What Did I Do After The Launch of Kerbal Space Program 2
HTML-код
- Опубликовано: 22 июл 2024
- Sure I've been streaming it here and there, messing around with it and breaking things. While also throwing many bug reports to the developers.
Follow me on Twitter for more updates:
/ djsnm
I have a discord server where I regularly turn up:
/ discord
If you really like what I do you can support me directly through Patreon
/ scottmanley Игры
They should leave the Mohole glitch. It's _obviously_ an ancient alien warp speed gateway left there by the progenitors of the Kerbin star system
Scott Manley sold his morals to a detestable game publisher and is now nothing more than a shill. This is a sad sad day. Shame on you @Scott Manley
@@TheBelrick He started his channel playing KSP, so I wonder why it is news to you that he is a massive KSP fan.
They should make it a lot thinner but other than that cool
@@TheBelrick sooo, Shill is the new Trollterm for People that have fun with something and say they have fun and not Ride the Hatetrain
I came here to say the same thing!!
The original music from KSP1 is actually royalty-free music by Kevin MacLeod. Almost all his music is completely free to use as long as you give him credit. Which makes it all the more bewildering that KSP2 devs decided to not use any of it.
Not all of it. The main theme and a few other songs were original. Space whales was Kevin, though....
@@NFUN0 Ohhhh. I understand now
At $77 Australian for a crappy early access game from developers FAMOUS for making broken games until the modding community fix it enough that they can steal our code wholesale and release it unchanged in their source I am going to say at this point anyone buying this is a fool. I remember when their servers went down and they accused a journalist who was at 35,000 feet over the atlantic at the time (they couldn't have known - but they still lied) of 'hacking' them, @'ing his Twitter to sic their audiences outrage on him rather than copping to the fact they stuffed their own web servers. Squad are possibly the most immoral and devious devs I've ever seen. How Scott and others simp for them shocks me. Let's not forget the missing $4M they needed to raise, or the fact that instead of developers they kept the same underpaid overworked devs and instead hired a bunch of middle managers and hosted endless parties and bought cars instead. Opting instead to let the devs take the heat until we modded out all the bugs and they could just steal our code.
There's something poetic about the Mohole glitch in ksp2 and how theres a bug in a feature that used to be a bug in ksp1
This means they need to keep it in as well!
*KSP
@@flexydex8754 WW1
The Kraken is hungry.
At $77 Australian for a crappy early access game from developers FAMOUS for making broken games until the modding community fix it enough that they can steal our code wholesale and release it unchanged in their source I am going to say at this point anyone buying this is a fool. I remember when their servers went down and they accused a journalist who was at 35,000 feet over the atlantic at the time (they couldn't have known - but they still lied) of 'hacking' them, @'ing his Twitter to sic their audiences outrage on him rather than copping to the fact they stuffed their own web servers. Squad are possibly the most immoral and devious devs I've ever seen. How Scott and others simp for them shocks me. Let's not forget the missing $4M they needed to raise, or the fact that instead of developers they kept the same underpaid overworked devs and instead hired a bunch of middle managers and hosted endless parties and bought cars instead. Opting instead to let the devs take the heat until we modded out all the bugs and they could just steal our code.
KSP2 isn't a rough diamond, or an uncut diamond. Its a diamond in a rock, buried in the ground. I'm confident it going to be a beautiful gem one day, but dam, there's a lot of work to do.
Plus they want you to pay triple AAA price to touch that rock
I'd say it's more like a lump of coal at the moment.
It's still more or less what I would expect for an early access game.
For comparison here's KSP1's earliest access release.
"v0.7.3
Released June 24th, 2011
Initial Release[2]
Notable Features
Downloaded over 5000 times[3]
No SAS, although SAS module is implemented and generates torque
The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
The AV-R8 Winglet is just a fin and can't be used to control the vehicle
It is nearly impossible to achieve orbit
Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
The sun is a directional light source at infinite distance
The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly due to floating-point precision loss.)"
Personally, I waited 2-2½ years before I decided KSP1's early access was worth my money ie. few enough bugs and enough features for my tastes.
KSP1 then still needed 1½-2 more years in early access before that game was ready for 1.0 and even after that they were still fixing bugs that could eg. crash the game. KSP1 got 11 years of updates.
In any case, I have no intention of buying KSP2 early access until that also is worth my money (if it's 50 bucks I'll wait some more) and I think most people should wait.
This early access is for enthusiasts, who can overlook bugs, low performance, lack of features, no guarantees etc. for 50 bucks.
@@nt78stonewobble TBF how big was the studio making KSP 1 compared to 2, and how much did the game cost in Early access?
@@nt78stonewobble At an early access price, yes.
No studio in their right mind charges full price for a product so far off from even normally playable.
7:30 a consequence of this JSON that scott didn't mention, is it means we can have website or app based ship designers, where we can make ships anywhere, and then bring them into KSP when we get home!
I hadn't even considered this... although sufficiently re-creating the build UI would be quite a project
@@alexlock3176The UI would be hard, but honestly probably way easier than building a visual representation of the ship. I don't see this happening unless KSP2 becomes way more popular than KSP1 ever was.
Now I can design rockets while on a bathroom break at work. Perfect
I'd say a bigger consequence will be the ease of creating frankenships that the editor wouldn't actually allow you to create. Kraken inducing abominations will have a new lease on life.
@@Beakerbite Also, changing parts with find+replace in notepad. Want to lower the fuel amounts of every tank of a certain type? Just search for the tank name.
Heya!
Lead dev of Space Warp here, a few things
1. Thank you for showing off our project's existence in your video
2. Space Warp hasn't been superceded by BepInEx, it currently runs in parallel w/ it, but in the future space warp will be an api on top of BepInEx for KSP 2
Glad to hear the projects are working together. PD made some legal noises at Bepin and I was worried it'd split the modders into the 'toe the line' faction and the 'by any means necessary' faction, but having everybody on the same team is going to make everything move a lot faster.
Looking forward to a CKAN2, myself...
I like cheese
Ok.
i knew you were a weeb, "heya" are you kidding me? you are a disappointment to the KSP community and I wont be using your sh*tty libt*rd product!! also you have a stupid name.
Airborne rocket-powered handbrake turn was a phrase I didn't know I needed but definitely needed to hear.
Also known as a belly flop when done in Texas.
I'd like to think this maneuver was the reason he applied at NASA... Imagine him on the mission, grabbing the controls and announcing "I've ALWAYS wanted to try this!" 😄
It's a drift-car... but with a rocket engine.
Me too! And it's a maneuver I never knew I needed to see. :D
More bugs than gameplay describes the situation perfectly. It`s so frustrating
Yep. Something that would be a lot more acceptable if it had an early-access price tag.
I shake my fist at whatever executive made the decision to start early access in this state at this price.
So I know your opinion on this but I still feel I have to ask: is the planetary system the same? Like the order of the planets (Moho first, eeloo/Jool last)?
And if all the celestial bodies are retextured and there are better engines, what does KSP2 really add that KSP doesn’t? Is it worth the price for early access amid all the bugs?
@@generalgrievous4254 The planetary system is the same as KSP. Not really worth it imo, for 50 bucks you basically rely on the devs keeping their promise of updating the game.
Well, that’s the nature of Early Access - you are always dependent on the devs fixing the game. If it can be fixed.
If the devs admit they have issues, then knuckle down to get fixes out in a smooth and efficient manner, people will forgive and forget, even at full price.
KSP didn’t have to support a dev team and hordes of graphics artists - just a few dedicated people - KSP 2 does, and that really explains their decision.
That said, a bunch of the bugs - like floating point conversion / rounding errors in the physics - are almost unforgivable, did they never test the game? Did it pop up a day before the release commit was locked?
@@irgendeinname3124 Thank you for your response. Based on your educated response and those of other commenters I think I might hold off until they bug-fix the game considerably.
Audio glitch at, like 13:40 when he said the word ‘bug’ was very fun.
legit jumpscared me
Disabling the debug menu just seems mean-spirited from the developers. Things like that make me worry it isn't really being made by fans of the original, as that was always an essential tool.
I used that thing exactly one time and i have 2000 hours
@@sebastianliebmann6014 So?
Even more so given the "apparent" main motivation for releasing in this state is for players to get their hands on it, test it and report issues?
Seems a weird choice to remove a tool that will enable players to do exactly that.
There's a cheat menu mod already out as well as many others. I know, using mods with a game like ksp or it's sequel is a no no.
I'll give them the benefit of the doubt for now (ignoring all the hostile takeover bullshit that happened in the beginning in the process). because maybe they don't want people that don't know what they are doing messing with the game just yet while they are trying to fix bugs. only if they decide to encrypt the game files so people can't customize the gameplay experience anymore then I'll be pissed.
I’ve got to admit that the moment I was most excited for when KSP2 released is more Scott Manley videos about KSP.
Love the channel!!
Thank you for being honest and balanced about the horrid state of the game and looking out for newbies. I've had more random "blow up for no apparent reason on the launch pad" then actual "oh I got to orbit" experiences lol.
Between ships breaking for no reason, unkillable phantom thrust glitches, and SAS not working most of the time, trying to do just about anything in KSP2 right now is nearly impossible, even when using cheats and exploits to skip steps.
@@harbingerdawn this is exactly my experience
Seems like the whole thing has gone off the rails, which in itself is crazy considering this is not a train simulation.
But it is a train crash in slow motion ...
Elon needed to buy this rather than twitter in hindsight. Would have cost less for him and be more polished.
Plus bellyflops
@@zakelwe Elon buying KSP would not have helped. The more directly that guy is involved in things, especially lately, the more they get screwed up. His companies have done their best work when he balances providing direction with letting his teams do their jobs.
@@zakelwe Just what KSP2 needs, Elon firing disabled employees and humiliating them publicly so he can get the KSP2 sued for millions over disability discrimination.
I applaud Scott's cheery tone as he politely ravages this game for its unacceptably unstable state.
Just casually mentions to keep your craft simple so the colliders keep working.
"I'm sure I will learn to exploit this power for awesome at some point"
_Stratzenblitz75_ _has_ _entered_ _the_ _chat_
12:56 I love how casually Scott destroied the land speed record (that RCE started and others responded to) in such a nonchalantly manner, not even mentioning it
Rapid Unscheduled Debug
I've got no doubt that KSP fans will be willing to wait for a good, polished, optimised and feature complete ksp2.
What worries me is that Take2 won't have the same patience.
You have a pretty optimistic view of the collective community. Unless your definition of “ksp fan” excludes the vitriolic netizens who’ve been crying “it’s a scam, the devs haven’t been doing anything, ksp2 is just a reskin of ksp1 that’s somehow worse, the series is ruined and full release will never happen” since day 1.
@@sphaera2520from what I saw prior to this release. The consistent message from people when delays were announced was "take your time and do it right"
I think the main driver for the inflamed community commentary right now is why release this? Why now? And why for so much? As it does throw into question if this is a cash grab if the publishers aren't convinced it will ever get out of development.
@@sphaera2520 So the people who were apparently right?
@@cgoodwin256 citation needed. I expect you’ll have a hard time finding evidence of events yet to pass. It’ll be interesting to revisit this thread 1-2yrs later to see how our posts aged.
@@SqueakyBe some, actually I’d say most, do have the take your time and do it right stance. I don’t think that has changed. The game is still being developed last I checked. They haven’t rushed a build to push and said, sorry, that’s the full game. We can’t and won’t include all those other features we initially promised.
Having access to essentially some dev build version of the game (in the meantime) is not an invalidation of the take your time approach. At least not yet. Imo something along the lines of “actually we won’t get to feature xyz so we’re removing it from the roadmap” or “full game release in xyz months regardless of what state it’s in then” would be more indicative of what you’re talking about.
Allegedly KSP2 is very popular among Entomologists, because there are loads of bugs everywhere!
3:19 idk why it cracks me up hearing Scott say Moho
My worry: they set out to make KSP 2 because the fundamentals of KSP led to performance issues, the kraken, etc. Basically, they wanted to rebuild KSP from the ground up and build something with a better foundation. I am unsure if that is something they will be able to deliver.
Yeah, the kraken is alive and well
Still using Unity, still not a good engine for a physics sim
KSP2, "You merely adopted the Kraken... I was born in it!"
Problem is that they built on the same crappy foundation. As soon as I heard they were sticking w/ the Unity Engine I lost all desire to purchase/ play KSP2.
Yeah, it looks like instead they decided to remake the same thing, but worse and more resource-intensive, so they could pack in as many triangles as possible. I gave up all hope when I saw the first clip of noodle physics.
It's interesting to me that they went with procedural wings but not just procedural parts in general.
because wings in ksp1 were placeholders...
@@cokeforever What do you mean by that?
@@sciencecompliance235 well, by the moment they agreed to have "wings", they had little time to do it, so there were pre-built wings for tiny aircraft and that funny shuttle-style oversized delta-wing... and later on they added "wing fragments", from which all Deathstar models were built by players... but actual procedural wings never been in KSP1. p.s. the loading game logo with "planets" is also a placeholder that made its way to 1.x release...
My main issue is the price tag, absolutely not worth it in its current state
But, you will get a full game "for free" eventually while the normal price on the premiere will be 70 $.
@@randomnickify you don’t get it “for free” you get it for $20 cheaper
@@randomnickify Thats not how Early Acces is supposed to work. The price is supposed to reflect only what you are buying in the moment of pruchase.
Never buy a game for what it ISN'T. And at this point, I'm not even sure it's a game.
@@somedudesstuff801 Fools and their money are easily parted. The tragedy is that these fools are now so common place that publishers know that they can fool them time and time again thereby ruining the industry for everyone
Nice Video, and really great Intro/Outro. Looks really good, nice work! :)
I loved the reference to your live stream on the games launch with the bowling ball rocket
I bought the game the moment it came out on Steam, and had lots of fun for the first hour of gameplay! Then, the next time I went to play, I got stuck loading a campaign - even if I tried making a new one, it would get stuck loading. For reference, I have a 3080 Ti, and my some of my friends have the same issue. Even if the game is Early Access, being unable to play the game after having spent $50 on it is unacceptable. I sincerely hope the devs get around to fixing as many bugs as possible.
Yeah, same thing happened to me. I even deleted the campaign, tried making a new campaign, reinstalled, nothing. I can't open the game. The way I see it, I was always going to buy it sometime, and given that colonies and interstellar aren't DLC paid separately, I'm not complaining about the price. But yeah, it shouldn't have happened like this.
Meh, just don't buy it for that price...
I don't really see the issue some people have with it. We know what is in there by now. Either you buy it now to support them or not.
If you bought it, it will get better.
If you didn;t, there isn't anything to complain about.
It's Early access, if you're not prepared to put up with bugs and some of them to be game breaking wait for the game to be released before putting down hard earned cash. Patience is a virtue.
That's what happens when you try playing games on your pocket calculator from Ti.
I played it for an hour and it ran so bad that I couldn't even launch my first Rocket in time, so i refunded until it's fixed
Time to discover KSP 1 planetary singularities: 10 years
Time to discover KSP 2 planetary singularities:
Actually, i believe that's an instance of "people hadnt figured out quite how to get past the killplane yet"?
Since it did require some pretty damn complex and in-depth knowledge to just plow past it legitimately.
...now for discovering the singularities? That was almost CERTAINLY discovered far earlier, if by looking at the code or cheating.
Most likely as far back as "Dec 12, 2013" with PlanetFactory CE (the precursor to Kopernicus), likely even further.
So uh... 2 years tops for KSP 1?
*KSP
4:30 So the Mohole is now a gravitic railgun. I like it!
11:37 I'm thinking that's the funniest-looking rocket that ever launched, and then when he said "lob" which is a word for throwing a ball, I just lost it! XD Awesome delta-v though. I didn't realise it could be so good.
Hi Scott!
I'm most worried about how unoptimized the game is. I thought the whole point of KSP2 was that it could be rewritten from the ground up with best practices in mind, but this is a regression in almost every way. And are they really going to _completely_ rewrite everything _after_ the early access? Or is it more likely this is the state of the game (plus tacked-on patches) on release?
>And are they really going to completely rewrite everything after the early access?
Most likely, if ANYTHING gets rewritten, it'll be during EA.
...however as far as we can tell, most issues probably arent a fundamental issue quite yet. Kind of a "time will tell" instance.
Yeah I also thought the whole reason for KSP2 would've been to make the game more scalable, more stable and have a better physics engine. But it looks like none of that is true. Physics are worse than is KSP1. Things such as time warp which worked perfectly fine in KSP1 are now full of bugs that will send your vessels on random orbits and in uncontrollable spins of death and explosion.
KSP2 is like an alpha build of KSP1 with a graphics mod. It's quite baffling how it can be this bad. I asked Steam for a refund. I can't support a 50€ alpha test. It's just wrong to charge that much for something so broken.
"I thought the whole point of KSP2 was that it could be rewritten from the ground up" You thought wrong. Selling the same thing (albeit better looking version of it) to passionate fan base, that's the whole point.
@@csibesz07 If they wanted to do that... why would they bother making a whole new game when they could make SO much more money when people like you buy the DLCs for KSP 1, why stop at two? :V
@@higueraft571 I think, most of the things, they could have put out as DLC, modders did it already for free. My best bet that they've calculated, that the most effective way to get loads of money is putting in least effort and just advertising a bunch based on success of KSP1. Like how movie remakes are done. With worse cast (developers), full of clichés (I guess bugs) and using fans nostalgia. Besides this, there is the explanation of utter incompetence in advancing technology to achieve goal and what remains is what we see.
I like that you had to specifically say, that jet engine floating out of the plane is "behaving exactly like real jet engines don't". This is what Kerbal humor really is.
Grrrrraaate video! Can't wait until you are able to do a series.
Being able to copy/paste JSON in the craft editor brings to KSP a feature I'm _very_ used to having in Fusion (a motion graphics/compositing tool). It's quite helpful to be able to copy and paste nodes from forum posts, manually edit stuff that would be tedious to do in the GUI, things like that. Big 👍 for this.
Much of the music in KSP1 was from royalty-free sources like Kevin MacLeod / Incompetech, if I'm not mistaken. For example, the VAB music was his "Sneaky Adventure" track. Wouldn't surprise me if the KSP theme turned out to be some other royalty-free piece.
About the music part. It can't be licensing issues. Most of the iconic music is from Kevin McLeod which is free under the Creative Commons license if credited. It's just a matter of adding the music and adding it to the credits to include it in KSP2, no payment or permissions needed beyond that.
Maybe it's because they haven't mixed them for the situationally different music? Like the drum swells, or the way it cuts out when you time accelerate.
What I don't get is KSP1 always had bugs early on, sure, but not after years of development like this. I remember when it was just Harvester then Squad started adding a few devs as time went on. KSP2 has had a massive dev team and publishers backing it from the start, and it's been in development for years. What happened? I can't even play it because vessels phase through the ground or entire missions go missing.
A lot of the budget and effort went into the presentation, expensive looking marketing videos, tutorials, sound design and general fanciness. Meanwhile they hugely underestimated the work it would take to rebuild the base game from scratch at that same level of quality.
That's what this looks like to me anyway.
@@RobinOttens But did they "rebuild the base game from scratch"? Somehow I doubt that.
I also doubt they underestimated. Rather they estimated that without redoing stuff they can get people to pay full price.
@@csibesz07 of course they did. it's been five years of development most likely. it's been 3 years since they said they would initially launch, and to have anything to launch to the scale of what they were promising, they would have needed AT LEAST 1 year, but most likely 2, to be generous since I believe they announced the first launch a year before? (I might be wrong on that). They most definitely bit off more than they can chew and used the catastrophe of COVID to cover for it, in a time when software development was barely touched because it could thrive out of the office. When this is all the were focused on and totally funded and not losing people, there is no way COVID was the main reason for a 3 year delay. They jumped on that excuse to give themselves more time, period. And to only be this far after that 3 years? Something went horribly wrong with what they thought they could get done.
@@csibesz07 tbh, it looks like a niced-up version of KSP1...nothing I would spent 50 bucks for a fully released game on...let alone an EA
i love the reference to RealCivilEngineer's land speed records complete with the "safety wheels"
I think that first Easter egg is a Decapodian from Futurama AKA Dr. Zoidbergs race.
I didn't buy the game cause I just want to see what happens lol, once it develops a little more and the roadmap is progressed through more I may consider buying it. Thank you Scott for being amazing as always, have a great night!
you made the smart choice... wish I had refunded before I spent over 2 frustrating hours playing.
@@notme9976 Steam is prety generous with refund policy so I would try it and see
@@notme9976 There's a very good chance you can still refund it. It's not as easy as the no-questions-asked window, but if you file a refund request with Steam, you'll probably get it; Valve care more about keeping their customers happy than keeping their publishers happy.
Yeah, I'll probably get it once it stops being a pre-release and surpasses the original KSP. People hating on a gamebryo is silly tho. The only thing objectionable imo is the pricetag of the early access. Otherwise if you want to play a bugged mess/participate in alpha testing that should be your choice.
@@notme9976 check back when the full game is released and assess your purchase again. Happy you got the game at a discounted price? Upset the game doesn’t have all the promised features and still not worth $50? Or are you one of those “I’m against encouraging publishers asking full price for unfinished buggy mess….” (we all know the type I’m talking about).
Wooo! New Scott video! Love your stuff man. Keep up the wonderful work
One of the first things I did in KSP2 was visit the cool new planet called 'Dres'. It even has a neat debris ring around it.
Loved the vid, just noticed something near end of it [yes i watch til end, loved the land speed record rocket!]
At 13:45/13:46 when the scene switches and you say we know there's a lot of bugs there's a really loud sound (kinda sounds like mic input when you plug in or unplug a mic). Idk if this was intentional because it happens around the time you say bug, or if it's game sound, but it seemed like error just heads up!
It’s actually a big in the video editor.
Wow the Jool clouds look amazing
8:28, they should add one of those where instead of holding spheres, every once and a while the planets will line up and it will look like he is holding it
9:45 FYI, most, if not all, of the OG KSP music is public domain or otherwise free for public use. I believe it's mostly Kevin McCleod music. I hear it all the time in RUclips videos.
Edit: apparently theres a couple songs that were original to KSP, but the songs most of us remember from actual gameplay seem to still be McCleod songs.
I'm still busy with Dwarf Fortress. I can wait for this to be done.
You are a blessing to this game. I guarantee this new KSP team will be thanking their lucky stars that you love this game. Keep pointing out those hard to decipher bugs out on video. It will not go unnoticed.
Cheers
The $50 price tag is unacceptable for an early access that barely has its fundamentals up and running. Maybe I'll buy it if it's on discount sometime but for now I'll pass
4:07 I would have expected the Kerbal version of the Backrooms.
I´m happy that I resisted the need for spee.. ehm, Kerbal 2 and wait for the real release.
Thanks for playing around and beta testing!
That copy paste of spacecrafts are amazing ... they should definitely keep it even if its large ... maybe give an option to export to file on disk directly and load from disk...
I noticed that if you look under the ground (with your camera) on Kerbin, it actually is rendering the trees and ground below the surface.
So I have to ask: is the planetary system the same? Like the order of the planets (Moho first, eeloo/Jool last)?
And if all the celestial bodies are retextured and there are better engines, what does KSP2 really add that KSP doesn’t? Is it worth the price for early access amid all the bugs?
@@generalgrievous4254 Why are you spamming this?
@@sntslilhlpr6601 To get a collection of answers by which to draw parallels from. If one thing remains consistent among several answers I will know for sure it’s a true feature of the game. Plus I just like hearing from the community. :)
Wonder if that's part of why the game's supposedly laggy, since the ability to see the ground and trees when underground implies (to me at least) that everything's two-sided, meaning everything gets drawn twice essentially, meaning twice as much GPU usage.
@@generalgrievous4254 First - third questions yes (for now) I bought it now because I knew it would be buggy but the price is only going to go up they said, so yes I guess but it really depends on your preference. I have enjoyed 11 hours so far, only encountered one game breaking bug so far which was fixed by restating the game. I think it will be more worth it once science comes out in a few months once most of the bugs are fixed. ( I think it will be the same price then)
I think the original kerbal theme, the one you get once you reach orbit was a generic library music track. As i remember watching a random documentary unrelated to space and that music appeared
'Manley Mode'. You've got to love it!
A friend gave me ksp1, and it's really fun to play. I'll probably buy KSP2 once it is finally released. If they manage to fix bugs and go on with the roadmap.
The original dev team of Kerbal Space Program 2 got bought over by the curren company. Later they fired the whole original team. Guess they shouldn't have done that.
Wrong. Take 2 wanted to buy the original KSP2 devs, the studio asked for more than Take 2 was willing to pay (not taking sides here, they might really have asked for two much, and T2 might also have been offering way too little). So Take 2 made Intercept Games [sic] and then poached Star Theory's devs.
@ thanks for the correction
Thanks for the info Scott will have to wait and see when and if this is offered on XBox.
fun fact: 5:31: I do have the exact same Bug in KSP 1 when i use jetpack while in EVA construction mode. It can only be "fixed" with a jump to the tracking station and back.
KSP + Parallax blows KSP2 out of the water.
and the performance is about the same
I am very concerned about their priorities and talent pool. Music, graphics, animation and art direction are a huge step up but after all these years their physics systems are still a mess. Do their coders have the ability to make a stable base that can support things like interstellar travel and large bases?
i feel like the bases we saw in the trailer at this rate will likely end up being static and rigid like the terrain, not made of parts like the crafts are
Yeah this is what I've been thinking about as well. The game has new improved graphics and beautiful planets, the sounds are great too. But the actual game itself is so broken right now that I just can't bring myself to play it after one day of testing and being very disappointed by pretty much every single aspect of the game. Graphics engine needs a lot of development to make the game run properly, physics engine is just trash, time warping will mess up stable orbits and break your ships, stability assist does not assist with craft stability, VAB can be super laggy (2-5 second mouse click lag). Ryzen 5900X, 32 gigs of RAM and RTX 3080.
I don't think they should've released the game yet on Steam Early Access. It's nowhere near good enough for even that. If they want people's comments and bug reports, they should be distributing the game as free alpha builds on their forums for people willing to test it. I asked Steam for a refund, 50€ is way too much for an early alpha build and a promise of something better to come isn't enough after seeing how broken everything is.
They were originally supposed to release KSP2 in 2020. I wonder what state it was in back then since it's so broken now, three years later. What exactly have they been doing for these past years? Making cool animated trailers that have nothing to do with the actual game?
I love KSP1 and I was expecting KSP2 to be an improvement at least in some regards over the previous installment. But nope, KSP2 is currently worse in every aspect that actually matters if you want to go explore moons and planets or fly or drive around on Kerbin.
@@TheCanterlonian I would actually prefer this for performance and convenience.
@@MrMarttivainaa come to think of it, i think i would too honestly
I was under the impression that the whole point of a ground-up rewrite in the first place was to address the physics and computational optimization problems that there was simply no other way around.
(Edit: My point was, now I'm hearing that after all this time, they didn't do that at all)
I've had the same problem with terriers and sparks falling off of landers when loading a craft switch
Setting land-speed records is not what I expected a space program to be used for, but it sure sounds like fun!
When I first started KSP, I spent a long time just building planes.
Your kerbal videos have always been the best by far, so informative and intelligent in how you put these together. I haven't purchased KSP2 myself and likely will wait until they fix a lot of the issues, but love seeing what you do with it and what you've discovered. The whole falling into center of the planet then getting shot out other side at such a velocity that you could escape the sun's gravity is pretty funny.
I haven’t played it but I think my single favorite thing is the inclusion of axial tilt.
Hope the eventual real solar system mod will be better than before considering I put hundreds of more hours into rp1 than the stock game
Honestly yeah, that is a nice touch...
@@higueraft571 When you applaud a bit of axial tilt rather than if you can actually get to that point.
Rocket science coding...
@@zakelwe >When you applaud a bit of axial tilt rather than if you can actually get to that point.
Or... you definitely can get there, and Tilt is a nice touch that KSP 1 was lacking, and you dont really need to comment on the trip?
Holy shit my guy, when someone says "looks like it's gonna be a nice day out", do you immediately point out that someone right now is getting brutally murdered, or something?
@@higueraft571 Not sure I would call tilt a "nice touch". I would call it pretty essential for a spaceflight simulation game.
13:46 Is that sound BigClive's "KSP 2 - will it carbonate?" where the SodaStream just made it's first parp?
Well that slap to the face of RCP with the lane speed record. Perfect
Wake me up in like 5 years. The game is clearly NOT ready even for the early access. Also, dear developers, STOP shitting in my AppData!!!!!! Contain your game to the place I installed it!!!!!!!
KSP2 is one giant leap backwards for Kerbal’s fans…
for now, it is still early access, we will have to wait for the full 1.0 release
only if you came late to the ksp party. if you're like some of us that have been there since the beginning we knew what we were getting into and it's leaps and bounds better than where the original started at. i think there's too many people that just think you can take a 12 year old game throw some new graphics on it and expect it to just work. the whole reason for ksp 2 even existing is because they reached the limit of what they could do in the original game. so this time around knowing where the game needs to be will allow for cleaner code and better expandability of the core game over the original.
@@sirmonkey1985Yes, keep defending the shitty product 👍🏻
@@sirmonkey1985 Also, your point about ksp2 leaps and miles better than ksp1… I don‘t recall ksp1 being “unplayable”
Ksp2, is pretty much unplayable at its current state. If you’re saying its playable, then you are an absolute idiot.
Also, a bit unfair to compare between the two don’t you think? KSP1 was the first of this kind of game ever… KSP2 you have KSP1 that you can use as a guideline. The goal of KSP2 is for it to be better than KSP1, which is not the case at all.
Now it seems just trying to get KSP2 to be as good as KSP1 is a monumental task…
@@sirmonkey1985 In my opinion, a game that has been in development for almost 5 years should not be this bad.
Wait a Kerbal minute here! In the first clip of the game . . . is that a Kerbal "swimming" in space? Is there something in Kerbal physics that we haven't been told about? ;-)
What are your thoughts on the stoke space aerospike type engine?
the realese of KSP2 got me wanting to play ksp 1 again, and i made a new campaing and i'm having a lot of fun!
Ksp 2 is a valid example of a too early, early access
Nate Simpson's Kerbal Fyre Festival seems to be coming to an end.
Thanks for the review! Love your videos! So smart and entertaining, keep it up! 👍
I am deeply concerned about this game. The devs main goal is clearly to monetize their work as soon as possible. The only thing I wanted from KSP2 was full utilization of modern hardware to properly run the game physics and they managed to make it worse...
STOP BUYING EARLY ACCESS
dont dramatize - do you remeber KSP ver 0.18a? ;) we have years of development for KSP2 ahead, if you are into early access software - i love it... forums, devs listening to players' proposals, Scott Manley voicing the most important of those... i want to relive this!! 50 bucks is nothing for this joy!
@@cokeforever From what I understand, that's not really a fair comparison because KSP1 was an indie passion project.
@@cokeforever biggest cope 2023
Sure ksp1 was a passion project by 1 guy starting with 0 community. Ksp2 while similar in some regard has a much wider fanbase and the scope (thus foundation) of the game is well beyond ksp1.
The content of current ksp2 is also already far beyond what very early ksp1 had, which may I remind you was a few rocket parts and nowhere to go. However, what is being compared (while keeping their relative content, scope, audience, dev resources in context/mind) is that both were/are terribly optimized and buggy messes during early access.
Ksp2 isn’t some dude making a (at the time) relatively small game for a nonexistent community in his garage. They don’t share the same ability to offer the game for free to bring in people that will in the long term mean greater audience. It sucks to be on the “$50 is too expensive for me” side of the threshold but, I’m not gonna say I don’t expect the game will eventually be worth it in the long run.
Haven’t spent much time on it yet, looks beautiful but makes my heart break that there is no career mode
There's no career mode YET. Don't confuse an Early Release with a Finished Product. A lot of people are doing that.
Per the devs, there never will be. Planned modes are:
1) Sandbox
2) Science
3) Adventure
Adventure mode will include science (and a tech tree) plus the need to collect resources to build new crafts. It *won't* include generic "funds" as KSP 1 career mode does. Whether or not "resources" will be close enough to "funds" to serve the same role, but I'm doubtful.
Time will tell.
@@setojurai Early Access is the norm now.
@@jmr5125 it will probably enough given that we're gonna build colonies in other systems and then build rockets from there. so resources will basically be like money to get parts (though more complicated and involved I'm guessing)
dno how it will work on Kerbin though, like do we have to mine to launch our first rockets?! also not sure if/how contracts would return (cuz I like the contracts)
@@jmr5125 Adventure seems better than Career imo. It always seemed weird that an ostensibly national/international space program is funded primarily by private contracts, but the unlimited resources of Science mode also bugged me
The iconic KSP 1 theme is actually royalty free in any project (commercial or otherwise)
3:04 "Behaving in exactly the way jet engines don't" is comedy gold... :D
I got into KSP 1 and modded it and its super fun
I've been having fun with KSP 2. Accomplishing my goals despite the bugs is part of the challenge!
Sounds like KSP 1 but you need a 4090 this time.
The original KSP was not only a profound game with a huge impact but also a masterclass on how to make an Early Access game and develop it with community involvement. The devs were not originally a game development studio, but they actually managed to deliver a great end product. Even their early releases may have been bare and had a fair amount of bugs but they were stable enough to play and enthrall so many people. The amount they charged for early builds was negligible, and even the full release is at the lower end of pricing.
At the end they concluded the game, got their vision to where they wanted it, and left it up to the community to mod it, or expand it if they so wished.
It's no secret that the game still had more to give, and that potential did not go unnoticed by other companies who saw the opportunity in buying up a ready made IP with most of the heavy lifting done, and just adding more to it for a quick buck. I don't want to be a cynic, I really was excited for KSP 2 but I can't say I'm surprised it was released at this state. All the disclaimers in pre release footage that this is an alpha build did not really convince me that we would get anything other than what we were seeing, a game that ran rough even in their pre release footage. I was also under no impression that we would get anything that had more to offer than the original game, at least initially.
They should have released the game when it was practically in the state the original is in terms of content, and mostly stable. Instead we got a 50 dollar promise that they will eventually fix it. I'm cautiously optimistic, but I'm not expecting to be buying it any time soon.
i just completed my first replica in ksp1, its a nuclear powered shuttle called Pathfinder from fam and i made a space station with an orbital ring on it
Love the game so far. Pretty buggy, which can be frustrating at times. I had a few mini-strokes with the "M" key issue until I realized it was a map key prompt from the VAB. Also, while trying this weeks challenge, I discovered the "delete"/docking key hang-up while flying.
So I have to ask: is the planetary system the same? Like the order of the planets (Moho first, eeloo/Jool last)?
And if all the celestial bodies are retextured and there are better engines, what does KSP2 really add that KSP doesn’t? Is it worth the price for early access amid all the bugs?
@@generalgrievous4254 If your having to ask that, its not for you atm.
@@generalgrievous4254 Yes -- though more will be added in the future. Right now, there are times it shines above KSP1 and others where it is short. If you enjoy submitting bug reports or development suggestions then this is the game for you. If not, wait a little until the rough patches are polished and the new features (colony, interstellar, etc) come along.
@@kendallsmith8860 Thank you for your answer. I think I’ll hold off for now!
@@Zacho5 Nothing wrong with getting the public opinion of a product before purchasing it!
€50 for an early access game in this state is absolutely not OK.
"I'm sure I'll lean to exploit this power for awesome." Soooomebody remembers his Strongbad. And not just that, but old school Strongbad.
minuute 6:5 how did you put 1 person??? or if its not 1 person then what it is and hoaw do i use it
yk you can use timestamps right 6:50
I have many, many concerns about the devs competence. Holy hell, why did they even release this game for Alpha testing?
A very cool thing about Space Engineers is that they do actually model gravity on planets and moons properly - if you dig down or glitch/teleport through the terrain, you can fall to the center of those large bodies and gravity will linearly drop off to zero.
The land speed record craft had me howling ngl
13:46 thanks scott, im not tired anymore!
I hope using Unity game engine wasn't a fatal mistake... From what I read the way it's handling CPU threads/cores is pretty bad and it's something that can't be fixed
unity has definitely lost the game engine wars. The only thing keeping it going is inertia (past glory and all the tutorials) and support for c#.
In every regard except c++, unreal engine is a better engine and godot 4 is closing the gap fast
physics processing that KSP needs is not really amazing in any game engine.
KSP would need custom made game engine....
but that would probably take decades to develop.
Sheesh that air-handbrake into vertical landing was clean.
Oh man, i cant wait for BD Armory to work in this KSP2.
I might even buy it then, as long as all the bugs have been worked out that is.
But that also took so long with the first one.
Thanks Scott! You've made me want to go seek out the Kraken one more time!
SLAY THE KRAKEN! SAVE KERBALKIND!
@@generalgrievous4254 "Angels Three Three Zero Tally-ho!"
I'm loving the soundscape for the game! Buggy but fun, I've been enjoying my time tinkering with it.
That does count for a lot. I've enjoyed the hell out of some very broken games with great sound. Still a lot of things I need fifty bucks for before I have fifty bucks for broken game fun though.
I haven't played it but my biggest concern would be the physics- the ENTIRE point of the game is to make the physics "Realistic" or at least consistent and akin to reality. Even though the original had a few tweaks to effectively make things easier (E.g. size/ mass of Kerbin being reduced compared to Earth etc.) but was generally very good- the little I've seen of 2 there still seem to be some issues on that front.
If the game Physics aren't excellent then the whole point of the game sort of falls apart- bugs where things are bouncing or moving randomly will very quickly lose any sense of accomplishment which is what made the original great.
I of course may be very wrong on this though! Maybe it's physics are perfect?
This Design is Very Kerbal.
Could the rotation tendency of both the podracer and jet engine be caused by a common glitch in the new physics engine?
The new Mun arch makes me say “Stargate” [SG-1 theme playing in background]…
My main problem with KSP2 isn't the bugs or lack of features, but those combined with the price. Buying this game is taking a risk that they'll never finish it, and I'd be happy to take that risk for $20 and not complain. But for $50? Hell no.
Didn't you hear? $50 is the new $20.
The graphics and the potential for many of the interstellar / base building / multiplayer elements in the future are still selling me on this game. I’m watching videos daily hoping to hear of bug fixes.
Well, that and I’d like to see Scott play some KSP career/interstellar again, it got me into the game and entertained me in a dark time of my life. I’d love to go back there again :-)
Not sure how they are going to make base building work when the engine is so sensitive to part count, you are not replicating facrorio in Unity
I can’t wait to make Rocket Artillery to fire wildly across the mun at my friends.
The screaming Kerbals made me chuckle
Thank you for providing all these good examples! This can act as a todo list for the devs to make the best ksp 2 possible. On the other hand you're providing QA work out of passion without any payment besides game quality... Let's hope the KSP devs take this as inspiration to actually make it technically perfect. Its very possible to meet mathematically and rationally thought through goals. It just takes time - which they are taking while letting us interactively watch - but when its spend well, it will be worth it in the end. Just do it completely until the end for everything. I believe in you, KSP Devs.