I really like the fact that you are uploading such long videos compared to other channels, it makes it so much easier to understand everything. Keep it up!
Amazing! I'm doing a 3D course which includes unreal engine, but I keep being frustrating that they keep on focusing on photorealism while never showing methods on how to make stylized/toon looking meshes and foliage. This helps a lot, thank you!
Finally someone who writes down and makes a video about all the steps! As a beginner I have been struggling to find good content that doesn't skip parts just because they think I already know everything. Great work I love the style!!
"Grass will be black. НУ not black but..." Это так мило, когда проскакивают такие слова 😍 Очень красивые сцены ! Очень восхищаюсь и вдохновляюсь ! Спасибо, что делишься знаниями и опытом !
I had a problem where I kept getting darker blades of grass appearing between the others which looked bad. I worked out that "tangent space normals" needs to be turned off for the normals to work (in the material details>material>advanced) I also had my material set to two sided which caused some darker blades, so I turned that off. You don't notice the grass being one sided to it's fine. Great tutorial. :)
I'm learning unreal as hobby, it was very difficult to make grass. Thank you so much for showing all the process related in detail. please keep uploading you explain so nice and make easy to understand for beginner like me.
Guys if anyone is having issues with distortions on your grass color, like small noises, it solves by making your 'wind line size' bigger, way bigger! Also, using levels to make your wind noise map with more contrast, that will solve issues too!
thank u very much for the detailed explanation !!! the best tutorial on RUclips!! plz can you do a tutorial on how did you set the light and the clouds ❤
My virtual texture for the grass is purple, do you happen to know why that happened? I rechecked everything and I match everything you have in the video but it still looks purple. Basically, the grass is grey with no texture but the wind blow shine is there except it is purple.
Just throwing this out there but I think the wind-line, while its cool, I cant seem to get it to work in UE5.3. In practice it didnt work, but I understood the concept of what you were getting at with adding a wind-line and I think adding it would definitely add some value to grass. I think the problem is something with the masking setup, or the divide before the mask... if i switch that divide to a multiply I seem to get 'some sorta result' even tho its not remotely like the windline you have. I wonder if that windline references a different texture coordinate?
Great tutorial Victoria, thank you for taking the time to do this, it's very much appreciated. I have a small issue in that the grass doesn't take on the colour of the landscape, even though I have the RVT setup and assigned in the grass material. It's updating too, as I can see the colour in the rvt colour swatch (I did have to use your trick of sculpting and then flattening again). My project settings have virtual textures turned on and I've restarted. Have you any ideas why the grass might not be adopting the landscape virtual texture? I'm using UE 5.0.3. Thanks again for a great tutorial, the final look is really nice. Interstingly, it works fine with megascans grass assets (it adoptys the colours once I assign the same material to it), but not with the one I created myself in Maya for some reason!
@@SeanForsythTutorials If you ever plan on picking your project back up, try sculpting anywhere on the landscape, then use the flatten tool and start from where you sculpted at and flatten the rest of the landscape so everything is flat again. After that, all you need to do is click set bounds for color and height. I hope this made sense 👍
Hey, I posted a comment and then deleted it because I didn't read the other comments. However, I did solve my issue propper by increasing the contrast in my Wind Noise Texture. Essentially the Values where to similar, and too high so it was always applying a bump to the colour offsetting it from the landscape. Just make it super contrasting to see if that changes anything and then tweak it from there! Hope that helps!
Absolutely fantastic tutorial. I don’t know if you read the comments but do you have an opinion on mesh based grass vs using alpha cards for grass in UE5 for a video game project?
Hello hello, at 15:15 when I drag my landscape material instance into the landscape, nothing happens. The landscape does not turn black like yours, and I don't see any of my materials in Landscape paint under layers. I can't figure out what I'm doing wrong, any help is appreciated.
Hello Victoria Virtual textures are not created with set bounces. I also deformed the terrain in landscape mode, but no virtual textures were created. "Physical materials required" appears in the viewport finder when sculpting a landscape. Could it be because of this? Are you aware of this issue? Thank you for the good video!!
Так, ща только осталось собрать пк, который потянет Unreal Engine 4 (мой с трудом тянет Godot, а про юе говорить глупо XD ) - и всё будет замечательно))) кста, сделай видео про деревья) UPD: уже нашёл, спасибо за туториалы)
In Blender can’t figure out how to modify vertex normals the way you did 4:46 I was able to get the split normals pointing up with point to object but it still doesn’t show same texture like hers
Love this tutorial! Don't know why, but my color grass don't match with the color of lanscape, but i will try again and maybe find my mistake. Thank you so much, wind noise color is just geniuse part.
Awesome tutorial! Love the style, I was trying it in a sunset time, But the grass gets illuminated a little weird in that light setup, What could be happening?
Hey, I'm trying to sort out the colour RVT as it is still black and I did do what you did with set bounds after sculpting and turning on virtual textures so I do not know what do?
Optimization happens when you profile your projects specific needs. Its very difficult to say if this would be "optimized enough" as thats entirely subjective to your project. This grass creation process outlined here seems to be relatively inexpensive for my project, and I'm making a FPS/3rd person game. IT really all depends on how much resource you want to use, polygon, texture sizes, UE4 vs UE5, etc.
still really loving this! but I had one question, that or (or maybe someone else) can answer ;D. Can I use a texture from my landscape instead of just the 3 different colours used in the tutorial? I see in some games that the landscape has a texture that looks like flat grass on the floor and I want to use something similar. But I am not sure how my grass will look like.
I really like the fact that you are uploading such long videos compared to other channels, it makes it so much easier to understand everything. Keep it up!
aggreeed
Amazing! I'm doing a 3D course which includes unreal engine, but I keep being frustrating that they keep on focusing on photorealism while never showing methods on how to make stylized/toon looking meshes and foliage. This helps a lot, thank you!
Clear & to the point. Made my first grass in unreal engine. Thanks to you. Now you are my tutorial crush of 2024.
Finally someone who writes down and makes a video about all the steps! As a beginner I have been struggling to find good content that doesn't skip parts just because they think I already know everything. Great work I love the style!!
Works like a charm with UE 5.3. Thank you so much for the clear and slow paced explanation. Wish there were more tuts like yours :)
Thank you so much for this! I've only just started learning foliage, but after following your tutorial I feel like I've made a huge step!
"Grass will be black. НУ not black but..." Это так мило, когда проскакивают такие слова 😍
Очень красивые сцены ! Очень восхищаюсь и вдохновляюсь !
Спасибо, что делишься знаниями и опытом !
I had a problem where I kept getting darker blades of grass appearing between the others which looked bad.
I worked out that "tangent space normals" needs to be turned off for the normals to work (in the material details>material>advanced)
I also had my material set to two sided which caused some darker blades, so I turned that off. You don't notice the grass being one sided to it's fine.
Great tutorial. :)
Thanks!
Good tip
9 months later, thank you
I'm learning unreal as hobby, it was very difficult to make grass. Thank you so much for showing all the process related in detail. please keep uploading you explain so nice and make easy to understand for beginner like me.
Guys if anyone is having issues with distortions on your grass color, like small noises, it solves by making your 'wind line size' bigger, way bigger! Also, using levels to make your wind noise map with more contrast, that will solve issues too!
Thanks for these amazing tutorials! Can you make a "how to create stylized lightning" tutorial later on? I always struggle with shadows and lightning!
Thanks! I will think about creating a lighting tutorial) As I understand, it is a hot topic for many people.
Yes +1 From me too!
Thank you so much for uploading these lately, I'm learning so much and this is way more in depth than other vids on this topic. 🙏
Thank you so much for this tutorial, I tried some others but yours is really clear and easy to follow ! :)
Спасибо!!! Очень помогло и огромное спасибо, что так детально объясняешь)
So glad you started this channel, I'm learning so much
For does who has a weird shadow issue, you just need to unplug the "TwoSidedSign" node from the normal map output. (UE5)
Thank you for existing!
omg thank you!! Having these videos in real time really help just show everything tyyy
please please please make a landscape material tutorial. your tuts have been of a great help in my learning curve.
Woah the art work is so beautiful it reminds me of konosuba
Thanks for sharing with us! We need kind people like u.
Hey, thank you for sharing this online. It's definitely a gold nugget. 👍
you make wonderful videos with so much detail! Thankyou
This is super cool style, amazing tutorial, thank you, definitely trying this.
Your art style is so cute.
Outstanding! Thank you for a such detailed tutorial
Thank you, Victoria! You have made an amazing tutorial!
I adore your work. I think you should create a nice playlist :)
Thanks for the video ! you can press the v key to snap your object to the grid or other vertex
i am loving your tutorials so far! thank you for sharing :D excited to see more
very good tutorial getting into stylized assets myself thanks :) hope you get more subs
thank u very much for the detailed explanation !!! the best tutorial on RUclips!! plz can you do a tutorial on how did you set the light and the clouds ❤
My virtual texture for the grass is purple, do you happen to know why that happened? I rechecked everything and I match everything you have in the video but it still looks purple. Basically, the grass is grey with no texture but the wind blow shine is there except it is purple.
Just throwing this out there but I think the wind-line, while its cool, I cant seem to get it to work in UE5.3. In practice it didnt work, but I understood the concept of what you were getting at with adding a wind-line and I think adding it would definitely add some value to grass. I think the problem is something with the masking setup, or the divide before the mask... if i switch that divide to a multiply I seem to get 'some sorta result' even tho its not remotely like the windline you have. I wonder if that windline references a different texture coordinate?
Love your work. Please try to make another tutorial on stylized cloud and water in unreal engine. This will be very help for us.
Thanks for you tutorial! Very easy to understand !
Great tutorial Victoria, thank you for taking the time to do this, it's very much appreciated. I have a small issue in that the grass doesn't take on the colour of the landscape, even though I have the RVT setup and assigned in the grass material. It's updating too, as I can see the colour in the rvt colour swatch (I did have to use your trick of sculpting and then flattening again). My project settings have virtual textures turned on and I've restarted. Have you any ideas why the grass might not be adopting the landscape virtual texture? I'm using UE 5.0.3. Thanks again for a great tutorial, the final look is really nice. Interstingly, it works fine with megascans grass assets (it adoptys the colours once I assign the same material to it), but not with the one I created myself in Maya for some reason!
Did you end up resolving the issue?
@@father924 nope
@@SeanForsythTutorials If you ever plan on picking your project back up, try sculpting anywhere on the landscape, then use the flatten tool and start from where you sculpted at and flatten the rest of the landscape so everything is flat again. After that, all you need to do is click set bounds for color and height. I hope this made sense 👍
@@father924 Yeah, I had tried that, unfortunately, to no avail. Thanks anyway though, maybe this will help someone else's problem. Appreciate it!
Hey, I posted a comment and then deleted it because I didn't read the other comments. However, I did solve my issue propper by increasing the contrast in my Wind Noise Texture.
Essentially the Values where to similar, and too high so it was always applying a bump to the colour offsetting it from the landscape. Just make it super contrasting to see if that changes anything and then tweak it from there! Hope that helps!
magnificent work, bravo to you milady and thank you for all the teachings
Really great tutorial. Thanks for sharing your knowledge.
Thank you so much, this was EXACTLY what I needed =)
Absolutely fantastic tutorial. I don’t know if you read the comments but do you have an opinion on mesh based grass vs using alpha cards for grass in UE5 for a video game project?
Great stuff Victoria. Thanks!
You are an amazing teacher! Thank you!
really helped me, thanks a lot!
Wow this looks so beautiful, thank you so much
Amazing!! Thank you so much for these tutorials!!
Very very nice tutorial! Thank you so much!!
Hello hello, at 15:15 when I drag my landscape material instance into the landscape, nothing happens. The landscape does not turn black like yours, and I don't see any of my materials in Landscape paint under layers. I can't figure out what I'm doing wrong, any help is appreciated.
Hi, when I do this everything works perfectly except for the fact that there are black patches in my grass. How can I fix this?
Great tutorial , Please Make Video how you make Light and fog in your Level Please !!!!!
Nice tutorial! Keep it up!
Thank you so much for sharing your knowledge ❤
Thanks for the amazing tutorial!!
this is gold
thanks for the share !
Делаю в UE5, при попытке добавить материал на Лэндскейп, слои не появляются, как это исправить?
Thank you for the video. It was very helpful
Very nice tutorial, thanks.
Hello Victoria
Virtual textures are not created with set bounces.
I also deformed the terrain in landscape mode, but no virtual textures were created.
"Physical materials required" appears in the viewport finder when sculpting a landscape. Could it be because of this? Are you aware of this issue?
Thank you for the good video!!
Same :(
Thank you so much for this my new teacher
Thank youuuuu these are so amazingly helpful thank youuuuuuuuuu
How do you set vertex normals in blender? Appreciate any help.
In this tutorial by Marpetak Dev you can find how to do this. ruclips.net/video/FT-QfuzoQEk/видео.html
Very Appreciated!
ну, нот блэк, бат вери дарк =)
Subscription! keep making content you are doing great!
Так, ща только осталось собрать пк, который потянет Unreal Engine 4 (мой с трудом тянет Godot, а про юе говорить глупо XD ) - и всё будет замечательно)))
кста, сделай видео про деревья)
UPD: уже нашёл, спасибо за туториалы)
Hi, nice video! What computer do you have? CPU, video card, and memory. Because as I see your UE work perfect!!!
This is amazing, thank you
Thank you for this tutorial)
THANK YOU🤗
我来自中国,我从你的视频中学习到了很多知识,谢谢你
是在artstation上看到你的
In Blender can’t figure out how to modify vertex normals the way you did 4:46
I was able to get the split normals pointing up with point to object but it still doesn’t show same texture like hers
W environment artist
Thanks for uploading this tutorial, I wonder if it's possible to use the RVT to static mesh instead of using it to landscape in UE ?
Did you find an answer to your question? Cause I'm in the same situation. I wanna use the RVT for a static mesh
Nice tutorial
you r amazing!
Дуже гарно
that's wonderful thanks!
Hi Victoria! Love the work and the tutorial! Just wondering how did you get the noise image that you used in photoshop for the wind?
лет ми спик фром май харт. бай зе вэй - грейт туториал.сенкс)
Today minions, WE VILL STEAL ZE MOOOON
非常感谢您的视频!对我学习很有帮助!
деревья нереально крутые, браво!)
how do you set the vertex normals to point up when using blender?
Love this tutorial! Don't know why, but my color grass don't match with the color of lanscape, but i will try again and maybe find my mistake. Thank you so much, wind noise color is just geniuse part.
having the same problem found solution ?
@@AbachiriProduction Did you find a fix for this? I am facing the same issue.
Just thank you!
wow, thanks ❤
What color codes did you use for the different parts of the grass?
I love how simple yung material graph is. I would like to know the set up.
Awesome tutorial! Love the style, I was trying it in a sunset time, But the grass gets illuminated a little weird in that light setup, What could be happening?
Как звучит русский акцент? Вот так)
Спасибо большое за видео! Успехов!
ЗЫ: Очень подробно. Подписался.
I have a problem where the grass is just black color how to fix that?
Лучшая!
Thank you😁
Great tutorial! Can you please do flowers next?
Thanks! Flowers tutorial will be soon)
стилистика травы хорошая
Hey, I'm trying to sort out the colour RVT as it is still black and I did do what you did with set bounds after sculpting and turning on virtual textures so I do not know what do?
Sometimes this happed and I don`t know why. In this cases I redo everything from the beginning and its helped.
I was looking at grass tutorials and I liked your video a lot but I'm wondering how optimized these grasses are or if they are optimized enough?
Optimization happens when you profile your projects specific needs. Its very difficult to say if this would be "optimized enough" as thats entirely subjective to your project. This grass creation process outlined here seems to be relatively inexpensive for my project, and I'm making a FPS/3rd person game. IT really all depends on how much resource you want to use, polygon, texture sizes, UE4 vs UE5, etc.
@@Nothingreallyexists Thanks
I Love it
how can I do this process (style included) in maya??
still really loving this! but I had one question, that or (or maybe someone else) can answer ;D. Can I use a texture from my landscape instead of just the 3 different colours used in the tutorial? I see in some games that the landscape has a texture that looks like flat grass on the floor and I want to use something similar. But I am not sure how my grass will look like.
Yes, you can use texture. The grass will have the color of your texture.