Super Mario Bros. 3: Parallel Universes and Out of Bounds

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  • Опубликовано: 17 дек 2024

Комментарии • 39

  • @brightblackhole2442
    @brightblackhole2442 2 года назад +11

    8:48 mario accidentally summons a demon while breaking the fundamental laws of the universe

  • @_polpon
    @_polpon 3 года назад +10

    I like how you do all this with natural glitches that exists within the game! I also like exploring, but I use Game Genie to do it (which is much easier, but less exciting), also the way you do it makes sure that you don't actually mess with the game mechanics (except for exploiting glitches of course), this is something I always have to be careful about when designing GG codes.

    • @MaxEditsSpore
      @MaxEditsSpore 6 месяцев назад

      Cna you tell what GG code you used? 😊

  • @kriller3771
    @kriller3771 Год назад +5

    Wow this is insane, genuinely Such good quality content holy

    • @ilikecreeper331
      @ilikecreeper331 2 месяца назад

      no way kriller
      i took inspiration from you for my pfp :D

  • @YF501
    @YF501 Год назад +2

    I took a crack at doing the 1-3 softlock. It was a neat trick to learn!

  • @aya-hl5bk
    @aya-hl5bk 3 года назад +2

    I can't stop binging your videos

  • @moadot720
    @moadot720 3 года назад +2

    3:40 actually sounds good for some reason. 😂😂😂😂

  • @AtKiba
    @AtKiba 3 года назад +2

    This was incredible!! I love your videos :D

  • @Amethaz
    @Amethaz 3 года назад +5

    This is super cool! Keep it up!

  • @lilbluefoxie
    @lilbluefoxie Год назад +1

    6:28 how come the parallel universe here is mostly intact after the wall of junk tiles but on a vertical level if you go past the boundaries it keeps making junk tiles that vaguely resemble the level and don’t work right at all (such as in 7-1)

    • @100thCoin
      @100thCoin  Год назад +3

      Horizontal levels and vertical levels are "loaded" using different methods while the screen scrolls. The method for horizontal levels overflows after the 16th screen, so it repeats. Bumping/breaking blocks or collecting a coin out there malfunctions in a similar way to the vertical levels though. The method for vertical levels overflows after the 256th screen, and player collision is specifically ignored for the final 128 screens (so you don't interact with anything if you were to fly over the top, which can be done in 5-2)

  • @theotherrealkaidenjosevale6038
    @theotherrealkaidenjosevale6038 3 года назад +1

    We need to go even further beyond just pArAlLeL universes, we need to learn about *parallel worlds and parallel collisions or parralel levels*

  • @AverageJoeMama
    @AverageJoeMama 2 месяца назад +1

    An a press is an a press. You can’t say it’s only a half

  • @playingbandits3033
    @playingbandits3033 3 года назад +2

    8:48 holy shit

  • @danilodanilo3406
    @danilodanilo3406 2 года назад +2

    7:50 NEW WORLD RECORD!

  • @Margen67
    @Margen67 3 года назад +3

    Can you make a video doing this on the SNES and GBA version?

    • @100thCoin
      @100thCoin  3 года назад +3

      It's pretty much the exact same info as this video. The PU's grab blocks from different places, but the effects are about the same. The game doesn't crash though, as writing to ROM does nothing in the SNES version. I don't know anything about the GBA release though, and I'm not planning on covering it any time soon.

  • @smellyfishstiks
    @smellyfishstiks 3 года назад

    that was extremely engaging, nice video!

  • @rayanplayroblox1454
    @rayanplayroblox1454 2 года назад

    Terminal montage never lied before…

  • @Alexs23743
    @Alexs23743 Год назад +1

    *P A R A L L E L U N I V E R S E S*
    something something half an A Button press something something
    0:50: IT'S STILL GOING TOO SLOW.
    1:26: He crossed the death plane.
    7:37: "DENIED." -Nintendo, 1988-ish
    7:55: But our Princess is in another (very broken) castle...
    9:39: Goomba: "So, how'd you get down here?" Mario: "I dunno-a. I just used-a some Koopas to break-a the laws of physics-a!"

  • @mx_seitan
    @mx_seitan 3 года назад +3

    great videos, wow!

  • @jacksongaming854
    @jacksongaming854 2 года назад

    To answer this we need to talk about pareall universes

  • @musaran2
    @musaran2 Месяц назад

    I am surprised SM3, for all its apparent sophistication, still uses the SM1 method of one warp per 'screen'.
    Simple to implement, but seems both wasteful (lots of unused space) and tight (little data per warp).

  • @ZetaCancri
    @ZetaCancri Год назад

    Awesome

  • @redgray408isapest
    @redgray408isapest 2 года назад +1

    7:36 8:38 8:52 Super Mario Bros 3 stop working

  • @alexanderforselius
    @alexanderforselius 2 года назад

    What game genie do you use get past the exit to the garbage?

    • @100thCoin
      @100thCoin  2 года назад +1

      It was done through hex editing, not game genie. I set address $0022 to a value of 0xFF

    • @alexanderforselius
      @alexanderforselius 2 года назад +1

      @@100thCoin OK Great can you give instructions step by step? Which ROM?

    • @100thCoin
      @100thCoin  2 года назад +2

      @@alexanderforselius It doesn't matter which version of the game you use, all of them use address $22 to determine the length of the level.
      The emulator I use is called Bizhawk, and it has built in tools, like the Hex Editor. At the top of the emulator, there's a little dropdown menu labeled tools, which contains the Hex Editor.
      Once you're inside a level, click on address $22, and type FF. That will manually change the value of that byte, and set the length of the level.

    • @alexanderforselius
      @alexanderforselius 2 года назад +1

      @@100thCoin I use Fceux and it displays addresses in 000000 and when I search for 0022 I get to 0x0000020 and I edit the fourth hex to FF but it makes the horizontal scrolling stop...

  • @veyselonair6948
    @veyselonair6948 2 года назад

    How do you go in the black pipe?

    • @100thCoin
      @100thCoin  2 года назад +2

      The pipe glitch is incredibly precise, and it took me a couple dozen rerecords to make the footage I show in the video. It's a lot easier to do the pipe glitch on the bottom of pipes, like with the 7-1 wrong warp setup.

  • @Sasparilla_
    @Sasparilla_ 3 года назад +1

    u just got a sub ur cool

  • @kargaroc386
    @kargaroc386 Год назад

    I hate ghost peach

  • @renakunisaki
    @renakunisaki 2 года назад

    But first we need to make some dumb tired joke about half A presses.

  • @seanshay6573
    @seanshay6573 Год назад

    great video this will help alot for level design