Finally, I have time to watch TG's Rynderack 2 playthrough! For those who haven't understood the relation between the stories of Rynderack 1 and 2... The timeline has been reset at the end of Rynderack 1, so we (Rynderack, TianShu and Yuri) travel back to somewhere "before Rynderack 1 happens" but with all the memories of what happened during the war in Rynderack 1. So, Yuri has to change his plan while Rynderack and TianShu have to find another way to destroy their common enemy. And that's the story of Rynderack Project 2.
I'm gonna say this before watching the video. As a brotherly advice do not play this campaign on brutal (brain dead), you're gonna hate yourself. This is probably the first time I ever give this advice to anyone.
@@dishonored8938 1st campaign is not even close to this in terms of difficulty. I finished this one a few days ago and there were some missions were I'd spend half a day just to complete one. Brutal gives you less starting units, less reinforcements if applicable, less time in time based missions and enemy units get 150%-200% hp increase with more frequent and way smarter attacks. Is it doable? Yes. Was it fun? No, and this is coming from a person who likes challenging RTSs. I ranted a lot, lol.
Good luck to you both I guess, lol. Altho I don't recommend that. Edit to my last comment: Time based missions where you need to defend a base have very longer timers.
Hey, good to see you doing videos again, I hope you doing it in good health and mood) I couldn't find if you checked it or not, but in vanilla RA2, I figured out that Yuri in Skirmish can mind control Tanya. Just a little fact that maybe you would find interesting.
damn when I saw the start I was expecting something like MO's "the conqueror", then it turned out to be the opposite and then halfway through the mission, suddenly it was again. also the parade vehicles being unarmed was such a shame. that could have been so much fun.
@CnCdune yeah that does make sense since you wouldn’t want someone to accidentally let off a tank round in a parade. Just a shame from a gameplay standpoint as it would have been fun to see TG get 5 apocs, get them to elite and steamroll the map
14:00 probably not, because once MC-ed, the unit is (temporarily) yours. That said, civvie cars usually have their Insignificant setting unchanged, so them being insignificant may exempt them from being counted as a unit in some cases. Buses are always a good choice for such occasions.
Unfortunately, Westwood No missions were created for the "Yuri" faction, including many other special logics such as shield logic, damage reflection logic, and gatling logic. That can be applied to infantry, upgrade logic for units (Moba), and anything else I can imagine.
last time I saw the video about this mission from another guy but I forgot his nickname, he Made tons of Initiates, brutes, Yuri clones whatever he can use to rush through the red enemy's base and now I saw you got a battle fortress, maybe you can collect some powerful allied tanks, retreat and repair them while battling allies, indirectly consume the orange temporary Soviet ally's strength and I fear your Yuri clone who controls that battle fortress will be killed while you cross the parade using the BF, but you did it 🎉🎉🔥🔥
That's great run, congrats. Also i just wanna ask something. I couldn't control game speed in the campaing with "-speedcontrol" module .What should i do?
@@tg.Sacred thank you for your reply. I tried this before write this comment but it's still same. I read something about HeX codes but i don't know how i do. Im using EA copy btw.
Brother TG, I will say this again, mental omega has similar story and way more fun waiting for you, you should definitely play the campaign, please let me give you the file that shows unit description and install the mod and play it
*"Welcome back commander!"*
It's really nice to see you moving on to the second set of the "Rynderack Project" after you've finished the first one! ;D
I hope you had a great break and rested well, staying healthy and in good spirits. It's nice to see you uploading videos again.
Finally, I have time to watch TG's Rynderack 2 playthrough!
For those who haven't understood the relation between the stories of Rynderack 1 and 2...
The timeline has been reset at the end of Rynderack 1, so we (Rynderack, TianShu and Yuri) travel back to somewhere "before Rynderack 1 happens" but with all the memories of what happened during the war in Rynderack 1.
So, Yuri has to change his plan while Rynderack and TianShu have to find another way to destroy their common enemy. And that's the story of Rynderack Project 2.
OOH yeah!! Another TG Upload!!! Made my morning get started with this game again!! Thank you tg!!!
Mental vanilla continues to be a great mod
I'm gonna say this before watching the video. As a brotherly advice do not play this campaign on brutal (brain dead), you're gonna hate yourself. This is probably the first time I ever give this advice to anyone.
Is it harder than 1st campaign?
@@dishonored8938 1st campaign is not even close to this in terms of difficulty.
I finished this one a few days ago and there were some missions were I'd spend half a day just to complete one.
Brutal gives you less starting units, less reinforcements if applicable, less time in time based missions and enemy units get 150%-200% hp increase with more frequent and way smarter attacks.
Is it doable? Yes. Was it fun? No, and this is coming from a person who likes challenging RTSs.
I ranted a lot, lol.
@@shqairh thanks for info. And I will try it and torture myself lol
okey. Then have to try until I break my laptop. 😂😂😂
Good luck to you both I guess, lol. Altho I don't recommend that.
Edit to my last comment:
Time based missions where you need to defend a base have very longer timers.
At last.... Something really watchable on youtube. ❤❤❤
RUclips may not have reminded me, but I check youer channel from time to time, so it is all good! Thanks tg!
Hey, good to see you doing videos again, I hope you doing it in good health and mood)
I couldn't find if you checked it or not, but in vanilla RA2, I figured out that Yuri in Skirmish can mind control Tanya. Just a little fact that maybe you would find interesting.
Yeah, I know since in RA2 you can train multiple Tanyas and not restricted to just 1.
damn when I saw the start I was expecting something like MO's "the conqueror", then it turned out to be the opposite and then halfway through the mission, suddenly it was again. also the parade vehicles being unarmed was such a shame. that could have been so much fun.
Not an expert, but I think that for such parades all shells would be duds/props, not actual munition.
@CnCdune yeah that does make sense since you wouldn’t want someone to accidentally let off a tank round in a parade. Just a shame from a gameplay standpoint as it would have been fun to see TG get 5 apocs, get them to elite and steamroll the map
i played every missions on hard too , this new one seems fun
14:00 probably not, because once MC-ed, the unit is (temporarily) yours. That said, civvie cars usually have their Insignificant setting unchanged, so them being insignificant may exempt them from being counted as a unit in some cases.
Buses are always a good choice for such occasions.
7:36 Lol @ Tank Destroyers.
Welcome to the St.Peterburg, again
Welcome back bro :)
Note for tg: Use Brute to against Prism Tank and Mirage Tank
Unfortunately, Westwood No missions were created for the "Yuri" faction, including many other special logics such as shield logic, damage reflection logic, and gatling logic. That can be applied to infantry, upgrade logic for units (Moba), and anything else I can imagine.
He back !
last time I saw the video about this mission from another guy but I forgot his nickname, he Made tons of Initiates, brutes, Yuri clones whatever he can use to rush through the red enemy's base
and now I saw you got a battle fortress, maybe you can collect some powerful allied tanks, retreat and repair them while battling allies, indirectly consume the orange temporary Soviet ally's strength
and I fear your Yuri clone who controls that battle fortress will be killed while you cross the parade using the BF, but you did it 🎉🎉🔥🔥
Man I waited so long.. gg tg sacred
great!
nice!
Prism Tanks are the real Apocalypse :D
That's great run, congrats. Also i just wanna ask something. I couldn't control game speed in the campaing with "-speedcontrol" module .What should i do?
Hi, check this:
ruclips.net/video/yRC7YjKBxL4/видео.htmlsi=KZD8DaPK-DCQN0XP&t=183
@@tg.Sacred thank you for your reply. I tried this before write this comment but it's still same. I read something about HeX codes but i don't know how i do. Im using EA copy btw.
The music at the beggining is fire 😮 , the name of song pls ❤😊
I don't really know.
@@tg.Sacred thats fine thx
I'm curious if it's possible to get a tank to where you can destroy the northwestern bridges without triggering the "entered the parade area" trigger.
Well since those tanks are in parade, no ammunition is loaded so...
I’ve a question, how do you play this campaign?
I bought the steam bundle
What is the name of the background music 🎶
Wohoho😂
Brother TG, I will say this again, mental omega has similar story and way more fun waiting for you, you should definitely play the campaign, please let me give you the file that shows unit description and install the mod and play it