why does the Jag destroy sappers in 3 hits?

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  • Опубликовано: 15 ноя 2020
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Комментарии • 594

  • @user-dv5qq9hv4i
    @user-dv5qq9hv4i 3 года назад +5447

    In true Source Spaghetti fashion, it's never the two sensible causes, but a third one with much deeper spaghettification

    • @wrpen99
      @wrpen99 3 года назад +189

      I mean, the two "sensible" causes are based on the code straight up not doing what it's written to. This is just an unforseen interaction between two different bits of code, that makes a lot more sense than something that would be immediately tested to see if it works properly.

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +53

      y'must have a real hard time finding stuff if you find a needle out in the open and where anyone would expect to find one, and you still go "wow, this is like finding a needle in a haystack!"
      it's also kinda hard to imagine the "sensible" cause being that the sapper takes damage normally, since ... it doesn't. you don't damage it by whacking it, but whacking the building it's attached to, and on the player's end it doesn't so much as have "hp" as all other objects in the game, but rather "hits to destroy." absolutely nothing about this suggests that removing sappers goes through the standard damage procedures
      honestly, the only weird thing that this video reveals is that a sapper takes 65 damage from a normal wrench, rather than 50

    • @UnlimitedRun
      @UnlimitedRun 3 года назад +21

      @@hi-i-am-atan a wrench damaging a sapper for 65 isn't that weird IMO, because if you've ever played a spy that saps Engineer buildings, and you pay attention to your building HUD, you'll see that a sappers HP doesn't go down by 50% when hit by a non-jag wrench, based on the (imprecise) bar-based HP display for it. It goes down by more than half of the bars (IIRC it's half of the bars plus one). Though treat this whole comment with an asterisk that says If I recall correctly - its been awhile since I myself have paid attention to my Spy building HUD.

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +3

      @@UnlimitedRun less "weird" in the sense of "this doesn't follow suit with how it behaves" and more "weird" in the sense of "there is no real reason for it"

    • @Luxuriantsama
      @Luxuriantsama 3 года назад

      ???

  • @otsu3011
    @otsu3011 3 года назад +4067

    the fact that the engi does an angry face while hitting his own sentry is very cute

    • @xflasz
      @xflasz 3 года назад +199

      Angry boi

    • @jveerf8573
      @jveerf8573 3 года назад +82

      @@xflasz yes
      Engy: *gottam*

    • @purplepizzaboy
      @purplepizzaboy 3 года назад +337

      what about the fact that spy does an angry face when his sapper is broken

    • @cripplecouch1337
      @cripplecouch1337 3 года назад +90

      stop promoting abuse

    • @notapplicable9243
      @notapplicable9243 3 года назад +5

      disappointment

  • @guscox9651
    @guscox9651 3 года назад +2576

    Ok this was my favourite gaben ending so far "additon; it's hard... Its hard!"

    • @redstone_orange
      @redstone_orange 3 года назад +56

      I accedently skipped 10 seconds si the only thing i heard was its hard... its hard

    • @MsZsc
      @MsZsc 3 года назад +18

      ( ͡° ͜ʖ ͡°)

    • @jamesbryan287
      @jamesbryan287 3 года назад +19

      @@redstone_orange people ask you if you're fine and you say it's fine but it's not fine
      It's hard... It's just so hard

    • @bobkinect5254
      @bobkinect5254 3 года назад +1

      you know whats hard? ( ͡° ͜ʖ ͡°)
      cry of fear i don’t even have the glock yet and i haven’t progressed due to fear and scary

    • @aplimsollpunk2738
      @aplimsollpunk2738 Год назад

      @@jamesbryan287 "If you hard then you hard"

  • @ThatGuyBobby
    @ThatGuyBobby 3 года назад +360

    "If I hit someone with the stock wrench, they take 65 damage"
    Strange, it deals 195 when I play.

    • @darkiceking8349
      @darkiceking8349 2 года назад +45

      you got a random crit which is definitely fair and balanced

    • @noonehere6994
      @noonehere6994 Год назад +7

      hmm... what a *strange wrench* you got...

    • @herus1
      @herus1 11 месяцев назад +8

      @@noonehere6994 buying it for 2.. No 3! Scrap metal

  • @eightyfoahh
    @eightyfoahh 3 года назад +1486

    Spy when sapper: :I
    Spy when no sapper: >:(

  • @maximoberbotto1324
    @maximoberbotto1324 3 года назад +307

    I love how the Spy gets mad when the sapper gets destroyed, and subsequently places another one.

    • @cowrocks3630
      @cowrocks3630 2 года назад +1

      "STOP REMOVING MY SAPPERS!" _as the Spy places another one._

  • @amaplepaladin5700
    @amaplepaladin5700 3 года назад +1589

    Could you imagine if it was 4 hits for the sapper with the jag? That’d be a surefire way to ensure it never gets used again...

    • @profquiz1730
      @profquiz1730 3 года назад +310

      Yeah.. while it all sounds quite spaghetti-ish, I feel like Jag's three hit de-sapping is very much intentional

    • @pikachubolt2001
      @pikachubolt2001 3 года назад +50

      What do you guys mean its in its attribute it was 100% intentional to balance out because of its increased attack speed

    • @illseeyaonthedarksideofthemoon
      @illseeyaonthedarksideofthemoon 3 года назад +68

      It makes sense if you ask me, the Jag was design to make sentry building faster at the price of being more disposable, for that the fact that it should be harder to repair is only appropriate.

    • @DoABarrelRol1l
      @DoABarrelRol1l 3 года назад +63

      I’m sure the end result was intentional but surely they could have just tweaked the stats so it dealt 35 dmg a sapper swing. I doubt engies will be running around busting sentries.

    • @ilikewindows3455
      @ilikewindows3455 3 года назад +59

      The 3 hits to destroy a sapper is already painful enough, 4 and I'll just switch to using the southern hospitality and eureka effect
      No level of build speed will convince me to go back when I have to swing 4 times to destroy a sapper

  • @ExoTheFlyingFish
    @ExoTheFlyingFish 3 года назад +682

    Never noticed that Spy's face looks angry when his sapper is destroyed. Pretty interesting.
    Also, all I've learned from this channel is that the code for TF2 has been spaghetti from the start, not just over time.

    • @graysongdl
      @graysongdl 3 года назад +71

      I wonder if the spy makes that face because of spaghetti code, too. Like maybe it's because spy's sapper is technically a "building", and the engie makes a similar face if his buildings are destroyed, but the difference is spy doesn't have a voice line associated with his sapper being destroyed?

    • @laylaruan
      @laylaruan 3 года назад +92

      @@graysongdl To be fair there are lots of subtle little expressions. Demoman generally has an evil smile when he’s laying down stickies

    • @graysongdl
      @graysongdl 3 года назад +20

      @@laylaruan I never knew that! I knew that they generally change expression right after swinging their melee, but I guess I've never noticed anything specific to firing other weapons.

    • @laylaruan
      @laylaruan 3 года назад +37

      @@graysongdl Yeah, they're nice little touches. Now I think about it I don't think they're that common though - most of the facial expressions will be dependent on voice line, or if taking damage or whatever. One other one I can think of though is that Heavy often smiles while firing his gun, even if he's not speaking or yelling

    • @qwerty-bm5gx
      @qwerty-bm5gx 3 года назад +27

      @@laylaruan And pretty much all the classes have a sad expression when low on hp.

  • @Davtwan
    @Davtwan 3 года назад +77

    So from what I learned from all the sapper videos on this channel:
    - The wrench has its own damage for sappers which is 65.
    - Hitting a sapped building is still hitting the building. What happens is that secondary damage is also indirectly applied to sappers.
    - The secondary damage is affected by modifiers to building damage and not by general damage modifiers.

  • @YZYE
    @YZYE 3 года назад +831

    Basically, we need a primary that takes sappers off with projectiles.

    • @widhskxnkan1349pl
      @widhskxnkan1349pl 3 года назад +16

      Or possibly, a secondary

    • @krakowski_6237
      @krakowski_6237 3 года назад +51

      Short circuit primary fire????

    • @cheezkid2689
      @cheezkid2689 3 года назад +83

      No. That would be too powerful.

    • @kylehart8829
      @kylehart8829 3 года назад +13

      Add it to the rescue ranger, that weapon could really use a buff :)

    • @thosebloodybadgers8499
      @thosebloodybadgers8499 3 года назад +52

      Imagine a secondary like that. At least it would make you use a single brain cell when choosing between it and the wrangler.

  • @bucketofchicken8325
    @bucketofchicken8325 3 года назад +497

    Dunno mate but i think your about to tell us

  • @rute_awakening
    @rute_awakening 3 года назад +73

    The jag more like the jank

  • @ranibro
    @ranibro 3 года назад +370

    So how does the homewrecker work, it has the building damage bonus and it deals the same damage in enemy buildings and sappers

    • @localidiotnumber792
      @localidiotnumber792 3 года назад +51

      Because it does not have a damage bonus, which only applies to players and buildings but not sappers

    • @lev7509
      @lev7509 3 года назад +64

      The code probably only does it this way for wrenches, which would explain the constant 65 (stock wrench).
      Normal melee weapons (without the wrench extension) are processed differently.
      Pure speculation, no confirmation.

    • @kylehart8829
      @kylehart8829 3 года назад +36

      It works exactly the same as the jag. Its base damage (49) is not relevant when calculating damage done to buildings (including sappers). If it was, it would only deal 98 damage to buildings so it would take two hits to destroy sappers and minis (so it would be a slightly worse Neon Annihilator).
      Edit: didn't mention this, but the Homewrecker deals 130 damage to buildings.

    • @ReviewGuy01
      @ReviewGuy01 3 года назад +11

      Homewrecker works like this, base damage of melee + 100% damage against buildings.
      it does 130 dmg to sappers and buildings alike hence one hit sapper removal

    • @ranibro
      @ranibro 3 года назад +3

      @@ReviewGuy01 but that would mean that the homewrecker would do normal damage against buildings, and 100% on sappers based on what shounic said

  • @dougthedonkey1805
    @dougthedonkey1805 3 года назад +30

    As an engineer main, seeing the sapper break in one hit was beautiful

  • @pinochle620
    @pinochle620 3 года назад +17

    I'm impressed no one's mentioned how well edited this video is, i love this format

  • @pepengjelek8599
    @pepengjelek8599 3 года назад +56

    Thumbnail:
    Jag destroys sappers
    Girl depressed

    • @potoman
      @potoman 3 года назад +16

      The girl is a spy Main.

    • @Arch-Tau
      @Arch-Tau 3 года назад +8

      she is depressed because she's wondering why te jag takes 3 hits to destroy

  • @Hobobatman1000
    @Hobobatman1000 3 года назад +472

    Broke: "Because it was designed that way to offset the weapon's positive attributes."
    Woke:

  • @mankeil4468
    @mankeil4468 3 года назад +50

    Honestly this video shows an interesting fact, but the code itself isn't problematic IMO.
    I actually think it's quite clever to separate the damage bonus and the damage to sappers

    • @Mecceldorf
      @Mecceldorf 3 года назад +8

      I wouldn’t want to live in a pub where the jag breaks sappers in 4 hits.

    • @MickyVideo
      @MickyVideo 3 года назад

      Yeah it's interesting, but this time the code indeed makes sense for what it is meant to be. A simple fix would be to take in account the normal damage penalty too and increase the Jag's damage, but even then, this right now is just as intended.

    • @PsychadelicoDuck
      @PsychadelicoDuck 3 года назад +11

      It's jank either way, because both damage penalties get applied for buildings that aren't sappers.

    • @MickyVideo
      @MickyVideo 3 года назад

      @@PsychadelicoDuck The least jank thing to do in this case would be to add a hidden attribute about sapper damage.

    • @zmaxx123321
      @zmaxx123321 3 года назад +4

      Or just ignore the problem and just replace the damage penalty with a damage VS PLAYERS penalty. It would not change anything, and would reflect the current behavior a lot better but would make the jag slightly better at destroying enemy buildings (which why would you do that with a jag anyway?) i dunno, just an idea

  • @darkmatterpancake9824
    @darkmatterpancake9824 3 года назад +12

    I imagine the wrench's base damage against sappers is hard coded in in case they ever gave engineer a melee weapon that did more damage than stock.

  • @purplehaze2358
    @purplehaze2358 2 года назад +9

    1:22 How it feels to fight spies with the big earner
    2:15 How it feels to fight spies with the kunai

  • @Bruh-jo4lb
    @Bruh-jo4lb 3 года назад +4

    Shounic, love your vids. You are amazing at editing, everything looks so clean and amazingly done, Great job man. I Love seeing new videos getting posted. Thanks for such quality in your videos.

  • @errantoverflow4828
    @errantoverflow4828 3 года назад +1

    Got here by a random recommended video, and it turns out it's not the first time! I loved your tf2 source code comments montage and explanation. Your editing skills are amazing, I hope your channel grows, because you deserve it.

  • @GrizonII
    @GrizonII 3 года назад +10

    Honestly while it’s kind of odd now, I think this setup makes sense considering the weapon’s history.
    When first added, The Jag just had a 30% faster construction rate and 25% damage penalty, which would have led to it having taken 3 hits to destroy sappers if damage penalties affected them. Since that’d make it pretty awful (IIRC the early versions of the Jag are generally regarded as pretty weak even with 2 hit unsapping) it’d make sense for the generic damage modifiers not to affect sappers, as then it’d be easier to have a wrench with modified damage without risking completely ruining it. Eventually after various changes the Jag became too good, so it was nerfed by making it take 3 hits to unsap. I presume the damage to buildings modifier was first made to affect sappers when the Homewrecker gained the ability to destroy sappers (a few months before the Jag was added I think), at which point they had decided that the Homewrecker should take off sappers in one hit and, rather than adding a whole extra attribute just for that, just added that functionality to the existing building damage stat that was already on it. So when the Jag was nerfed, they simply reused the same property of the building damage attribute, while leaving the rest of the stats as is.
    This is probably kind of rambly and it’s mostly conjecture anyway, but that’s just my thoughts on the topic.

  • @ExclamationMarx
    @ExclamationMarx 3 года назад

    Your videos are always a pleasure to watch & very relaxing. Thank you

  • @nathaniely3678
    @nathaniely3678 3 года назад

    really great video, good work man

  • @bruschetta7711
    @bruschetta7711 3 года назад +112

    Now... Imagine... If the Jag... takes 4 Goddamned hits to take off a. single. sapper. As Valve intended it to be

    • @antoniotamajon2700
      @antoniotamajon2700 3 года назад +36

      This is what I was going to mention. When it was reworked I thought to myself "Oh, so you need 3 hits to kill a sapper. Well, it swings much faster so the time difference isn't *that* significant."
      Boy would it be a way worse wrench if it worked as intended...

    • @cupofspiders5830
      @cupofspiders5830 3 года назад +1

      Jag no-

    • @Guaporacer
      @Guaporacer 3 года назад +9

      this is how its intended to work tho, thats why it only considers the building damage penalty and not the normal damage penalty

    • @guy_th18
      @guy_th18 3 года назад

      except they never intended it that way lmao

    • @bruschetta7711
      @bruschetta7711 3 года назад +6

      @@guy_th18 from the video, at least for me, it's hard to tell if they intended all the spaghetti code for when the jag first was added, and knowing how bad they are at balancing the 4 hits to take off a sapper seems something possible

  • @jurrasicore8682
    @jurrasicore8682 Год назад +1

    so i think the reason it uses a baked in 65 dmg in calculations is from maybe a time when dmg spread effected buildings and was larger, so that sappers would always get broken in two hits.
    it also makes sense that the jag has a hidden building dmg nerf so that it effects sappers the way you would expect it to with its dmg nerf

  • @null3319
    @null3319 3 года назад +29

    Shounic should recieve the Finder's Fee (bug report hat)
    Change my mind

    • @the643
      @the643 3 года назад +3

      Well, he’s just pointing things out/answering questions usually with some sort of client assist.

    • @the643
      @the643 3 года назад +3

      Not showing game breaking bugs.

    • @masterdeetectiv9520
      @masterdeetectiv9520 2 года назад

      The things he shows are already known, he just explains them

  • @jveerf8573
    @jveerf8573 3 года назад +24

    "That's its a new mechanic for Heavy update?"

  • @jveerf8573
    @jveerf8573 3 года назад +2

    enginner gaming time

  • @Flamehazard
    @Flamehazard 3 года назад

    I absolutely love your videos, like wow, I barely play tf2 now but these are mesmerising lol

  • @DoABarrelRol1l
    @DoABarrelRol1l 3 года назад +4

    Now I want a wrench that deals 250% dmg to buildings ‘to destroy sappers’ but actually use it for uberded pushes against enemy sentries.

  • @Supertimegamingify
    @Supertimegamingify 3 года назад

    spooOOooky!

  • @samuelalphabet5360
    @samuelalphabet5360 3 года назад

    I think this is the first shounic video I've seen where the way the thing works is pretty much exactly how I expected it to.

  • @bqgin
    @bqgin 3 года назад +16

    Does this also apply to pyro weapons that can remove sappers?

  • @Daniel-xt5zk
    @Daniel-xt5zk 3 года назад

    Luv ur vids dude

  • @courier1337
    @courier1337 3 года назад +8

    0:22
    So equipping the big earner makes your health as much as a tiny radio?

  • @blast9136
    @blast9136 3 года назад

    Your videos are pretty cool because they come out when I have lunch

  • @plantelo
    @plantelo 3 года назад

    I love your thumbnails

  • @ironeyes4882
    @ironeyes4882 3 года назад

    Your videos are incredibly interesting!!!!

  • @poop7s
    @poop7s 3 года назад

    Wow good video sonic thanks

  • @Vin_C0
    @Vin_C0 3 года назад +1

    engineer gaming

  • @stormtrooper2334
    @stormtrooper2334 3 года назад +9

    Engineer Gaming

  • @Siptom369
    @Siptom369 3 года назад +1

    Very interesting

  • @davethesquid1864
    @davethesquid1864 3 года назад +1

    Wow that is interesting

  • @shounic
    @shounic  3 года назад +228

    test livestream - this Saturday, the 21st, 8 pm EST. read: ruclips.net/user/postUgxq4bO4gepDpk9haBt4AaABCQ

    • @hissingfaunaa
      @hissingfaunaa 3 года назад +3

      Okay

    • @guscox9651
      @guscox9651 3 года назад +5

      Bro it says the post isn't available

    • @shounic
      @shounic  3 года назад +8

      @@guscox9651 hmm, i have no clue why that would happen. other people seem to be able to see it fine, but i made a pastebin mirror pastebin.com/aDZdmyeS

    • @r0niii_
      @r0niii_ 3 года назад

      A reminder to reloading cancelation. Will this get a video or will be in one of videos?

    • @guscox9651
      @guscox9651 3 года назад +1

      @@shounic thank you, and the yt thing still doesn't work but prolly a me problem

  • @solisortus6241
    @solisortus6241 3 года назад +1

    this guy is basically the tf2 version of 3kliksphillip

  • @TempestKrimps
    @TempestKrimps 3 года назад +3

    huh, i thought it could've been due to a rounding error but this makes more sense

  • @williamrosenberg8382
    @williamrosenberg8382 3 года назад +2

    Epic nae nae moment

  • @DinnerForkTongue
    @DinnerForkTongue 3 года назад

    Those Gaben edits at the end are the best part of the videos 😄

  • @ridori7376
    @ridori7376 3 года назад +1

    Pybro: Wait you guys have to hit it more than once?

  • @Ash-zm1vx
    @Ash-zm1vx 3 года назад +1

    Wow that was... exactly what I thought it was. (Using jag a lot I noticed the building damage being applied separately)

  • @buiducanh4355
    @buiducanh4355 3 года назад

    You’re content is very similar to 3kphllips, which is why I love it.

  • @awe9217
    @awe9217 3 года назад

    one of the things i love about shounic is how their thumbnails look like grandiose shitposts featuring tf2

  • @Alcatrax_
    @Alcatrax_ 3 года назад

    jag gaming

  • @IAm-zo1bo
    @IAm-zo1bo 3 года назад

    I love these vids do you still have more planned?

  • @justfrankjustdank2538
    @justfrankjustdank2538 3 года назад +1

    the pastafarians could have never predicted the tf2 source engine

  • @arcticfluffyfoxy
    @arcticfluffyfoxy 11 месяцев назад +2

    I would've expected the jag to do more damage because you know it's got a massive spike on the end

  • @ChronoSquare
    @ChronoSquare 3 года назад

    I used to be friends with the guy that made the Jag model. It was so hype that update we found it in the game files, but not yet implemented.

  • @LeoSRL300
    @LeoSRL300 3 года назад +1

    This is one of the few channels that still constantly uploads interesting TF2 videos.

  • @theshadowcrusader
    @theshadowcrusader 3 года назад

    Epic

  • @Thornskade
    @Thornskade 3 года назад +5

    I never knew that these penalties were supposed to be in addition to one another. Truth be told, I never tried to hit an enemy building with a Jag. Yeah I know. Crazy.

  • @ghobleen
    @ghobleen 3 года назад +11

    I always thought it's because of the '-20% slower repair speed' thing.

  • @arjouuh7129
    @arjouuh7129 3 года назад

    How affects the damage of the sapper on the time it takes to destroy a building?

  • @ImGlassy
    @ImGlassy 3 года назад

    Love that the spy is called sphee

  • @axx1230
    @axx1230 3 года назад

    3:15 look at the spy face Lmao

  • @Alusion94
    @Alusion94 3 года назад +1

    engineer

  • @Boooiiiiii
    @Boooiiiiii 3 года назад

    I love how spy gets angry when engie destry le sapper

  • @frickerspirits82
    @frickerspirits82 3 года назад

    I don’t play TF2 but the incredibly high quality of your vids I just have to subscribe

  • @ronshavit6075
    @ronshavit6075 3 года назад

    Does this mechanic also applies for the homewrecker damage bonus against building?

  • @Randoman590
    @Randoman590 3 года назад +1

    I'm glad it works this way. If I had to take 4 swings to break a sapper instead of 3, I would never use the Jag again.

  • @Aetharn
    @Aetharn 3 года назад

    I love how the spy is called Sphee.
    Jerma is great

  • @bryannaing6316
    @bryannaing6316 3 года назад +2

    Only just realised that Spy frowns every time his sapper gets broken

  • @jackeea_
    @jackeea_ 3 года назад +56

    "The basic fundamental functions of a melee weapon; such as unlimited swings, and a limited range".
    Demoknights? Limited range!? Are we playing the same game here; I've been hit from across the room by more swords than I can count

    • @Thornskade
      @Thornskade 3 года назад +11

      It seems the only people who play Demoknight are the ones with 70 - 200 ping.

    • @ilikewindows3455
      @ilikewindows3455 3 года назад +6

      Don't forget the edgy spy mains that abused cl_interp and facestabbed people from across the map

    • @VMan_2002
      @VMan_2002 3 года назад +3

      conclusion: the sword is not a melee weapon

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 года назад +6

      What you see on a server is NEVER what actually happened as everything already happened due to travel time, you live 1 second in the past but move as if your in the future. When you're dead you always live on your end for a short time longer then then everyone else sees. During this time nothing you do matters.
      You've never been hit across the room by swords.
      You just didn't realize you're dead till they made it across the room.

    • @SireForseti
      @SireForseti 2 года назад

      @@Buglin_Burger7878 damn that last sentence is fucking COOL.

  • @christianvikelgaardliebst9768
    @christianvikelgaardliebst9768 3 года назад

    It really enjoy your editing style and all your graphics and animations. I would not mind if you diverted from tf2 and started talking about other subjects, like the video you did about copyright. Keep up the good work!

  • @sydssolanumsamsys
    @sydssolanumsamsys 3 года назад

    yay

  • @cal2395
    @cal2395 3 года назад

    Guess I have a new talent now, I can hear spy screams when he gets hit even if no sounds are applied.

  • @theone614777
    @theone614777 3 года назад

    I think it’s funny how you try to hit the spy far away.

  • @isidrotorrescamacho9113
    @isidrotorrescamacho9113 2 года назад

    in that case, the pyro's homewrecker have a similar funtion to?

  • @seamuskills
    @seamuskills 3 года назад

    How did you just modify the item attributes?

  • @AtomicBlazee
    @AtomicBlazee 3 года назад +1

    Jag with 4 hit to sap, Engie main be like : "Nope"

  • @killerexclusive1638
    @killerexclusive1638 3 года назад

    Explain the quick switch glitch with hats like the blast shield

  • @jacobadams5626
    @jacobadams5626 3 года назад

    Could you do a similar format to explain the homewrecker in a little more depth?

  • @memelobby0
    @memelobby0 3 года назад +1

    sapper 10th character confirmed

  • @Butter_Warrior99
    @Butter_Warrior99 3 года назад

    Aye a rare equal view to sub ratio. Awesome, I'ma sub.

  • @blukat9903
    @blukat9903 3 года назад +31

    they say playing engineer is emotional just look at the spys face when you destroy his sapper it's like he is filled with rage because you kill his little child and the only thing in he wants in his life is revenge
    #sapper_lifes_matter

  • @mrm8810
    @mrm8810 3 года назад

    I dont play tf2 at all but your videos are so well made I cant resist watching

  • @kirbles2035
    @kirbles2035 3 года назад

    You are easily the best TF2 youtuber and I've been watching TF2 stuff for over 5 years

  • @ray_0147
    @ray_0147 3 года назад

    1:25
    Spy: A N G E R

  • @mr.doctorbusiness5110
    @mr.doctorbusiness5110 3 года назад

    I love how big tf2 is and how small this problem is

  • @alexthegreatwarriort5686
    @alexthegreatwarriort5686 3 года назад

    Dear Shounic may you talk about how much damage you can tank with the DeadRinger

  • @sniperisdemoman
    @sniperisdemoman 3 года назад

    Homewrecker explanation is required now

  • @nathathial2973
    @nathathial2973 2 года назад

    kaboom

  • @ironencepersonal9634
    @ironencepersonal9634 2 года назад

    "If I hit an enemy player or building, no damage is dealt"
    Spy: "AAAAAAAAAAAAAAAAA"

  • @staliniumsimulator1084
    @staliniumsimulator1084 2 года назад

    Gaben: it's hard
    Me: that's what she said

  • @jeremytheimer7443
    @jeremytheimer7443 3 года назад +1

    "unlimited swings and unlimited range" I see what your getting at there.

  • @BoomingInfernape
    @BoomingInfernape 3 года назад

    So how do the Homewrecker and Neon Annihilator work? They can remove sappers, but not repair or upgrade buildings?

  • @BlindingLight
    @BlindingLight 3 года назад +1

    I realized that I wasn’t subbed to shounic just now and I fixed that

  • @BigJay_
    @BigJay_ 3 года назад

    3:25 when your step sis ask what youre doing in the bathroom for 30 minutes

  • @kingding9542
    @kingding9542 3 года назад

    Poo pow bam bap pow