【GGST】NAGORIYUKI Practical Mix-up & Combos 2 GUILTY GEAR -STRIVE-【名残雪】

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  • Опубликовано: 7 янв 2025

Комментарии • 39

  • @austingoyne3039
    @austingoyne3039 3 года назад +16

    Resets blood gauge to zero: 2S>214HS>636HSx236K>K>6HS>_RedRC_> walk to adjust spacing so the S is the far version >S>2HS>2HS (wallbreak) Builds almost 2 bars of Blood Gauge then falls to 0, and with the wallbreak bonus you get your tension gauge back in no time Edit: does 220+ damage

    • @austingoyne3039
      @austingoyne3039 3 года назад +3

      Same concept but starting with a spinner counter hit: 214HS[CH]>K>236K>K>6HS>RedRC> walk forward >K>6HS>2HS wall break. You get to zero gauge faster and does more damage

  • @jackofstrains907
    @jackofstrains907 3 года назад +15

    the jD combos look like youre playing tennis with a wall

  • @mathewhaight
    @mathewhaight 3 года назад +2

    Beautiful. I really appreciate the breakdown. I can't wait to start putting it into my training routine.

  • @ahhdoom
    @ahhdoom 3 года назад +7

    Would like to see a montage of some games of you hitting these. It'll help see in a fast environment you changing up combos.

  • @kazearaki669
    @kazearaki669 3 года назад +2

    Back to the lab again! Thanks for the video mate.

  • @CHRIS-X
    @CHRIS-X 3 года назад +4

    I’ve discovered that I’m looking more at the blood gauge than the combo itself :(

  • @lockedowne7312
    @lockedowne7312 3 года назад +2

    These combos are anything but practical

  • @KJamiee7YT
    @KJamiee7YT 3 года назад +1

    I appreciate this video man,ty🙏🏽

  • @Justice17
    @Justice17 3 года назад +2

    These are great, I tried for the longest to connect the jumping dust combos and always seem to land too early or too late. More practice for me knowing it can be done lol

  • @TabouretQuiFume
    @TabouretQuiFume 3 года назад +1

    Godlike

  • @TopBurger239
    @TopBurger239 3 года назад +1

    the dust combos are sick

  • @Domna7
    @Domna7 3 года назад +3

    JD combos: i think you should put a notice that it doesn't works with all character cause it has "weight fall" character specific. I think chipp for example doesn't rebound like potemkin.

  • @Error-wn5gy
    @Error-wn5gy 3 года назад +2

    6:33 OH so its not just me who saw potential with this tech

  • @ClassicFade
    @ClassicFade 3 года назад +1

    any plans for a Faust video? the way you format it is really easy to understand and I have a buddy who's trying to learn faust

  • @96bmb
    @96bmb 3 года назад +1

    First j.D combo: Im not consistantly getting them to float high enough after 5k. Is there a trick to this?

    • @smilelanze4168
      @smilelanze4168  3 года назад

      The tips is to hit the K after 623HS>236K as fast as you can and float high :)

  • @piwithatsme
    @piwithatsme 3 года назад +1

    I can't seem to manage to get the ... cs, 6h, 236k, 623p followups without getting hit or it whiffing. Do you have any tips?

    • @smilelanze4168
      @smilelanze4168  3 года назад

      Set the dummy to throw or attack after recovery, and learn the timing.
      Tips is to enter 236K, wait a moment and then enter 623P.

    • @KGAtlas-un6dh
      @KGAtlas-un6dh 3 года назад +1

      There are 5 frames of wakeup in Strive. Your goal is to have the first frame of 236P land -on the sixth frame of their recovery- *exactly* six frames after their recovery.
      You have to learn the timing yourself based on the recovery type; as SmileLanze said, though I hope to point you towards the solution! You can hit it with less precision in the event that your opponent wasn't expecting the command grab that time... but you should try to get as clean as possible with his oki.

  • @Liev04
    @Liev04 3 года назад +1

    I cant do the jump part

    • @smilelanze4168
      @smilelanze4168  3 года назад

      The tips is to hit the K after 623HS>236K as fast as you can and float high :)

  • @sajallday
    @sajallday 3 года назад +2

    How do you get the j.p to connect after j.D in the dust combo, I seem to be too far for it to connect

    • @smilelanze4168
      @smilelanze4168  3 года назад +1

      Please enter everything as quickly as possible.
      Especially 9>jP without a pause.

    • @ImAdopted
      @ImAdopted 3 года назад +1

      I was able to hit j.p > j.D on everyone EXCEPT Ky, but if you wait until Ky is at the very bottom of the screen before doing the combo it'll hit (though I don't think you can get the second j.k in)

  • @gtsavestheday6569
    @gtsavestheday6569 3 года назад +1

    Having trouble landing the last j.k on the first combo. Either it whiffs it crosses up switching positions. Any advice on timing of what I might be doing wrong? Also, practicing against chip, not sure if his model changes the requirements for this to work.

    • @smilelanze4168
      @smilelanze4168  3 года назад

      I've confirmed that Chip can do this combo.
      The tips is to hit the K after 623HS>236K as fast as you can and float high.
      In some cases, the positions are switched, but the difference in timing is subtle and difficult to explain :(
      You'll have to try different things to learn when to succeed :)

    • @gtsavestheday6569
      @gtsavestheday6569 3 года назад +1

      @@smilelanze4168 thanks for the reply. I appreciate it. I did learn my timing abc spacing were some what, so I’m landing more consistently, still, the timing is pretty tight anyways to get that lazy j.k into S. I’ll get it though! Thanks again for the guide.

  • @njgrant3988
    @njgrant3988 3 года назад +1

    My question is, how tf does your blood gauge goes up when you use less red slash and teleportation?

    • @smilelanze4168
      @smilelanze4168  3 года назад

      Red slash Increases Bloodgauge (+90/300)
      Teleportation Increases Bloodgauge(+43.2/300)
      Given the 6HS MIX-UP, it's best to use one red slash as much as possible.

  • @darwinzxii8881
    @darwinzxii8881 3 года назад +1

    Are these combos universal or do they only work on lightweight characters?

    • @smilelanze4168
      @smilelanze4168  3 года назад

      I haven't tried all characters, but it is possible with most of them.
      Potemkin is not possible with HS(CH) or 214HS(NH) starting :(

  • @Error-wn5gy
    @Error-wn5gy 3 года назад +1

    Question: doesn't millia have low HP? if so whats the damage like on someone like Sol or Ky?

    • @smilelanze4168
      @smilelanze4168  3 года назад

      Different characters have different defenses, and speed types like Millia are softer :)

  • @romd0m786
    @romd0m786 3 года назад +1

    For the jd combo that starts with quarter circle back hs I can never get the c.s to land, the other person always hits the floor before it’s active frames. Any tips?

    • @smilelanze4168
      @smilelanze4168  3 года назад +1

      The tips is to hit the K after 623HS>236K as fast as you can and float high :)

    • @romd0m786
      @romd0m786 3 года назад +1

      @@smilelanze4168 thnx man