Spyro 2: Ripto's Rage! Prototype (August 11th 1999) - Summer Castle, Part 1

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  • Опубликовано: 4 ноя 2024

Комментарии • 49

  • @thisisasupersayin376
    @thisisasupersayin376 3 года назад +53

    Kinda cool that Elora has unused lines narrating the level intros and outros, but I'm not upset about it being removed. It wasn't necessary to understand the scenes, and I think the versions without narration ended up being more charming anyway.

    • @NuclearWintr
      @NuclearWintr 3 года назад +3

      @Jon Acosta Funny you say that because they did intro dialogue for the Japanese version.

    • @franks8010
      @franks8010 3 года назад +11

      But she explains why Breeze Harbor and Zephyr are at war with each other. Before it was just a mystery.

  • @nevets5
    @nevets5 3 года назад +23

    This is amazing! Elora has much more to say this time around.

  • @DoubleDamnedDragon
    @DoubleDamnedDragon 3 года назад +31

    Prototype-Sparx is my sleep paralysis demon.

    • @connorplays6263
      @connorplays6263 3 месяца назад

      It's the same Sparx model from Spyro 1

    • @DoubleDamnedDragon
      @DoubleDamnedDragon 3 месяца назад

      I can see that, but its textures are hilariously whack and unfinalized. Lmao

  • @asuuki2048
    @asuuki2048 Год назад +3

    How has it already been almost 2 and a half years since this video came out…? This time gap is criminal!!

  • @MultiOwyn
    @MultiOwyn 3 года назад +4

    What is also interesting is that Foreman Fred is a cut NPC who tells you (Spyro) to come back to learn how to swim.

  • @asuuki2048
    @asuuki2048 3 года назад +7

    JUST CAME FROM TWITTER!
    Edit 2 years and almost 4 months later: How has it already been almost 2 and a half years since this video came out…? This time gap is criminal!!

  • @sr.alligator7569
    @sr.alligator7569 3 года назад +11

    Today marks a great day for PS1 prototype preservation!

  • @deoxysandmew2162
    @deoxysandmew2162 3 года назад +13

    A new prototypes arrived at long last.
    This will be a blast. ;D
    Also, Elora's intro and outro narrating's were a thing?!
    Charming, but i think making them silent was a right move. You can actually SEE whats happening and its conveyed rather well.

  • @anemoia5683
    @anemoia5683 3 года назад +11

    The charging animation is slightly different, it looks more like the spyro 1 one

  • @beanmchocolate3900
    @beanmchocolate3900 3 года назад +4

    The gem cutters saying they have crops of gems being eaten implies they grow gems like grains or vegetables.

  • @HyperSonicXtreme
    @HyperSonicXtreme 3 года назад +3

    The prototype opening I saw in the Target’s get into the game a couple years ago.

  • @lrigasiukah
    @lrigasiukah 3 года назад +8

    I kind of hoped this would be the build with the additional doorway in the hula arena. I wanted to see what the original intended path was for Colossus Springs.

  • @shawn_7413
    @shawn_7413 3 года назад +8

    Wish we could get a build with the cut enemies. If that even exists

  • @MrJum987
    @MrJum987 3 года назад +15

    It's crazy how the dialogue for the opening cutscene sounds a lot better and less compressed than the final build. I wonder what happened.

    • @bayl2329
      @bayl2329 3 года назад +9

      might have something to do with the music being inside the dialogue

    • @ErdrickHero
      @ErdrickHero 3 года назад +9

      @@bayl2329 I hate that they did this, it means we don't have the cutscene music without voice. But I understand that the PlayStation could only stream one audio file at a time, so the alternative would have been sequenced music, which probably wouldn't work well with the music that was composed for the scene, and also would be a whole other music driver to code that the game would make little use of.

    • @ErdrickHero
      @ErdrickHero 3 года назад +7

      But this is also probably why so many cutscenes had completely different music in the remake. No clean rip for classic mode, and nothing clean to listen to in an attempt to recreate it for the reignited soundtrack.

    • @DamnZtar
      @DamnZtar 7 месяцев назад

      @@ErdrickHeroat least the remake fixed it?

    • @ErdrickHero
      @ErdrickHero 7 месяцев назад

      @@DamnZtar No! The very problem is that the original cutscene music is all lost.

  • @-Matt_O96-
    @-Matt_O96- 3 года назад +1

    Holy cow I can’t wait to watch all of this! Amazing finds

  • @Hamentsios10
    @Hamentsios10 3 года назад +7

    That's so cool, good stuff we've been blessed with knowing! How do we get these prototypes anyway?

  • @Sapizanza
    @Sapizanza 3 года назад +2

    So he stays under the tree in rain. Makes way more sense

  • @Zomdra
    @Zomdra 2 года назад +3

    Proto-Sparx looks like he's seen some shit...

    • @hurricane7727
      @hurricane7727 Год назад

      I like that this Sparx looks like Spyro 1 Sparx

  • @angelcat2865
    @angelcat2865 3 года назад +1

    This is awesome 😄❤

  • @JordyKay
    @JordyKay 3 года назад +9

    WTF THEY DID TO SPARX

  • @aoi3236
    @aoi3236 3 года назад +3

    Different voice actor for Zoe at 22:44? Perhaps an audio glitch?

    • @Hwd405
      @Hwd405  3 года назад +3

      Not a glitch, it’s just not pitched up like the final

    • @aoi3236
      @aoi3236 3 года назад +1

      @@Hwd405 , thank you for the response. It's fascinating that it was the only instance of that in this prototype. I would have figured there would be more, even if Zoe doesn't have many lines in the later part of the game.

    • @Hwd405
      @Hwd405  3 года назад +2

      @@aoi3236 her dialogue in Colossus was completely re-recorded between this build and the final actually

  • @bluvein1841
    @bluvein1841 3 года назад

    I wonder why they removed Eloras dialogue during those cutscenes

    • @MultiOwyn
      @MultiOwyn 3 года назад +2

      Probably to prevent premature spoilers.

    • @bluvein1841
      @bluvein1841 3 года назад

      @@MultiOwyn Spoilers of What?

    • @MultiOwyn
      @MultiOwyn 3 года назад +4

      @@bluvein1841 How Ripto disrupted the peace in Avalar's worlds.

    • @bluvein1841
      @bluvein1841 3 года назад

      @@MultiOwyn Yeah, the dialogue would have make sense

  • @PureEnragement
    @PureEnragement 3 года назад +3

    Why did they take out Elora's lines? :c

    • @asra-5180
      @asra-5180 3 года назад +2

      Translating them. It would've cost more money. Which honestly sucks.

    • @yiris10001
      @yiris10001 3 года назад +6

      @@asra-5180 No? Infact the Japanese version of Spyro 2 kept Eloras lines in the final version.

    • @asuuki2048
      @asuuki2048 3 года назад +4

      @@asra-5180 Incorrect

    • @asra-5180
      @asra-5180 3 года назад

      @@yiris10001 i mean, what about german and co?

    • @yiris10001
      @yiris10001 3 года назад

      ​@@asra-5180 What about it? There were three versions of Spyro 2. NTSC (United Sates), PAL (EU), NTSC-J (Japan)
      NTSC-J is the only version that kept the lines. Its also the most 'updated' with fixed bugs like double jump, and additional content like dragonfly eggs.

  • @ErdrickHero
    @ErdrickHero 3 года назад +1

    Beta castle skatepark when

  • @DamnZtar
    @DamnZtar 4 месяца назад

    Is it me, or is that title screen kind of creepy?

  • @DarkJohnny120
    @DarkJohnny120 3 года назад

    I was born