could you PLEASEEE make a tutorial on how you did the zoom effect on the screen when sprinting? if not could you please at least tell me how it works? I've wanted to do this for ages (not ages but a LONNNNG time)
You have to user userinputservice to detect the shift button whether it is pressed or unpressed. Then you have to change the humanoid cameraoffset based on whether the shift button is pressed. What I did was lerp the cameraoffset everytime the shift button is clicked or unclicked. For the white anime zoom effect, I used math to calculate the orientation. For the position I just use math.random. To find the orientation, i had to use tangent to find the angle. If you know some stuff about polar coordinates, you will understand how I determine the angle. I think it is precalculus math level, but it isn't hard.
Very unlikely will make one. So yeh, srry about that. But if u really wanna make it, you will need to use humanoid state type, userinputservice, and some other stuff like saving players position.
Maybe if I have time. Rough Explanation on how to do it: I created a billboard gui in the player gui, set adornee to the character's attachment in humanoidrootpart. I then added a frame in billboard gui with a yellow color. I changed the size of the yellow color based on the speed capacity. I updated the size everytime the speed capacity changed. Hopefully this might help, but in the meantime, I probably won't make a tutorial because I have other video ideas I want to make.
I created billboard gui in Starter Gui. Then I adornee to the humanoid root part attachment of the character when it spawns. This could be done by using a local script in the character starter script. I probably will do a tutorial on this on the next video, but I'm busy with some work, so I probably won't be making a video in a few weeks!
I don’t give stuff out for free, but I would consider tutorials. Though in the meantime I’m busy with stuff, so probably wouldn’t do a tutorial on this or anything. I did explain some coding stuff in the video though.
Speeeeeeeed
This is awesome, I just started learning scripting a few days ago im trying to get good and make my own games. Hopefully i can learn
Oh holy cow nice vid out there, i was really impressed by that stamina system, i am trying to make something like that, plz plz help me with that
Damn, well made
could you PLEASEEE make a tutorial on how you did the zoom effect on the screen when sprinting? if not could you please at least tell me how it works? I've wanted to do this for ages (not ages but a LONNNNG time)
You have to user userinputservice to detect the shift button whether it is pressed or unpressed. Then you have to change the humanoid cameraoffset based on whether the shift button is pressed. What I did was lerp the cameraoffset everytime the shift button is clicked or unclicked.
For the white anime zoom effect, I used math to calculate the orientation. For the position I just use math.random. To find the orientation, i had to use tangent to find the angle. If you know some stuff about polar coordinates, you will understand how I determine the angle. I think it is precalculus math level, but it isn't hard.
@@MwSama wow okay ill do some research on that thanks!!
can you make a tutorial on how you made the speed lines? they look amazing!!! (late comment)
No thx XD. U can ask me for more details on creating this in my discord
oh my dawg
Can you make a tutorial on the landing system? It looks great
Very unlikely will make one. So yeh, srry about that. But if u really wanna make it, you will need to use humanoid state type, userinputservice, and some other stuff like saving players position.
Can you make a how to make landing but not so copy it's only if higher a play anim from landing and if you in floor not play anim plsssssss
No thx 😎
A tutorial PLEASE
whereeven put the landing scripz
can you make a tutorial on turn radius system?
Please dont stop posting
😅maybe
Plz can you give me tutorial on how to make that stamina bar, your favour
Maybe if I have time.
Rough Explanation on how to do it: I created a billboard gui in the player gui, set adornee to the character's attachment in humanoidrootpart. I then added a frame in billboard gui with a yellow color. I changed the size of the yellow color based on the speed capacity. I updated the size everytime the speed capacity changed.
Hopefully this might help, but in the meantime, I probably won't make a tutorial because I have other video ideas I want to make.
Oh can you also say wherecan i make the billboard gui appear on the players character
Like put the billboards in server storage or replicated
I created billboard gui in Starter Gui. Then I adornee to the humanoid root part attachment of the character when it spawns. This could be done by using a local script in the character starter script. I probably will do a tutorial on this on the next video, but I'm busy with some work, so I probably won't be making a video in a few weeks!
@@MwSama oh so the parent of the billboard gui is Player. Character. Humanoidrootpart
even if no animations plsss
I LOVED IT I LOVE ITTTTTT but can you pls make it free plsss
Sorry no…
Bro just get animation from toolbox
Ok
in r 6 plsss
I don’t give stuff out for free, but I would consider tutorials. Though in the meantime I’m busy with stuff, so probably wouldn’t do a tutorial on this or anything. I did explain some coding stuff in the video though.
here
jumpdistance >= minheight then
humanoid.jumpower = 0
humanoid.walkspeed = 0
local loadedAnim = Animator: LoadAnimation(animation)
loadedAnim:AdjustSpeed(2)
loadedAnim:Play( )
clonedGroundImpact : Emit(numberEmit)
yEquation = -findConstantS*(x-1.5)*(-x-1.5)*x
but how the hell can i get jumpdistance and minheight variables?