Can you explain (briefly) your use of reverb(s)? Are you using 1 reverb for every “voice” in the patch, or are different parts getting different reverbs? Is the entire patch getting a final reverb? Using reverb has always been an Achilles heel for me.
I can't recall specifically what I did here, but I typically use two reverbs. I have an FX Aid XL and a 'standard' FX Aid. I typically route the background sounds to the FX Aid XL, which I use for a really deep reverb with long delays and with a 75% or higher wet mix. I send whichever voice will serve more as a 'lead' to the other FX Aid and have that dialed back a bit so the sound has more definition. Reverb is tricky. I'm a sucker for reverberating sounds: Reverb can transform the simplest audio into something spacious and beautiful. But, it if is used too much, everything sounds washed out. That's one reason why I use two reverb paths: One that is dense and one that is more shallow. Best of both worlds? I've been wanting to get a Starlab, but I've been very happy with the FX Aid modules. I tend to use the MI Clouds algo on those units, but I switch it around every once in a while since you can download and store multiple algorithms.
I Love Love Love watching my favorite music unfold, thank you 🙏🏼
Awesome! Thanks for sharing your system.
It's fantastic to see what is possible with the right patching technique and, of course, a good set of modules. Thank you for sharing 👍
Thanks!
nice case - beautiful sound - thx
Thank you for taking the time to show this. Would like if you could do Rings next time, so curious haha
Sure! Thanks for watching.
Thanks! Inspiring, especially how you used Nebulae
Thanks!
thank you so much for sharing and the nicely structured explanation of the process
Thanks for the feedback. Appreciate it!
This is fantastic- thankyou for your insights
Thanks for checking it out!
Really, really appreciate the insight into your approach. Beautiful patch and instruction. Thank you for sharing!
Glad you enjoyed it!
thank you so much for sharing this whole patch from scratch session. Really appreciated!! tons of tips!
I hope you had fun watching it. ;-)
great jab man
Thanks!
Thanks Chris for show us your sound design process 🎶👌
Thanks Raul!
Keep 'em coming! Fantastic RUclips channel :)
:D
This is great, it's always cool seeing how people build their patches
Thank you! This is really a helpful tutorial - really happy you took the time to show us the process:)
Loved it. Please do more. Any chance you remember the algorithm on the Fx Aid XL?
Thanks! The FX Aid is using the MI Clouds reverb algorithm. (It should be, anyhow. That's the one I default to most often.)
@@InnestiAmbient thanks for the e reply. There’s so many good options in the Fx Aid, I never know which reverb to choose.
Amazing 😌. But the question is at what point to stop patching? Seems the process is never ending. 🙄
Easy. When the cats tell you to stop. :D
Can you explain (briefly) your use of reverb(s)? Are you using 1 reverb for every “voice” in the patch, or are different parts getting different reverbs? Is the entire patch getting a final reverb? Using reverb has always been an Achilles heel for me.
I can't recall specifically what I did here, but I typically use two reverbs. I have an FX Aid XL and a 'standard' FX Aid. I typically route the background sounds to the FX Aid XL, which I use for a really deep reverb with long delays and with a 75% or higher wet mix. I send whichever voice will serve more as a 'lead' to the other FX Aid and have that dialed back a bit so the sound has more definition.
Reverb is tricky. I'm a sucker for reverberating sounds: Reverb can transform the simplest audio into something spacious and beautiful. But, it if is used too much, everything sounds washed out. That's one reason why I use two reverb paths: One that is dense and one that is more shallow. Best of both worlds?
I've been wanting to get a Starlab, but I've been very happy with the FX Aid modules. I tend to use the MI Clouds algo on those units, but I switch it around every once in a while since you can download and store multiple algorithms.