Tomahawk Man's main issue is believed it or not his tomahawk throws lol. Since it curves upwards it misses half the time. He would actually do well against Air man with his feathers as one got through all the time.
Elec Man jumping around Heat Man’s charge attack and Tomahawk Man slipping his feathers through Air Man’s tornado wall to get him down to 1HP were really crazy
I guess that means ElecMan is CrashMan's main weakness in these kinds of fights, but only after getting buffed After seeing the bonus fight, it has come to my attention that FireMan is "the wall" of this series, the true test of whether or not a robot master can handle combat. Simple pattern, high damage output, doesn't dodge, he is what seperates the men from the megamen
Fire Man tests ground combat. Crash Man tests dodging. Plant Man tests getting around shields. Ice Man tests boss rooms. Metal Man tests distance combat. (And when Needle Man makes his debut, he may outclass Metal Man). Top Man tests your ability to bottom. I'm looking forward to what Toad Man will test. A lot of the MM4 bosses are going to be cracked, in either a great way or a terrible way. I'm also looking forward to Star Man and Splash Woman as big contenders.
I thought, that in HIS revenge Elec Man will clean his two lightning sounds to one when he makes ONE shot. But... This are my dreams, lol. Video as clean as gold
Fireman's Flames of Justice can never be quenched! And also, Elecman understood the rules of Megaman Battle Network: Elec beats Aqua, but Wood beats Elec.
First! Yay I think a nice way to keep Elec Man's contact damage would be for Elec Man to only have contact damage when he jumps, similar to Centaur Man who also has contact damage when gallop This also applies to Tomahawk Man who also tends jumps to the opponent's location.
@@PedroContreras03357 Pues sí, creo lo de dañar mientras salta también estaría con Yamato Man (tendría sentido que dañara en el aire porque está girando su lanza). Pero lo de saltar no creo que sirva para Flash Man que salta cuando disparas.
@@asmith587 I would say Knight Man only when he walks, as he could be interpreted as charging his opponent with his shield, he walks less than he jumps.
The MM6 Boss master attack pattern really shows it's power here as MM6 Bosses just want to hug you to death and kill via contact damage instead of actually doing projectiles considering how many of the MM6 fights devolved into two robots overlapping until the one who couldn't do contact damage just dropped dead. It's why Plant Man seems so strong. His barrier lets him just run into a target and overlap hitbox and kill with shield damage.
@Zelinkokitsune the key here is plant man keeps moving, as opposed to wood man, or a future skull man. If they stay still, a boss mode enemy can sit on them and kill faster than the shield
Tomahawk Man's weakness is the Plant Barrier and that makes Plant Man have an advantage by having the weakness itself. (although in the case of Cut and Elec. Cut has a very Goofy AI that even his advantage robot defeated him)
I remember you did a video where every robot master from VI faced off against every robot master from VI and Plant Man won. I keep hoping you will do that with every game and then have the winners do the same in a face-off to see who is the best overall.
vs Elecman; Heat, Air, Wood, Plant: 'You got lucky!' Fire: Just another day at the office Bubble: TOTAL BUBBLE ERADICATION vs Tomahawk; The collision damage put the US over all therother MM6 robots...except the only one that matters
I think this has worked pretty well for Flash Man and Elec Man without making them too boring, but Tomohawk Man will probably always be one of the least interesting bosses to watch unless his ai is changed
i kinda wanna see an inverse revengers with air man, where all of his opponents have contact damage. just to see if anyone can beat him (other than heat man)
Yeah I'd like that too, it could be called Boss Rush or something, just do it for each top tier rm and maybe only have them go against the ones they've 20-0ed in the past.
I love that elecman vs heatman battle! It genuinely felt like an actual battle animation with the amount of times they narrowly dodged each other's attacks! Also, im interesed on seeing that one airman vs tomahawk man draw, how did that happen??
I saw at the beginning the shadow of Top Man and thought why he is on the list being good enough to defeat Air Man, but.... I'm blind a bit and understood that it's Shadow Man. Yeah, shadow of the Shadow Man, sounds like a new game
Analysis on robot masters matchups against boss mode robot masters (BMRMs): - Crash Man is GOOD against BMRMs because his attack trigger is always active, letting him attack at every possible opportunity. Of course, half of the time he will fail his attack because a Crash Bomb is still exploding on-screen, but it's still good. - Wood Man is GOOD against BMRMs because his Leaf Shield forces the BMRMS to take damage half the time they deal contact damage. Additionally, the falling leaves sustain damage on the BMRMs even when Wood Man isn't attacking. However, during the time Wood Man isn't attacking, he's a bit vulnerable. - Blizzard Man is BAD against BMRMs because he's a giant hitbox with slow, vulnerable attacks that can only defend himself when RNG takes the while and gives him an invincible roll. - Fire Man is Fire Man. Enough has now been said. - Air Man is GOOD against BMRMs because the gusts of wind nearly invalidate the whole point of the challenge. He's weaker than usual, sure, as the BMRMs can now damage him while the Air Shooter tornadoes are out, but it's Air Man. His status quo is 10-0 and his response to attacks is "no". - Cut Man is BAD against BMRMs because... yeah, you get it. - Centaur Man is BAD against BMRMs because he now gets punished for his trotting attack, and he often freezes himself in the BMRMs' comfort zones. Mind your own space, pal. - Heat Man is GREAT against BMRMs because the contact damage will instantly trigger his own contact damage on the BMRMs in addition to making him invulnerable. That and a good normal attack force the BMRMs to perform well above average in order to take him down. - Bomb Man is BAD against BMRMs, though it may not seem like it. Bomb Man just gets worse a lot quicker than the other robot masters when facing BMRMs due to his constant tendency to jump into the enemy. - Ice Man is BAD against BMRMs because he is slow, covers a lot of vertical space, and can't protect himself whatsoever with his attacks. - Plant Man is GOOD against BMRMs for all the same reasons as Wood Man. - Bubble Man is GOOD against BMRMs because he spends quite a bit of time in the air. Not much else about him gets better or worse when facing an enemy with contact damage. - Super Guts Man is BAD against BMRMs because... do we have to do this again? - Wind Man is BAD against BMRMs because... yep. - Yamato Man is BAD against BMRMs because he's bad. That's literally it. - Metal Man is GOOD against BMRMs because he automatically jumps to avoid them if they get too close, allowing him to avoid most of the boss mode buff as well. - Elec Man Mark 2 is GOOD against BMRMs because unlike Mark 1, he fires an attack upon jumping to avoid enemy attacks. This gives him both high mobility and high DPS. - Quick Man is certainly a robot master from Mega Man 2
A robot master with continuous contact damage went SIX TO FOUR against Cut Man. That's how bad original Elec Man is. Elec Man Mark 2 is the coolest robot master though
I think crystal and quick also has this problem ,no contact damage but AI keep approaching enemy to suicide(not appear in intro backround) And elec's main problem is his crazy weapon damage in MM1 nerfed in this game, maybe buff the damage will be a better revenge?
And Plant Man crazyness! that man is as OP as a MM2 robot master, as he is the only one from MM6 that doesnt rely on contact damage so much than the others, and he will definitly be the newest S tier if he keeps doing the things the way he does
Eh, I still prefer Elec Man MKII. Then again, Elec Man MKII is my favorite robot master on your channel, so Elec Man's Revenge didn't really have a chance in the first place. (also, my second favorite is blizzard man and my third favorite is bubble man)
3:11 LMAO HE DID THE ICONIC PAUSE GLITCH
Tomahawk Man's main issue is believed it or not his tomahawk throws lol. Since it curves upwards it misses half the time. He would actually do well against Air man with his feathers as one got through all the time.
Centaur man fucking pause tricked himself!
"Air Man Ga Taosenai"
"But I beat him once!"
"... Don't bother me with the details."
Air Man, the abyss walker.
Tomahawk and Elec: We'll beat you, we have contact damage now!
Air and Fire: lol. lmao, even
Elec Man jumping around Heat Man’s charge attack and Tomahawk Man slipping his feathers through Air Man’s tornado wall to get him down to 1HP were really crazy
I guess that means ElecMan is CrashMan's main weakness in these kinds of fights, but only after getting buffed
After seeing the bonus fight, it has come to my attention that FireMan is "the wall" of this series, the true test of whether or not a robot master can handle combat. Simple pattern, high damage output, doesn't dodge, he is what seperates the men from the megamen
Fire Man tests ground combat.
Crash Man tests dodging.
Plant Man tests getting around shields.
Ice Man tests boss rooms.
Metal Man tests distance combat. (And when Needle Man makes his debut, he may outclass Metal Man).
Top Man tests your ability to bottom.
I'm looking forward to what Toad Man will test. A lot of the MM4 bosses are going to be cracked, in either a great way or a terrible way.
I'm also looking forward to Star Man and Splash Woman as big contenders.
I like how Tomahawk just... waited for Bubbleman to come down. He turned Bubble's main advantage against him.
Tomahawk Man: I got Air Man to 1 HP, and with just a little bit of luck, I might even win!
The score: No. Just...no.
Love it when contact damage is applied. So many bosses are based on contact damage to be any challenge.
Fire Man at the end truly doing the test of how many toddler could you realistically fight at the same time.
I thought, that in HIS revenge Elec Man will clean his two lightning sounds to one when he makes ONE shot. But... This are my dreams, lol.
Video as clean as gold
Fireman's Flames of Justice can never be quenched!
And also, Elecman understood the rules of Megaman Battle Network: Elec beats Aqua, but Wood beats Elec.
I'm loving this new series, keep it up MMV!
First! Yay
I think a nice way to keep Elec Man's contact damage would be for Elec Man to only have contact damage when he jumps, similar to Centaur Man who also has contact damage when gallop
This also applies to Tomahawk Man who also tends jumps to the opponent's location.
A veses wind man también tiene daño al tener contacto cuando jala con aire a uno
@@PedroContreras03357 Pues sí, creo lo de dañar mientras salta también estaría con Yamato Man (tendría sentido que dañara en el aire porque está girando su lanza).
Pero lo de saltar no creo que sirva para Flash Man que salta cuando disparas.
And Knight Man
@@asmith587 I would say Knight Man only when he walks, as he could be interpreted as charging his opponent with his shield, he walks less than he jumps.
@@metalman9696Flash Man jumps when he takes damage, I think it would work pretty well as a counterattack
He's on Fire...... 🎉🎉🎉🎉
Literally, tou just upgrade this guys whit the moviment hit and this guys are much better! Very cool
The MM6 Boss master attack pattern really shows it's power here as MM6 Bosses just want to hug you to death and kill via contact damage instead of actually doing projectiles considering how many of the MM6 fights devolved into two robots overlapping until the one who couldn't do contact damage just dropped dead.
It's why Plant Man seems so strong. His barrier lets him just run into a target and overlap hitbox and kill with shield damage.
@Zelinkokitsune the key here is plant man keeps moving, as opposed to wood man, or a future skull man. If they stay still, a boss mode enemy can sit on them and kill faster than the shield
You put Tomahawk Man's matches in the real one's lair after the fake's been beaten! You DO care!
Tomahawk Man's weakness is the Plant Barrier and that makes Plant Man have an advantage by having the weakness itself. (although in the case of Cut and Elec. Cut has a very Goofy AI that even his advantage robot defeated him)
Tommy was shining today!
Heat man the beast of the night
What a "shocking" development. Elecman is acting like a TRUE NES boss!
It makes sense to me that he could use his body as a weapon. He could be electrified.
One might say Fire is..... on fire. 😎
I guess the lesson here is "Imagine thinking you can WIN against Fireman. Or Airman.". 😁
I remember you did a video where every robot master from VI faced off against every robot master from VI and Plant Man won.
I keep hoping you will do that with every game and then have the winners do the same in a face-off to see who is the best overall.
Cut Man losing to Elec Man puts Elec Man’s weakness to shame
vs Elecman;
Heat, Air, Wood, Plant: 'You got lucky!'
Fire: Just another day at the office
Bubble: TOTAL BUBBLE ERADICATION
vs Tomahawk;
The collision damage put the US over all therother MM6 robots...except the only one that matters
Brasil es numero uno hue hue hue
Elec mk 2 woulda been nice to see face boss Elec. Maybe he and Super Flash will get some spotlight in these someday
This series is really interesting, maybe bots like Knight Man will become good, or Quick Man could become broken!
@@darkmewmewsans5481 I don't think even contact damage could help the lost cause that is knightman. Only when there are 50 of him does he win
I think this has worked pretty well for Flash Man and Elec Man without making them too boring, but Tomohawk Man will probably always be one of the least interesting bosses to watch unless his ai is changed
Fireman reversejumping as usual
We Stan Tomahawk Man
i kinda wanna see an inverse revengers with air man, where all of his opponents have contact damage. just to see if anyone can beat him (other than heat man)
Yeah I'd like that too, it could be called Boss Rush or something, just do it for each top tier rm and maybe only have them go against the ones they've 20-0ed in the past.
Fire Man is so trigger happy hahaha
Tomahawk man? More like tomahawk tuah
I think it would be more interesting to show the win for the one that gets a single win and nine losses
I love that elecman vs heatman battle! It genuinely felt like an actual battle animation with the amount of times they narrowly dodged each other's attacks!
Also, im interesed on seeing that one airman vs tomahawk man draw, how did that happen??
Tornado pattern verses Tomahawk's feathers. Some patterns failed to block the feathers so they end up killing each other at the same time.
I see this my feed, automatic click
I saw at the beginning the shadow of Top Man and thought why he is on the list being good enough to defeat Air Man, but.... I'm blind a bit and understood that it's Shadow Man.
Yeah, shadow of the Shadow Man, sounds like a new game
am i the only one who used to think the way tomahawk moved was cool? like nobody else moved with shorthops
Analysis on robot masters matchups against boss mode robot masters (BMRMs):
- Crash Man is GOOD against BMRMs because his attack trigger is always active, letting him attack at every possible opportunity. Of course, half of the time he will fail his attack because a Crash Bomb is still exploding on-screen, but it's still good.
- Wood Man is GOOD against BMRMs because his Leaf Shield forces the BMRMS to take damage half the time they deal contact damage. Additionally, the falling leaves sustain damage on the BMRMs even when Wood Man isn't attacking. However, during the time Wood Man isn't attacking, he's a bit vulnerable.
- Blizzard Man is BAD against BMRMs because he's a giant hitbox with slow, vulnerable attacks that can only defend himself when RNG takes the while and gives him an invincible roll.
- Fire Man is Fire Man. Enough has now been said.
- Air Man is GOOD against BMRMs because the gusts of wind nearly invalidate the whole point of the challenge. He's weaker than usual, sure, as the BMRMs can now damage him while the Air Shooter tornadoes are out, but it's Air Man. His status quo is 10-0 and his response to attacks is "no".
- Cut Man is BAD against BMRMs because... yeah, you get it.
- Centaur Man is BAD against BMRMs because he now gets punished for his trotting attack, and he often freezes himself in the BMRMs' comfort zones. Mind your own space, pal.
- Heat Man is GREAT against BMRMs because the contact damage will instantly trigger his own contact damage on the BMRMs in addition to making him invulnerable. That and a good normal attack force the BMRMs to perform well above average in order to take him down.
- Bomb Man is BAD against BMRMs, though it may not seem like it. Bomb Man just gets worse a lot quicker than the other robot masters when facing BMRMs due to his constant tendency to jump into the enemy.
- Ice Man is BAD against BMRMs because he is slow, covers a lot of vertical space, and can't protect himself whatsoever with his attacks.
- Plant Man is GOOD against BMRMs for all the same reasons as Wood Man.
- Bubble Man is GOOD against BMRMs because he spends quite a bit of time in the air. Not much else about him gets better or worse when facing an enemy with contact damage.
- Super Guts Man is BAD against BMRMs because... do we have to do this again?
- Wind Man is BAD against BMRMs because... yep.
- Yamato Man is BAD against BMRMs because he's bad. That's literally it.
- Metal Man is GOOD against BMRMs because he automatically jumps to avoid them if they get too close, allowing him to avoid most of the boss mode buff as well.
- Elec Man Mark 2 is GOOD against BMRMs because unlike Mark 1, he fires an attack upon jumping to avoid enemy attacks. This gives him both high mobility and high DPS.
- Quick Man is certainly a robot master from Mega Man 2
Quick Man run quick, and die quick.
I wonder if revenge Elecman is better than Elecman MkII. Not only against each other, but in comparison to other fights they had.
ElecMan ATK 10 was real revenge😢
TomahawkMan is not bad😮
A robot master with continuous contact damage went SIX TO FOUR against Cut Man. That's how bad original Elec Man is. Elec Man Mark 2 is the coolest robot master though
Boss Mode Knight Man next?!
トマホークに限らず6のボスは攻撃間隔長めだし…
トマホークは特にプラントやブリザードのような移動しながら攻撃するわけでもなく
ナイトやフレイムみたいな一時的でも防御効果があるでもなく
ケンタウロスみたいな攻撃が当たらない時間があるわけでもないので一番厳しい
攻撃だけで言えばナイトが一番頻度が低いのだが…
エレキは1のボスの中でも特にサンダービームを撃つタイミングが少ないね
ガッツも攻撃間隔長いけど振動で動き止めれるし…(それで勝てるというわけではないが)
I think crystal and quick also has this problem ,no contact damage but AI keep approaching enemy to suicide(not appear in intro backround)
And elec's main problem is his crazy weapon damage in MM1 nerfed in this game, maybe buff the damage will be a better revenge?
Desearía que los dos mega man, osea el "power mega man" y el "jet mega man luchen por hay contra los demás robot masters
Air man sigue siendo un poco más fuerte
So bosses who rely on contact damage do better when contact damage is enabled? Who would have guessed?
Los jefes están epicos como si uno de ellos es mega man
Elec Man could do better and Tomahawk Man did a nice work. However, Fireman's flames of justice never stops!
And Plant Man crazyness! that man is as OP as a MM2 robot master, as he is the only one from MM6 that doesnt rely on contact damage so much than the others, and he will definitly be the newest S tier if he keeps doing the things the way he does
@@Rakghe Brazilian Power! 💪😎🇧🇷
@@PedroJaimeCostaPereira i want to see his brother Star Man too :3
I want some catharsis if possible:
Contact Damage Airman vs No I-Frames Topman
I hate topman that much 😂
Contact Damage is so op lmao
Should robot masters in boss mode be taking knockback?
I want Cutman Revenger
強者っぽい設定なのに弱いナイトマンも接触ダメージ欲しい
6のボスはトマホーク含め動きが緩慢で棒立ちになるの多いから接触ダメージが連続で入って化けるの多そう
エレキは怯むから接触ダメージあってもやっぱり弾幕系、シールド系、無敵系には弱いか
あとエアーのハメにも
2:36 bro what is cutman doing on that ledge
Eh, I still prefer Elec Man MKII. Then again, Elec Man MKII is my favorite robot master on your channel, so Elec Man's Revenge didn't really have a chance in the first place. (also, my second favorite is blizzard man and my third favorite is bubble man)
The Cut Man Vs Elec Man was so fake
Cut Man would have killed Elec Man with two hits lmao
Air man is the robot master more overpower of all
Not Against TopMan😅
Ever heard of Top Man? 😎
PLANT MAN GA TAOSENAI?