Thank you for showing us how to fix the import scale issue. Literally no other tutorial even mentions this. They just say "Click the button!" / eh, my mesh still looks like garbage.
I'd like to see the process for convertion when one ones a 4.26 project with UE5 making a copy and converting the project assts to naite correctly, knowing what to convert and what not to seems important and how to tell which is which
"... I don't wanted to stop or pause the video just so that I can show you how fast actually unreal manages to handle such a large geometry!" edited?! 🤔 "... so! we got everything imported!..."
i have a question, when i import a glft model and build lighting it does those weird black triangles. Would this import and re scale fix the issue? And also could i turn a glft model into a nanite model via double clicking the model and turning on nanite they way? Any advice would be helpful been dealing with this issue for like a year now.
Good morning my friend. I'm starting to learn Unreal Engine and I have an incredible question. To build a map, a terrain, do you use the landscape tool or are we going to use the assets with nanite?
How did you import the asset so that all the texture maps were already linked up to the material and the material already linked up to the model? Anytime I import I always have to relink.
Very simple and sussinct. Really like your content.
very good explained, i understand a lot more now :D
Very clear explanation. Thank you!
Thank you for showing us how to fix the import scale issue. Literally no other tutorial even mentions this. They just say "Click the button!" / eh, my mesh still looks like garbage.
I'd like to see the process for convertion when one ones a 4.26 project with UE5 making a copy and converting the project assts to naite correctly, knowing what to convert and what not to seems important and how to tell which is which
"... I don't wanted to stop or pause the video just so that I can show you how fast actually unreal manages to handle such a large geometry!" edited?! 🤔 "... so! we got everything imported!..."
Can you fix the scale on any mesh with the uniform scale. And is the standard 50?
how can I enforce less polygons the further the distance using nanite?
Any idea why I can't view nanite by default? When I select the nanite triangles viewmode it just uses default lit.
Enable directx12 from project settings
i have a question, when i import a glft model and build lighting it does those weird black triangles. Would this import and re scale fix the issue? And also could i turn a glft model into a nanite model via double clicking the model and turning on nanite they way? Any advice would be helpful been dealing with this issue for like a year now.
Good morning my friend. I'm starting to learn Unreal Engine and I have an incredible question. To build a map, a terrain, do you use the landscape tool or are we going to use the assets with nanite?
How did you import the asset so that all the texture maps were already linked up to the material and the material already linked up to the model? Anytime I import I always have to relink.
i don't know why my mesh is getting black at some area, when i turn off nanite it looking fine, any solution for that ?
what specs does your computer have. or should i say what are the basic components of using unreal engine in terms of ram and graphics card