@ipastsavagei9553 it's an incredibly small price to pay, turn normal auto sprint on and make tac sprint a 1 button press like normal sprint. Feels great imo
Even on PC. My little finger starts to feel sore after spamming shift all the time to get that tac spring. I also find the auto tac sprint option to be quite annoying as I want that control. Eliminating tac sprint would solve this. Wouldn't be surprised if I get arthritis after playing the newer cods for many more years lol
REALLY hope they change(d) the clunky-ass camera motion upon death...that was my only real complaint during the Beta when it comes to "Camera Motion", at least. Otherwise, most of these changes sound great! But the perk thing concerns me a bit.
Ah yes my biggest complaint about the beta, the stimshot being better than every other option combined, so glad to hear they buffed it almost twice as well!
Completely disagree. I think the smoke effects look really good and the lingering particle effects are more cinematic and immersive and a huge improvement from the past. It also doesn’t affect the visibility that much.
@@Spiderwolfer cinematic and immersive aren't conducive to good gameplay. That's why Ubisoft spent the better part of a decade making R6S look worse to play better.
Looking forward to this game, changes are all good from what I'm seeing. The beta maps were all small, I'm hoping for variety. My criticism of MW3 last year is that there were way too many small maps
It always seems like the kill counter is an after thought. The demand is always there and it’s like they wait to see if we notice it’s gone and ask for it.
As a search player, I'm not a fan of the Recon specialty basically giving you High Alert from 2019. That perk not being in MW3 (it is but really sucks) made search so much less frustrating. Getting a well timed strategic flank just to be taken out by someone who was completely unaware but has Recon on makes the game much less fun
you literally just saw a bunch of layouts of maps that look pretty big for launch and you’re acting like the beta spawn system is how the wanted it to be or how it will be going forward. guess what it’s changinggggg💀💀💀
Honestly the biggest L is the fact that there's no ground war after they created this awesome new Omni movement system. The map design is horrid when you consider the core base mechanics of the movement system.
@@timbahr1792Shipment 24/7 has been by far the most populated mode in MP for years. What did we expect. This is ENTIRELY our fault. Community gotta take a bit of responsibility here😂
Shotguns have a very particular play style attached to them. If you play it right, that shotgun felt extremely strong and capable; even in its stock form.
@@cszero2109 Disagree, instant acceleration makes hitbox manipulation significantly easier and causes issues with map sizes. Imo it has no place in normal MP, bring back Lightweight and leave tac sprint in WZ to rot.
Honestly Sleeper Agent would be fine if you gained a second for a kill. Once you fire at a group of enemies, you have a big cooldown before you become stealthy again. That basically halves the duration
The amount of people that didn't know this can be ignored if you have a suppressor is STAGGERING. Not saying it makes sleeper any better, but it's shocking all the same.
Overall W changes. I hope the movement will be as responsive and fast as MW3 now. Mantle speed felt soo slow compared to MW3. The sliding was also clunky
@@samhanmmaIt actually is though, IW built this engine with the big map respawn system (Warzone) in mind so it was mostly teammate based and it tended to have revenge spawn etc.. Treyarch can try to change it, but it's deep in the root and sometimes the spawns are just randomly decided as seen in MW2023.
"How tf they need more apples for the pie? They literally make the same pie every year for 20+ years" The pie in question being drastically different fruits every year Activision makes a new Black Ops Title....
It’s at least interesting that we have to complain about a kill counter seemingly every game and they only fold after the beta. I feel like they don’t care at all after release.
You are getting your wish with Sleeper Agent having a timer that does not reset after kills. At the same time, this reduces teamwork because the appropriate combination of perks can see though the disguise and we should not all be using the same loadout (for example, at least one teammate should be able to deploy a trophy system in hardpoint).
What threw me off about sliding in BO6 was that once you slide, you're stuck sliding in one direction. Opposed to MW3 where you can slightly adjust the direction you're going in mid slide. It's subtle, but I did notice myself bumping into door frames more often, just because I'm used to being able to correct alignment.
how could they not even mention the excessive visual recoil? It's such a huge problem for mouse players, a problem that doesn't even exist on controller cause of aim assist. It's just crazy if they don't change it KBM as an input is so screwed. Visual clarity in BO6 on mouse is abysmal and without aim assist you struggle to track/see people in gunfights.
Because the vast majority of CoD players play on controller. So such a technical change is not a priority for them. Too much effort for the relatively small population of KBM players.
@@gort5516 If you release the game on a platform it should be playable, the same way as console. Ive had this opinion since MW2 OG aka the first console port in call of duty. Otherwise don't release it.
@@endex2k8 very competing sentiment, but Activision is trying to sell copies and microtransactions, not to develop the most pure, competitively balanced fps ever
@@gort5516 Yes I'm hyper competitive it's why the thought of casual pc players getting destroyed because they play on a manual input is a big thing for me. For someone like me, at the very top 0.01% of KBM players in the world AA isn't an issue and most people like me that complain about it are more complaining about it for the vast majority of KBM players that can't out track an AI that is perfect regardless of time commitment or skill. The average KBM player is constantly shit on in modern cod games and no one talks about it. The average player is not hitting top kovaaks aim trainer scores, they struggle to even stay on target because they don't understand mouse fundamental ideas and things like dexterity.
The headshot changes, especially if it requires more than one headshot to change TTK, give me hope for this game. Overall they addressed a lot of issues I wanted fixed. The only thing that remains would be the infamous desync, but I don't think that one's getting fixed, unfortunately.
Hoping we gonna have a couple viable LMGs this time around, dont get why they have to be gimped so hard, Xdef has recently showed that they dont have to suck in all other aspects besides a big mag size.
The "minimum time-to-slide after sprinting" was my main reason for only enjoying SMGs. Even ARs felt very slow in comparison, and it couldn't be improved with attachments (iirc). I'm very glad to hear it's being adjusted.
Still no looping streaks, no removal of tac sprint, no removal of sleeper agent, no removal of the wallhack perk when you spawn in….. These need to be changed
THIS is overall true. I hated anything that came from the porous/organic map design from IW with some exceptions from MWII. THOUGH at launch i want to have a nice overall feel for core 6v6 before getting in to either the 6v6 face off maps or Nuke Town 24/7
Heck if anything it’s going to be perhaps worse since we lack any real counters for camping ghost may work as classic but moving side to side works. We got no snapshots nor drill charges for safe intel/damage dealing. Not even a riot shield for entry or crossbow to bypass a trophy system. Plus Supine will mean headglitching will be an all time high since it will render most shots to hit legs meaning the lowest body multipliers
Yooo dude I haven’t played cod in like 6 years man and I always remember your name back in the day. I love that you’re still grinding man. Getting back into the game this year with bo6. Excited to get back to ur videos!
i really wish they removed tac sprint. it's never really felt like a necessary or meaningful addition outside of maybe warzone. it was very much a "i don't care" kind of thing until black ops 6. it feels especially unnecessary in this game, and i wish they considered removing it or at least talking to the community about it.
Not enough. Bad visibility and delete tac sprint. And the movements are too weird. How can you turn around so quickly while lying on the ground 🤔. etc.. etc..
Like the voice chat? Just turn of proxy chat and you shouldn't hear someone who grabbed you. Or do you mean turn it off so you don't get that annoying bug where a hit doesn't register cause it tries to grab but the enemy turned around a little so you lost the grab, didn't get a hit on them and then die?
All the big changes I was hoping for -spawns -sleeper agent -the bullet penetration on the sniper area was what I thought was the best idea -emote spam in the winners circle, that audio got so annoying i had to take my headset off or mute it every game. all the changes were just as i hoped they would be
Speaking of connection quality, I’ve noticed this past week in MWIII there have been a lot of surveys asking me to rate the connection quality at the end of a match (which for me is usually Fair to Poor, given the packet burst). It makes me think Microsoft is seeing how the connection quality is in matches, and based on how people respond, we could be seeing server improvements. Or it’s just them pretending to care, which is sadly the more realistic option, but you never know.
Very glad to see recharging stims by default, and kill streak counter. My next #1 request would be streak looping, it's been so fun in mw3 having looping again.
Ace really is out here providing primo content for free on a consistent basis, with accuracy to make even G4 tremble. We must protect him at all costs.
This game has like the worst/most generic winner's circle I have ever seen. I get it, it's there to promote skins and increase MTX spendings. But if they really have to force people to sit through it and waste their time game after game after game, they could at least make it somewhat original/interesting. 4 years in development my ass.
Imagine being upset about a cool feature that brings personality to your skin and is slightly rewarding as well. Bo3 had it and no one complained, y'all are literal toddlers with these complaints atp
Headshots should do more damage without having to use an attachment. If I aim for the chest, knowing that the recoil will take me to headshots after the first or second shot, I should be rewarded with a faster ttk. Get rid of best play. Half the time it wouldn't be good and/or it would be a member of the losing team. And winner's circle should just go away. But if it doesn't, let me spam emotes. The first weekend has no sound on them. Just revert to that. The sound effects were terrible anyway.
Most headshots in CoD are a result of flinch, and therefore add RNG to gunfights. This isn't a precise tac shooter like CS, where slow precision is paramount. CoD is run-and-gun aim for center of mass. Luck should not play a part in gunfights.
It would never happen:/ For the longest time I've also wished we could toggle the silly, unrelated skins off to have a more grounded and real gameplay experience, but that was naive of me to hope for. They've thrown the art of the game away for more cashflow.
You literally become blue and it says "YOU'RE THE HVT" now sometimes it bugged out and claimed you were the HVT when you weren't which is annoying but it does showcase to you that you're the HVT.
The connection issue and spawn issues are baked into the engine. It's not a coincidence that every cod post mw22 has had the same issues from the start. A treyarch or sledgehammer rebuilt engine for the next iteration of cod hq (if that happens) is needed badly.
The devs crippled Sleeper Agent. Newest, and by far the most fun field upgrade, and it's already ruined before launch. It's bad enough the animation takes about 15 seconds to activate, and the upgrade itself drains fast, but to remove refill on kill makes it useless. You'd have to camp in enemy territory to use it. if the devs removed the increased timer (which wasn't even that much of an increase), then the duration needs a buff.
@@CinnaBonBun69420 that and I don't like how it is COMPLETELY countered by Vigilance (a perk most people were using in the beta). I do think if you're using the perk, it should give you tells rather than Sleeper Agent just not working. That way, keen-eyed Vigilance users can still identify a Sleeper Agent if they know what they're looking for
The changes are good overall but if they make ranked not based on hidden MMR but the actual rank you're in, that'd be amazing. It makes no sense when you're in bronze or silver because you didn't touch ranked for a season or two and you're placed against a squad of platinum or diamond players. May be a bit far back but In bo2, grinding solo to masters was less of a burden and actually fun because the game wasn't lying to you or scheming against you. Now it's just over-tuned pubs with more restrictions (and most people probably played it to avoid riot shields and shotguns). They're not going to change SBMM in pubs (which makes sense with their business strategy) or if they do, very minimally; so they might as well make ranked an actual ranked mode again. Cheating isn't gonna go away because it's an online competitive game but hopefully they be able to do a better job than before.
5:43 I only tolerated the winners circle because I found the spamming funny to do. Other than that, its just an extra 15 seconds of wasted time per game tbh. Would be cooler if they could just extend the potg by a little bit instead or just remove the circle completely
I doubt there's any chance they add ut back, but I'm still extremely disappointed by the removal of precision aim assist. I know I'm probably one of the only people who used it, but for me the game feels drastically worse without it and i great it will never be back, even though it was objectively worse than every other AA type (no rotational). Even in mw3 it was substantially nerfed from mw19
Treyarch forgot to put either flak jacket or tac-mask to either tier 1 or tier 2. When I played the BO6 beta a couple of weeks ago, those were in tier 3 with the same color and I had to play on the core 6v6 playlist using the perk greed wildcard running dispatch as does bankroll so I can earn streaks quicker. In my opinion those key perks need to be moved to either tier using either green, blue or maybe red. Like if flak jacket is in tier 2 that’s red and tac-mask is in tier 3 but also red, then the enforcer combat specialty could play better even in the face 6v6 mosh pit. That way, players like me could have a better multiplayer experience whenever Treyarch plans to put those two perks in either tier aside from tier 1.
They are all green perks in the Tier 1 Perks alongside with the blue ghost perk though. Using Perk Greed will make all the perks available in an additional "Tier 4" slot so you probably remember it wrong.
We still have no clue how Zombies is going really be like and incorporate everything. That’s the biggest part of this game. They must feel confident with it.
I don't like that the Stimshot is getting a cooldown by default again. I prefer having it be a limited use item (like every other piece of equipment). I feel like this change will make people even more dependent on Stimshot than they were in the beta, much like how they were in Cold War
Stims are lowkey the worst modern piece of kit in COD…… they need to be reworked. Longer deployment time, increased durability rather then health regen.
@@sonzu-officialmusicchannel640I feel like it should work kinda how the default manual healing worked in Bo4 (without the cooldown) where it takes longer to fully regen health and the animation takes up both hands
Stims as a crutch? Good. That means I only have to deal with 2 grenades in the Hardpoint from each player instead of 4 😂 "But that would make the time to kill inconsistent since everyone can just stim back to full health" Between the oppressive SBMM that sacrifices your ping and the shoddy state of servers, it's already inconsistent anyways 🤷🏻♂️
@@Rukirthe crossbow was obscenely broken in cold war and the trophy system was quite literally the only thing keeping it in check. If treyarch are still as bad at designing crossbows as they were in cold war and bo4, it needs to be countered by trophy system
Once SBMM is gone me and my friends will try the game out again. But until then the games dead to me and my friend groups. Such a boring game these days while also somehow being stressful and loud.
I would like to see an option to disable the omni movement, or a customization area for it. I unintentionally dove off of things...lol! Skyline? I dove off the map a few times during aggressive gun fights... and the meat shield was not fun, you should be able to opt out, immediately or faster.... maybe I am being a suck about it, but it is my time on the game. I saw a few YT videos where people had fun with it, and I'd hate to take that away from those that enjoy it. Perhaps there is a better way to manage that...
They need to change the wall hack specialist perk. That’s thee dumbest thing I’ve ever seen, that’s what made the spawns feel so much worse than they really were
I would cook as the HVT cuz I had the advanced UAV, get a free 10 streak. Kill 5 with gun then kill the next 5 with a knife lmao. Eventually they’ll come at you with a knife too but it’s worth it
Graphically, I like MW3 more. Feel like Cold War looked better than the beta. I've had more fun with this beta than any COD. I don't play Core but I had a good time. But since the beta, been hard to adjust back to the player movement in MW3.
Thats absolute bs for the emote and sleeper agent, the sleeper agent can only be used once per match anyways, why nerf it to the ground by removing the extention time?
The nade at 3:40 had me dying haha. Been there myself one too many times
That bush has superpowers and I hate it
@@TheXclusiveAce I knew Treyarch must be planning something with bushes. First the bush in Cartel in BOCW, now the bush in Skyline in BO6.
I wish tac sprint would just die. My controllers are being destroyed by it.
Try auto sprint / sprint assist settings
@Adam-pk7go i know it's a thing but I want full control of my character. I just want it gone and go back to normal sprint
@ipastsavagei9553 it's an incredibly small price to pay, turn normal auto sprint on and make tac sprint a 1 button press like normal sprint. Feels great imo
@@ipastsavagei9553 I don't necessarily always want to run either. Sometimes I play a little more calmly or "tactically"
Even on PC. My little finger starts to feel sore after spamming shift all the time to get that tac spring. I also find the auto tac sprint option to be quite annoying as I want that control. Eliminating tac sprint would solve this. Wouldn't be surprised if I get arthritis after playing the newer cods for many more years lol
REALLY hope they change(d) the clunky-ass camera motion upon death...that was my only real complaint during the Beta when it comes to "Camera Motion", at least. Otherwise, most of these changes sound great! But the perk thing concerns me a bit.
Ah yes my biggest complaint about the beta, the stimshot being better than every other option combined, so glad to hear they buffed it almost twice as well!
Exactly enforcer is worse than stem shot and I have no idea why when you have to pick perks of the same class to get it😅
I just wish they would take stim shot out.
@@korcommanderi rather have a game full of stim users than a game full of flashbang and concussions users
Stims being op is good tbh it reduces the amount of people who just spam gas or stuns
@@Itxw that’s fine but quick fix feels weak compared to to stims I feel like using 3 perks to get it it should be worth it
they still need to give us looping streaks
Ace holding the content game on his back.
We need better visibility, especially when it comes to the residual smoke from grenade explosions. The smoke lasts too long and is too opaque.
Completely disagree. I think the smoke effects look really good and the lingering particle effects are more cinematic and immersive and a huge improvement from the past. It also doesn’t affect the visibility that much.
@@Spiderwolfer cinematic and immersive aren't conducive to good gameplay. That's why Ubisoft spent the better part of a decade making R6S look worse to play better.
We need looping streaks
No we don’t
no, one and done. streaks ruin matches
@@tomzdeluxewhat’s looping streaks?
@@Garrick_Oyou get another round of streaks even if you dont die and reset
@@tomzdeluxesay you’re ass and move on
Looking forward to this game, changes are all good from what I'm seeing. The beta maps were all small, I'm hoping for variety. My criticism of MW3 last year is that there were way too many small maps
I think they've already said they are not large maps in the game. Shipment has really brain rotted many people.
Ye, my main complaints right now are that the maps are too small, the spawns were bad and that headshots literally didn't have a reason to exist.
It always seems like the kill counter is an after thought. The demand is always there and it’s like they wait to see if we notice it’s gone and ask for it.
As a search player, I'm not a fan of the Recon specialty basically giving you High Alert from 2019. That perk not being in MW3 (it is but really sucks) made search so much less frustrating. Getting a well timed strategic flank just to be taken out by someone who was completely unaware but has Recon on makes the game much less fun
I think they fumbled with the map designs and sizes. It feels like brainrot spawn die maps is all they want.
you literally just saw a bunch of layouts of maps that look pretty big for launch and you’re acting like the beta spawn system is how the wanted it to be or how it will be going forward. guess what it’s changinggggg💀💀💀
They literally designed the map size based on competitive player complaints on maps being to large in their last titles.
This is our fault
Honestly the biggest L is the fact that there's no ground war after they created this awesome new Omni movement system. The map design is horrid when you consider the core base mechanics of the movement system.
@@timbahr1792Shipment 24/7 has been by far the most populated mode in MP for years. What did we expect.
This is ENTIRELY our fault. Community gotta take a bit of responsibility here😂
Brainrot spawn die spawn die YY spam stim shot right off spawn. The advanced wafare generation is back.
Thank god they're buffing shotguns cause the Marine SP with slugs was NOT IT 😭
I’m Ngl the long barrel SP was pretty consistent and if they’re buffing it I’m guessing we’re gonna see some people whining about it.
The thing in general was dogshit, always hitmarkers with a super long pump time
Shotguns have a very particular play style attached to them. If you play it right, that shotgun felt extremely strong and capable; even in its stock form.
@@Wesbocajbut I want sniper shot gun😢
@@Wesbocajagreed, most of the POG cams i got were with the marine sp
I was really hoping tac-sprint would be addressed and straight up removed.
why? i had no issue with it.
@@Welshmanshots Clunky and unnecessary. Would of played better with consistent movement values.
Sounds like a skill issue.
Tac sprint is a simple risk vs reward mechanic
@@cszero2109fr
@@cszero2109 Disagree, instant acceleration makes hitbox manipulation significantly easier and causes issues with map sizes. Imo it has no place in normal MP, bring back Lightweight and leave tac sprint in WZ to rot.
Honestly Sleeper Agent would be fine if you gained a second for a kill. Once you fire at a group of enemies, you have a big cooldown before you become stealthy again. That basically halves the duration
Not if you ran a suppressed weapon. Sleeper with the suppressed shotgun was WILD. Never felt broken to me though, I loved it.
The amount of people that didn't know this can be ignored if you have a suppressor is STAGGERING. Not saying it makes sleeper any better, but it's shocking all the same.
Overall W changes. I hope the movement will be as responsive and fast as MW3 now. Mantle speed felt soo slow compared to MW3. The sliding was also clunky
How TF they need more data for the spwans when they literally make the same game every year for 20+ years
New game, new maps, new engine for treyarch to be using
@@Adam-pk7go that's not a valid argument
@@samhanmmaIt actually is though, IW built this engine with the big map respawn system (Warzone) in mind so it was mostly teammate based and it tended to have revenge spawn etc.. Treyarch can try to change it, but it's deep in the root and sometimes the spawns are just randomly decided as seen in MW2023.
@@samhanmma That is absolutely a valid argument tfym?
"How tf they need more apples for the pie? They literally make the same pie every year for 20+ years"
The pie in question being drastically different fruits every year Activision makes a new Black Ops Title....
It’s at least interesting that we have to complain about a kill counter seemingly every game and they only fold after the beta. I feel like they don’t care at all after release.
I was assuming the performance section was also referring to the connection issues
The headshot damage thing makes me wonder if they’ll outright remove the headshot barrels
Winners circle is such a waste of time.
I literally backed out right before the end of every match to minimize time wasted in between matches.
You are getting your wish with Sleeper Agent having a timer that does not reset after kills. At the same time, this reduces teamwork because the appropriate combination of perks can see though the disguise and we should not all be using the same loadout (for example, at least one teammate should be able to deploy a trophy system in hardpoint).
What threw me off about sliding in BO6 was that once you slide, you're stuck sliding in one direction. Opposed to MW3 where you can slightly adjust the direction you're going in mid slide. It's subtle, but I did notice myself bumping into door frames more often, just because I'm used to being able to correct alignment.
how could they not even mention the excessive visual recoil? It's such a huge problem for mouse players, a problem that doesn't even exist on controller cause of aim assist. It's just crazy if they don't change it KBM as an input is so screwed. Visual clarity in BO6 on mouse is abysmal and without aim assist you struggle to track/see people in gunfights.
Because the vast majority of CoD players play on controller. So such a technical change is not a priority for them. Too much effort for the relatively small population of KBM players.
@@gort5516 If you release the game on a platform it should be playable, the same way as console. Ive had this opinion since MW2 OG aka the first console port in call of duty. Otherwise don't release it.
@@endex2k8 very competing sentiment, but Activision is trying to sell copies and microtransactions, not to develop the most pure, competitively balanced fps ever
@@gort5516 Yes I'm hyper competitive it's why the thought of casual pc players getting destroyed because they play on a manual input is a big thing for me. For someone like me, at the very top 0.01% of KBM players in the world AA isn't an issue and most people like me that complain about it are more complaining about it for the vast majority of KBM players that can't out track an AI that is perfect regardless of time commitment or skill. The average KBM player is constantly shit on in modern cod games and no one talks about it. The average player is not hitting top kovaaks aim trainer scores, they struggle to even stay on target because they don't understand mouse fundamental ideas and things like dexterity.
visual recoil was horrible in the beta. This is a huge issue, thanks for bringing this up!
The headshot changes, especially if it requires more than one headshot to change TTK, give me hope for this game. Overall they addressed a lot of issues I wanted fixed. The only thing that remains would be the infamous desync, but I don't think that one's getting fixed, unfortunately.
Hoping we gonna have a couple viable LMGs this time around, dont get why they have to be gimped so hard, Xdef has recently showed that they dont have to suck in all other aspects besides a big mag size.
Well this isn't xdefiant or whatever that game is called🤡
The one in the beta was good
I really loved the XMG in the beta. By far my most used weapon. And then when I unlocked rapid fire, it MELTS people
@@evanhooper1 I had some good games with it yeah, rapid fire improved it a lot, its why I'm somewhat hopeful for the LMGs this time.
I think the only change they made I’m hesitant about is the slide duration.
I fucking loved the sliding in the beta, it was soooo good.
The "minimum time-to-slide after sprinting" was my main reason for only enjoying SMGs. Even ARs felt very slow in comparison, and it couldn't be improved with attachments (iirc).
I'm very glad to hear it's being adjusted.
Still no looping streaks, no removal of tac sprint, no removal of sleeper agent, no removal of the wallhack perk when you spawn in…..
These need to be changed
I do get the complaints about the map size’s but at least we won’t have people sitting in a random window like infinity ward games
Personally, honestly, I don’t have a problem with it’s all terrible spawns
You still will though. I saw that often with Scud and Rewind lol
THIS is overall true.
I hated anything that came from the porous/organic map design from IW with some exceptions from MWII. THOUGH at launch i want to have a nice overall feel for core 6v6 before getting in to either the 6v6 face off maps or Nuke Town 24/7
Heck if anything it’s going to be perhaps worse since we lack any real counters for camping ghost may work as classic but moving side to side works. We got no snapshots nor drill charges for safe intel/damage dealing. Not even a riot shield for entry or crossbow to bypass a trophy system. Plus Supine will mean headglitching will be an all time high since it will render most shots to hit legs meaning the lowest body multipliers
In the beta I noticed the single fire mode in all guns is too slow there is a very high delay between bullets they need to fix this
Yooo dude I haven’t played cod in like 6 years man and I always remember your name back in the day. I love that you’re still grinding man. Getting back into the game this year with bo6. Excited to get back to ur videos!
i really wish they removed tac sprint. it's never really felt like a necessary or meaningful addition outside of maybe warzone. it was very much a "i don't care" kind of thing until black ops 6. it feels especially unnecessary in this game, and i wish they considered removing it or at least talking to the community about it.
Props for not editing out the "mistakes were made" moment. they get the best of us lol
Not enough. Bad visibility and delete tac sprint. And the movements are too weird. How can you turn around so quickly while lying on the ground 🤔. etc.. etc..
Headshots feeling useless was my feedback so it's good to hear they listened.
you should be able to toggle off meat shield
Like the voice chat? Just turn of proxy chat and you shouldn't hear someone who grabbed you. Or do you mean turn it off so you don't get that annoying bug where a hit doesn't register cause it tries to grab but the enemy turned around a little so you lost the grab, didn't get a hit on them and then die?
Despite not having a kill counter, your operator had voice lines for every 5 kills. Thought it was a nice touch
All the big changes I was hoping for
-spawns
-sleeper agent
-the bullet penetration on the sniper area was what I thought was the best idea
-emote spam in the winners circle, that audio got so annoying i had to take my headset off or mute it every game.
all the changes were just as i hoped they would be
Speaking of connection quality, I’ve noticed this past week in MWIII there have been a lot of surveys asking me to rate the connection quality at the end of a match (which for me is usually Fair to Poor, given the packet burst). It makes me think Microsoft is seeing how the connection quality is in matches, and based on how people respond, we could be seeing server improvements. Or it’s just them pretending to care, which is sadly the more realistic option, but you never know.
Friendly reminder that no matter what changes are made, you will still hate this game due to SBMM
Skill diff
i still like mw3 idc abt sbmm pppl that say sbmm just sucks at the game.
sbmm doesn’t affect zombies
@@daetongivens7505sucks? Ahhhh little timmies like you are hilarious
SBMM is not a big deal
Very glad to see recharging stims by default, and kill streak counter. My next #1 request would be streak looping, it's been so fun in mw3 having looping again.
I wish they would change how it looks when you die. That whole rag doll death cam is straight annoying.
Ace really is out here providing primo content for free on a consistent basis, with accuracy to make even G4 tremble.
We must protect him at all costs.
This game has like the worst/most generic winner's circle I have ever seen. I get it, it's there to promote skins and increase MTX spendings. But if they really have to force people to sit through it and waste their time game after game after game, they could at least make it somewhat original/interesting. 4 years in development my ass.
Someone is mad that they never make it in the winner's circle😂
Womp womp. What a minor thing to be upset about and hold over an entire game
Imagine being upset about a cool feature that brings personality to your skin and is slightly rewarding as well. Bo3 had it and no one complained, y'all are literal toddlers with these complaints atp
@johncapron6010 I remember getting excited when I got tempest's glitch celebration
so what would you have them do to make it original?
That Grenade on the bush was quality hahaha.
The camera movement is want them to work on the most is your death cam
3:38 LMAO
I paused the video and immediately came looking for this lol
This is the 2nd time he has done this in a video😂
Cannot believe they brought the winners circle back
Headshots should do more damage without having to use an attachment. If I aim for the chest, knowing that the recoil will take me to headshots after the first or second shot, I should be rewarded with a faster ttk.
Get rid of best play. Half the time it wouldn't be good and/or it would be a member of the losing team. And winner's circle should just go away. But if it doesn't, let me spam emotes. The first weekend has no sound on them. Just revert to that. The sound effects were terrible anyway.
Most headshots in CoD are a result of flinch, and therefore add RNG to gunfights. This isn't a precise tac shooter like CS, where slow precision is paramount. CoD is run-and-gun aim for center of mass. Luck should not play a part in gunfights.
Winner circle emotes sound plays once but can be spammed, boom fixed!
You should be able to toggle off the winner's circle.
At least it’s not as bad as vanguards
It's literally a monetization avenue, no way they will ever give the option of removing it.
Gotta advertise those skins
@loadedexcrement Of course, Activision will never do that, but I wish they would.
It would never happen:/ For the longest time I've also wished we could toggle the silly, unrelated skins off to have a more grounded and real gameplay experience, but that was naive of me to hope for. They've thrown the art of the game away for more cashflow.
The thing with the KILL ORDER game mode is that there’s no indication that I’m the HVT unless I look at the health bar and see if I have armor plates.
You literally become blue and it says "YOU'RE THE HVT" now sometimes it bugged out and claimed you were the HVT when you weren't which is annoying but it does showcase to you that you're the HVT.
have you tried the new season of xdefiant? assuming there will already be a video on this soon. can’t wait!!
They really need to move either tac mask of flap jacket out of the first perk slot. Swapping them with cold blooded would be a fair trade
The connection issue and spawn issues are baked into the engine. It's not a coincidence that every cod post mw22 has had the same issues from the start. A treyarch or sledgehammer rebuilt engine for the next iteration of cod hq (if that happens) is needed badly.
The devs crippled Sleeper Agent. Newest, and by far the most fun field upgrade, and it's already ruined before launch. It's bad enough the animation takes about 15 seconds to activate, and the upgrade itself drains fast, but to remove refill on kill makes it useless. You'd have to camp in enemy territory to use it. if the devs removed the increased timer (which wasn't even that much of an increase), then the duration needs a buff.
@@CinnaBonBun69420 that and I don't like how it is COMPLETELY countered by Vigilance (a perk most people were using in the beta). I do think if you're using the perk, it should give you tells rather than Sleeper Agent just not working. That way, keen-eyed Vigilance users can still identify a Sleeper Agent if they know what they're looking for
I think they could find a middle ground, either make it last longer, or make it so idk, only melee and pistol kills charge it
Shouldn’t have been in the game to begin with
I hate that stupid sleeper agent absolutely brain dead, should be removed from the game
It’s 30 seconds, you can get plenty of use out of it
Bro the didnt nerf the Recon perk ultimate. Free wall hacks every respawn is so jarring🤦♂
I wonder if Black Ops 6 got their inspiration Combat Master on Steam, where you literally wave dash all over the place....
Nice stim shot regen!!!! Thank god
I just hope they redesign the scorebord to the classic one , the current one is very annoying to scroll
honestly the spawns were the only problem everything else was almost perfect i was actually having fun again on cod
no more shhh, shhh, shhhh, shhhh, shhhh
I did also spam emotes during the beta but instead of the "Shhh" one, I went with the respect one.
@@MysticalHaloZ respect 👍
@@DFENS013 It will be missed, I liked the spam emotes because they were ironically funny
@MysticalHaloZ omnimotes.
Yes, making the best out of an awkward situation.
🤣🤣 will miss this, it was funny asf
I had a problem with my sprint continuing after I ADS, it would throw me off and I hope they add a setting to turn that off.
It would be good to throw the trophy system further, as far as in COD Cold War, so more able to control where the trophy comes down.
its all ggs with these changes so far. But my saddest loss going from BOCW to BO6 is that perk greed is nerfed to accommodate the new perk system.
The changes are good overall but if they make ranked not based on hidden MMR but the actual rank you're in, that'd be amazing. It makes no sense when you're in bronze or silver because you didn't touch ranked for a season or two and you're placed against a squad of platinum or diamond players. May be a bit far back but In bo2, grinding solo to masters was less of a burden and actually fun because the game wasn't lying to you or scheming against you. Now it's just over-tuned pubs with more restrictions (and most people probably played it to avoid riot shields and shotguns). They're not going to change SBMM in pubs (which makes sense with their business strategy) or if they do, very minimally; so they might as well make ranked an actual ranked mode again. Cheating isn't gonna go away because it's an online competitive game but hopefully they be able to do a better job than before.
Ace, don’t you know by now that a large section of CoD players LOVE being as obnoxious / toxic as possible? 😅
5:43 I only tolerated the winners circle because I found the spamming funny to do. Other than that, its just an extra 15 seconds of wasted time per game tbh.
Would be cooler if they could just extend the potg by a little bit instead or just remove the circle completely
They have to fix the actual gunplay in BO6 (too much visual sway), tactical brit does a great job explaining why it sucks.
I doubt there's any chance they add ut back, but I'm still extremely disappointed by the removal of precision aim assist. I know I'm probably one of the only people who used it, but for me the game feels drastically worse without it and i great it will never be back, even though it was objectively worse than every other AA type (no rotational). Even in mw3 it was substantially nerfed from mw19
Love how they’re so open with the community
People are going to be CRAVING for remasters in this game, the maps just seem very strange in this game. They are very out of ordinary and weird
I want to throw the tomahawk during a dolphin dive
WTB WEEKLY "HEADSHOT ONLY" GAMEPLAY MODE 😤
5:54 man now i cant point then hit the bboy pose to flex
TREYARCH LET ME USE 2 PLEASE
sad there was nothing about explosive spam and potential switch to 5v5, but at least it will be better game across the board on paper.
They didn’t mention reviewing the scorestreak costs 😢
I hope they make the combat axe deploy faster (but not as fast as the throwing knifes in mw3, those are just too fast)
I still think they should remove tac sprint from the game
i wish they would add watches back
Treyarch forgot to put either flak jacket or tac-mask to either tier 1 or tier 2. When I played the BO6 beta a couple of weeks ago, those were in tier 3 with the same color and I had to play on the core 6v6 playlist using the perk greed wildcard running dispatch as does bankroll so I can earn streaks quicker. In my opinion those key perks need to be moved to either tier using either green, blue or maybe red. Like if flak jacket is in tier 2 that’s red and tac-mask is in tier 3 but also red, then the enforcer combat specialty could play better even in the face 6v6 mosh pit. That way, players like me could have a better multiplayer experience whenever Treyarch plans to put those two perks in either tier aside from tier 1.
They are all green perks in the Tier 1 Perks alongside with the blue ghost perk though. Using Perk Greed will make all the perks available in an additional "Tier 4" slot so you probably remember it wrong.
3:40 the semtex is too strong LMAOO
We still have no clue how Zombies is going really be like and incorporate everything. That’s the biggest part of this game. They must feel confident with it.
???? They showed gameplay live
I don't like that the Stimshot is getting a cooldown by default again. I prefer having it be a limited use item (like every other piece of equipment). I feel like this change will make people even more dependent on Stimshot than they were in the beta, much like how they were in Cold War
Yep its going to be stupid they list n to ace for some reason he should have said they were too good
Stims are lowkey the worst modern piece of kit in COD…… they need to be reworked. Longer deployment time, increased durability rather then health regen.
@@sonzu-officialmusicchannel640I feel like it should work kinda how the default manual healing worked in Bo4 (without the cooldown) where it takes longer to fully regen health and the animation takes up both hands
@@sonzu-officialmusicchannel640it exists in mw3, its called battle rage
Stims as a crutch? Good. That means I only have to deal with 2 grenades in the Hardpoint from each player instead of 4 😂
"But that would make the time to kill inconsistent since everyone can just stim back to full health"
Between the oppressive SBMM that sacrifices your ping and the shoddy state of servers, it's already inconsistent anyways 🤷🏻♂️
They need to make the Combat Axe immune to Trophy systems, it makes zero sense why a trophy system destroys it.
Trophy destroying anything makes zero sense but yea it shouldnt block an axe
It shouldnt block Crossbows and Ballistic Knives (assuming history repeats itself). THATS really annoying
@@Rukirthe crossbow was obscenely broken in cold war and the trophy system was quite literally the only thing keeping it in check. If treyarch are still as bad at designing crossbows as they were in cold war and bo4, it needs to be countered by trophy system
Trophies should have a limit on how many things they can destroy in one lifespan as well. They’ve been broken for years now
@@Hassliche ?? Trophies can only destroy 2 incoming enemy projectiles before breaking
Once SBMM is gone me and my friends will try the game out again. But until then the games dead to me and my friend groups. Such a boring game these days while also somehow being stressful and loud.
I would like to see an option to disable the omni movement, or a customization area for it. I unintentionally dove off of things...lol! Skyline? I dove off the map a few times during aggressive gun fights... and the meat shield was not fun, you should be able to opt out, immediately or faster.... maybe I am being a suck about it, but it is my time on the game. I saw a few YT videos where people had fun with it, and I'd hate to take that away from those that enjoy it. Perhaps there is a better way to manage that...
I don't know if it's my game or what settings I have but the emotes I didn't even know they made sound
3:40 got hit with that invisible bush 😂
Why was there no mention of skill base matchmaking from them?
😂😂😂😂😂
They need to change the wall hack specialist perk. That’s thee dumbest thing I’ve ever seen, that’s what made the spawns feel so much worse than they really were
Slides are the jetpacks of the current cods. Hate it.
What would you say is better bo6 or mw111
I would cook as the HVT cuz I had the advanced UAV, get a free 10 streak. Kill 5 with gun then kill the next 5 with a knife lmao. Eventually they’ll come at you with a knife too but it’s worth it
Never had one crash or hitch during the first or second weekend.
How are you gonna get an rcxd car up the top of scud?
Graphically, I like MW3 more. Feel like Cold War looked better than the beta. I've had more fun with this beta than any COD. I don't play Core but I had a good time. But since the beta, been hard to adjust back to the player movement in MW3.
Im really hoping for good maps with the full launch. The maps we got to play in the beta were not that good imo.
Thats absolute bs for the emote and sleeper agent, the sleeper agent can only be used once per match anyways, why nerf it to the ground by removing the extention time?