In Mario World, you need fly underneath the normal exit in order to get the secret exit to Soda Lake. You can also sacrifice your best friend Yoshi in order to get there to, but at what cost though.
I always enjoyed clearing the final gap in Chocolate Mountain 1 by taking a Yoshi through the cannon pipe, bouncing off the parakoopa, then ditching Yoshi. Death is part of every Yoshi's basic function.
The New Super Mario Bros. series has a lot of amazing levels that people need to pay more attention to. They’re all well designed and have a lot of creatives ideas. I hope we get another NSMB game in the future.
The first secret path in SMW you mentioned was ironically the one I would always take as a kid, rarely going back to complete the castle in the cave world.
Interesting choices. I appreciate that you shine some light on the NSMB series and pick out the highlights. It's easy to lump those games into one collective mass of "uninspired" but there's some great stages to be found in there if you go in with realistic expectations (NSMB2 is especially good for this and feels quite a bit like SMB3 at times but is often dismissed due to its coin collecting gimmick)
Here's a level in Mario Galaxy that I forgot about until replaying it for its 15th anniversary: "Hurry, He's Hungry!" Found in the Sea Slide Galaxy, you have to feed a Hungry Luma 40 Star Bits, then use the cannon to get to a planet like the one in Hurry Scurry Galaxy. This time, instead of collecting a path of music notes as the ground disappears behind you, you have to collect a music note occupying each tile. I totally don't know why or how I forgot about it, but that's just me.
6:30 Years ago, before the Nintendo Switch came out, I actually got this exit using a cape ONCE. It was insanely hard. Then I read somewhere that you can just use Yoshi to bounce off the saws and then jump off of him at the end. That way is SO much easier, especially if you also have the cape so that you can float down slowly, and I haven't looked back since.
the nsmbw level i forgot about was 4-5, its gimmick is really weird because the lakitus you spawn only throw 1 coin at a time and really hinder you more than they help
You should've added in or clarified a rule stating you are only including newly added levels in regards to remakes and remasters. Even then, you forgot about Super Mario 64 DS!
This list is supposed to be about forgotten levels, yet with Super Mario Land's world 4-2, you mention ALWAYS being shocked at the sudden jump up in difficulty. Not really forgotten, now is it?
How did you forget about Galaxy 2's Twisty Trials?! It's based on one of the most infamous Super Mario Sunshine secret levels (which itself shows how broken Sunshine's physics can be). There's even a harder version of it in Galaxy 2 where the blocks spin even faster; rivaling the one in Sunshine in terms of difficulty. While it's possible to do the harder version without Yoshi, it's really recommended for most players to be riding Yoshi as much as possible.
In Mario World, you need fly underneath the normal exit in order to get the secret exit to Soda Lake. You can also sacrifice your best friend Yoshi in order to get there to, but at what cost though.
I always enjoyed clearing the final gap in Chocolate Mountain 1 by taking a Yoshi through the cannon pipe, bouncing off the parakoopa, then ditching Yoshi. Death is part of every Yoshi's basic function.
The New Super Mario Bros. series has a lot of amazing levels that people need to pay more attention to. They’re all well designed and have a lot of creatives ideas. I hope we get another NSMB game in the future.
The first secret path in SMW you mentioned was ironically the one I would always take as a kid, rarely going back to complete the castle in the cave world.
Interesting choices. I appreciate that you shine some light on the NSMB series and pick out the highlights. It's easy to lump those games into one collective mass of "uninspired" but there's some great stages to be found in there if you go in with realistic expectations (NSMB2 is especially good for this and feels quite a bit like SMB3 at times but is often dismissed due to its coin collecting gimmick)
Oh my gosh, the SMW levels are some of my favorite ones! I so vividly remember getting to Star World that way on the GBA release
For Super Mario world, another forgotten level could be Chocolate Secret. It makes you skip the whole world and instead gives you an uninspired level.
Here's a level in Mario Galaxy that I forgot about until replaying it for its 15th anniversary: "Hurry, He's Hungry!" Found in the Sea Slide Galaxy, you have to feed a Hungry Luma 40 Star Bits, then use the cannon to get to a planet like the one in Hurry Scurry Galaxy. This time, instead of collecting a path of music notes as the ground disappears behind you, you have to collect a music note occupying each tile. I totally don't know why or how I forgot about it, but that's just me.
10:32 "and of course the top of the flagpole" _continues to miss the top of the flag_
i would add peepa’s fog bog and tyfoo flurries to this for 3d world. 2 more super fun late game levels that are never mentioned
Super Mario Galaxy 2 has a high chance to get a switch remake/remaster next year due to the end of the current switch life cycle
Honestly, Super Mario 64 has some of the most memorable levels in this entire series.
6:30 Years ago, before the Nintendo Switch came out, I actually got this exit using a cape ONCE. It was insanely hard. Then I read somewhere that you can just use Yoshi to bounce off the saws and then jump off of him at the end. That way is SO much easier, especially if you also have the cape so that you can float down slowly, and I haven't looked back since.
The Super Mario E-Reader levels are highly forgotten about… or just not known by many.
the nsmbw level i forgot about was 4-5, its gimmick is really weird because the lakitus you spawn only throw 1 coin at a time and really hinder you more than they help
You should've added in or clarified a rule stating you are only including newly added levels in regards to remakes and remasters.
Even then, you forgot about Super Mario 64 DS!
To the 3d world I would also add the golden train but i don't think that it's an actual level
Are plessie & Yoshi related?;cousins or otherwise
I remember Choosing a Favorite Snack from Super Mario Galaxy; especially due to that final area.
Thank you
(Mario Why is theses coins thanking me?)
To me the 64 one is snowman land, a lot of the time I beat bowser in the sky before entering it once becouse I forget it exists
Sunshine is a fun game but I never finished the final level. Get to the boat on lava and can never make it across without capsizing.
This list is supposed to be about forgotten levels, yet with Super Mario Land's world 4-2, you mention ALWAYS being shocked at the sudden jump up in difficulty. Not really forgotten, now is it?
So basically, almost none of these are levels the Mario community forgot. Instead, this list is mainly levels that YOU personally forgot about.
I always just used Yoshi to get to the secret level in Mario World. It’s even easier if you use a blue yoshi.
Are you ever going to do a smo vieuwer balloon stream again?
10:52 bro what do you mean. isn't it the kost iconic NSMB level?
"The absolutely massive Super Mario Odyssey"
8:37 Where does Mario go? Right: into the Square hole!
Soda Lake is pretty easy to get to jumping off Yoshi
What about nslu
How did you forget about Galaxy 2's Twisty Trials?! It's based on one of the most infamous Super Mario Sunshine secret levels (which itself shows how broken Sunshine's physics can be).
There's even a harder version of it in Galaxy 2 where the blocks spin even faster; rivaling the one in Sunshine in terms of difficulty. While it's possible to do the harder version without Yoshi, it's really recommended for most players to be riding Yoshi as much as possible.
Bcuz hes talking about forgotten levels and that one is really famous
Make another one tomorrow
hi
N i c e v i d e o
World 7-7 is just super mario maker
The levels of Super Luigi U are so forgettable that you even forgot to mention the game
Hi one hour club
W
First