Nobody Saves the World - Impossible Dungeon - Floor 48 - 8360 tickets
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- Опубликовано: 24 июл 2024
- Run in the Impossible Dungeon up to floor 48, earning 8360 tickets.
The final pedestal upgrade (level 84) requires 5737 tickets.
00:00 Floor 1-3 (66 tickets)
01:49 Floor 4-6 (87 tickets): Yellow ward - Green/Orange Damage x1.2
04:22 Floor 7-9 (115 tickets): Orange ward - Baddy Health x1.5
07:20 Floor 10-12 (155): Green ward - Player Melee Damage x0.80 - Baddy Melee Damage x1.2
10:51 Floor 13-15 (206): Green/Orange wards - Break Wards Get 30 Mana - All Healing x0.60
14:45 Floor 16-18 (275): Green/Purple wards - Yellow/Purple Damage x1.5 - Unknockable Baddies
17:41 Floor 19-21 (367): Green/Orange/Purple wards - Status Duration x3 - Kills Restore 20 Mana - All Healing x0.40
22:41 Floor 22-24 (489): Green/Orange/Yellow wards - Yellow/Purple Damage x2 - Wards Regenerate - Kills Restore 20 Mana
26:43 Floor 25-27 (650): Green/Orange/Purple wards - No Health Pickups - All Damage x9999 - Signature Hits Don't Regen Mana
30:33 Floor 28-30 (850): Green/Orange/Purple wards - Unknockable Baddies - Wards Regenerate - All Healing x0.40
37:32 Floor 31-33 (900): Green/Orange/Purple wards - No Health Pickups - Infected Baddies - All Healing x0.40
42:44 Floor 34-36 (900): Green/Orange/Yellow wards - Baddy Status Immunity - Unknockable Baddies - Signature Hits Don't Regen Mana
48:14 Floor 37-39 (900): Orange/Yellow/Purple wards - Status Duration x3 - No Health Pickups - All Damage x9999
51:33 Floor 40-42 (900): Orange/Yellow/Purple wards - Player Melee Damage x0.40 - No Health Pickups - Rocket Retaliation
56:58 Floor 43-45 (900): Orange/Yellow/Purple wards - Baddy Ranged Damage x2 - All Damage x9999 - Signature Hits Don't Regen Mana
1:01:36 Floor 46-48 (600): Green/Orange/Purple wards - Player Melee Damage x0.40 - Baddy Health x2 - Mana Cost x2.5 Игры
Darn, you are good.
Impressive man! And mostly with Ghost, that's awesome.
Last fight was tough, but I imagine either high Crit + Crit heal or DoTs, Minions and Status would have helped burn down the boss. Tho, I understand not wanting to use minions
Do you have a list of builds for the different floors and modifiers?
Use the chapter links in the description to jump to the beginning of each different set of modifiers. I change my build at the start.
My main build is Ghost with the following active powers:
- green dodge (ranger)
- yellow holy light attack (monk)
- pass through enemies (ghost) or orange defense shell (turtle)
For passive powers I mainly use:
- Poison (ranger): in combination with holy light attack, this can kill a lot of smaller enemies
- Horsepower (horse): this build requires quite some mana. Ghost's Boo (signature move) makes it easy to destroy objects, so this is a decent way to gather mana
- Money motivated (rogue): the holy light attack has a long cooldown, picking up money can decrease this
Starting from floor 19 these passives are also used regularly
- hardened shell (egg): on floors with x9999 damage (always in combination with 6% heal), watch out for fire/poison
- 6% heal (zombie): on floors without health items/reduced healing/x9999 damage
- scavenge (rat): on floors where signature move doesn't give mana or when there is an increased mana cost
Very nice run. Could you post screenshots of the Dino’s passive and abilities in the official Discord by chance?
Is it infinite?
Yes
Ehat floor i need to get the dino
If you still haven't seen it or got it it's the 12th floor. It's written in the quest list.
@@exidrablack316 thank i hot it
I deleted the game for this
For what?
@@shamanwelder6423 impossible dungeon
@@nickkoffiezwartaub2807 but the game is easy
@@nickkoffiezwartaub2807 Why tho, you only need to get to level 18 to get the achievements
Its easy tho. I self just max everything bc trophy hunter