When dice are EZ everyone wins! | EZD6
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- Опубликовано: 2 авг 2024
- EZD6 is a fun and surprisingly complex TTRPG system, great for dungeon crawling! Check it out here: www.ezd6.com/
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#Jorphdan #ttrpg #ezd6 Развлечения
Howdy, DM Scotty here. Thanks for featuring my game. Just wanted to mention that 'Inclinations' make it very easy to take the core Hero Paths and make combinations that don't follow conventional 'classes'. For example a warrior could take theifly inclinations or a Rascal could take inclinations that make them slayers of undead and demons like a paladin so the paths are more flexible than they initially seem.
Thanks for watching man! We loved reading your game.
We've recently learned that one of the nastiest fighters in the game is a Rascal with fighting inclinations. Being able to say "Oh no you don't" to one hit a round is big stuff.
@@0ldSch00l13 Agreed.
Got nervous at the start when Lex wasn’t in the top right corner
In regards to the sci-fi version, Scotty does offer the EZD6 Open Content Kit!
I'm currently working on a Sci Fi setting for EZD6.
@@Sage2d6 that sounds awesome, do you plan on keeping/adapting hero paths?
@@bobhill-ol7wpI've created 6 new hero paths and 7 new species.
@@bobhill-ol7wp I created my own hero paths and species.
EZD6 is a great game hooray!
I love this system. I'm pretty sure it's based on Ben Milton's core mechanic for the Labyrinth RPG. I agree with Lex about the termanology problem. I wish it were better. I don't like a lot of the terms in the book even though the concepts are sound. I tried renaming the terms I didn't prefer but it got confusing. At it's core the game is a blast and succeeds at its goal: to remove math, rule-book-referencing, and keep only the fun parts of RPGs. It's also extremely hackable and homebrewable. I prefer it over almost any other fantasy RPG.
Hands down one of my favorite game. It runs super fast, is super fluid to run and yet the dice mechanic gives it enough "game" feeling that you never feel like it's simplistic. I'm currently running a group through the infamous Caverns of Thracia. It's great fun
Fantastic video! Thanks so much for covering one of our favorite games!
Did you mention exploding dice?
They missed that...Very fun for players to boost crits with karma.
Like the old saying goes karma "comes back around". You fail and you get some karma to use later to help succeed at another task. Then you use the karma to get a crit on a roll to start a dice explosion chain, continue a chain or make a save.
Anyone can do anything they want to do, they may not know enough to do it well [take a bane or no advantage on the try] or they could be trained and experienced [class details and boons, etc. give them an edge] and they have a better chance at the task. No hard walls to funnel you, no gutters to send you back to you place, do whatever you want.
My group is running a campaign using the game. They do grow over time as they accumulate experiences and learn over time they can get more aspects, inclinations, even boons.. they are not chasing levels though. I think EZD6 was built as a generic framework/drop in framework. And yes there is on the main website information on the Open EZD6 part of EZD6, he even has a logo for the open side and a pdf detailing how the open EZD6 works.
Would love to see another review after you get some play time to see how EZD6 comes together for you, seem like everyone gets something different out of the framework. Hearing what someone else gets out of the game is like having another side of the game shown to you, something that just went over my head could be what someone else is all about.
Just as a side note skalds and friars interacted in real life. It's not like they are from separate timelines, they did overlap.
I run games in Hero 6th edition. I am gonna call it, mediumD6 from now on.
Though it's not a die pool game.
I would like to throw another d6 system into the mix. MiniSix, which is my personal favorite system. The creator is currently working on a second edition.
Oh I didn't know a second edition was in the works. MiniSix is great, a simplified OpenD6, which honestly is a welcome change :)
That intro music goes hard
Maybe games focus too much on progression as stories unfold. Maybe they can be more like episodic tv or serial novels, but with greater story development. Characters are generally the same thruout, but occasionally gain knowledge, items, new skills, allies, enemies, etc, without ever leveling up or maxing out. idk if this game would sustain it, but I suspect a few of the rules lite systems could, and of course it depends on the table.