TUTORIAL: Scattering on Vertical Surfaces with Forest Pack (intermediate)

Поделиться
HTML-код
  • Опубликовано: 26 окт 2024

Комментарии • 13

  • @DMMG7
    @DMMG7 4 года назад

    A GAME CHANGER here!

  • @yannterrer
    @yannterrer 6 лет назад +1

    Very usefull Tutorial Tks!!! One question: how to fix the normal direction of the mirrored wall so that the plant scatter seems to be face to face and not with a parallel distribution? you have the problem in the end of the tutorial in viewport but not in render. I did you solve it? many thanks...

  • @arvindsaxena7290
    @arvindsaxena7290 4 года назад

    Excellent

  • @happyfrogfishingchannel9255
    @happyfrogfishingchannel9255 7 лет назад +1

    where the forestpack002 come from? i try to make like this but can not put anything on vertical surface . thanks

  • @Pneuma3339
    @Pneuma3339 Год назад

    Forest Pack is absolutely terrible at staying within a boundary. I've tried over and over to make an ivy wall where it stays strictly within the edge of the wall and it ALWAYS goes outside the boundary all over. Even after drawing a spline and making that spline as an "exclude" in the area it still doesn't work.

    • @itoosoft
      @itoosoft  Год назад +1

      There are several boundary detection options that might help. The default uses the pivot point of the scattered object which might give you the issues you describe, but you also have an option to use the actual size of the scattered item, and a mode that clips away individual elements of the mesh. Which of this you can use depends on how your scatter is set up though. Please feel free to contact our support team if you need further info at helpdesk@itoosoft.com. Thanks!

  • @ramykhan2625
    @ramykhan2625 6 лет назад +2

    it doesn't work on v ray 3.6 in 3d max 2016. I mean if you put some tree's in your scene it will render but not grass lawn , rugs etc. why it is like this ? any idea ?

    • @SoftPastels
      @SoftPastels 5 лет назад

      I have same problem.. have you managed to work it out?

    • @DanFrederiksen
      @DanFrederiksen 5 лет назад

      sounds like it could be object limit or max face count limit in the forest object. It has a limit so if a large surface requires many instances to fill, it will just not do them. Then you have to increase the number allowed in the forest object. It's a somewhat annoying process. If this is the problem forest will tell you there was a problem building it but only after it's done rendering.

  • @GD15555
    @GD15555 8 лет назад

    Please add edge mode for octane

  • @RexArtTv
    @RexArtTv 6 лет назад +1

    Cinema 4D Arnold?

  • @davidstrickland6428
    @davidstrickland6428 2 года назад

    So...this is computer...not the real world ? ugh !