Blood Bowl Match Report - OGRES vs NECROMANTIC HORRORS

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  • Опубликовано: 7 ноя 2024

Комментарии • 7

  • @cleftboywonder
    @cleftboywonder 8 месяцев назад +2

    Thanks for posting!

  • @JersyCityDevil
    @JersyCityDevil 10 месяцев назад +1

    The teams look great. Always fun to watch a game with nicely painted teams.
    A couple of tips for your next matches:
    It is useful to turn players around after they have been activated to keep track of which ones are still available. It's really easy to get confused mid-game. I think this actually happened around 32:30 when the gnoblar stood up that should have been stunned if I'm not mistaken.
    Probably the biggest rules mistake of the match: After the Ogres scored a touchdown they should have kicked the ball to the Necros, i.e. be on defence!
    You should only roll for bonehead when actually activating a player. Apart from that being what the rule says, on a fail you lose your tackle zone so it makes no sense to make that roll before actually using the player. Since the tackle zones are lost until the next successful activation, this could have meant three ogres without a TZ after the turnover in turn four. Also, even after realizing you had forgotten bonehead during the first turns, you forgot again close to the end of the first half ;).
    Gameplay-wise it can be a good idea to kick/throw a teammate that hasn't been activated before so that they are free to move afterwards. Likewise, if you are planning to blitz the ball carrier and pick the ball up afterwards, you should not move the player you want to end up with the ball before the blitz, as he will only be able to pick it up the following turn (might depend on the situation obviously, just a general rule of thumb).
    When deploying on defense as a rule of thumb you don't want to place weak players on the line. If your opponent does make this mistake (as the Ogres have done after their touchdown - to be fair, they actually attacked instead of defending, as they should have under the rules), the receiving player should then place their own players marking them to get free blocks.
    Also, as a general guideline, it is normally advisable not to place players next to the sidelines, as they can be pushed into the crowd. Doesn't apply to players with Side Step.
    Since fouling was considered so often: This only makes sense in specific situations. In particular, it's only worth fouling high-value players with low-value players who get several assists. Remember you are running a severe risk of losing the fouling player for the remainder of the game. So a zombie fouling an ogre (preferably with several assists) makes sense. A ghoul or a wraith fouling a gnoblar is completely mad and should never be done under any circumstances. You are risking one of your most important players and even the best case scenario yields basically no measurable advantage for you at all.
    Small but important matter: You have to decide whether to follow up on a block before making the armour roll.
    Regeneration only works on a Casualty result, not KO.
    When following up you must always move into the square the blocked player was occupying. Check 31:20 where the Wraith moved into a different square.
    One thing you did get right later but not at the beginning was doding: You need to make a dodge roll when moving out of a tackle zone. It looks like on the first turn you only rolled when moving into a tackle zone, which does not require a dodge (unless you also moved out of a tackle zone). Have a look at the first couple Gnoblar moves - they should have done one more dodge each for moving out of the final tackle zone.
    39:35: You chose to perform a pass here, which requires a 4+. Instead you could have rushed one square on a 2+ and then do a hand-off. Wouldn't have helped after seeing the dice roll but would generally be the safer route.
    43:40: When throwing in, the first square on the pitch is considered "square zero". To be fair, this was FAQed and is not clearly stated in the rulebook.
    51:08: The Wraith has Block, therefore on a both down would have remained standing and no turnover should have been caused. Also, a both down doesn't cause a push for either player, they just go down in the square they are occupying. Same thing happened again later on the line of scrimmage.
    58:00: You seem to have forgotten Side Step on the gnoblars throughout the turn.
    Could it be that you played without any re-rolls? Not quite sure on this one, you appeared to be using re-rolls but the counter was set to zero. Not purchasing re-rolls unfortunately is also a major rookie mistake. The importance of re-rolls in Blood Bowl cannot be overstated and it is more important to have re-rolls than having all expensive players! For a beginner on the Necro team I'd recommend taking three (more experienced players may manage with two but I wouldn't recommend it), while the Ogre team should have at least four to compensate for Bonehead, which can really mess up your game plan.

  • @cfox7811
    @cfox7811 Год назад

    Really a great teaching video !
    cheers from Canada ~

    • @salthammerwargaming
      @salthammerwargaming  Год назад

      Thank you very much! We didn't envision it being a teaching video in any way, but I guess that was a possibility when we filmed our second ever game of Blood Bowl and released it haha

  • @axolotldavid1436
    @axolotldavid1436 Год назад

    No stupidity test for the Ogres. Yeah just op if no stupidity test

  • @hereticofyew
    @hereticofyew Год назад +1

    Great report but no roll is needed for a handoff just for the catch roll

    • @3ggh3ad
      @3ggh3ad Год назад

      also noticed you forgot to do the 2+ bone 'ead roll on your ogres on a few occasions, also you only roll bone ead when you activate them not at the start of the turn :)
      24:43 the ball should bounce from the square that the gnoblar was knocked down into, not where he originally stood. think of it as he gets pushed, then falls over, and drops the ball
      54:38 after the ogres scored a touchdown they should be kicking to the necro team , not receiving the ball a 2nd time
      59:22 on a both down the players fall down i the square they are standing in they don't get pushed back, also Wraiths have the block skill so they would remain standing