
I'm loving the New HUDS and I'm really hoping that the Hull C gets a better Docking HUD system. Great video.
Thanks for the coverage of the new features.
the Surface Hostile NPCS took me by surprise the first time X_X sadly, 2 of them spawned into the decoration crates around the bunker, and were unkillable :(
Most excited for the MFD update, then server meshing, however 24.1 seems like the servers are the most stable servers yet.
Thanks for all the updates.
I wish they’d play test caves more, went in one for a missing person and was unable to walk through an obvious path.
glad to see some progress made and some efforts towards easing the release of 4.0.
I think it does seem like a good idea to lighten the load for 4.0, and having some of the features early will get no complaints from me
If 4.0 doesn't come out at the end of the year I'm going to say I'm deleting my account in rage... only to keep it and look forward to 4.0.
I’m looking forward to all these new changes. Can’t wait to see how this game changes
Bed logging is the shizzle! Good luck everyone for th competition 👌🏻🤞🏻🙌🏻
Good stuff, looking forward to the test in a few hours.
i think they will hit their goal it might be a bit buggy but i reckon they will have it smoothed out in a few weeks after really bringing the game around to actually be a playable game
The game still has a lot of time sink mechanics that can be removed. They are adding new features/game loops but the existing ones are still broken...
LTP 2.0 - hopefully fix the issue of ships disappearing from player ASOP inventories. Seems it's an old bug that is triggering much more often since the hanger changes. Hundreds of people are missing ships they bought in-game. There are also a few people missing ships they bought in real-life/with real-world currency.
I really hope they have more ideas for caves then missing people...
Pirate skins actually look piratey this time around! Yarr!
Yarr indeed! Also won an X1 just reply here and either drop me and email OR message me on my Discord.
@@BoredGamerUK Woohoo buried treasure!
Thank you as always for the updates! You are appreciated!! :)
I hope we have a real actively stable Cit Con and then 4.0 by the end of the year.
im glad that it seems like the reparability decreases and requires specific equipment to do a full repair on items, personally i hope the more it gets repaired the less total durability it gets until u have to replace it
Love the new pirate skins. Was hopping for a cutless black or Gladius warbonds though😢…
hope they do once make extra elevator for vehicles in your own hangar
yeah man this all looks positive! pretty excited for these changes. Odds are Pyro gets pushed more, but maybe we see engineering? 24.1 seems to be pretty ok?
Can't wait to play around with the new MFDs in the PTU.
I’m looking forward to smooth servers. There is so much to do in the game that will feel better when the servers smooth out
I've been impressed with the 3.24.x patches so far, looking forward to what they have coming.
I’m really looking forward to engineering, and seeing in what way it changes the solo ships
I predict a patch before CitizenCon to deliver anything they can from last year's promises before this year's CitizenCon. I also predict a ship patch for IAE in November. *Neither* of these will be 4.0. Pencil in 3.24.2 against the CitCon patch, and 3.24.3 against the IAE patch.
I also think there'll be a Christmas patch.
There's an outside chance the Christmas patch could be a 4.0 -- but it would be open PTU rather than live. And that depends on everything basically going smoothly with 4.0 from here on out.
If we see an SM test between now and CitizenCon where a 400-500 ish player shard is decently functional from the player perspective, Evocati 4.0 is possible between CitCon and IAE. If everything else in 4.0 (it's not just Server Meshing...) turns out to be basically functional as delivered (hah!), 4.0 could come to PTU in waves between IAE and Christmas, and we might see a 4.0 live in Q1.
If anything on that path fails, I predict they'll switch tack to a 3.24.4 Christmas patch made of whatever they can drop in that isn't Meshing (or Pyro).
Thanks for the news updates😎
thanks for watching it!
I am excited for 3.24.2. Every step closer is a great thing.
Engineering. Engineering. Engineering. 4.0 is all about the implementation of engineering gameplay (aka a reason for larger ships to have crew).
Honestly the most exciting thing to me is seeing if the zeus comes out for IAE , i didnt know about it until last week, and now im insistant on test flying it and trying to either buy it or upgrade my ship to it...its like im in love
i really like the direction the game is going, and also like to watch content of this specific direction. thanks for the great informatic videos
Good show, I hope we do not lose information with the new HUD.
for me and my friends we find the scrap yards elevators still dont work most of the time
Largely only interested in server meshing, but still nive to see the other features not being held back with it.
Just hope they mostly work when they drop lol