Unreal Engine 5 Basics Explained for Unity Devs - Beginner Tutorial

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  • Опубликовано: 30 июл 2024
  • Hello guys, in this quick and simple tutorial we are going to learn the basics related with Unity explanations in Unreal Engine 5.
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Комментарии • 43

  • @Denomote
    @Denomote 10 месяцев назад +12

    as an unreal engine, I can confirm that's me for unity devs

  • @minzy421
    @minzy421 10 месяцев назад +4

    Awesome vid as always gorka. Glad that i decided to go with unreal engine years ago. This is the way forward

    • @GorkaGames
      @GorkaGames  10 месяцев назад

      Thank you so much! Absolutely, right decision 😀

  • @L3gend_G5
    @L3gend_G5 10 месяцев назад

    Ayy let’s go you hit 50k subs good job!🎉

  • @KaijuGameplayTv6592
    @KaijuGameplayTv6592 10 месяцев назад +2

    thanks for the tutorial man I love your videos keep up my dude I also loved your steam yesterday

    • @GorkaGames
      @GorkaGames  10 месяцев назад

      thank you so much man!! Today I'm live again!!

    • @KaijuGameplayTv6592
      @KaijuGameplayTv6592 10 месяцев назад

      @@GorkaGames okay :)

  • @rucesocial
    @rucesocial 10 месяцев назад

    Thanks man, looks useful.

  • @Hvino
    @Hvino 10 месяцев назад +4

    Good video! This will help a bunch of unity devs!

  • @tomtomkowski7653
    @tomtomkowski7653 7 месяцев назад +3

    Great video!
    I still can't get my head around how things like Singletons, or Static Classes/Functions are handled in UE5 with blueprints or how to create global references (so you can create reverence to a player for example, and keep it somewhere with global access so there is no need that every object in a game if needed has to find it on its own and cast to it but rather this is a global variable set once on the beginning of the play).

  • @lemetamax
    @lemetamax 10 месяцев назад +1

    Unity's project workflow is essentially component based. You have a gameobject then attach a renderer, collider, script, etc... This is the basic overview of just about how everything about any game you want to make works.
    From what I've understood so far(correct me if I'm wrong), but on UE, it's more of a prefab(blueprint) based workflow instead of a component based workflow like in unity.
    And, it's better to learn and master the blueprint, then...when you believe you're in the advanced level of mastery of UE, then you can learn C#. This is because connecting nodes/wires is how pretty much every UE system works(scripting, animation, material editing,etc...). I think C++ just works for scripting. And I think this is like this because it looks like UE was meant more for artists than programmers unlike unity.
    Again, correct me if I'm wrong, I'm only an expert unity dev and not an expert UE dev.

  • @mohammadmokaddem
    @mohammadmokaddem 10 месяцев назад +4

    This is an amazing tutorial! I started making games on ue5 about 2months ago and your channel is perfect for me! I love the RPG series as well :)

    • @GorkaGames
      @GorkaGames  10 месяцев назад

      Thank you so much!! I'm glad you find them useful!

  • @luaykashef
    @luaykashef 10 месяцев назад

    I'm loving Unreal!

  • @harrysanders818
    @harrysanders818 4 месяца назад

    Unreal Blueprint = Unity C#
    They are both the engines scripting languages equivalent. Anyone who tells you otherwise doesn't know Unity runs on C++ as well, and offers you C# as a top layer, with the same performance considerations as Unreals Blueprints.

  • @qwertyok1142
    @qwertyok1142 10 месяцев назад +1

    Great Video!! Hey can you make a video on which there is a system in which items are generated randomly but in specific locations just like in horror games for example you have set five locations and in that 4 items can spawn everytime we play randomly some will be empty and some will have different things. please make a tutorial on this

    • @hzFishy
      @hzFishy 10 месяцев назад

      make an array of the fake items and only choose one and spawn the item there

  • @elektra81516
    @elektra81516 8 месяцев назад

    While I will still use Unity for smaller games, I would use UE5 as it seems great for FPS games with a lot more built in graphical fidelity and many of the standard FPS features built into it.

  • @bubblesbutternuts694
    @bubblesbutternuts694 10 месяцев назад

    im not surprised this is out already, but thank god unreal has way better guides these days for unity devs

  • @lemetamax
    @lemetamax 10 месяцев назад +1

    Question... Can you explain scene management in UE?
    For example, in unity, most of the time, to create a level based game(like level 1, level 2, etc...). We essentially create multiple scenes and then load them when the previous scene is completed.
    I've not seen tutorials about the equivalent of that in unreal engine (although, I've not really looked deeper).

  • @mic007129
    @mic007129 10 месяцев назад +2

    Such a great timing for a tutorial named like this :P

  • @DriplordVR
    @DriplordVR 10 месяцев назад

    I have a problem in your video of how to make a horror game. In the AI Sensing part I followed the whole thing but the AI just seems like the player isnt there? It worked the first time. But now it wont do anything! Pls help

  • @Champignon12321
    @Champignon12321 10 месяцев назад

    Bro heard of the unity controversy and immediately knew what to do xD

  • @user-gc4mj2ok2l
    @user-gc4mj2ok2l 10 месяцев назад

    can we make changes to the game at play mode like in unity to test out the values of variables

    • @gab229
      @gab229 10 месяцев назад

      yea

    • @hzFishy
      @hzFishy 10 месяцев назад

      once playing you cannot edit

  • @mhahveergujjar
    @mhahveergujjar 10 месяцев назад

    part 2

  • @tamilgameverse1705
    @tamilgameverse1705 10 месяцев назад

    Anyone switch to unreal after the unity's new pricing module

  • @_stephenhubbard
    @_stephenhubbard 10 месяцев назад

    To Unreal or to Godot - where do I go Gorka HELP MEEEEEEE ;)

  • @muerrtee
    @muerrtee 10 месяцев назад +2

    LoL

  • @screenapple1660
    @screenapple1660 10 месяцев назад

    "Welcome to Unreal Engine's Kiss My Ass Club".... Unity dev is crying... lol 😂

  • @MrLala-oi6oy
    @MrLala-oi6oy 10 месяцев назад

    LOL u guys are so fast, but yes i am a unity refugee

  • @reyrey_X2
    @reyrey_X2 10 месяцев назад

    Idk why but newer version (5.3 to 5.1) doesn’t work and I can’t install them
    Edit: this is also helpful for poor unity devs now hearing the news on unity

    • @reyrey_X2
      @reyrey_X2 10 месяцев назад

      @@dhruv-ns7hr so that means that ue 5.0.3 is more like a ue 4 version as that works for me

  • @Scallyt_
    @Scallyt_ 10 месяцев назад +1

    First

  • @reaxter5136
    @reaxter5136 10 месяцев назад

    aprovecha el bug

  • @monskov
    @monskov 10 месяцев назад

    I disagree with the premise that c++ is way more difficult than C#, using both in unreal and unity i can say that although the learning curve and setup is more difficult in unreal, once you have things setup they largely play out the same, with some obvious differences like pointers.

  • @Punisher1992
    @Punisher1992 10 месяцев назад

    better to mention that its better to always use real inputs instead of this method.

  • @KianFloppa
    @KianFloppa 10 месяцев назад

    good idea to make this video now where unity offed themselve 💀