If they wouldn't make it more difficult after each battle this would be a lot easier. The max was difficult enough. Why do they have to increase the difficulty here?
In Impossible mode, CPU can be a dumb A against a body armored Doomsday. Lets suppose you are Doomsday activating a body armor, you can combo rush your opponent to make them desperate enough to waste the interactive objects on you. Even 3 hit combo is good enough to make that CPU desperate. It won't matter if you make it to stage 20-24. If you use body armor, basically objects thrown at you do not work on you. However if you use body armor in Max, your CPU opponent can find a 12 hit combo to spam you only to break your armor. Opponents difficulty in Impossible has not increased that much. Think about this. In Max, CPU learns to go how on you while you start out in full health. CPU in Impossible means you started out with injured. In Impossible, you are expected to challenge the whole army of cast but in Max, you only challenge 1 opponent with both sides starting out in a same plain field. So the game is not going to increase the difficulty to match the fighting style of Max. If the game made Impossible increased to max, then it would not be fair for Sergen and Sergen would of lost. CPU on impossible in upper stage may be hard but they don't have max skill level.
Wow Sergen. You did the opposite. In opponent 22 and opponent 23, you had opportunity to use an object but didn't. You waited til you went to opponent 24 to use objects. Like for example at 40:53, that would of been your chance to use that tablet and even if your opponent stops you, the game still would of counted you using that object and you would of gotten 45% health. 41:43. That would of been your chance to use that giant rocket as soon as the game starts and even if your opponent stopped you, that game would of counted as you using an object and your would of gotten 45% health. So you waited til you went to your final opponent just to use that object and you also used an object twice on the final opponent. When you make it to opponent 24, it is too late to gain extra health anyways and yet you threw objects twice in opponent 24. So technically, you ended up going for 45% health even when it was too late to gain 45% health.
The fact that I'm struggling with this a lot more than The Max, I don't know how bad my RNG is with certain characters. Bane keeps throwing me, so crouch blocking doesn't work at all. His throw reaches so far it keeps grabbing me.
In Max, your opponent goes tough on you even in round 1. In Impossible, at least your opponent is not go hard on you from the start. They more like go hard on you when you are half way to round 10. CPU in Impossible does not do 12 hit combo that often unlike Max. If you are already struggling on Impossible, you will struggle more on Max. In Impossible if you are Doomsday, you can trick your opponent into wasting interactive objects when you make your Doomsday into body armored Doomsday but in Max, CPU can find a 12 hit combo to get rid of your body armor. If Bane can spam you on Impossible, then you can try again and hope that Bane is either your first opponent or being your 5th opponent. In Impossible, the opponent line up is random. If you have Bane in the beginning stage for Impossible, then Bane cannot spam his throws.
Did you by any chance uploaded any videos of doing Star Labs? I mean you did a video of doing Battle Modes but I don't see you do any Star Lab challenges.
Nope and you're commenting all these strategy things nearly 7 years after I did these things so I don't exactly need your advice with the missions anymore when I'm long finished with this game.
I like how you explain yourself in every video. I just managed to beat The Max, let’s see how it goes with these last 2.
If they wouldn't make it more difficult after each battle this would be a lot easier.
The max was difficult enough. Why do they have to increase the difficulty here?
In Impossible mode, CPU can be a dumb A against a body armored Doomsday. Lets suppose you are Doomsday activating a body armor, you can combo rush your opponent to make them desperate enough to waste the interactive objects on you. Even 3 hit combo is good enough to make that CPU desperate. It won't matter if you make it to stage 20-24. If you use body armor, basically objects thrown at you do not work on you. However if you use body armor in Max, your CPU opponent can find a 12 hit combo to spam you only to break your armor. Opponents difficulty in Impossible has not increased that much. Think about this. In Max, CPU learns to go how on you while you start out in full health. CPU in Impossible means you started out with injured. In Impossible, you are expected to challenge the whole army of cast but in Max, you only challenge 1 opponent with both sides starting out in a same plain field. So the game is not going to increase the difficulty to match the fighting style of Max. If the game made Impossible increased to max, then it would not be fair for Sergen and Sergen would of lost. CPU on impossible in upper stage may be hard but they don't have max skill level.
Wow Sergen. You did the opposite. In opponent 22 and opponent 23, you had opportunity to use an object but didn't. You waited til you went to opponent 24 to use objects. Like for example at 40:53, that would of been your chance to use that tablet and even if your opponent stops you, the game still would of counted you using that object and you would of gotten 45% health. 41:43. That would of been your chance to use that giant rocket as soon as the game starts and even if your opponent stopped you, that game would of counted as you using an object and your would of gotten 45% health. So you waited til you went to your final opponent just to use that object and you also used an object twice on the final opponent. When you make it to opponent 24, it is too late to gain extra health anyways and yet you threw objects twice in opponent 24. So technically, you ended up going for 45% health even when it was too late to gain 45% health.
The fact that I'm struggling with this a lot more than The Max, I don't know how bad my RNG is with certain characters. Bane keeps throwing me, so crouch blocking doesn't work at all. His throw reaches so far it keeps grabbing me.
In Max, your opponent goes tough on you even in round 1. In Impossible, at least your opponent is not go hard on you from the start. They more like go hard on you when you are half way to round 10. CPU in Impossible does not do 12 hit combo that often unlike Max. If you are already struggling on Impossible, you will struggle more on Max. In Impossible if you are Doomsday, you can trick your opponent into wasting interactive objects when you make your Doomsday into body armored Doomsday but in Max, CPU can find a 12 hit combo to get rid of your body armor. If Bane can spam you on Impossible, then you can try again and hope that Bane is either your first opponent or being your 5th opponent. In Impossible, the opponent line up is random. If you have Bane in the beginning stage for Impossible, then Bane cannot spam his throws.
Did you by any chance uploaded any videos of doing Star Labs? I mean you did a video of doing Battle Modes but I don't see you do any Star Lab challenges.
Nope and you're commenting all these strategy things nearly 7 years after I did these things so I don't exactly need your advice with the missions anymore when I'm long finished with this game.
1:39 YAAAAAAAAARGH
What difficulty is in this battle
what combo are you doing?
Circle.
Down down circle, up up circle