i got the game to run 40 fps 85% of the time in the base game by having Textures, Global Illumination and AA on High, and SSAO on medium and everything else on low while making the game still look decent
Hey Santiago, if you wanna increase your channel reach and grow, you should do gaming news, smartphone reviews as well as gadgets like headphones, just like MKBHD. You are wasting your talent and subscribers, dude.
If you do 720p with rsr enabled you'll run at an almost locked 60fps like 75% of the time and making sure the screen refresh is set to 120 (to get vrr) it feels so smooth and plays amazing (On an rog ally)
Do you get input lag when you lock it to 30fps? I play it on steam deck uncapped because when I lock it to 30fps via steam setting I notice a much bigger input delays, ruins the experience slightly for me
Are you going to post a video about how each Soulsborne game runs on the steam Deck and/or ROG Ally? I know you can emulate Demon's Souls on PC, and Bloodborne has a playable PSX demake on PC.
Remeber you can cap between 30 and 40 on the oled and you get 4 extra fps. you might get a solid 40 or be able to cap at say 37 fps with matching refresh rate
I honestly think it's time for game developers to be more serious when it comes to scaling/optimization for handhelds. The Steam Deck is plenty powerful to render games at 720/800p @ ~7" if the level of detail and rendering complexity of games was properly scaled for the format. The biggest issue with modern AAA games is that their graphics target 4K and large screens primarily and then they squeeze ALL of that detail down to 800p on a 7" screen. Most of those calculations are completely unnecessary, and they don't even reach single pixels on screen, less so our own perception when viewing a small screen... They could definitely work with more aggressive environmental LOD management, lower-poly versions of characters, enemies etc. being able to remove certain shaders that are hard to appreciate (subsurface scattering comes to mind, heck even material complexity can be scaled down) Not to mention, the CPU-side. A lot of of games don't even consider the concept of "battery drain" in the coding of games. Take CryEngine and lets say Kingdom Come Deliverance as an example. The game is highly scaleable on the GPU-side (looks great at "Low" with "Very high" textures). But the CPU will basically eat up remaining watts assigned if you don't limit the TDP manually, even when the framerate is locked. It's likely due to the game calculating on instructions on a "per-tick" basis, instead of "per-frame". This happen in a lot of games, Cyberpunk as well. I find myself locking the Steam Deck to 7-10W in a lot of games just to get similar 30- or 40fps performance, but with the downside that I no longer have headroom for occasional demanding scenes. If these games were properly optimized they would use 7-10W most of the time when locked to a framerate and only in very select cases jump up to 10W+. That's not the case for modern AAA games and it sucks for the handheld experience in my opinion, especially for users who aren't well-versed with how these things work.
@@fikrirahmatnurhidayat4988 Definitely, I surely hope so. So we aren't stuck in a future where handhelds always need to brute force performance. However, some of the things are really just rendering parameters... All modern games except UE5 use LODs. So the modelling work for those lower poly meshes have already been done, they just need a lower threshold when those meshes pop in (perhaps even replace the high quality 1:1 object completely with a carefully designed level2 or Level 3 LOD for handhelds). When it comes to character, enemy and object meshes they already do the modelling work after the sculpting process. What they need to do is to stop mid-way, export one lower poly version before they adding more detail to the "4K-mesh".... There's some extra work involved, definitely. but looking at the cost of a whole AAA production. I think it's quite small as long as it's a integral part of the development workflow. With that being said, it wouldn't only help handheld PCs, but also laptops, Integrated graphics and legacy GPUs, Switch/Switch2. :) It can honestly open up the game for a wider market... Good examples of this is how Nintendo made perfect versions of let's say Yoshi's Wolly World and Captain Toad on both 3DS and WiiU. Ultimately it just looks like they shrunk them down to a smaller screen, you don't really think about the graphics being simplified.
I can't get to it yet I am only level 47 And struggling with some of the earlier bosses after i started a new game back along. bought the DLC meaning to get there by the time it launched but still got ages to go.
I couldnt decide on Elden Ring Steam Deck or PS5. I played on PS5 already but having it on the go is amazing even at lower performance and resolution. I might just get the base game on Steam Deck, beat it first and then get the DLC closer to Christmas 2024 and by that time maybe there will be fixes and updates to make the DLC more stable.
I'm running ER on Steam Deck OLED on high graphics settings and windowed mode(in game settings). The screen is much bigger and gets mostly 40-56fps. Docked Im running full screeen 800p. I know it sounds nuts....but thats what is working best for me.
The dlc is not better on the oled either. In the base game on low settings and high antialising I could get 60 fps almost stable, in dlc it is half of that, some area barely reaching 30 fps on full low. Even if it looks playable, in a souls game you can not properly parry or dodge with that amount of frames, hoping the day one patch fixes some of that.
ojala valve ayude un poco con la optimizacion asi como en el juego base se siente raro que el juego base si se pueda jugar en altos y en el dlc todo se va al traste xd
Can't see it stuttering on the rog like you said you can reupscale it to 1080p with RSR on ally. Btw I don't even use my rog ally battery when i am out i use my anker prime and get 2 hours playing kingdom come deliverence aqnd still have 34% left and not even touched the ally battery. so people crying about battery life just makes me laugh lol.
PC: ruclips.net/user/liveVPfnfWq-nqg
*Highlights:*
06:13 - 800p Steam Deck
17:15 - 40 FPS Attempt Steam Deck
22:31 - DLC FPS Issues on Deck
28:59 - Thoughts + Best Settings Steam Deck for DLC
1:11:45 - Best Settings Rog Ally on Battery
1:17:10 - 720p + Frame Generation ROG Ally
44:00 - 1080p 30W Ally
55:47 - 900p 18W Ally
1:31:01 - Thoughts on ROG Ally here
i got the game to run 40 fps 85% of the time in the base game by having Textures, Global Illumination and AA on High, and SSAO on medium and everything else on low while making the game still look decent
Pretty much. When you go 30 fps lock you can actually make the game look very good.
I would also prefere 30fps but everything high
Do you guys own a Deck OLED? High dropped below 30 for me in some sections
@@SantiagoSantiago nope only Ally
@@SantiagoSantiago yes. But even with standard deck locked 30 was a mix of high and medium.
this could all be fixed with just adding FSR3. Steamdeck could do high settings at 40hz locked, and rog ally 60hz locked.
I thought the steam decks cpu doesn't support fsr
@@2810Mad brother it has legit build in fsr i think it can support it
Hey Santiago, if you wanna increase your channel reach and grow, you should do gaming news, smartphone reviews as well as gadgets like headphones, just like MKBHD. You are wasting your talent and subscribers, dude.
Maybe gaming news one day, but not interested in covering smartphones lol
You've got the oled mow can you retest please i would appreciate it 🤠
Shame they didn't improve the optimization. The game is still stupidly CPU limited.
If you do 720p with rsr enabled you'll run at an almost locked 60fps like 75% of the time and making sure the screen refresh is set to 120 (to get vrr) it feels so smooth and plays amazing (On an rog ally)
Hopefully steam deck performance improves. TOTK fluctuated at high 20s in a lot of areas on base Switch, so I can deal with this fine for now.
Do you get input lag when you lock it to 30fps? I play it on steam deck uncapped because when I lock it to 30fps via steam setting I notice a much bigger input delays, ruins the experience slightly for me
Yes, definitely adds noticeble input lag for me, better than it was before SteamOS 3.5, but still there unfortunately
Are you going to post a video about how each Soulsborne game runs on the steam Deck and/or ROG Ally? I know you can emulate Demon's Souls on PC, and Bloodborne has a playable PSX demake on PC.
Good idea! I usually do all Dark Souls, then the rest individually, I'll see which one works best for me
Remeber you can cap between 30 and 40 on the oled and you get 4 extra fps. you might get a solid 40 or be able to cap at say 37 fps with matching refresh rate
I honestly think it's time for game developers to be more serious when it comes to scaling/optimization for handhelds. The Steam Deck is plenty powerful to render games at 720/800p @ ~7" if the level of detail and rendering complexity of games was properly scaled for the format. The biggest issue with modern AAA games is that their graphics target 4K and large screens primarily and then they squeeze ALL of that detail down to 800p on a 7" screen. Most of those calculations are completely unnecessary, and they don't even reach single pixels on screen, less so our own perception when viewing a small screen...
They could definitely work with more aggressive environmental LOD management, lower-poly versions of characters, enemies etc. being able to remove certain shaders that are hard to appreciate (subsurface scattering comes to mind, heck even material complexity can be scaled down) Not to mention, the CPU-side. A lot of of games don't even consider the concept of "battery drain" in the coding of games.
Take CryEngine and lets say Kingdom Come Deliverance as an example. The game is highly scaleable on the GPU-side (looks great at "Low" with "Very high" textures). But the CPU will basically eat up remaining watts assigned if you don't limit the TDP manually, even when the framerate is locked. It's likely due to the game calculating on instructions on a "per-tick" basis, instead of "per-frame". This happen in a lot of games, Cyberpunk as well. I find myself locking the Steam Deck to 7-10W in a lot of games just to get similar 30- or 40fps performance, but with the downside that I no longer have headroom for occasional demanding scenes. If these games were properly optimized they would use 7-10W most of the time when locked to a framerate and only in very select cases jump up to 10W+. That's not the case for modern AAA games and it sucks for the handheld experience in my opinion, especially for users who aren't well-versed with how these things work.
I think that will be a lot of works, it will worth on time and cost perspective when handled device is as big as console. We'll get there for sure.
@@fikrirahmatnurhidayat4988 Definitely, I surely hope so. So we aren't stuck in a future where handhelds always need to brute force performance. However, some of the things are really just rendering parameters... All modern games except UE5 use LODs. So the modelling work for those lower poly meshes have already been done, they just need a lower threshold when those meshes pop in (perhaps even replace the high quality 1:1 object completely with a carefully designed level2 or Level 3 LOD for handhelds). When it comes to character, enemy and object meshes they already do the modelling work after the sculpting process. What they need to do is to stop mid-way, export one lower poly version before they adding more detail to the "4K-mesh".... There's some extra work involved, definitely. but looking at the cost of a whole AAA production. I think it's quite small as long as it's a integral part of the development workflow.
With that being said, it wouldn't only help handheld PCs, but also laptops, Integrated graphics and legacy GPUs, Switch/Switch2. :) It can honestly open up the game for a wider market... Good examples of this is how Nintendo made perfect versions of let's say Yoshi's Wolly World and Captain Toad on both 3DS and WiiU. Ultimately it just looks like they shrunk them down to a smaller screen, you don't really think about the graphics being simplified.
@@PixelShade theyre still doing gods work compared to baldurs gate 3
I can't get to it yet I am only level 47 And struggling with some of the earlier bosses after i started a new game back along. bought the DLC meaning to get there by the time it launched but still got ages to go.
Probably just a wrong build - too much scattered sp across the stats.
I couldnt decide on Elden Ring Steam Deck or PS5. I played on PS5 already but having it on the go is amazing even at lower performance and resolution. I might just get the base game on Steam Deck, beat it first and then get the DLC closer to Christmas 2024 and by that time maybe there will be fixes and updates to make the DLC more stable.
I'm running ER on Steam Deck OLED on high graphics settings and windowed mode(in game settings). The screen is much bigger and gets mostly 40-56fps. Docked Im running full screeen 800p. I know it sounds nuts....but thats what is working best for me.
My game is stuck on the loading screen unfortunately. Was working before the dlc came out.
amazing graphics
Are you not getting the "inappropriate activity detected" on steam deck?
With Steam Play and Valve's default proton for the game I didn't get that error message so far
The dlc is not better on the oled either. In the base game on low settings and high antialising I could get 60 fps almost stable, in dlc it is half of that, some area barely reaching 30 fps on full low. Even if it looks playable, in a souls game you can not properly parry or dodge with that amount of frames, hoping the day one patch fixes some of that.
How much vram on the rog ally ?
I started to play this game, but had to stop as it give me headaches and made me feel sick on ps5, do you know if it's same on pc/steam deck?
I would make sure the performance mode is enabled on PS5, maybe the FPS were too low
And make sure to turn off auto camera turn off in your settings
ojala valve ayude un poco con la optimizacion asi como en el juego base se siente raro que el juego base si se pueda jugar en altos y en el dlc todo se va al traste xd
There's a lot of optimization coming, trust me, especially with raytracing.
Hello everyone, let's go
Your videos are always a godsend brother
Can't see it stuttering on the rog like you said you can reupscale it to 1080p with RSR on ally. Btw I don't even use my rog ally battery when i am out i use my anker prime and get 2 hours playing kingdom come deliverence aqnd still have 34% left and not even touched the ally battery. so people crying about battery life just makes me laugh lol.
Some frametime spikes, nothing that made it unplayable luckily
@@SantiagoSantiago Cool just gotta grinnd like f to get to the DLC after i bought it already lol