Port Arthur - Mechanics @ Play

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  • Опубликовано: 19 сен 2024
  • Video showing gameplay mechanics of Sequence of Play of Port Arthur, a game designed by Yasushi Nakaguro, with graphic art by Maud Chalmel, published in 2023 by Nuts! Publishing and Draco Ideas. Thanks to Draco Ideas for providing the game copy used for this video!

Комментарии • 25

  • @Pryde551
    @Pryde551 Месяц назад +2

    This was very helpful. Thank you!

  • @brucewachtler9093
    @brucewachtler9093 15 дней назад +1

    Excellent video! I just picked this up recently and look forward to getting it to the table. I’ll be soloing the game, and I’m glad to see that none of the mechanics look like a problem for solo play.

    • @StukaJoe
      @StukaJoe  15 дней назад

      Thank you! And yes, the game is enjoyable in solo mode. Cheers!

  • @StukaJoe
    @StukaJoe  3 месяца назад +3

    This is a detailed gameplay video, showing one full turn of the game. The game takes about an hour to play. The video explains the victory conditions and many of the game's rules. The idea behind this kind of video is to provide the viewer enough information of the game, its flow and mechanics. Your feedback is deeply appreciated.
    NOTE: At 41:34, the Battle at Tsushima ends. In the editing process, I inadvertently left out the scene where the players roll to determine who goes next. The Japanese rolled higher than the Russians and that's why they appear going next.

    • @cadjebushey6524
      @cadjebushey6524 Месяц назад +1

      I got a copy arriving tomorrow. Looking forward to it. Games on this war seem few and far between.

  • @j.s.4240
    @j.s.4240 3 месяца назад +3

    Excellent video!

    • @StukaJoe
      @StukaJoe  3 месяца назад

      Thanks! Glad that you enjoyed the video!

  • @gitarafan
    @gitarafan Месяц назад +1

    Russian cruiser Askold had 5 funnels, not two!

  • @patiencezero-xc9zl
    @patiencezero-xc9zl 2 месяца назад +1

    Another fine job. Once again, you are the only man doing wargame reviews and mechanics playthroughs who actually gets the rules! I still would LOVE to watch you play through The Next War series of games. I do understand that they may be a little crunchy and the cost-to-benefit for your channel lacking. I would settle for some MBT or Panzer. ;-)

    • @StukaJoe
      @StukaJoe  2 месяца назад +2

      Thank you so much! I’m gearing the channel to make more gameplay videos. The channel has been slow this year since I upgraded the studio’s hardware and software and there’s a learning curve for these things. It would be interesting to make a video of an example of play of the Next War. I only have the Pakistan game and haven’t played it, yet. My goal is to streamline the workflow to make more of these gameplay videos in less time. Hope to get there this year. Thanks for your support and for your patience, PatienceZero!

  • @A._J_.
    @A._J_. 3 месяца назад +1

    lofty counterstacks obscure the ship anime

  • @cadjebushey6524
    @cadjebushey6524 Месяц назад +1

    Is it weird that one of the things im impressed about is how small the game is? The box and map are the length of my hand. Someone could mistake the box for a book or something.

    • @StukaJoe
      @StukaJoe  Месяц назад +1

      Great point! A game with a small footprint, but very comfortable to play. Everything fits on the board. A good example that sometimes less is more.

    • @cadjebushey6524
      @cadjebushey6524 Месяц назад

      @@StukaJoe Are there other games like this?

    • @StukaJoe
      @StukaJoe  Месяц назад +1

      @@cadjebushey6524 Draco Ideas has a few of these small games which have been well received. One is “300” and the other is “Tetrarchs.” They are coming out with one soon: “Hispania.” I made a video of Hispania with the designer, showing the game.

  • @oliverjones773
    @oliverjones773 3 месяца назад +1

    Pretty cool. Thanks for the video. Did you play the rest out the rest of the game?

    • @StukaJoe
      @StukaJoe  3 месяца назад +1

      Thank you! I didn’t continue but the Russians started very well. Having 3 consecutive turns wreaked havoc on the Japanese. I would like to film a playthrough, but it will have to be later, since I have other games lined up for videos. Cheers!

  • @cadjebushey6524
    @cadjebushey6524 24 дня назад

    One question about the japanese army: theres really no way for tge Russian player to halt or turn back their advance; Merely delay the inevitable via sinking troop transports?

    • @StukaJoe
      @StukaJoe  24 дня назад +1

      @@cadjebushey6524 The Russians, in theory, could prevent the advance on the Manchuria track, by controlling the 2 sea areas that have the landing symbols, thus preventing the army meeples there from entering the track (they would be placed back in Japan). Of course, this is not easy for the Russians to do.

  • @cadjebushey6524
    @cadjebushey6524 Месяц назад +1

    What strategies for both sides would you recommend?

    • @StukaJoe
      @StukaJoe  Месяц назад +1

      I don’t think I have found a winning strategy, yet. There are a few options. As the Japanese, you may want to knock out the Russian Far Eastern Fleet before the Baltic Fleet arrives. Or, concentrate on landing 2 army meeples each turn to advance on the Manchuria track, before the Baltic Fleet arrives. On the Russian side, you want to be able to score control points and avoid falling way behind in points early on, so you must sail your ships out to sea; you can’t wait until turn 4 to catch up in points. A small game with lots of hard choices!

    • @cadjebushey6524
      @cadjebushey6524 Месяц назад

      @@StukaJoe When in a home port or finishing repairs at the end of a turn, can ships between different squadrons be swapped between squadrons or create new squadrons? (Example:Move the Mikasa from a 4 ship squadron to a 3 ship squadron, and take the remaining 3 ships from the Mikasa squadron and add them to the lone Fuji to make a new squadron.)

    • @StukaJoe
      @StukaJoe  Месяц назад +1

      @cadjebushey6524 Yes. A squadron is only formed when the ships sail out to sea.

    • @cadjebushey6524
      @cadjebushey6524 24 дня назад

      ​@@StukaJoeSo while in port, you can mix up the squadron compositions with ships of varying quality: ships with firepowers of 4 or 6 to strengthen a squadron of ships with only 1 or 2 firepower each.

    • @StukaJoe
      @StukaJoe  24 дня назад

      @@cadjebushey6524 Yes