A slow and steady development process for this game. The art direction is awe-inspiring, though it does feel that strong visual presentation is taking priority over the mechanics of the game itself. Which does test some patience for the consumer looking at the game it's early stages. Hopefully the developers can pull through with laying a solid foundation. Typically content doesn't quite pour into the bowl until the later stages of development when the tools and workflow are established to populate the play space with fun stuff.
I'm so excited to see how some of the new mechanics are implemented. The "dragon uber" is an awesome idea, they just have a lil work to do left. But the devs are super active and are always ready to answer peoples' questions. Seeing the ai creature tests was super fascinating and I can't wait for them to be put in the game
only issue I have with the Quetzalcoatl, is that that isn't an animal species name, it's like calling the dragon species Loki. Should just be a feathered serpent. Tecatl is a weird word to go with as well, but it's less outlandish. it just means "inhabitant" though more specifically to a city or town ending in -tlan I think. so kind of like calling it "Native"
I see what you're saying. Like you said, naming a whole dragon species Thor, Loki, or something like that would sound a bit off. For myself I always think of a Quetz as a species, and the name stems from Quetzalcoatl, which is a god essentially, and not a species of feathered dragons. Some food for thought, for sure.
Im the same with you. Ever since getting burned by DoD im very weary to back another dragon game but dragconia seems like a good one but i rather wait until much more progress on the game is presented before tossing money at it
I have high hopes for this game. I really missed good dragon MMO, and then Draconia and DoD emerged. DoD is more like VR Chat, sitting and doing like.. nothing? And there is Draconia.. developing slowly but surely, and I think it may be it. At least I hope so.
The game is definitely promising and has high potential. But development is just very slow, and perhaps in even too early of a stage to even be Early Access on steam. While I look forward to checking in on the development of the game from time to time, I don't expect anything major for many years to come. I think once the game's PvP/PvE/PvPvE as well as quest systems are more fleshed out and stabilized, the game may see some more growth.
I agree with you, I can't say it has much gameplay features, but it is interesting (for me at least) to keep track of changes and see what's going on as the team moves ahead.
I really think they should pivot to focus on gameplay over anything else at the moment. As it stands, the game is already beautiful, but they need to give us something to do!
Heyy there just watched this video. I've known about the game for a while, and from what I've seen, I love its concept etc. Do you or anyone happen to know if the devs have plans to bring Draconia to consoles in the games future?
@@LaurenBlake-d3f I haven't seen plans on that yet. I think they are just trying to get it fleshed out on steam, and pc first, then get to crossplay, and no eta on that as yet.
Neither are kirins, griffins, lindworms, ka'sai, quetz and behemoth are debatable as well. Did I call them dragons? I only meant to separate between AI and main playables.
A slow and steady development process for this game. The art direction is awe-inspiring, though it does feel that strong visual presentation is taking priority over the mechanics of the game itself. Which does test some patience for the consumer looking at the game it's early stages. Hopefully the developers can pull through with laying a solid foundation. Typically content doesn't quite pour into the bowl until the later stages of development when the tools and workflow are established to populate the play space with fun stuff.
From what I understand the Devs (which is like 7 people) first want to implement the dragons and enemies first and then the mechanics
I'm so excited to see how some of the new mechanics are implemented. The "dragon uber" is an awesome idea, they just have a lil work to do left. But the devs are super active and are always ready to answer peoples' questions. Seeing the ai creature tests was super fascinating and I can't wait for them to be put in the game
Same here, having ai is going to be just what the game needs, and I think will draw more players in too.
Even in prealpha there's a lot to do. Or at least the community helps keep it active. I got invited to a newb clan to learn the basics
Love it. The community in Draconia seems very nice.
this looks so much better then the other dragon games I've ever played! So glad I found this game!
Yeah. I’m really optimistic about it and hope the devs stay motivated.
Amazing video quality! Super informative with a chill vibe, loved it
Thank you.
only issue I have with the Quetzalcoatl, is that that isn't an animal species name, it's like calling the dragon species Loki. Should just be a feathered serpent. Tecatl is a weird word to go with as well, but it's less outlandish. it just means "inhabitant" though more specifically to a city or town ending in -tlan I think. so kind of like calling it "Native"
I see what you're saying. Like you said, naming a whole dragon species Thor, Loki, or something like that would sound a bit off. For myself I always think of a Quetz as a species, and the name stems from Quetzalcoatl, which is a god essentially, and not a species of feathered dragons.
Some food for thought, for sure.
I'd argue it's more like naming an entire species sleipnir or jormungandar. A bit less weird than humanoid names.
Im the same with you. Ever since getting burned by DoD im very weary to back another dragon game but dragconia seems like a good one but i rather wait until much more progress on the game is presented before tossing money at it
I totally understand.
Honestly with the amount of customization options, they don't need much more of a roster.
I agree.
I have high hopes for this game.
I really missed good dragon MMO, and then Draconia and DoD emerged. DoD is more like VR Chat, sitting and doing like.. nothing?
And there is Draconia.. developing slowly but surely, and I think it may be it. At least I hope so.
I agree. And I also hope so.
The game is definitely promising and has high potential. But development is just very slow, and perhaps in even too early of a stage to even be Early Access on steam. While I look forward to checking in on the development of the game from time to time, I don't expect anything major for many years to come. I think once the game's PvP/PvE/PvPvE as well as quest systems are more fleshed out and stabilized, the game may see some more growth.
I agree with you, I can't say it has much gameplay features, but it is interesting (for me at least) to keep track of changes and see what's going on as the team moves ahead.
I really think they should pivot to focus on gameplay over anything else at the moment. As it stands, the game is already beautiful, but they need to give us something to do!
A late response on my end, but I agree. I hope they do.
Will There be PvP? Thats like a big aspect for me to have fights against other dragons too
Yes they do plan on having PvP servers and the option to toggle PvP and PvE
Heyy there just watched this video. I've known about the game for a while, and from what I've seen, I love its concept etc. Do you or anyone happen to know if the devs have plans to bring Draconia to consoles in the games future?
They gotta make a game first
hey i was just wondering if you die by other pvp do you lose your growth
Sorry for the delay. When I last played it was just your stuff, but I’d have to verify if that’s still the case.
@@yarnfossil thanks for your time
So u know how long these updates will take or do u know a rough estimate of it
Right now there isn't a hard ETA on these unfortunately. I wish there was.
@@yarnfossil ok thanks for that!
Is this only on pc?
Unfortunately, right now it’s only on PC.
@yarnfossil when is it coming on crossplay
@@LaurenBlake-d3f I haven't seen plans on that yet. I think they are just trying to get it fleshed out on steam, and pc first, then get to crossplay, and no eta on that as yet.
Thanks yarn for the information
Wyverns still aren't dragons
Neither are kirins, griffins, lindworms, ka'sai, quetz and behemoth are debatable as well. Did I call them dragons? I only meant to separate between AI and main playables.
But they are. Wyvers are a subspecies of dragon.
They are dragons.
@@lilblock3564based
Dragons are fictional creatures, anything can be a dragon as long as you call it a deagon as it's not a real animal
Let go of pretend purity and embrace silly