i think i might have said in a public forum, at some point, how i think it’s really cool that ix esp and csp have the same notecount despite the massive gap in difficulty between them. if that comment inspired the creation of this chart i sincerely apologize
I knew not to expect this to be as good the Expert chart, but they really sacrificed quality to put unnecessary streams, lots of twists, and to match the Expert note counts…? Was adding 24th gallops on certain sections really that hard to think of…?
1:25 If you're going for all Marvelouses, then ouch, but if not, I think that the safest way to tackle this is to treat it as two jumps spaced 1/8 apart.
Having the same notecount as ESP while being harder is a cool concept but quality really suffered because of it here (if intentional). Not the best pattern choices in there too on top of that.
I can’t remember if I’ve even played ANY of these GL challenge charts. They just don’t feel memorable nor fun, unlike the other new content we’ve been getting. Honestly, it’s probably a worse fate than having a meme chart like DEGRS…
A good example of a non-committal step chart. Any more of those devious crossovers and scoobies, and this would absolutely be an 18. But it couldn’t go overboard if it wanted to stay a 17. So instead we get piddly, uninteresting crap in some areas like jackhammers peppered with one foot 16th bursts. Who at Konami writes these charts, and why are they still working there? Also, lol at that 24th crossover at 1:25. Way to prove the point.
not gonna lie this song, while it is very good, is so forgettable to me because I confuse the name with Splash Gold and the song sounds like about 60% of bemani’s originals this chart has the exact same problem
Maybe my opinion on the chart will change once I play it, but from from my first impressions watching it, I don't think it's as bad as everyone makes it out to be. It's very twisty and has lot of ambiquity, but at least the crossovers are present throughout, so at least it's consistent with its theme. It just seems very mid to me like Alpacore CSP. Still think this is a leagues better chart than the likes of Starlight in the Snow CSP, Ace out CSP, and Give Me CSP as far as Golden League Challenge charts go. Those three are still the only flops from the GL Challenge charts thus far imo.
There are *many* small charting issues here that make this chart feel much more awkward and painful than it should. I'll try to pick everything apart and how it would be fixed or adjusted. 1) Combo 8-10 has you switch from a D-R crossovers to an U-R jump, which is uncomfortable. 2) Ambiguous step at 33. You can twist either left or right, and using the right foot will force you to twist right for the jump at 34. 3) Double-step between 38-39 (right foot hits down, right foot hits up). 4) Ambiguity at 109-110. If you hit the 110 jump with left foot on U and right foot on D, you have to twist to use your left foot on the right arrow at 110. The chart tries to hint at the way your body should turn by making 107-108 L and U, but it's not successful because a) there's enough of a gap between 108-109 to readjust and hit the jump wrong, and b) there's no freeze arrow on the up arrow of 109 to 'hint' that you need to hit the right arrow with your left foot. (Pause for the section of the chart that's pretty good.) 5) 317-318 is another very awkward jump. Your position beforehand is on D-R, but you have to quickly adjust foot positioning to hit L-R. This would be less awkward as a U-D or D-R jump, or not having a jump here at all. 6) 318-319 is ambiguous. Are you supposed to hit U with your left foot or right foot? 7) 323-331 are spins. Your mileage may vary as a bar or no-bar player here, but they're made worse by the preceding ambiguous steps and the steps that follow. 8) 422-423 is awkward because you're not sure whether to cross over to hit 423 or just play it normally. 9) 433-436 is a crossover burst that comes out of nowhere, and it's harder to read and react to with the left noteskin. There are several earlier sections of the song that could have been converted into footspeed bursts to provide precedent. 10) 443-444 has the same problem at 422-423, except this time you're expected to hit 444 crossed over instead. 11) Ambiguous step after jump at 456-457 and 468-469. 12) Double-step between 561-562. The cleanest way to avoid this is hitting a sideswitch from left to right foot between 554-555, but the forced doublestep later in the chart is not visible from here at sensible scroll speeds, so there's no hint to do this. Overall, this chart feels like death by a thousand cuts. There's nothing too egregious individually, but multiple mistakes and questionable choices compound to make it feel very, very sloppy. All of these issues could be fixed while still retaining the same or very similar stepcount and the 17 rating.
I don't really see why the chart is bad, and I certainly don't see the chart being ambiguous about what the player is supposed to do, maybe you guys should learn to read and perform crossovers better? Steps will always seem ambiguous if you doublestep instead of performing them as intended, idk what you really expect.
i think i might have said in a public forum, at some point, how i think it’s really cool that ix esp and csp have the same notecount despite the massive gap in difficulty between them. if that comment inspired the creation of this chart i sincerely apologize
Expert - Rhythm
Challenge - Melody
This sure is a DDR A3 golden league challenge chart
everybody: "please let it be good"
someone at big K telling the stepmaker at gunpoint: "lmao same notecounts or get out"
Aside from the random jump at 0:59 I think this is a good chart. The streams have a nice ITG flair to them.
if it wasn't ambiguous this chart would actually be really really good
I knew not to expect this to be as good the Expert chart, but they really sacrificed quality to put unnecessary streams, lots of twists, and to match the Expert note counts…?
Was adding 24th gallops on certain sections really that hard to think of…?
1:25 If you're going for all Marvelouses, then ouch, but if not, I think that the safest way to tackle this is to treat it as two jumps spaced 1/8 apart.
Having the same notecount as ESP while being harder is a cool concept but quality really suffered because of it here (if intentional). Not the best pattern choices in there too on top of that.
Ok yeah I’m definitely turn modding this
*まさかの激と同ノーツ*
Ⅸと同じ事例になったか。(激鬼同ノーツかつ1レベル違い)
配置が違うだけでここまで難しくなるからすごい、足17の中でもかなり難しいかと
@@nightscreenfuture3560 捻りは捻りでも、アフロや逆足もちょくちょく絡んでくっからしっかり足運びを頭に入れてねえと詰むわなコレ()
というかA20曲に来た「鬼17」が軒並み強者揃いな希ガス(ALPA、ビタチョコ、そしてこの金アロー)
1:25 ノーツ数激同じなのは置いといて一箇所だけ16分換算で255BPM(8分510BPM)でビジステさせるとか人体実験か何かかな
それとも灼熱pt.2鬼譜面到来の伏線?(あっちは12〜24分は8分換算で495BPM相当)
1レベル高いでるたま鬼の8分ですら地団駄なのにな… -(捻らせるのがそもそもイカれてる)-
I thought this was gonna be shock arrows 😢 especially when your short showed golden shock arrows, I was so hyped!
same notecounts as ESP but targetting the melody as Sandro Rojas's comment stated. Still liking the ESP chart more tho'
I can’t remember if I’ve even played ANY of these GL challenge charts.
They just don’t feel memorable nor fun, unlike the other new content we’ve been getting.
Honestly, it’s probably a worse fate than having a meme chart like DEGRS…
It's a chart alright. That's all I have to say about it
Best part of the chart is 0:48, but the rest of the chart is so disorganized. It's a difficult chart just for the sake of being difficult.
this entire comment section can’t cross over
難所の配置そのものは18だけどBPMと体力面で17になった感じに近いか
このBPMで18作ろうとなるとそれこそ東北鬼みたいに休憩一切なし+捻り大量にしないと作れない
Same step count as the EXPERT chart (567)
Same boat on doubles, except for the freeze count.
All these comments prove that DDR players are never happy.
With how half-hearted Konami’s treatment of their biggest franchises sometimes feels, can you blame us?
A good example of a non-committal step chart.
Any more of those devious crossovers and scoobies, and this would absolutely be an 18. But it couldn’t go overboard if it wanted to stay a 17. So instead we get piddly, uninteresting crap in some areas like jackhammers peppered with one foot 16th bursts.
Who at Konami writes these charts, and why are they still working there?
Also, lol at that 24th crossover at 1:25. Way to prove the point.
you can really tell that this is being charted specifically to have the same notecount as but also be way harder than the esp
Why is like 40% of the chart ambiguous jumps into runs
Alpacore v2
not gonna lie this song, while it is very good, is so forgettable to me because I confuse the name with Splash Gold and the song sounds like about 60% of bemani’s originals
this chart has the exact same problem
今度はその曲のEXPERTとCHALLENGEで何が違うかの比較もしたいな
GRAND PRIXで遊べるようになったら作りますね!
1回やったら当分やらないタイプの譜面
申し訳ないが今の18はこんな感じの譜面ばっかりだから何回もこれをやった方がいい。案外楽しいよ
steam girl pt 2
Maybe my opinion on the chart will change once I play it, but from from my first impressions watching it, I don't think it's as bad as everyone makes it out to be. It's very twisty and has lot of ambiquity, but at least the crossovers are present throughout, so at least it's consistent with its theme. It just seems very mid to me like Alpacore CSP.
Still think this is a leagues better chart than the likes of Starlight in the Snow CSP, Ace out CSP, and Give Me CSP as far as Golden League Challenge charts go. Those three are still the only flops from the GL Challenge charts thus far imo.
After playing the chart today, the chart feels underwhelming and undercharted.
I'm honestly suprised by all the hate for this chart. Granted I can't play it yet but it seems fine to me.
There are *many* small charting issues here that make this chart feel much more awkward and painful than it should. I'll try to pick everything apart and how it would be fixed or adjusted.
1) Combo 8-10 has you switch from a D-R crossovers to an U-R jump, which is uncomfortable.
2) Ambiguous step at 33. You can twist either left or right, and using the right foot will force you to twist right for the jump at 34.
3) Double-step between 38-39 (right foot hits down, right foot hits up).
4) Ambiguity at 109-110. If you hit the 110 jump with left foot on U and right foot on D, you have to twist to use your left foot on the right arrow at 110. The chart tries to hint at the way your body should turn by making 107-108 L and U, but it's not successful because a) there's enough of a gap between 108-109 to readjust and hit the jump wrong, and b) there's no freeze arrow on the up arrow of 109 to 'hint' that you need to hit the right arrow with your left foot.
(Pause for the section of the chart that's pretty good.)
5) 317-318 is another very awkward jump. Your position beforehand is on D-R, but you have to quickly adjust foot positioning to hit L-R. This would be less awkward as a U-D or D-R jump, or not having a jump here at all.
6) 318-319 is ambiguous. Are you supposed to hit U with your left foot or right foot?
7) 323-331 are spins. Your mileage may vary as a bar or no-bar player here, but they're made worse by the preceding ambiguous steps and the steps that follow.
8) 422-423 is awkward because you're not sure whether to cross over to hit 423 or just play it normally.
9) 433-436 is a crossover burst that comes out of nowhere, and it's harder to read and react to with the left noteskin. There are several earlier sections of the song that could have been converted into footspeed bursts to provide precedent.
10) 443-444 has the same problem at 422-423, except this time you're expected to hit 444 crossed over instead.
11) Ambiguous step after jump at 456-457 and 468-469.
12) Double-step between 561-562. The cleanest way to avoid this is hitting a sideswitch from left to right foot between 554-555, but the forced doublestep later in the chart is not visible from here at sensible scroll speeds, so there's no hint to do this.
Overall, this chart feels like death by a thousand cuts. There's nothing too egregious individually, but multiple mistakes and questionable choices compound to make it feel very, very sloppy. All of these issues could be fixed while still retaining the same or very similar stepcount and the 17 rating.
@@somebodytotallynottelling4584 sir this is a McDonald's drive thru
I don't really see why the chart is bad, and I certainly don't see the chart being ambiguous about what the player is supposed to do, maybe you guys should learn to read and perform crossovers better? Steps will always seem ambiguous if you doublestep instead of performing them as intended, idk what you really expect.
DPがアホみたいにムズいのじゃが
Terrible
gringos stop crying
LMAO